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	<id>http://mysticprojectro.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PasBaha</id>
	<title>DARO - User contributions [en]</title>
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	<updated>2026-06-20T22:52:24Z</updated>
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	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Deadeye&amp;diff=11728</id>
		<title>Deadeye</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Deadeye&amp;diff=11728"/>
		<updated>2022-04-24T13:13:29Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4864.png Deadeye Smash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4860.png]] Deadeye Specialization === &lt;br /&gt;
'''ID''' : 4860&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 2 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 3 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 4 || AGI&lt;br /&gt;
|-&lt;br /&gt;
| 5 || DEX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4861.png]] Deadeye Chance ===&lt;br /&gt;
'''ID''' : 4861&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP Cost''' : 7/9/11/13/15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Next attack will add Additionnal Attack improved by target's LUK. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 140% Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 180% Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 220% Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 260% Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 300% Battle Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4862.png]] Deadeye Agile ===&lt;br /&gt;
'''ID''' : 4862&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP Cost''' : 7/9/11/13/15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Next attack will add Additionnal attack improved by target's AGI. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 140% Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 180% Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 220% Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 260% Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 300% Battle Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4863.png]] Deadeye Critical ===&lt;br /&gt;
'''ID''' : 4863&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP Cost''' : 7/9/11/13/15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Next attack will add Additionnal attack which increases user's CRIT by 3/6/9/12/15 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 70% Battle Damage || CRIT + 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 90% Battle Damage || CRIT + 6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 110% Battle Damage || CRIT + 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 130% Battle Damage || CRIT + 12&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 150% Battle Damage || CRIT + 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4864.png]] Deadeye Smash ===&lt;br /&gt;
'''ID''' : 4864 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP Cost''' : 7/9/11/13/15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Next attack will add Additionnal attack which increases user's HIT by 4/8/12/16/20% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 70% Battle Damage || HIT + 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 90% Battle Damage || HIT + 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 110% Battle Damage || HIT + 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 130% Battle Damage || HIT + 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 150% Battle Damage || HIT + 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4865.png]] Deadeye Slow ===&lt;br /&gt;
'''ID''' : 4865&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP Cost''' : 7/9/11/13/15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Next attack will add Additionnal attack which inflicts Slow at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 70% Battle Damage || Slow lasts 3sec&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 90% Battle Damage || Slow lasts 4sec&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 110% Battle Damage || Slow lasts 5sec&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 130% Battle Damage || Slow lasts 6sec&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 150% Battle Damage || Slow lasts 7sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4866.png]] Deadeye Bleeding ===&lt;br /&gt;
'''ID''' : 4866&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP Cost''' : 7/9/11/13/15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 2 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Next attack will add Additionnal attack which inflicts Bleeding at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 70% Battle Damage || Bleeding lasts 3sec&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 90% Battle Damage || Bleeding lasts 4sec&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 110% Battle Damage || Bleeding lasts 5sec&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 130% Battle Damage || Bleeding lasts 6sec&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 150% Battle Damage || Bleeding lasts 7sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4867.png]] Deadeye Combo ===&lt;br /&gt;
'''ID''' : 4867&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Attention Concentrate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Attention Concentrate Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Attention Concentrate Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Attention Concentrate Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Attention Concentrate Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Attention Concentrate Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : While Attention Concentration is active, Additionnal Attack cooldown is reduced by 5/10/15/20/25%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4868.png]] Deadeye Combo II ===&lt;br /&gt;
'''ID''' : 4868&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Owl Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Owl Eye Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Owl Eye Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Owl Eye Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Owl Eye Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Owl Eye Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : An Additionnal Attack have 20/40/60/80/100% chance to be critical.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4869.png]] Deadeye Quickness ===&lt;br /&gt;
'''ID''' : 4869&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : While active, increases user's ASPD by 2/4/6/8/10%.&amp;lt;br&amp;gt;&lt;br /&gt;
Also unlock user's maximum ASPD cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus ASPD !! ASPD Cap&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 190&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 190&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 191&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 191&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 192&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11668</id>
		<title>Kugan: Specializations</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11668"/>
		<updated>2022-04-21T23:11:06Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Spe Kugan.png|frameless|300px|right]]&lt;br /&gt;
'''A Specialization reflects a job from a specific gameplay or skills set.''' It allows access to [[Introduction to Kugans|specialized Kugans]] drawing their strengths from the Skills and roles of the different Ragnarok Online's jobs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''The limit is your imagination! Any Specialization can be chosen, there is no job limitation.'''&lt;br /&gt;
&lt;br /&gt;
== Getting a Specialization ==&lt;br /&gt;
&lt;br /&gt;
To chose a Specialization, head to the [[Midgard_Overview#Midgard's_Library|Midgard's Library]], in Midgard City. The Library is also available through the Quick Access System.&lt;br /&gt;
Click on the book associated with the desired Specialization to visualize the [[Kugan: Specializations#Specializations List|list]].&lt;br /&gt;
&lt;br /&gt;
'''You can choose up to 2 Specializations in order to expand the list of Kugans from which to draw:'''&amp;lt;br&amp;gt; &lt;br /&gt;
* You can select your first Specialization from your first Kugan level at the Midgard's Library.&amp;lt;br&amp;gt; &lt;br /&gt;
* A second Specialization can be unlocked once the '''''Kugan level 51''''' is reached.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kugans linked to a Specialization can be learned at a level depending on the total points spent in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Kugan points spent !! Maximum SkillLvl of all your Kugans&lt;br /&gt;
|-&lt;br /&gt;
| 1~4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5~9 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 10~14 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15~19 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 20+ || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Specializations List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| [[File:1stjobs_icon.png]] First Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Swordman&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Thief&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Merchant&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Acolyte&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Archer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Weapon Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Fighter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gladiator]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Scoundrel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bandit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bladedancer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Wayfarer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Warfarer]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revolutioner]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Healer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Prior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Inquisitor]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Huntsman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pathfinder]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Deadeye]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Arcanist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Evoker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Conjurer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Second Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:knight_icon.png]] Knight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:assassin_icon.png]] Assassin&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:blacksmith_icon.png]] Blacksmith&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:priest_icon.png]] Priest&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:hunter_icon.png]] Hunter&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:wizard_icon.png]] Wizard&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spartan]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Berserker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Knight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bloody Knight]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Poison Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Nightingale]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dual Master]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Smith Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Armorer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Juggernaut]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tinkerer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Cleric]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dark Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Oracle]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Falconer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Master of the Pack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Monster Hunter]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spellcaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Magister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pyromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hydromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Terramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Auramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ghostmancer]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:crusader_icon.png]] Crusader&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:rogue_icon.png]] Rogue&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:alchemist_icon.png]] Alchemist&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:monk_icon.png]] Monk&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:performers_icon.png]] Bard &amp;amp; Dancer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:sage_icon.png]] Sage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Templar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shield Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scourge]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Blackguard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scavenger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Villain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trickster]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Creation Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Doctor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Chemist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Artificer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Guembu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Byakko Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Seiryu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Suzaku Expert]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Jester]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Joker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Muse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Beastmaster]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Demonist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Necromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Druid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sorcerer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sylph]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enchanter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Witch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scrollmaster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Expanded Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:gunslinger_icon.png]] Gunslinger&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:ninja_icon.png]] Ninja&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:taekwon_icon.png]] Taekwon&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Star_gladiator_icon.png]] Star Gladiator&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Soul_linker_icon.png]] Soul Linker&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Super novice icon.png]] Super Novice&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Shooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gunkata]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Renegade]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Ninjutsu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tenchu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Water]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Wind]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Pugilist]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Champion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revenger]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Chronomancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shaman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dreamcatcher]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Red Mage]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Battle Mage]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tactician]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Freelancer]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shepherd]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11658</id>
		<title>Kugan: Specializations</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11658"/>
		<updated>2022-04-21T15:27:10Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Spe Kugan.png|frameless|300px|right]]&lt;br /&gt;
'''A Specialization reflects a job from a specific gameplay or skills set.''' It allows access to [[Introduction to Kugans|specialized Kugans]] drawing their strengths from the Skills and roles of the different Ragnarok Online's jobs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''The limit is your imagination! Any Specialization can be chosen, there is no job limitation.'''&lt;br /&gt;
&lt;br /&gt;
== Getting a Specialization ==&lt;br /&gt;
&lt;br /&gt;
To chose a Specialization, head to the [[Midgard_Overview#Midgard's_Library|Midgard's Library]], in Midgard City. The Library is also available through the Quick Access System.&lt;br /&gt;
Click on the book associated with the desired Specialization to visualize the [[Kugan: Specializations#Specializations List|list]].&lt;br /&gt;
&lt;br /&gt;
'''You can choose up to 2 Specializations in order to expand the list of Kugans from which to draw:'''&amp;lt;br&amp;gt; &lt;br /&gt;
* You can select your first Specialization from your first Kugan level at the Midgard's Library.&amp;lt;br&amp;gt; &lt;br /&gt;
* A second Specialization can be unlocked once the '''''Kugan level 51''''' is reached.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kugans linked to a Specialization can be learned at a level depending on the total points spent in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Kugan points spent !! Maximum SkillLvl of all your Kugans&lt;br /&gt;
|-&lt;br /&gt;
| 1~4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5~9 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 10~14 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15~19 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 20+ || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Specializations List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| [[File:1stjobs_icon.png]] First Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Swordman&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Thief&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Merchant&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Acolyte&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Archer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Weapon Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Fighter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gladiator]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Scoundrel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bandit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bladedancer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Wayfarer]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Warfarer]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revolutioner]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Healer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Prior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Inquisitor]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Huntsman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pathfinder]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Deadeye]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Arcanist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Evoker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Conjurer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Second Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:knight_icon.png]] Knight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:assassin_icon.png]] Assassin&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:blacksmith_icon.png]] Blacksmith&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:priest_icon.png]] Priest&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:hunter_icon.png]] Hunter&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:wizard_icon.png]] Wizard&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spartan]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Berserker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Knight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bloody Knight]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Poison Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Nightingale]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dual Master]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Smith Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Armorer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Juggernaut]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tinkerer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Cleric]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dark Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Oracle]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Falconer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Master of the Pack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Monster Hunter]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spellcaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Magister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pyromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hydromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Terramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Auramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ghostmancer]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:crusader_icon.png]] Crusader&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:rogue_icon.png]] Rogue&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:alchemist_icon.png]] Alchemist&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:monk_icon.png]] Monk&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:performers_icon.png]] Bard &amp;amp; Dancer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:sage_icon.png]] Sage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Templar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shield Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scourge]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Blackguard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scavenger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Villain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trickster]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Creation Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Doctor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Chemist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Artificer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Guembu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Byakko Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Seiryu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Suzaku Expert]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Jester]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Joker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Muse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Beastmaster]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Demonist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Necromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Druid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sorcerer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sylph]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enchanter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Witch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scrollmaster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Expanded Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:gunslinger_icon.png]] Gunslinger&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:ninja_icon.png]] Ninja&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:taekwon_icon.png]] Taekwon&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Star_gladiator_icon.png]] Star Gladiator&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Soul_linker_icon.png]] Soul Linker&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Super novice icon.png]] Super Novice&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Shooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gunkata]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Renegade]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Ninjutsu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tenchu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Water]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Wind]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Pugilist]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Champion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revenger]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Chronomancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shaman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dreamcatcher]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Red Mage]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Battle Mage]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tactician]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Freelancer]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shepherd]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11657</id>
		<title>Kugan: Specializations</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11657"/>
		<updated>2022-04-21T15:26:20Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Spe Kugan.png|frameless|300px|right]]&lt;br /&gt;
'''A Specialization reflects a job from a specific gameplay or skills set.''' It allows access to [[Introduction to Kugans|specialized Kugans]] drawing their strengths from the Skills and roles of the different Ragnarok Online's jobs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''The limit is your imagination! Any Specialization can be chosen, there is no job limitation.'''&lt;br /&gt;
&lt;br /&gt;
== Getting a Specialization ==&lt;br /&gt;
&lt;br /&gt;
To chose a Specialization, head to the [[Midgard_Overview#Midgard's_Library|Midgard's Library]], in Midgard City. The Library is also available through the Quick Access System.&lt;br /&gt;
Click on the book associated with the desired Specialization to visualize the [[Kugan: Specializations#Specializations List|list]].&lt;br /&gt;
&lt;br /&gt;
'''You can choose up to 2 Specializations in order to expand the list of Kugans from which to draw:'''&amp;lt;br&amp;gt; &lt;br /&gt;
* You can select your first Specialization from your first Kugan level at the Midgard's Library.&amp;lt;br&amp;gt; &lt;br /&gt;
* A second Specialization can be unlocked once the '''''Kugan level 51''''' is reached.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kugans linked to a Specialization can be learned at a level depending on the total points spent in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Kugan points spent !! Maximum SkillLvl of all your Kugans&lt;br /&gt;
|-&lt;br /&gt;
| 1~4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5~9 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 10~14 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15~19 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 20+ || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Specializations List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| [[File:1stjobs_icon.png]] First Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Swordman&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Thief&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Merchant&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Acolyte&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Archer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Weapon Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Fighter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gladiator]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Scoundrel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bandit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bladedancer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Wayfarer]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Warfarer]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revolutioner]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Healer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Prior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Inquisitor]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Huntsman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pathfinder]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Deadeye]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Arcanist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Evoker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Conjurer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Second Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:knight_icon.png]] Knight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:assassin_icon.png]] Assassin&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:blacksmith_icon.png]] Blacksmith&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:priest_icon.png]] Priest&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:hunter_icon.png]] Hunter&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:wizard_icon.png]] Wizard&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spartan]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Berserker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Knight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bloody Knight]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Poison Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Nightingale]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dual Master]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Smith Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Armorer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Juggernaut]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tinkerer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Cleric]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dark Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Oracle]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Falconer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Master of the Pack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Monster Hunter]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spellcaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Magister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pyromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hydromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Terramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Auramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ghostmancer]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:crusader_icon.png]] Crusader&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:rogue_icon.png]] Rogue&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:alchemist_icon.png]] Alchemist&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:monk_icon.png]] Monk&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:performers_icon.png]] Bard &amp;amp; Dancer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:sage_icon.png]] Sage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Templar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shield Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scourge]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Blackguard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scavenger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Villain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trickster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Creation Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Doctor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Chemist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Artificer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Guembu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Byakko Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Seiryu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Suzaku Expert]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Jester]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Joker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Muse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Beastmaster]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Demonist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Necromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Druid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sorcerer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sylph]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enchanter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Witch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scrollmaster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Expanded Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:gunslinger_icon.png]] Gunslinger&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:ninja_icon.png]] Ninja&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:taekwon_icon.png]] Taekwon&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Star_gladiator_icon.png]] Star Gladiator&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Soul_linker_icon.png]] Soul Linker&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Super novice icon.png]] Super Novice&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Shooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gunkata]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Renegade]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Ninjutsu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tenchu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Water]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Wind]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Pugilist]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Champion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revenger]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Chronomancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shaman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dreamcatcher]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Red Mage]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Battle Mage]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tactician]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Freelancer]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shepherd]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11656</id>
		<title>Kugan: Specializations</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11656"/>
		<updated>2022-04-21T15:24:43Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Spe Kugan.png|frameless|300px|right]]&lt;br /&gt;
'''A Specialization reflects a job from a specific gameplay or skills set.''' It allows access to [[Introduction to Kugans|specialized Kugans]] drawing their strengths from the Skills and roles of the different Ragnarok Online's jobs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''The limit is your imagination! Any Specialization can be chosen, there is no job limitation.'''&lt;br /&gt;
&lt;br /&gt;
== Getting a Specialization ==&lt;br /&gt;
&lt;br /&gt;
To chose a Specialization, head to the [[Midgard_Overview#Midgard's_Library|Midgard's Library]], in Midgard City. The Library is also available through the Quick Access System.&lt;br /&gt;
Click on the book associated with the desired Specialization to visualize the [[Kugan: Specializations#Specializations List|list]].&lt;br /&gt;
&lt;br /&gt;
'''You can choose up to 2 Specializations in order to expand the list of Kugans from which to draw:'''&amp;lt;br&amp;gt; &lt;br /&gt;
* You can select your first Specialization from your first Kugan level at the Midgard's Library.&amp;lt;br&amp;gt; &lt;br /&gt;
* A second Specialization can be unlocked once the '''''Kugan level 51''''' is reached.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kugans linked to a Specialization can be learned at a level depending on the total points spent in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Kugan points spent !! Maximum SkillLvl of all your Kugans&lt;br /&gt;
|-&lt;br /&gt;
| 1~4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5~9 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 10~14 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15~19 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 20+ || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Specializations List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| [[File:1stjobs_icon.png]] First Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Swordman&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Thief&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Merchant&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Acolyte&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Archer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Weapon Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Fighter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gladiator]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Scoundrel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bandit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bladedancer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Wayfarer]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Warfarer]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revolutioner]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Healer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Prior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Inquisitor]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Huntsman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pathfinder]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Deadeye]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Arcanist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Evoker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Conjurer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Second Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:knight_icon.png]] Knight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:assassin_icon.png]] Assassin&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:blacksmith_icon.png]] Blacksmith&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:priest_icon.png]] Priest&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:hunter_icon.png]] Hunter&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:wizard_icon.png]] Wizard&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spartan]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Berserker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Knight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bloody Knight]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Poison Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Nightingale]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dual Master]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Smith Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Armorer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Juggernaut]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tinkerer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Cleric]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dark Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Oracle]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Falconer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Master of the Pack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Monster Hunter]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spellcaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Magister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pyromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hydromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Terramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Auramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ghostmancer]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:crusader_icon.png]] Crusader&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:rogue_icon.png]] Rogue&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:alchemist_icon.png]] Alchemist&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:monk_icon.png]] Monk&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:performers_icon.png]] Bard &amp;amp; Dancer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:sage_icon.png]] Sage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Templar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shield Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scourge]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Blackguard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scavenger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Villain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trickster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Creation Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Doctor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Chemist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Artificer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Guembu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Byakko Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Seiryu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Suzaku Expert]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Jester]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Joker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Muse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Beastmaster]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Demonist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Necromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Druid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sorcerer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sylph]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enchanter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Witch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scrollmaster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Expanded Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:gunslinger_icon.png]] Gunslinger&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:ninja_icon.png]] Ninja&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:taekwon_icon.png]] Taekwon&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Star_gladiator_icon.png]] Star Gladiator&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Soul_linker_icon.png]] Soul Linker&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Super novice icon.png]] Super Novice&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Shooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gunkata]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Renegade]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Ninjutsu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tenchu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Water]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Wind]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Pugilist]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Champion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revenger]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Chronomancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shaman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dreamcatcher]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Red Mage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Battle Mage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tactician]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Freelancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shepherd]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11655</id>
		<title>Kugan: Specializations</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11655"/>
		<updated>2022-04-21T15:23:06Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Spe Kugan.png|frameless|300px|right]]&lt;br /&gt;
'''A Specialization reflects a job from a specific gameplay or skills set.''' It allows access to [[Introduction to Kugans|specialized Kugans]] drawing their strengths from the Skills and roles of the different Ragnarok Online's jobs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''The limit is your imagination! Any Specialization can be chosen, there is no job limitation.'''&lt;br /&gt;
&lt;br /&gt;
== Getting a Specialization ==&lt;br /&gt;
&lt;br /&gt;
To chose a Specialization, head to the [[Midgard_Overview#Midgard's_Library|Midgard's Library]], in Midgard City. The Library is also available through the Quick Access System.&lt;br /&gt;
Click on the book associated with the desired Specialization to visualize the [[Kugan: Specializations#Specializations List|list]].&lt;br /&gt;
&lt;br /&gt;
'''You can choose up to 2 Specializations in order to expand the list of Kugans from which to draw:'''&amp;lt;br&amp;gt; &lt;br /&gt;
* You can select your first Specialization from your first Kugan level at the Midgard's Library.&amp;lt;br&amp;gt; &lt;br /&gt;
* A second Specialization can be unlocked once the '''''Kugan level 51''''' is reached.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kugans linked to a Specialization can be learned at a level depending on the total points spent in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Kugan points spent !! Maximum SkillLvl of all your Kugans&lt;br /&gt;
|-&lt;br /&gt;
| 1~4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5~9 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 10~14 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15~19 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 20+ || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Specializations List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| [[File:1stjobs_icon.png]] First Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Swordman&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Thief&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Merchant&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Acolyte&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Archer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Weapon Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Fighter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gladiator]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Scoundrel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bandit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bladedancer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Wayfarer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Warfarer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revolutioner]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Healer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Prior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Inquisitor]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Huntsman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pathfinder]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Deadeye]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Arcanist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Evoker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Conjurer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Second Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:knight_icon.png]] Knight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:assassin_icon.png]] Assassin&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:blacksmith_icon.png]] Blacksmith&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:priest_icon.png]] Priest&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:hunter_icon.png]] Hunter&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:wizard_icon.png]] Wizard&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spartan]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Berserker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Knight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bloody Knight]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Poison Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Nightingale]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dual Master]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Smith Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Armorer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Juggernaut]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tinkerer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Cleric]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dark Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Oracle]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Falconer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Master of the Pack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Monster Hunter]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spellcaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Magister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pyromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hydromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Terramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Auramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ghostmancer]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:crusader_icon.png]] Crusader&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:rogue_icon.png]] Rogue&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:alchemist_icon.png]] Alchemist&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:monk_icon.png]] Monk&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:performers_icon.png]] Bard &amp;amp; Dancer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:sage_icon.png]] Sage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Templar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shield Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scourge]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Blackguard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scavenger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Villain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trickster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Creation Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Doctor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Chemist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Artificer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Guembu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Byakko Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Seiryu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Suzaku Expert]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Jester]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Joker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Muse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Beastmaster]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Demonist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Necromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Druid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sorcerer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sylph]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enchanter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Witch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scrollmaster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Expanded Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:gunslinger_icon.png]] Gunslinger&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:ninja_icon.png]] Ninja&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:taekwon_icon.png]] Taekwon&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Star_gladiator_icon.png]] Star Gladiator&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Soul_linker_icon.png]] Soul Linker&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Super novice icon.png]] Super Novice&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Shooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gunkata]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Renegade]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Ninjutsu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tenchu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Water]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Wind]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Pugilist]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Champion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revenger]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Chronomancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shaman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dreamcatcher]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Red Mage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Battle Mage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tactician]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Freelancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shepherd]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11654</id>
		<title>Kugan: Specializations</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11654"/>
		<updated>2022-04-21T15:22:03Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Spe Kugan.png|frameless|300px|right]]&lt;br /&gt;
'''A Specialization reflects a job from a specific gameplay or skills set.''' It allows access to [[Introduction to Kugans|specialized Kugans]] drawing their strengths from the Skills and roles of the different Ragnarok Online's jobs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''The limit is your imagination! Any Specialization can be chosen, there is no job limitation.'''&lt;br /&gt;
&lt;br /&gt;
== Getting a Specialization ==&lt;br /&gt;
&lt;br /&gt;
To chose a Specialization, head to the [[Midgard_Overview#Midgard's_Library|Midgard's Library]], in Midgard City. The Library is also available through the Quick Access System.&lt;br /&gt;
Click on the book associated with the desired Specialization to visualize the [[Kugan: Specializations#Specializations List|list]].&lt;br /&gt;
&lt;br /&gt;
'''You can choose up to 2 Specializations in order to expand the list of Kugans from which to draw:'''&amp;lt;br&amp;gt; &lt;br /&gt;
* You can select your first Specialization from your first Kugan level at the Midgard's Library.&amp;lt;br&amp;gt; &lt;br /&gt;
* A second Specialization can be unlocked once the '''''Kugan level 51''''' is reached.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kugans linked to a Specialization can be learned at a level depending on the total points spent in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Kugan points spent !! Maximum SkillLvl of all your Kugans&lt;br /&gt;
|-&lt;br /&gt;
| 1~4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5~9 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 10~14 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15~19 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 20+ || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Specializations List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| [[File:1stjobs_icon.png]] First Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Swordman&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Thief&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Merchant&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Acolyte&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Archer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Weapon Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Fighter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gladiator]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Scoundrel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bandit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bladedancer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Wayfarer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Warfarer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revolutioner]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Healer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Prior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Inquisitor]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Huntsman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pathfinder]] '''(!)'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Deadeye]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Arcanist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Evoker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Conjurer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Second Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:knight_icon.png]] Knight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:assassin_icon.png]] Assassin&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:blacksmith_icon.png]] Blacksmith&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:priest_icon.png]] Priest&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:hunter_icon.png]] Hunter&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:wizard_icon.png]] Wizard&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spartan]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Berserker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Knight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bloody Knight]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Poison Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Nightingale]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dual Master]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Smith Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Armorer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Juggernaut]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tinkerer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Cleric]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dark Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Oracle]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Falconer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Master of the Pack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Monster Hunter]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spellcaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Magister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pyromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hydromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Terramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Auramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ghostmancer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:crusader_icon.png]] Crusader&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:rogue_icon.png]] Rogue&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:alchemist_icon.png]] Alchemist&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:monk_icon.png]] Monk&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:performers_icon.png]] Bard &amp;amp; Dancer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:sage_icon.png]] Sage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Templar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shield Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scourge]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Blackguard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scavenger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Villain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trickster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Creation Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Doctor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Chemist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Artificer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Guembu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Byakko Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Seiryu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Suzaku Expert]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Jester]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Joker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Muse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Beastmaster]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Demonist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Necromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Druid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sorcerer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sylph]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enchanter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Witch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scrollmaster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Expanded Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:gunslinger_icon.png]] Gunslinger&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:ninja_icon.png]] Ninja&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:taekwon_icon.png]] Taekwon&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Star_gladiator_icon.png]] Star Gladiator&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Soul_linker_icon.png]] Soul Linker&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Super novice icon.png]] Super Novice&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Shooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gunkata]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Renegade]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Ninjutsu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tenchu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Water]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Wind]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Pugilist]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Champion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revenger]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Chronomancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shaman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dreamcatcher]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Red Mage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Battle Mage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tactician]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Freelancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shepherd]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11649</id>
		<title>Kugan: Specializations</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11649"/>
		<updated>2022-04-21T12:11:41Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Spe Kugan.png|frameless|300px|right]]&lt;br /&gt;
'''A Specialization reflects a job from a specific gameplay or skills set.''' It allows access to [[Introduction to Kugans|specialized Kugans]] drawing their strengths from the Skills and roles of the different Ragnarok Online's jobs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''The limit is your imagination! Any Specialization can be chosen, there is no job limitation.'''&lt;br /&gt;
&lt;br /&gt;
== Getting a Specialization ==&lt;br /&gt;
&lt;br /&gt;
To chose a Specialization, head to the [[Midgard_Overview#Midgard's_Library|Midgard's Library]], in Midgard City. The Library is also available through the Quick Access System.&lt;br /&gt;
Click on the book associated with the desired Specialization to visualize the [[Kugan: Specializations#Specializations List|list]].&lt;br /&gt;
&lt;br /&gt;
'''You can choose up to 2 Specializations in order to expand the list of Kugans from which to draw:'''&amp;lt;br&amp;gt; &lt;br /&gt;
* You can select your first Specialization from your first Kugan level at the Midgard's Library.&amp;lt;br&amp;gt; &lt;br /&gt;
* A second Specialization can be unlocked once the '''''Kugan level 51''''' is reached.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kugans linked to a Specialization can be learned at a level depending on the total points spent in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Kugan points spent !! Maximum SkillLvl of all your Kugans&lt;br /&gt;
|-&lt;br /&gt;
| 1~4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5~9 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 10~14 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15~19 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 20+ || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Specializations List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| [[File:1stjobs_icon.png]] First Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Swordman&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Thief&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Merchant&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Acolyte&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Archer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Weapon Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Fighter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gladiator]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Scoundrel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bandit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bladedancer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Wayfarer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Warfarer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revolutioner]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Healer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Prior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Inquisitor]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Huntsman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Deadeye]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Arcanist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Evoker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Conjurer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Second Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:knight_icon.png]] Knight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:assassin_icon.png]] Assassin&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:blacksmith_icon.png]] Blacksmith&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:priest_icon.png]] Priest&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:hunter_icon.png]] Hunter&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:wizard_icon.png]] Wizard&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spartan]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Berserker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Knight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bloody Knight]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Poison Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Nightingale]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dual Master]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Smith Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Armorer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Juggernaut]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tinkerer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Cleric]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dark Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Oracle]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Falconer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Master of the Pack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Monster Hunter]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spellcaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Magister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pyromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hydromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Terramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Auramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ghostmancer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:crusader_icon.png]] Crusader&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:rogue_icon.png]] Rogue&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:alchemist_icon.png]] Alchemist&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:monk_icon.png]] Monk&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:performers_icon.png]] Bard &amp;amp; Dancer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:sage_icon.png]] Sage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Templar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shield Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scourge]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Blackguard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scavenger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Villain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trickster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Creation Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Doctor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Chemist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Artificer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Guembu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Byakko Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Seiryu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Suzaku Expert]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Jester]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Joker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Muse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Beastmaster]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Demonist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Necromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Druid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sorcerer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sylph]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enchanter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Witch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scrollmaster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Expanded Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:gunslinger_icon.png]] Gunslinger&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:ninja_icon.png]] Ninja&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:taekwon_icon.png]] Taekwon&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Star_gladiator_icon.png]] Star Gladiator&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Soul_linker_icon.png]] Soul Linker&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Super novice icon.png]] Super Novice&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Shooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gunkata]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Renegade]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Ninjutsu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tenchu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Water]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Wind]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Pugilist]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Champion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revenger]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Chronomancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shaman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dreamcatcher]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Red Mage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Battle Mage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tactician]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Freelancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shepherd]] '''(!)'''&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11648</id>
		<title>Kugan: Specializations</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Kugan:_Specializations&amp;diff=11648"/>
		<updated>2022-04-21T12:10:51Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
[[File:Spe Kugan.png|frameless|300px|right]]&lt;br /&gt;
'''A Specialization reflects a job from a specific gameplay or skills set.''' It allows access to [[Introduction to Kugans|specialized Kugans]] drawing their strengths from the Skills and roles of the different Ragnarok Online's jobs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''The limit is your imagination! Any Specialization can be chosen, there is no job limitation.'''&lt;br /&gt;
&lt;br /&gt;
== Getting a Specialization ==&lt;br /&gt;
&lt;br /&gt;
To chose a Specialization, head to the [[Midgard_Overview#Midgard's_Library|Midgard's Library]], in Midgard City. The Library is also available through the Quick Access System.&lt;br /&gt;
Click on the book associated with the desired Specialization to visualize the [[Kugan: Specializations#Specializations List|list]].&lt;br /&gt;
&lt;br /&gt;
'''You can choose up to 2 Specializations in order to expand the list of Kugans from which to draw:'''&amp;lt;br&amp;gt; &lt;br /&gt;
* You can select your first Specialization from your first Kugan level at the Midgard's Library.&amp;lt;br&amp;gt; &lt;br /&gt;
* A second Specialization can be unlocked once the '''''Kugan level 51''''' is reached.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kugans linked to a Specialization can be learned at a level depending on the total points spent in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Kugan points spent !! Maximum SkillLvl of all your Kugans&lt;br /&gt;
|-&lt;br /&gt;
| 1~4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5~9 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 10~14 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15~19 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 20+ || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Specializations List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| [[File:1stjobs_icon.png]] First Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Swordman&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Thief&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Merchant&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Acolyte&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Archer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Mage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Weapon Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Fighter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gladiator]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Scoundrel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bandit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bladedancer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Wayfarer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Warfarer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revolutioner]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Healer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Prior]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Inquisitor]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Huntsman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pathfinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Deadeye]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Arcanist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Evoker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Conjurer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Second Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:knight_icon.png]] Knight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:assassin_icon.png]] Assassin&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:blacksmith_icon.png]] Blacksmith&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:priest_icon.png]] Priest&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:hunter_icon.png]] Hunter&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:wizard_icon.png]] Wizard&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spartan]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Berserker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Knight]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Bloody Knight]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Poison Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Nightingale]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Executioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dual Master]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Smith Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Armorer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Juggernaut]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tinkerer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Cleric]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[White Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dark Priest]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Oracle]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Falconer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trapper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Master of the Pack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Monster Hunter]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Spellcaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Magister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Pyromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hydromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Terramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Auramancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Ghostmancer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:crusader_icon.png]] Crusader&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:rogue_icon.png]] Rogue&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:alchemist_icon.png]] Alchemist&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:monk_icon.png]] Monk&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:performers_icon.png]] Bard &amp;amp; Dancer&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:sage_icon.png]] Sage&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Templar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Guardian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shield Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scourge]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Blackguard]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scavenger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Villain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Trickster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Creation Master]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Doctor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Chemist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Artificer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Guembu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Byakko Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Seiryu Expert]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Suzaku Expert]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Jester]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Joker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Muse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Beastmaster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt; '''(!)'''&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Demonist]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Necromancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Druid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sorcerer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Sylph]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enchanter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Witch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Scrollmaster]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| Expanded Jobs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:gunslinger_icon.png]] Gunslinger&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:ninja_icon.png]] Ninja&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:taekwon_icon.png]] Taekwon&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Star_gladiator_icon.png]] Star Gladiator&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Soul_linker_icon.png]] Soul Linker&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| [[File:Super novice icon.png]] Super Novice&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Shooter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Gunkata]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Renegade]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Ninjutsu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tenchu]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Fire]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Water]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shugenja of Wind]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Pugilist]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Sentinel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Champion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Revenger]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt; '''(!)'''&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Chronomancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shaman]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Dreamcatcher]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Red Mage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Battle Mage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Tactician]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Freelancer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shepherd]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt; '''(!)'''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Home&amp;diff=11647</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Home&amp;diff=11647"/>
		<updated>2022-04-21T12:10:20Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/nRnedYJ4ms&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
   Some of the content is partially released or not released at all yet. Please refer to informations on specific pages.&lt;br /&gt;
   For more details, please check the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/?module=pages&amp;amp;action=content&amp;amp;path=episodes&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;episodes here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;table-mainpage&amp;quot; style=&amp;quot;margin: auto; width: 86%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! [[File:Character.gif]] Character&lt;br /&gt;
! [[File:card gif.gif]] Gear&lt;br /&gt;
! [[File:Emperium.gif]] PvP &amp;amp; Events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
'''Official RO modifications'''&lt;br /&gt;
&lt;br /&gt;
• [[Global Information]]&lt;br /&gt;
&lt;br /&gt;
• [[Everything you need to know]]&lt;br /&gt;
&lt;br /&gt;
• [[How to start your adventure on DaRO|How to start your adventure on DaRO?]]&lt;br /&gt;
&lt;br /&gt;
• [[Jobs and Skills modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Unimplemented Official Skills]]&lt;br /&gt;
&lt;br /&gt;
• [[Guild Skills modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[New Experience Table]]&lt;br /&gt;
&lt;br /&gt;
• [[Refine System modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Adapted Renewal content]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kugans'''&lt;br /&gt;
&lt;br /&gt;
• [[Introduction to Kugans]]&lt;br /&gt;
&lt;br /&gt;
• [[Kugan: Classics list]] '''(!)'''&lt;br /&gt;
&lt;br /&gt;
• [[Kugan: Specializations]] '''(!)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
• [[Which job to choose?]]&lt;br /&gt;
&lt;br /&gt;
• [[Zodiac Signs]] &lt;br /&gt;
&lt;br /&gt;
• [[Reborn System]]&lt;br /&gt;
&lt;br /&gt;
• [[Mastery System (Lv 100 ~ 103)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
''' Equipments'''&lt;br /&gt;
&lt;br /&gt;
• [[New types of equipment]] &lt;br /&gt;
&lt;br /&gt;
• [[New gear pieces and Half-God items]]&lt;br /&gt;
&lt;br /&gt;
• [[Level 5 Weapons]]&lt;br /&gt;
&lt;br /&gt;
• [[Headgears System]]&lt;br /&gt;
&lt;br /&gt;
• [[New Cards &amp;amp; Official Cards modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Map Items]]  &lt;br /&gt;
&lt;br /&gt;
• [[Mount System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Bonus &amp;amp; Enchantments'''&lt;br /&gt;
&lt;br /&gt;
• [[Gemstones System]] (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; item slot)  &lt;br /&gt;
&lt;br /&gt;
• [[Custom Enchant System]] (4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; item slot)  &lt;br /&gt;
&lt;br /&gt;
• [[Quality System]] (Random bonuses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Qpets &amp;amp; Homunculus '''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Qpet System]]&lt;br /&gt;
&lt;br /&gt;
• [[How to get and manage your Homunculus]]&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
'''PvP'''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Battlegrounds]]&lt;br /&gt;
&lt;br /&gt;
• [[Sadrith Arena]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wars of Emperium'''&lt;br /&gt;
&lt;br /&gt;
• [[WoE 1st Edition]]&lt;br /&gt;
&lt;br /&gt;
• [[WoE Domination]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Events'''&lt;br /&gt;
&lt;br /&gt;
• [[Invasions]]&lt;br /&gt;
&lt;br /&gt;
• [[Automated Events]] &lt;br /&gt;
&lt;br /&gt;
• [[World Bosses, Event Bosses &amp;amp; Purgators]]&lt;br /&gt;
&lt;br /&gt;
• [[Benedictions System]]&lt;br /&gt;
&lt;br /&gt;
• [[Peco Peco System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rewards'''&lt;br /&gt;
&lt;br /&gt;
• [[Reputation System]]&lt;br /&gt;
&lt;br /&gt;
• [[General rewards]]&lt;br /&gt;
&lt;br /&gt;
• [[Voting rewards]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;table-mainpage&amp;quot; style=&amp;quot;margin: auto; width: 86%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! [[File:World1.gif]] World&lt;br /&gt;
! [[File:World.gif]] Quests&lt;br /&gt;
! [[File:Wrench.gif]] System&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
''' Dungeons'''&lt;br /&gt;
&lt;br /&gt;
• [[New Dungeons]]&lt;br /&gt;
&lt;br /&gt;
• [[Nightmare Dungeons]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Elemental Dungeons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Instances'''&lt;br /&gt;
&lt;br /&gt;
• [[Trial of Babel]] (Individual / Party)&lt;br /&gt;
&lt;br /&gt;
• [[Monster Laboratory]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Gods' Temples]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Smart Instances]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Midgard North &amp;amp; Associated Monsters'''&lt;br /&gt;
&lt;br /&gt;
• [[Midgard North]]&lt;br /&gt;
&lt;br /&gt;
• [[Elite Monsters Index]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
'''Official RO modifications'''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Achievements System]]&lt;br /&gt;
&lt;br /&gt;
• [[Daily, Weekly &amp;amp; Monthly Achievements]]&lt;br /&gt;
&lt;br /&gt;
• [[Eden Quests to Level Up]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Custom Quests'''&lt;br /&gt;
&lt;br /&gt;
• [[Main story Quest]]&lt;br /&gt;
&lt;br /&gt;
• [[Annexe Main Quest]]&lt;br /&gt;
&lt;br /&gt;
• [[Side stories Quests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Daily Quests'''&lt;br /&gt;
&lt;br /&gt;
• [[Mercenary Quests]]&lt;br /&gt;
&lt;br /&gt;
• [[Daily EXP Quests]]&lt;br /&gt;
&lt;br /&gt;
• [[Time-Space Rift]]&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
'''Custom Features'''&lt;br /&gt;
&lt;br /&gt;
• [[General Features]]&lt;br /&gt;
&lt;br /&gt;
• [[Midgard Overview]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' New features'''&lt;br /&gt;
&lt;br /&gt;
• [[Automated scenes &amp;amp; Smart NPC]]&lt;br /&gt;
&lt;br /&gt;
• [[Styling your character]]&lt;br /&gt;
&lt;br /&gt;
• [[Environment enhancements]]&lt;br /&gt;
&lt;br /&gt;
• [[Activities]]&lt;br /&gt;
&lt;br /&gt;
• [[Guardian System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
• [[Premium Account System]]&lt;br /&gt;
&lt;br /&gt;
• [[Advanced Casino]]&lt;br /&gt;
&lt;br /&gt;
• [[Anti-AFK System]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Creation_Master&amp;diff=10907</id>
		<title>Creation Master</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Creation_Master&amp;diff=10907"/>
		<updated>2022-03-23T15:55:04Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4318.png Synthesis Swarm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4310.png]] Synthesis Specialization === &lt;br /&gt;
'''ID''' : 4310&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || VIT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4311.png]] Synthesis Mine ===&lt;br /&gt;
'''ID''' : 4311&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sphere Mine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sphere Mine &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sphere Mine Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sphere Mine Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sphere Mine Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sphere Mine Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Sphere Mine by 1 per Synthesis Mine level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4312.png]] Synthesis Bio ===&lt;br /&gt;
'''ID''' : 4312&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Bio Cannibalize.&amp;lt;br&amp;gt;&lt;br /&gt;
            &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Bio Cannibalize &amp;amp; Pharmacy Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Bio Cannibalize Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Bio Cannibalize Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bio Cannibalize Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Bio Cannibalize Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Bio Cannibalize by 2 per Synthesis Bio level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4313.png]] Synthesis Cultivation ===&lt;br /&gt;
'''ID''' : 4313&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Plant Cultivation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Plant Cultivation &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Plant Cultivation Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Plant Cultivation Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Plant Cultivation Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Plant Cultivation Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Plant Cultivation by 1 per Synthesis Cultivation level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4314.png]] Synthesis Acid ===&lt;br /&gt;
'''ID''' : 4314&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Acid Terror.&amp;lt;br&amp;gt;&lt;br /&gt;
First level will grant the use of Pharmacy level 1 (cumulative with other skills from that specialization).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Acid Terror &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Acid Terror Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Acid Terror Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Acid Terror Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acid Terror Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Acid Terror receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] which grant a chance that a creature summoned with Summon Plant will attack the same target with a critical strikes.&amp;lt;br&amp;gt;&lt;br /&gt;
No matter the level used all user's summons are always healed by a small value, this heal is based on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Homonculus as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance !! Critical Damage !! Heal&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 60% || 150% || 150%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 70% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 80% || 150% || 250%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 90% || 150% || 300%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% || 150% || 350%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4315.png]] Synthesis Commands ===&lt;br /&gt;
'''ID''' : 4315&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : By attacking or being attacked the character has a chance to summon a friendly plant (Mandragora) to fight alongside him for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance to summon !! Duration !! Summon Power&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6% || 11 seconds || 8% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7% || 12 seconds || 10% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 8% || 13 seconds || 12% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 9% || 14 seconds || 14% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 15 seconds || 16% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4316.png]] Synthesis Intimity ===&lt;br /&gt;
'''ID''' : 4316&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When the character attacks or is attacked their summons / homunculus can receive the status Fast.&amp;lt;br&amp;gt;&lt;br /&gt;
Fast : SPD, ASPD, FLEE, HIT augmented by 20%, CAST, ASD and AHD reduced by 50%, can be dismiss by Slow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rates !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4317.png]] Synthesis Knowledge ===&lt;br /&gt;
'''ID''' : 4317&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When a summon from a Kugan ability is called, it receives the benefit of a damage buff and resistance buff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon's damage &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Lasts as long as the summons&lt;br /&gt;
* Can be dispelled&lt;br /&gt;
&lt;br /&gt;
=== [[File:4318.png]] Synthesis Swarm ===&lt;br /&gt;
'''ID''' : 4318&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons one Moss Rat to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple Moss rat a fragile but a player can have a lot of them along side him in order to overwhelm enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Moss Rat&lt;br /&gt;
|-&lt;br /&gt;
! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| DPS || DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;STR&amp;gt;INT&amp;gt;VIT || Plant || Earth 1 || Small || Very Low / Low || 1 || Normal || Fast || Fast || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Moss Rat have 2/3 less HP than regular summon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration !! Maximum Rats&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 40 seconds || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 45 seconds || 7&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 50 seconds || 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 55 seconds || 11&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 60 seconds || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4319.png]] Synthesis Summon ===&lt;br /&gt;
'''ID''' : 4319&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons tree creatures to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fightningtree.png]] Fightning Tree || DPS/Ranged || DEX = STR &amp;gt; VIT = LUK &amp;gt; VIT = INT || Plant || Earth 2 || Average / Average || Small || 5 || Fast || Fast || Nope || Bash / Bowling Bash / Reject Sword&lt;br /&gt;
|-&lt;br /&gt;
| [[File:frighteningtree.png]] Frightening Tree || Physical || VIT = LUK &amp;gt; INT = AGI &amp;gt; STR = DEX || Plant || Earth 2 || Average / Average || Small || 5 || Fast || Fast || Nope || Wide Silence / Wide Curse / Blind Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tacticaltree.png]] Tactical Tree || Tactical || DEX = INT &amp;gt; LUK = VIT &amp;gt; STR = AGI || Plant || Earth 2 || Low / Average || Small || 5 || Fast || Fast || Nope || Charge Arrow / Stop / Decrease Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[File:longtree.png]] Long Tree || Ranged || AGI = LUK &amp;gt; INT = STR &amp;gt; DEX = VIT || Plant || Earth 2 || Low / Average || Small || 5 || Fast || Fast || Nope || Double Straf&lt;br /&gt;
|-&lt;br /&gt;
| [[File:magicaltree.png]] Magical Tree || AOE || INT = LUK &amp;gt; DEX = AGI &amp;gt; VIT = STR || Plant || Earth 2 || High / Low || Small || 5 || Fast || Fast || Nope || Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, Magic Power&lt;br /&gt;
|-&lt;br /&gt;
| [[File:healertree.png]] Healer Tree || Healer || INT = VIT &amp;gt; LUK = STR &amp;gt; AGI = DEX || Plant || Earth 2 || Very Low / Average || Small || 5 || Fast || Fast || Nope || Heal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 18% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 22% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 26% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* @summonconfig grants the possibility to configure a set of plants in order to avoid promps when skill is use&lt;br /&gt;
* With this skill at level 5 and a total INT of 180 the level of the summon is 63&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Trial_of_Babel&amp;diff=10831</id>
		<title>Trial of Babel</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Trial_of_Babel&amp;diff=10831"/>
		<updated>2022-03-19T22:12:55Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Trial of Babel has been around for 15 years. It has changed 4 times from Mystic RO to Realm RO, GaRO, and then DGRO.&lt;br /&gt;
&lt;br /&gt;
We've made a fifth version that is now playable with a team of 2 to 5 players. However, you still can complete the challenge alone !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trial takes place at Babel's Tower, located in the '''''height of Rivendel Town'''''.&lt;br /&gt;
&lt;br /&gt;
:*During the Trial of Babel, you can choose one of these two game modes : Ascension or Descension.&lt;br /&gt;
:**The Ascension has 101 floors.&lt;br /&gt;
:**The Descension is endless, once Babel is defeated at floor -101, you can keep going until you or your team is defeated.&lt;br /&gt;
&lt;br /&gt;
:→ Concerning the Multiplayer Mode, the total of points gained and the total of monsters appearing at each floor vary. Also, the level of monsters will vary depending of the size of the team.&lt;br /&gt;
&lt;br /&gt;
Concretely, each additional player in the team will improve the amount of monsters per floor by 50% and Monsters' Level by 5%.&lt;br /&gt;
&lt;br /&gt;
'''Babel'''&lt;br /&gt;
&lt;br /&gt;
[[File:Babel.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can enter in the Trial of Babel only once each 36 hours and the cooldown will begin as soon as you started the Trial. However, this cooldown concerns the character you used to enter the trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the entrance you can choose a difficulty level for your trial.&lt;br /&gt;
Take note that each new floor will be harder than the previous one.&lt;br /&gt;
&lt;br /&gt;
The first time you want to complete Babel's Tower, you will only be able to complete '''Normal''' difficulty.&lt;br /&gt;
However, if you succeed the completion of the trial, you will unlock higher difficulty levels.&lt;br /&gt;
&lt;br /&gt;
:::→ You can choose an optionnal feature that selects '''2 random races'''. If you do so, you will '''only''' meet Monsters of these races during your journey.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Amount of Rewards &amp;amp; Standing in Solo Mode&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Monsters' Level at Floor 1 in Solo Mode&lt;br /&gt;
|-&lt;br /&gt;
! Normal Mode&lt;br /&gt;
| 100%&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
! Hard Mode&lt;br /&gt;
| 150%&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
! Very Hard Mode&lt;br /&gt;
| 225%&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
! Legendary Mode&lt;br /&gt;
| 250%&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Inside the tower... ==&lt;br /&gt;
&lt;br /&gt;
:*Each 5 floors, you will have to make a choice between :&lt;br /&gt;
:**Skip an entire floor&lt;br /&gt;
:**Be Full Healed&lt;br /&gt;
:**Receive a God's Benediction which grant you some bonus.&lt;br /&gt;
&lt;br /&gt;
You and your team will have '''ten seconds''' to decide which one you want. If any of you choose to skip, all the team will skip the whole next floor. However, you will not receive any points from the skipped area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that you must complete each floor within 5 minutes, if not, the game is over.&lt;br /&gt;
   After 2 minutes in the same area, the passive regeneration of HP &amp;amp; SP is reduced to 0.&lt;br /&gt;
   This debuff will be reset at the end of each floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::→ You will meet MvPs each '''tenth floor''' throughout the Trial except at the 101th floor, since this one contains the MvP '''&amp;quot;Babel&amp;quot;'''.&lt;br /&gt;
&lt;br /&gt;
Regardless you decided the Ascension or the Descension, by killing Babel, a special '''Chest''' will appear and give you a lot of decent rewards. Good luck !&lt;br /&gt;
&lt;br /&gt;
== How to earn points ? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During Ascension &amp;amp; Descension, you will get points thanks to several achievements :&lt;br /&gt;
**Each floor successfully completed grants 1 point.&lt;br /&gt;
**By killing a MvP, you will get 5 points, more exactly, 1 point per 20% HP lost by the Boss.&lt;br /&gt;
**If you end up killed by a MvP, you will get 1 point per 20% HP lost by this MvP, same result if you decide to skip the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
→ Take note that during Descension, there are an unlimited number of floors. That means you will meet MvPs each 10th floor, until you die or leave the Tower.&lt;br /&gt;
&lt;br /&gt;
== Enchant System ==&lt;br /&gt;
&lt;br /&gt;
These Enchants are called inscriptions. You can enchant any of your Weapon with an Inscription engraved in it.&lt;br /&gt;
The process can't break your Weapon and you will always get a '''level 1''' inscription.&lt;br /&gt;
[[File:Surt Inscription Lvl 10.png|right]]&lt;br /&gt;
&lt;br /&gt;
The NPC located at the basement of Babel allows you to enchant or upgrade your inscription engraved in the equipped weapon in exchange of '''Babel Points'''.&lt;br /&gt;
&lt;br /&gt;
*Take note that the enchanting process is random. You won't be able to choose the type of inscription you will get.&lt;br /&gt;
**However, you can choose to erase the old enchant to get a new one by enchanting it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   There is an example of an enchanted Weapon with a '''Surt Inscription Level 10''' engraved in it : [[File:Inscription Appearance Name.png]]&lt;br /&gt;
&lt;br /&gt;
   '''''Take note that you can't put Babel Inscriptions on weapons handled in the left-hand.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inscription Appearance Gear.png|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
! Level 0~1&lt;br /&gt;
| 50 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 1~2&lt;br /&gt;
| 100 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 2~3&lt;br /&gt;
| 100 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 3~4&lt;br /&gt;
| 150 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 4~5&lt;br /&gt;
| 200 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 5~6&lt;br /&gt;
| 300 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 6~7&lt;br /&gt;
| 450 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 7~8&lt;br /&gt;
| 600 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 8~9&lt;br /&gt;
| 850 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 9~10&lt;br /&gt;
| 1 000 Babel Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Inscriptions ==&lt;br /&gt;
&lt;br /&gt;
=== Hoder Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hermod Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mani Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Baldr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bertcha Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jord Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sol Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sjnof Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Byggvir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sif Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mimir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vidarr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frigg Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +1% +10% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +6% +60% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +2% +20% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +7% +70% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +3% +30% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +8% +80% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +4% +40% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +9% +90% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +5% +50% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +10% +100% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Idunn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +1% + BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +6% + BaseLevel x6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +60%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +2% + BaseLevel x2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +7% + BaseLevel x7&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +70%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +3% + BaseLevel x3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +8% + BaseLevel x8&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +4% + BaseLevel x4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +9% + BaseLevel x9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +90%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +5% + BaseLevel x5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +10% + BaseLevel x10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thor Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +1 + 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +6 + 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +2 + 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +7 + 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +3 + 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +8 + 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +4 + 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +9 + 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +5 + 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +10 + 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hel Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 2% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 12% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 4% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 14% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +35%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 6% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 16% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +40%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 8% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 18% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +45%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 10% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +25%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 20% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +50%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Irmin Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loki Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magni Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;14% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;16% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +1.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 2% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 12% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 4% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +10.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 14% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +4.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 6% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 16% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 8% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +13.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 18% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 10% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 20% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saeming Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +1.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +10.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +4.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +13.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +7.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ull Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +2, Hit +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +12, Hit +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +4, Hit +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +14, Hit +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +6, Hit +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +16, Hit +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +8, Hit +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +18, Hit +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +10, Hit +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +20, Hit +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vali Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.4% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.4% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.8% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.8% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.2% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.2% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.6% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.6% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bragi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heimdall Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +1.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +10.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +4.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +13.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gersimi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +60%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +70%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +90%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freyja Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freyr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +0.3% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +0.3% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +1.8% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +1.8% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +0.6% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +0.6% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +2.1% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +2.1% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +0.9% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +0.9% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +2.4% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +2.4% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +1.2% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +1.2% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +2.7% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +2.7% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +1.5% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +1.5% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +3% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +3% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Njordr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +1.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +7&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +10.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +4.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +8&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +13.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +7.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aegir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surt Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ymir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thjazi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Odin Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (1 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +18&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (6 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.4% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (2 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +21&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.4% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (7 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.6% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (3 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +24&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.6% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (8 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +12&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.8% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (4 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +27&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.8% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (9 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +15&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (5 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +30&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (10 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skadi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beyla Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +3% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +18% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +6% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +21% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +9% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +24% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +12% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +27% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Effect of healing received +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +30% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forseti Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -60%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -70%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -90%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leikn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;7% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nott Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +2, Flee +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +12, Flee +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +4, Flee +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +14, Flee +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +6, Flee +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +16, Flee +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +8, Flee +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +18, Flee +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +10, Flee +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +20, Flee +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saga Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +1.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +1.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +9&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +10.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +35%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +10.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +4.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +4.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +12&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +6&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +13.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +45%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +13.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +7.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +15&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Syn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -4% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -24% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -8% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -28% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -12% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -32% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -16% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -36% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -20% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -40% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Delling Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+3% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+18% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+6% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+21% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+9% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+24% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+12% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+27% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+15% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+30% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vor Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +4%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +24%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +8%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +28%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +12%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +32%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +16%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +36%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +20%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +40%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hrund Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 2% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 0.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 12% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 3% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 4% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 1% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 14% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 3.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 6% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 1.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 16% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 4% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 8% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 2% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 18% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 4.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 10% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 2.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 20% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Osiris Effect (Full HP recovered when revived)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nerthus Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +1.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.6% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.6% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.2% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.2% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.7% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.7% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +10.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.3% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.3% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +4.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.8% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.8% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.4% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.4% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.9% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.9% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +13.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.5% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.5% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +7.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirnir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +0.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +3sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker 1sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +35%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +3.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +1.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +4sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +2sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +45%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +4.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +2.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Trial_of_Babel&amp;diff=10830</id>
		<title>Trial of Babel</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Trial_of_Babel&amp;diff=10830"/>
		<updated>2022-03-19T22:10:34Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* Enchant System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Not Released Wiki.png|center|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Trial of Babel has been around for 15 years. It has changed 4 times from Mystic RO to Realm RO, GaRO, and then DGRO.&lt;br /&gt;
&lt;br /&gt;
We've made a fifth version that is now playable with a team of 2 to 5 players. However, you still can complete the challenge alone !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trial takes place at Babel's Tower, located in the '''''height of Rivendel Town'''''.&lt;br /&gt;
&lt;br /&gt;
:*During the Trial of Babel, you can choose one of these two game modes : Ascension or Descension.&lt;br /&gt;
:**The Ascension has 101 floors.&lt;br /&gt;
:**The Descension is endless, once Babel is defeated at floor -101, you can keep going until you or your team is defeated.&lt;br /&gt;
&lt;br /&gt;
:→ Concerning the Multiplayer Mode, the total of points gained and the total of monsters appearing at each floor vary. Also, the level of monsters will vary depending of the size of the team.&lt;br /&gt;
&lt;br /&gt;
Concretely, each additional player in the team will improve the amount of monsters per floor by 50% and Monsters' Level by 5%.&lt;br /&gt;
&lt;br /&gt;
'''Babel'''&lt;br /&gt;
&lt;br /&gt;
[[File:Babel.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can enter in the Trial of Babel only once each 36 hours and the cooldown will begin as soon as you started the Trial. However, this cooldown concerns the character you used to enter the trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the entrance you can choose a difficulty level for your trial.&lt;br /&gt;
Take note that each new floor will be harder than the previous one.&lt;br /&gt;
&lt;br /&gt;
The first time you want to complete Babel's Tower, you will only be able to complete '''Normal''' difficulty.&lt;br /&gt;
However, if you succeed the completion of the trial, you will unlock higher difficulty levels.&lt;br /&gt;
&lt;br /&gt;
:::→ You can choose an optionnal feature that selects '''2 random races'''. If you do so, you will '''only''' meet Monsters of these races during your journey.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Amount of Rewards &amp;amp; Standing in Solo Mode&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Monsters' Level at Floor 1 in Solo Mode&lt;br /&gt;
|-&lt;br /&gt;
! Normal Mode&lt;br /&gt;
| 100%&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
! Hard Mode&lt;br /&gt;
| 150%&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
! Very Hard Mode&lt;br /&gt;
| 225%&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
! Legendary Mode&lt;br /&gt;
| 250%&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Inside the tower... ==&lt;br /&gt;
&lt;br /&gt;
:*Each 5 floors, you will have to make a choice between :&lt;br /&gt;
:**Skip an entire floor&lt;br /&gt;
:**Be Full Healed&lt;br /&gt;
:**Receive a God's Benediction which grant you some bonus.&lt;br /&gt;
&lt;br /&gt;
You and your team will have '''ten seconds''' to decide which one you want. If any of you choose to skip, all the team will skip the whole next floor. However, you will not receive any points from the skipped area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that you must complete each floor within 5 minutes, if not, the game is over.&lt;br /&gt;
   After 2 minutes in the same area, the passive regeneration of HP &amp;amp; SP is reduced to 0.&lt;br /&gt;
   This debuff will be reset at the end of each floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::→ You will meet MvPs each '''tenth floor''' throughout the Trial except at the 101th floor, since this one contains the MvP '''&amp;quot;Babel&amp;quot;'''.&lt;br /&gt;
&lt;br /&gt;
Regardless you decided the Ascension or the Descension, by killing Babel, a special '''Chest''' will appear and give you a lot of decent rewards. Good luck !&lt;br /&gt;
&lt;br /&gt;
== How to earn points ? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During Ascension &amp;amp; Descension, you will get points thanks to several achievements :&lt;br /&gt;
**Each floor successfully completed grants 1 point.&lt;br /&gt;
**By killing a MvP, you will get 5 points, more exactly, 1 point per 20% HP lost by the Boss.&lt;br /&gt;
**If you end up killed by a MvP, you will get 1 point per 20% HP lost by this MvP, same result if you decide to skip the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
→ Take note that during Descension, there are an unlimited number of floors. That means you will meet MvPs each 10th floor, until you die or leave the Tower.&lt;br /&gt;
&lt;br /&gt;
== Enchant System ==&lt;br /&gt;
&lt;br /&gt;
These Enchants are called inscriptions. You can enchant any of your Weapon with an Inscription engraved in it.&lt;br /&gt;
The process can't break your Weapon and you will always get a '''level 1''' inscription.&lt;br /&gt;
[[File:Surt Inscription Lvl 10.png|right]]&lt;br /&gt;
&lt;br /&gt;
The NPC located at the basement of Babel allows you to enchant or upgrade your inscription engraved in the equipped weapon in exchange of '''Babel Points'''.&lt;br /&gt;
&lt;br /&gt;
*Take note that the enchanting process is random. You won't be able to choose the type of inscription you will get.&lt;br /&gt;
**However, you can choose to erase the old enchant to get a new one by enchanting it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   There is an example of an enchanted Weapon with a '''Surt Inscription Level 10''' engraved in it : [[File:Inscription Appearance Name.png]]&lt;br /&gt;
&lt;br /&gt;
   '''''Take note that you can't put Babel Inscriptions on weapons handled in the left-hand.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inscription Appearance Gear.png|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
! Level 0~1&lt;br /&gt;
| 50 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 1~2&lt;br /&gt;
| 100 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 2~3&lt;br /&gt;
| 100 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 3~4&lt;br /&gt;
| 150 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 4~5&lt;br /&gt;
| 200 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 5~6&lt;br /&gt;
| 300 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 6~7&lt;br /&gt;
| 450 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 7~8&lt;br /&gt;
| 600 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 8~9&lt;br /&gt;
| 850 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 9~10&lt;br /&gt;
| 1 000 Babel Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Inscriptions ==&lt;br /&gt;
&lt;br /&gt;
=== Hoder Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hermod Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mani Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Baldr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bertcha Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jord Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sol Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sjnof Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Byggvir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sif Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mimir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vidarr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frigg Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +1% +10% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +6% +60% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +2% +20% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +7% +70% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +3% +30% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +8% +80% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +4% +40% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +9% +90% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +5% +50% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +10% +100% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Idunn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +1% + BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +6% + BaseLevel x6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +60%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +2% + BaseLevel x2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +7% + BaseLevel x7&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +70%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +3% + BaseLevel x3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +8% + BaseLevel x8&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +4% + BaseLevel x4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +9% + BaseLevel x9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +90%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +5% + BaseLevel x5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +10% + BaseLevel x10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thor Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +1 + 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +6 + 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +2 + 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +7 + 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +3 + 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +8 + 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +4 + 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +9 + 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +5 + 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +10 + 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hel Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 2% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 12% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 4% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 14% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +35%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 6% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 16% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +40%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 8% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 18% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +45%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 10% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +25%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 20% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +50%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Irmin Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loki Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magni Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;14% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;16% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +1.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 2% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 12% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 4% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +10.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 14% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +4.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 6% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 16% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 8% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +13.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 18% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 10% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 20% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saeming Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +1.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +10.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +4.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +13.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +7.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ull Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +2, Hit +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +12, Hit +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +4, Hit +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +14, Hit +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +6, Hit +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +16, Hit +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +8, Hit +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +18, Hit +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +10, Hit +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +20, Hit +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vali Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.4% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.4% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.8% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.8% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.2% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.2% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.6% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.6% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bragi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heimdall Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +1.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +10.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +4.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +13.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gersimi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +60%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +70%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +90%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freyja Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freyr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +0.3% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +0.3% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +1.8% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +1.8% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +0.6% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +0.6% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +2.1% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +2.1% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +0.9% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +0.9% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +2.4% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +2.4% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +1.2% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +1.2% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +2.7% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +2.7% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +1.5% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +1.5% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +3% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +3% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Njordr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +1.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +7&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +10.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +4.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +8&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +13.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +7.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aegir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surt Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ymir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thjazi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Odin Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (1 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +18&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (6 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.4% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (2 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +21&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.4% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (7 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.6% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (3 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +24&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.6% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (8 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +12&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.8% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (4 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +27&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.8% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (9 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +15&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (5 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +30&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (10 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skadi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beyla Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +3% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +18% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +6% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +21% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +9% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +24% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +12% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +27% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Effect of healing received +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +30% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forseti Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -60%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -70%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -90%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leikn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;7% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nott Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +2, Flee +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +12, Flee +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +4, Flee +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +14, Flee +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +6, Flee +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +16, Flee +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +8, Flee +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +18, Flee +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +10, Flee +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +20, Flee +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saga Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +1.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +1.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +9&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +10.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +35%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +10.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +4.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +4.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +12&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +6&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +13.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +45%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +13.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +7.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +15&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Syn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -4% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -24% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -8% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -28% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -12% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -32% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -16% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -36% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -20% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -40% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Delling Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+3% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+18% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+6% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+21% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+9% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+24% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+12% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+27% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+15% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+30% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vor Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +4%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +24%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +8%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +28%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +12%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +32%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +16%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +36%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +20%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +40%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hrund Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 2% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 0.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 12% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 3% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 4% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 1% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 14% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 3.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 6% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 1.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 16% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 4% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 8% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 2% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 18% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 4.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 10% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 2.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 20% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Osiris Effect (Full HP recovered when revived)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nerthus Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +1.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.6% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.6% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.2% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.2% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.7% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.7% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +10.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.3% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.3% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +4.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.8% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.8% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.4% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.4% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.9% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.9% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +13.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.5% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.5% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +7.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirnir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +0.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +3sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker 1sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +35%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +3.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +1.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +4sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +2sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +45%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +4.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +2.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Trial_of_Babel&amp;diff=10829</id>
		<title>Trial of Babel</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Trial_of_Babel&amp;diff=10829"/>
		<updated>2022-03-19T22:10:16Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* Enchant System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Not Released Wiki.png|center|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Trial of Babel has been around for 15 years. It has changed 4 times from Mystic RO to Realm RO, GaRO, and then DGRO.&lt;br /&gt;
&lt;br /&gt;
We've made a fifth version that is now playable with a team of 2 to 5 players. However, you still can complete the challenge alone !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trial takes place at Babel's Tower, located in the '''''height of Rivendel Town'''''.&lt;br /&gt;
&lt;br /&gt;
:*During the Trial of Babel, you can choose one of these two game modes : Ascension or Descension.&lt;br /&gt;
:**The Ascension has 101 floors.&lt;br /&gt;
:**The Descension is endless, once Babel is defeated at floor -101, you can keep going until you or your team is defeated.&lt;br /&gt;
&lt;br /&gt;
:→ Concerning the Multiplayer Mode, the total of points gained and the total of monsters appearing at each floor vary. Also, the level of monsters will vary depending of the size of the team.&lt;br /&gt;
&lt;br /&gt;
Concretely, each additional player in the team will improve the amount of monsters per floor by 50% and Monsters' Level by 5%.&lt;br /&gt;
&lt;br /&gt;
'''Babel'''&lt;br /&gt;
&lt;br /&gt;
[[File:Babel.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can enter in the Trial of Babel only once each 36 hours and the cooldown will begin as soon as you started the Trial. However, this cooldown concerns the character you used to enter the trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the entrance you can choose a difficulty level for your trial.&lt;br /&gt;
Take note that each new floor will be harder than the previous one.&lt;br /&gt;
&lt;br /&gt;
The first time you want to complete Babel's Tower, you will only be able to complete '''Normal''' difficulty.&lt;br /&gt;
However, if you succeed the completion of the trial, you will unlock higher difficulty levels.&lt;br /&gt;
&lt;br /&gt;
:::→ You can choose an optionnal feature that selects '''2 random races'''. If you do so, you will '''only''' meet Monsters of these races during your journey.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Amount of Rewards &amp;amp; Standing in Solo Mode&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Monsters' Level at Floor 1 in Solo Mode&lt;br /&gt;
|-&lt;br /&gt;
! Normal Mode&lt;br /&gt;
| 100%&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
! Hard Mode&lt;br /&gt;
| 150%&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
! Very Hard Mode&lt;br /&gt;
| 225%&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
! Legendary Mode&lt;br /&gt;
| 250%&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Inside the tower... ==&lt;br /&gt;
&lt;br /&gt;
:*Each 5 floors, you will have to make a choice between :&lt;br /&gt;
:**Skip an entire floor&lt;br /&gt;
:**Be Full Healed&lt;br /&gt;
:**Receive a God's Benediction which grant you some bonus.&lt;br /&gt;
&lt;br /&gt;
You and your team will have '''ten seconds''' to decide which one you want. If any of you choose to skip, all the team will skip the whole next floor. However, you will not receive any points from the skipped area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that you must complete each floor within 5 minutes, if not, the game is over.&lt;br /&gt;
   After 2 minutes in the same area, the passive regeneration of HP &amp;amp; SP is reduced to 0.&lt;br /&gt;
   This debuff will be reset at the end of each floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::→ You will meet MvPs each '''tenth floor''' throughout the Trial except at the 101th floor, since this one contains the MvP '''&amp;quot;Babel&amp;quot;'''.&lt;br /&gt;
&lt;br /&gt;
Regardless you decided the Ascension or the Descension, by killing Babel, a special '''Chest''' will appear and give you a lot of decent rewards. Good luck !&lt;br /&gt;
&lt;br /&gt;
== How to earn points ? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During Ascension &amp;amp; Descension, you will get points thanks to several achievements :&lt;br /&gt;
**Each floor successfully completed grants 1 point.&lt;br /&gt;
**By killing a MvP, you will get 5 points, more exactly, 1 point per 20% HP lost by the Boss.&lt;br /&gt;
**If you end up killed by a MvP, you will get 1 point per 20% HP lost by this MvP, same result if you decide to skip the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
→ Take note that during Descension, there are an unlimited number of floors. That means you will meet MvPs each 10th floor, until you die or leave the Tower.&lt;br /&gt;
&lt;br /&gt;
== Enchant System ==&lt;br /&gt;
&lt;br /&gt;
These Enchants are called inscriptions. You can enchant any of your Weapon with an Inscription engraved in it.&lt;br /&gt;
The process can't break your Weapon and you will always get a '''level 1''' inscription.&lt;br /&gt;
[[File:Surt Inscription Lvl 10.png|right]]&lt;br /&gt;
&lt;br /&gt;
The NPC located at the basement of Babel allows you to enchant or upgrade your inscription engraved in the equipped weapon in exchange of '''Babel Points'''.&lt;br /&gt;
&lt;br /&gt;
*Take note that the enchanting process is random. You won't be able to choose the type of inscription you will get.&lt;br /&gt;
**However, you can choose to erase the old enchant to get a new one by enchanting it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   There is an example of an enchanted Weapon with a '''Surt Inscription Level 10''' engraved in it : [[File:Inscription Appearance Name.png]]&lt;br /&gt;
&lt;br /&gt;
   '''''Take note that you can't put Babel Inscriptions on weapons handled in the left-hand.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inscription Appearance Gear.png|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Enchant cost&lt;br /&gt;
|-&lt;br /&gt;
! Level 0~1&lt;br /&gt;
| 50 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 1~2&lt;br /&gt;
| 100 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 2~3&lt;br /&gt;
| 100 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 3~4&lt;br /&gt;
| 150 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 4~5&lt;br /&gt;
| 200 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 5~6&lt;br /&gt;
| 300 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 6~7&lt;br /&gt;
| 450 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 7~8&lt;br /&gt;
| 600 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 8~9&lt;br /&gt;
| 850 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 9~10&lt;br /&gt;
| 1 000 Babel Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Inscriptions ==&lt;br /&gt;
&lt;br /&gt;
=== Hoder Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hermod Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mani Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Baldr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bertcha Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jord Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sol Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sjnof Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Byggvir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sif Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mimir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vidarr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frigg Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +1% +10% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +6% +60% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +2% +20% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +7% +70% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +3% +30% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +8% +80% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +4% +40% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +9% +90% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +5% +50% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +10% +100% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Idunn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +1% + BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +6% + BaseLevel x6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +60%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +2% + BaseLevel x2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +7% + BaseLevel x7&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +70%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +3% + BaseLevel x3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +8% + BaseLevel x8&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +4% + BaseLevel x4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +9% + BaseLevel x9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +90%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +5% + BaseLevel x5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +10% + BaseLevel x10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thor Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +1 + 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +6 + 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +2 + 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +7 + 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +3 + 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +8 + 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +4 + 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +9 + 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +5 + 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +10 + 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hel Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 2% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 12% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 4% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 14% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +35%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 6% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 16% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +40%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 8% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 18% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +45%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 10% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +25%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 20% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +50%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Irmin Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loki Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magni Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;14% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;16% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +1.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 2% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 12% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 4% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +10.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 14% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +4.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 6% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 16% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 8% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +13.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 18% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 10% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 20% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saeming Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +1.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +10.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +4.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +13.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +7.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ull Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +2, Hit +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +12, Hit +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +4, Hit +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +14, Hit +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +6, Hit +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +16, Hit +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +8, Hit +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +18, Hit +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +10, Hit +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +20, Hit +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vali Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.4% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.4% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.8% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.8% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.2% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.2% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.6% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.6% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bragi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heimdall Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +1.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +10.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +4.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +13.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gersimi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +60%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +70%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +90%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freyja Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freyr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +0.3% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +0.3% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +1.8% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +1.8% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +0.6% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +0.6% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +2.1% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +2.1% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +0.9% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +0.9% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +2.4% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +2.4% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +1.2% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +1.2% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +2.7% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +2.7% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +1.5% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +1.5% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +3% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +3% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Njordr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +1.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +7&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +10.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +4.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +8&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +13.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +7.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aegir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surt Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ymir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thjazi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Odin Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (1 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +18&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (6 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.4% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (2 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +21&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.4% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (7 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.6% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (3 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +24&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.6% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (8 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +12&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.8% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (4 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +27&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.8% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (9 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +15&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (5 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +30&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (10 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skadi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beyla Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +3% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +18% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +6% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +21% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +9% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +24% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +12% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +27% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Effect of healing received +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +30% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forseti Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -60%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -70%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -90%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leikn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;7% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nott Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +2, Flee +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +12, Flee +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +4, Flee +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +14, Flee +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +6, Flee +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +16, Flee +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +8, Flee +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +18, Flee +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +10, Flee +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +20, Flee +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saga Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +1.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +1.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +9&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +10.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +35%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +10.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +4.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +4.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +12&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +6&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +13.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +45%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +13.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +7.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +15&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Syn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -4% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -24% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -8% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -28% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -12% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -32% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -16% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -36% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -20% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -40% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Delling Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+3% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+18% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+6% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+21% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+9% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+24% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+12% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+27% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+15% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+30% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vor Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +4%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +24%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +8%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +28%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +12%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +32%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +16%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +36%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +20%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +40%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hrund Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 2% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 0.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 12% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 3% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 4% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 1% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 14% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 3.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 6% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 1.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 16% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 4% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 8% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 2% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 18% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 4.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 10% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 2.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 20% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Osiris Effect (Full HP recovered when revived)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nerthus Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +1.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.6% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.6% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.2% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.2% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.7% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.7% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +10.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.3% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.3% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +4.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.8% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.8% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.4% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.4% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.9% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.9% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +13.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.5% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.5% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +7.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirnir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +0.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +3sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker 1sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +35%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +3.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +1.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +4sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +2sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +45%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +4.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +2.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Trial_of_Babel&amp;diff=10828</id>
		<title>Trial of Babel</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Trial_of_Babel&amp;diff=10828"/>
		<updated>2022-03-19T22:09:23Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* List of all enchanted Inscriptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Not Released Wiki.png|center|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Trial of Babel has been around for 15 years. It has changed 4 times from Mystic RO to Realm RO, GaRO, and then DGRO.&lt;br /&gt;
&lt;br /&gt;
We've made a fifth version that is now playable with a team of 2 to 5 players. However, you still can complete the challenge alone !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trial takes place at Babel's Tower, located in the '''''height of Rivendel Town'''''.&lt;br /&gt;
&lt;br /&gt;
:*During the Trial of Babel, you can choose one of these two game modes : Ascension or Descension.&lt;br /&gt;
:**The Ascension has 101 floors.&lt;br /&gt;
:**The Descension is endless, once Babel is defeated at floor -101, you can keep going until you or your team is defeated.&lt;br /&gt;
&lt;br /&gt;
:→ Concerning the Multiplayer Mode, the total of points gained and the total of monsters appearing at each floor vary. Also, the level of monsters will vary depending of the size of the team.&lt;br /&gt;
&lt;br /&gt;
Concretely, each additional player in the team will improve the amount of monsters per floor by 50% and Monsters' Level by 5%.&lt;br /&gt;
&lt;br /&gt;
'''Babel'''&lt;br /&gt;
&lt;br /&gt;
[[File:Babel.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can enter in the Trial of Babel only once each 36 hours and the cooldown will begin as soon as you started the Trial. However, this cooldown concerns the character you used to enter the trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the entrance you can choose a difficulty level for your trial.&lt;br /&gt;
Take note that each new floor will be harder than the previous one.&lt;br /&gt;
&lt;br /&gt;
The first time you want to complete Babel's Tower, you will only be able to complete '''Normal''' difficulty.&lt;br /&gt;
However, if you succeed the completion of the trial, you will unlock higher difficulty levels.&lt;br /&gt;
&lt;br /&gt;
:::→ You can choose an optionnal feature that selects '''2 random races'''. If you do so, you will '''only''' meet Monsters of these races during your journey.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Amount of Rewards &amp;amp; Standing in Solo Mode&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Monsters' Level at Floor 1 in Solo Mode&lt;br /&gt;
|-&lt;br /&gt;
! Normal Mode&lt;br /&gt;
| 100%&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
! Hard Mode&lt;br /&gt;
| 150%&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
! Very Hard Mode&lt;br /&gt;
| 225%&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
! Legendary Mode&lt;br /&gt;
| 250%&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Inside the tower... ==&lt;br /&gt;
&lt;br /&gt;
:*Each 5 floors, you will have to make a choice between :&lt;br /&gt;
:**Skip an entire floor&lt;br /&gt;
:**Be Full Healed&lt;br /&gt;
:**Receive a God's Benediction which grant you some bonus.&lt;br /&gt;
&lt;br /&gt;
You and your team will have '''ten seconds''' to decide which one you want. If any of you choose to skip, all the team will skip the whole next floor. However, you will not receive any points from the skipped area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that you must complete each floor within 5 minutes, if not, the game is over.&lt;br /&gt;
   After 2 minutes in the same area, the passive regeneration of HP &amp;amp; SP is reduced to 0.&lt;br /&gt;
   This debuff will be reset at the end of each floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::→ You will meet MvPs each '''tenth floor''' throughout the Trial except at the 101th floor, since this one contains the MvP '''&amp;quot;Babel&amp;quot;'''.&lt;br /&gt;
&lt;br /&gt;
Regardless you decided the Ascension or the Descension, by killing Babel, a special '''Chest''' will appear and give you a lot of decent rewards. Good luck !&lt;br /&gt;
&lt;br /&gt;
== How to earn points ? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During Ascension &amp;amp; Descension, you will get points thanks to several achievements :&lt;br /&gt;
**Each floor successfully completed grants 1 point.&lt;br /&gt;
**By killing a MvP, you will get 5 points, more exactly, 1 point per 20% HP lost by the Boss.&lt;br /&gt;
**If you end up killed by a MvP, you will get 1 point per 20% HP lost by this MvP, same result if you decide to skip the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
→ Take note that during Descension, there are an unlimited number of floors. That means you will meet MvPs each 10th floor, until you die or leave the Tower.&lt;br /&gt;
&lt;br /&gt;
== Enchant System ==&lt;br /&gt;
&lt;br /&gt;
These Enchants are called inscriptions. You can enchant any of your Weapon with an Inscription engraved in it.&lt;br /&gt;
The process can't break your Weapon and you will always get a '''level 1''' inscription.&lt;br /&gt;
[[File:Surt Inscription Lvl 10.png|right]]&lt;br /&gt;
&lt;br /&gt;
The NPC located at the basement of Babel allows you to enchant or upgrade your inscription engraved in the equipped weapon in exchange of '''Babel Points'''.&lt;br /&gt;
&lt;br /&gt;
*Take note that the enchanting process is random. You won't be able to choose the type of inscription you will get.&lt;br /&gt;
**However, you can choose to erase the old enchant to get a new one by enchanting it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   There is an example of an enchanted Weapon with a '''Surt Inscription Level 10''' engraved in it : [[File:Inscription Appearance Name.png]]&lt;br /&gt;
&lt;br /&gt;
   '''''Take note that you can't put Babel Inscriptions on weapons handled in the left-hand.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inscription Appearance Gear.png|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Enchant cost&lt;br /&gt;
|-&lt;br /&gt;
! Level 0~1&lt;br /&gt;
| 100 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 1~2&lt;br /&gt;
| 50 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 2~3&lt;br /&gt;
| 100 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 3~4&lt;br /&gt;
| 150 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 4~5&lt;br /&gt;
| 200 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 5~6&lt;br /&gt;
| 300 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 6~7&lt;br /&gt;
| 450 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 7~8&lt;br /&gt;
| 600 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 8~9&lt;br /&gt;
| 850 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 9~10&lt;br /&gt;
| 1 000 Babel Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Inscriptions ==&lt;br /&gt;
&lt;br /&gt;
=== Hoder Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hermod Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mani Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Baldr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bertcha Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jord Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sol Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sjnof Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Byggvir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sif Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mimir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vidarr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frigg Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +1% +10% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +6% +60% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +2% +20% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +7% +70% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +3% +30% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +8% +80% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +4% +40% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +9% +90% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +5% +50% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +10% +100% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Idunn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +1% + BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +6% + BaseLevel x6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +60%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +2% + BaseLevel x2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +7% + BaseLevel x7&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +70%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +3% + BaseLevel x3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +1&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +8% + BaseLevel x8&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +4% + BaseLevel x4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +9% + BaseLevel x9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +90%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +4&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +5% + BaseLevel x5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +2&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +10% + BaseLevel x10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF &amp;amp; MDEF +5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thor Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +1 + 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +6 + 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +2 + 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +7 + 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +3 + 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +8 + 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +4 + 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +9 + 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +5 + 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to autocast Thunder Storm Lv 5 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +10 + 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hel Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 2% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 12% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 4% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 14% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +35%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 6% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 16% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +40%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 8% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 18% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +45%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 10% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +25%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical Damage +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Has a chance of inflicting Coma if the target has less than 20% of MaxHP (Progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on Katar : Chance to inflict double critical +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;If engraved on any other type of Weapon : Critical Rate +50%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Irmin Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loki Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magni Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;14% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;16% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to autocast Bash Lv 10 on any physical attacks, including Skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +1.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 2% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 12% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 4% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +10.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 14% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +4.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 6% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 16% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 8% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +13.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 18% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 10% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 20% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saeming Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +1.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +10.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +4.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +13.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +7.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ull Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +2, Hit +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +12, Hit +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +4, Hit +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +14, Hit +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +6, Hit +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +16, Hit +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +8, Hit +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +18, Hit +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +10, Hit +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict 400% ATK on any physical attacks, including Skills (Combo Attack Lv 3)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +20, Hit +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vali Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.4% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.4% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.8% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.8% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.2% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.2% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.6% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.6% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bragi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking Speed +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heimdall Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +1.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +10.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +4.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +13.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gersimi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +60%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +70%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +90%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freyja Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freyr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +0.3% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +0.3% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +1.8% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +1.8% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +0.6% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +0.6% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +2.1% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +2.1% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +0.9% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +0.9% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +2.4% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +2.4% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +1.2% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +1.2% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +2.7% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +2.7% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +1.5% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +1.5% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking or being attacked +3% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking or being attacked +3% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Njordr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +1.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +7&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +10.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +4.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +8&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +13.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +7.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Skill Critical +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aegir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surt Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ymir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thjazi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Odin Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (1 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +18&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (6 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.4% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (2 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +21&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.4% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (7 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.6% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (3 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +24&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.6% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (8 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +12&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.8% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (4 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +27&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.8% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (9 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +15&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (5 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +30&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (10 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skadi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beyla Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +3% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +18% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +6% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +21% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +9% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +24% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +12% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +27% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Effect of healing received +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +30% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forseti Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -60%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -70%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -90%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leikn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;7% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nott Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +2, Flee +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +12, Flee +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +4, Flee +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +14, Flee +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +6, Flee +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +16, Flee +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +8, Flee +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +18, Flee +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +10, Flee +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +20, Flee +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saga Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +1.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +1.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +9&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +10.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +35%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +10.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +4.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +4.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +12&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +6&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +13.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +45%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +13.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +7.5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +7.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Songs &amp;amp; Dances bonuses +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +15&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Syn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -4% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -24% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -8% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -28% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -12% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -32% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -16% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -36% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -20% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -40% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Delling Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+3% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+18% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+6% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+21% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+9% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+24% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+12% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+27% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+15% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+30% Damage/Hit/Critical/Flee if HP &amp;lt; 50% (Progressive)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vor Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +4%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +24%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +8%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +28%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +12%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +32%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +16%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +36%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +20%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +40%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hrund Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 2% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 0.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 12% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 3% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 4% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 1% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 14% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 3.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 6% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 1.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 16% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 4% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 8% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 2% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 18% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 4.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 10% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 2.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 20% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Osiris Effect (Full HP recovered when revived)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nerthus Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +1.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.6% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.6% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.2% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.2% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.7% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.7% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +10.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.3% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.3% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +4.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.8% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.8% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.4% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.4% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.9% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.9% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +13.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.5% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.5% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +7.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Heal received +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirnir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +0.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +3sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker 1sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +35%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +3.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +1.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +4sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +2sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +45%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +4.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +2.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=10506</id>
		<title>Everything you need to know</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=10506"/>
		<updated>2022-03-02T09:37:07Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*''There are a lot of changes on DaRO regarding a lot of settings and all of this kind of stuff.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/VFSksmgj2D&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General System ==&lt;br /&gt;
&lt;br /&gt;
:*Gepard Shield 3.0 : Enabled&lt;br /&gt;
:*Anti DDoS protection : Enabled&lt;br /&gt;
:*Race of the Day : Enabled&lt;br /&gt;
:*Banking System: Enabled&lt;br /&gt;
:*Dummy System : Enabled&lt;br /&gt;
:*Zeny granted upon monsters' death : Enabled, based on monster's BaseLv&lt;br /&gt;
:*@battlestats : Enabled, custom&lt;br /&gt;
:*@noexp : Enabled&lt;br /&gt;
:*MVP &amp;amp; Mini-Boss Cards : No restrictions&lt;br /&gt;
:*Self-sex wedding : Enabled by GM commands only.&lt;br /&gt;
:*Item delay : 0.300ms&lt;br /&gt;
:*Item protection from Break / Strip : Custom. Still a chance to strip or break items if the attacker has the appropriate kugan.&lt;br /&gt;
:*&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php?title=Attribute_Table&amp;quot;&amp;gt;Attribute Table reworked&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
:*&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php/Global_Information#Commands&amp;quot;&amp;gt;Custom commands&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
:*Only one MVP Card equipped at the same time.&lt;br /&gt;
&lt;br /&gt;
:*Multi-leveling : Disabled (100% max experience points upon monster kill)&lt;br /&gt;
:*Battlegrounds Gears : Disabled&lt;br /&gt;
:*Dungeons Quests entrance : Disabled&lt;br /&gt;
:*RoDex/Mail System : Disabled&lt;br /&gt;
:*Restock System : Disabled&lt;br /&gt;
:*WoE Flee penalty : Disabled&lt;br /&gt;
&lt;br /&gt;
== Regarding MVP ==&lt;br /&gt;
&lt;br /&gt;
*Autoloot doesn't work on MVP&lt;br /&gt;
*MVP' Tombstones System : Enabled&lt;br /&gt;
*Coma on any MVP only deal 9999 flat damage&lt;br /&gt;
*Boss Status immunity : Disabled, success rate is reduced by '''66%''' and all durations are reduced by '''80%'''.&lt;br /&gt;
*Ankle Snare &amp;amp; Land Mine receive modifications on MVP and Elite monsters :&lt;br /&gt;
**Elite monsters : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**MVP : Receive a 7s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
**Elite MVP : Receive a 12s immunity after being affected by Land Mine or Ankle Snare.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Reflect modifications :&lt;br /&gt;
**On MVP only, the formula applied is : '''(BaseLvl x BaseLvl x 2) x percentage of reflection'''&lt;br /&gt;
***Few examples :&lt;br /&gt;
****BaseLvl 20 with 50% reflect, max 400 damage reflected.&lt;br /&gt;
****BaseLvl 50 with 50% reflect, max 2.500 damage reflected.&lt;br /&gt;
****BaseLvl 100 with 50% reflect, max 10.000 damage reflected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The more reflect percentage you get, the higher the damage are.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regarding In-Game changes ==&lt;br /&gt;
&lt;br /&gt;
*Attributes upgrades :&lt;br /&gt;
**Every point of '''VIT''' grants '''0,3%''' chance to not be interrupted when attacked while casting.&lt;br /&gt;
**Every point of '''AGI''' reduces the After Skill Delay by '''0,25%'''.&lt;br /&gt;
**Every point in '''LUK''' adds '''0,33%''' resistance to common status.&lt;br /&gt;
**Every point in '''LUK''' gives '''0,2%''' resistance to critical common status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mount on a Peco, players are considered Large Size.&lt;br /&gt;
*All Babies are considered Small Size.&lt;br /&gt;
*Insta-cast : Disabled. Minimal casting time reached with 10% of your original casting time remaining.&lt;br /&gt;
*Movespeed changes : Agility statistic affects now the movespeed of all entities.&lt;br /&gt;
*Bowling Bash double hit damage fixed. No Gutterlines anymore.&lt;br /&gt;
*Gospel effects stacking : Enabled, however, logging out will cancel the previous buffs acquiered&lt;br /&gt;
*Self-stun caused by Soul Linker Skills : Disabled&lt;br /&gt;
*ASPD bonus can't exceed 70% of your base ASPD, except while using Berserk/Frenzy Skill.&lt;br /&gt;
*Casting Time reduction bonus can't exceed 70% from items (and bragi which stacks with them) and 70% from effects, except under Suffragium effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Battle Damage display.png|frame|right|Battle Damage display]]&lt;br /&gt;
&lt;br /&gt;
:*Battle Damage System : Displayed in blue, this additionnal effect can be obtained thanks to some Kugans. These damage are ruled by the specificities below :&lt;br /&gt;
:**Ignores Flee.&lt;br /&gt;
:**Ignores Size resistances.&lt;br /&gt;
:**Ignores Racial resistances.&lt;br /&gt;
:**Reduced by Elemental resistances depending of the Battle Damage element. Default element : Neutral.&lt;br /&gt;
:**Is not considered as Physical, Magical or Special damage.&lt;br /&gt;
:**Reduced by DEF or MDEF depending of source's description.&lt;br /&gt;
:**Does not trigger autocast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Block &amp;amp; Parry System ===&lt;br /&gt;
&lt;br /&gt;
:Some bonus are called '''&amp;quot;Block&amp;quot;''' and '''&amp;quot;Parry&amp;quot;''', these system are completely different.&lt;br /&gt;
&lt;br /&gt;
*Blocking requires a shield and gives a chance to block and reduce damage by a specific value determined by the following values :  Shield defense rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is blocked and Blocking will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If damage come from a Skill, the reduction formula applied is : (20 + Shield DEF * 2)% + ( DEF2 or MDEF or (DEF2+MDEF2) /2) * 3&lt;br /&gt;
***If damage come from a basic attack, the reduction formula applied is : (20 + Shield DEF * 2)% + ( DEF2 or MDEF or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Parrying requires a weapon, which gives a chance to parry and reduce damage by a specific value determined by the following values : Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is parried and Parrying will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If damage come from a Skill, the reduction formula applied is : (10 + Weapon ATK / 10)% + ( DEF2 or MDEF or (DEF2+MDEF2) /2 ) * 3&lt;br /&gt;
***If damage come from a basic attack, the reduction formula applied is : (10 + Weapon ATK / 10)% + ( DEF2 or MDEF or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
== Soft Cap &amp;amp; Hard Cap System ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This system has been introduced to avoid anyone from being overprotected regarding an element or a statistic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The Soft Cap is fixed from '''41% to 60%''' while the Hard Cap is fixed from '''61% to 80%'''.&lt;br /&gt;
   Past these '''80%''', you won't be granted with additional bonus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Listed statistics below are affected by this system :''&lt;br /&gt;
**''Elemental Resistances''&lt;br /&gt;
**''Race Resistances''&lt;br /&gt;
**''Reduction of SP Consumption''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Soft Cap&lt;br /&gt;
! Hard Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 41% ~ 60%&lt;br /&gt;
| 61% ~ 80%&lt;br /&gt;
|-&lt;br /&gt;
| 2 times the amount of the bonus required&lt;br /&gt;
| 3 times the amount of the bonus required&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| If you equip a '''Marse Card''' while you already reached the Soft Cap, it will only give you 15% instead of 30% Water resistance.&lt;br /&gt;
| If you equip a '''Marse Card''' while you already reached the Hard Cap, it will only give you 10% instead of 30% Water resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chest Rewards' Distribution ==&lt;br /&gt;
&lt;br /&gt;
:*During some events, invasions, or at the end of nightmare dungeons for example, you will find big chests containing decent amount of rewards.&lt;br /&gt;
&lt;br /&gt;
::*Items will fall on the floor and people will be able to collect them as a usual item. However, take note that all items are distributed randomly to people in the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   This system excludes Double Accounts, which means having several accounts logged in won't increase the rewards you get.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*If you really need some items that felt on the floor like that and you weren't able to get it, try to get it by discussing calmly with the one who got the precious item.&lt;br /&gt;
&lt;br /&gt;
== New Critical System ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''All Skills can be critical !'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The critical rate is based on the CRI value showed in Alt + A pannel.&lt;br /&gt;
Thus, effects that increase critical output also affect critical skills, depending on the type of Skill used.&lt;br /&gt;
&lt;br /&gt;
:*Damage inflicted with a Critical Skill will be managed by this formula if a '''Damage Multiplier''' exists :&lt;br /&gt;
:**'''''Final Critical Damage''''', ignoring DEF + '''''Additional Skill Base Damage''''', that takes into account Flee &amp;amp; DEF.&lt;br /&gt;
&lt;br /&gt;
   Example : '''Bash'''&lt;br /&gt;
   &lt;br /&gt;
   Bash is a Skill with a '''Skill Damage Modifier''' of 400%.&lt;br /&gt;
   A critical Bash will deal : 161% of BashBaseDamage + 300% of your MaxATK&lt;br /&gt;
&lt;br /&gt;
Take note that Cards like &amp;lt;u&amp;gt;The Paper Card&amp;lt;/u&amp;gt; will work on Acid Demonstration and Cart Termination for example.&lt;br /&gt;
One The Paper Card will only improve the '''Final Critical Damage''' part in the formula and won't affect the '''Additional Skill Base Damage'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Critical Skills&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Skill Damage Modifier&lt;br /&gt;
! Final Critical Damage&lt;br /&gt;
! Additional Skill Base Damage&lt;br /&gt;
|-&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 0% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 200%&lt;br /&gt;
| 122.5%&lt;br /&gt;
| 100% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 300%&lt;br /&gt;
| 142.75%&lt;br /&gt;
| 200% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 400%&lt;br /&gt;
| 161%&lt;br /&gt;
| 300% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 500%&lt;br /&gt;
| 177%&lt;br /&gt;
| 400% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 600%&lt;br /&gt;
| 191.5%&lt;br /&gt;
| 500% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 700%&lt;br /&gt;
| 204.75%&lt;br /&gt;
| 600% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 800%&lt;br /&gt;
| 216.75%&lt;br /&gt;
| 700% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 900%&lt;br /&gt;
| 227.75%&lt;br /&gt;
| 800% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 1 000%&lt;br /&gt;
| 237.75%&lt;br /&gt;
| 900% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 1 100%&lt;br /&gt;
| 246.75%&lt;br /&gt;
| 1 000% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 1 200%&lt;br /&gt;
| 255%&lt;br /&gt;
| 1 100% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 1 300%&lt;br /&gt;
| 262.5%&lt;br /&gt;
| 1 200% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 1 400%&lt;br /&gt;
| 269.25%&lt;br /&gt;
| 1 300% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 1 500%&lt;br /&gt;
| 275.5%&lt;br /&gt;
| 1 400% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 1 600%&lt;br /&gt;
| 281.25%&lt;br /&gt;
| 1 500% of your MaxATK or MaxMATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*All attacks for which there are no damage multiplier, a damage multiplier is generated based on the damage inflicted.&lt;br /&gt;
*A critical Healing skill increases the Healing amount by 33%.&lt;br /&gt;
&lt;br /&gt;
== Smart Healer ==&lt;br /&gt;
&lt;br /&gt;
You won't have to click on the Healer NPC anymore ! Our Healer is benevolant and will take care of you as soon as you approach her !&lt;br /&gt;
&lt;br /&gt;
:→ If you enter in the 13x13 area '''around her''', she will automatically heal you overtime, up to 80% of your HP &amp;amp; SP.&lt;br /&gt;
Take note that if you have a '''Premium Account''', then it will be 100% of your HP &amp;amp; SP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dungeons Access ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*Some of your favorite dungeons required quests to access to them before right ? Such as Kiel Dungeon, Moscovia and Geffenia some others.&lt;br /&gt;
You will be able to access to them thanks to the '''Quick Access System''' on DaRO !&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   For example, check this one :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Moscovia Quick Access.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*These '''&amp;quot;flames&amp;quot;''' on the screenshot will immediately teleport you to '''Moscovia Dungeon'''.&lt;br /&gt;
**Each dungeon that was previously requiring a quest will now be accessable thanks to these spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::There you can check locations of all of them :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access to&lt;br /&gt;
! Map&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
| Abyss Lake&lt;br /&gt;
| Hugel Field 05&lt;br /&gt;
| 169 296&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu Dungeon&lt;br /&gt;
| Amatsu Castle - Last Floor&lt;br /&gt;
| 119 185&lt;br /&gt;
|-&lt;br /&gt;
| Ayothaya Dungeon&lt;br /&gt;
| Ayothaya field 01&lt;br /&gt;
| 130 194&lt;br /&gt;
|-&lt;br /&gt;
| Brasilis Dungeon&lt;br /&gt;
| Brasilis Art Museum&lt;br /&gt;
| 16 179&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Abbey&lt;br /&gt;
| Veins Field 07&lt;br /&gt;
| 132 131&lt;br /&gt;
|-&lt;br /&gt;
| Dewata Dungeon&lt;br /&gt;
| Dewata Town&lt;br /&gt;
| 235 54&lt;br /&gt;
|-&lt;br /&gt;
| Geffenia Dungeon&lt;br /&gt;
| Geffen Field 09&lt;br /&gt;
| 222 222&lt;br /&gt;
|-&lt;br /&gt;
| Kiel Dungeon&lt;br /&gt;
| Yuno Field 08&lt;br /&gt;
| 149 190&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen Bio Laboratory&lt;br /&gt;
| Rekenber Corporation Headquarters&lt;br /&gt;
| 42 219&lt;br /&gt;
|-&lt;br /&gt;
| Malaya Hospital&lt;br /&gt;
| Malaya Town&lt;br /&gt;
| 50 81&lt;br /&gt;
|-&lt;br /&gt;
| Moscovia Dungeon&lt;br /&gt;
| Moscovia Town&lt;br /&gt;
| 137 54&lt;br /&gt;
|-&lt;br /&gt;
| Rachel Sanctuary&lt;br /&gt;
| Rachel Temple&lt;br /&gt;
| 113 180&lt;br /&gt;
|-&lt;br /&gt;
| Scaraba Hole 02&lt;br /&gt;
| Scaraba Hole 01&lt;br /&gt;
| 290 104&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Direct Warper Access ===&lt;br /&gt;
&lt;br /&gt;
This feature allows you to choose a destination and to be teleported to it if you already did the related entrance quest.&lt;br /&gt;
&lt;br /&gt;
What is it ? It is a specific quest given by an NPC you can find at the entrance of each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, after being teleported to Moscovia Dungeon area thanks to the [[Everything_you_need_to_know#Dungeons_Access|Quick Access System]], you will be able to see a '''''blue cross marker''''' on your mini-map, the same that you can see on the screenshot below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance Quest Moscovia.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you complete the quest and report back to the NPC, you will be allowed to use the Warper to teleport directly to Moscovia Dungeon !&lt;br /&gt;
   This will grant access to the dungeon to the whole account and not just to the character who did the quest !&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills modifications ==&lt;br /&gt;
&lt;br /&gt;
All Ragnarok Online's Skills have been reviewed and corrected to open up new possibilities and combinations.&lt;br /&gt;
&lt;br /&gt;
Everything has been balanced so that the best Skills remain the best but also so that there are new paths and a better balance of classes in their respective roles. Thus, the game allows new ways of playing without sacrificing the original part of the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''''[[Jobs and Skills modifications|List of Skills modifications]]'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DoT - Damage over Time ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Poison / Venom / Deep Poison / Burning / Toxin status effects received changes in order to make them viable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''If you kill a monster using DoTs damage, Items will not be autolooted and Benedictions will never appear if you aren't in a range of 36 cells away from the monster.&amp;lt;br&amp;gt;36 cells means approximatively 2 screens.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Take note that the success rate of inflicting DoTs is affected by the total amount of LUK of the target and the caster :&lt;br /&gt;
**Caster's LUK will increase the chance to inflict the status effect to a target by 0.2% per point of LUK.&lt;br /&gt;
**Target's LUK will increase the chance to resist to the status effect by 0.2% per point of LUK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will affect all DoTs effects :&lt;br /&gt;
&lt;br /&gt;
*All DoTs will deal damage each second.&lt;br /&gt;
*DoT's ticks can be critical and critical ticks add '''50%''' damage ignoring all race resistances.&lt;br /&gt;
*DoTs like Venom, Poison, Deep Poison, Bleeding, Burning, Venom, Toxin can't last less than 7 seconds.&lt;br /&gt;
*Every DoTs with a duration exceeding 10 seconds will have a duration of 10 seconds, plus an additional 33% of the surplus duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will only affect '''Venom / Poison / Deep Poison / Burning''' DoTs effects, Toxin being a special case :&lt;br /&gt;
&lt;br /&gt;
*The portion of the formula affected by '''Target's statistics''' can reduce damage up to '''50%''' received damage.&lt;br /&gt;
*DoTs damage are increased based on '''Target's maximum HP'''. Each '''100 current HP''' of the target increase damage by '''0.1%'''. Up to 200% damage bonus if the target has at least 200 000 HP.&lt;br /&gt;
*DoTs can now kill affected targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''An entity affected by a DoT can't be at more than 24 cells from the caster.'''&lt;br /&gt;
   '''Otherwise, it will nullify these DoT damage received by the target.'''&lt;br /&gt;
   '''24 cells being around a whole screen while playing.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Poison while using Throw Venom Knife ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Poison DoT inflicted by the skill ''Throw Venom Knife'' will inflict '''Venom''' instead of the basic Poison.&lt;br /&gt;
&lt;br /&gt;
::*Specificities of '''Venom''' :&lt;br /&gt;
::**It can be stacked up to 4 times, each new stack refresh status duration.&lt;br /&gt;
::**Venom count other DoTs as an additional stack for its damage calculation. Meaning a target affected by 4 stacks of Venom and also affected by Burning will be count as a 5 stacks target.&lt;br /&gt;
::**Venom damage formula is based on the formula above, however, it is weaker at start and stronger as stacks increase.&lt;br /&gt;
::***The overall damage formula is (50 + 25 * '''StacksAmount''')% of DoT's damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Number of stacks&lt;br /&gt;
! Damage compared to Poison DoT&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 175%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's STR + Caster's BaseLV) - 1,5 * (Target's LUK + Target's STR + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's AGI + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''Mdef of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
=== Toxin ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   Toxin burns 1% of current SP of the target each second&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Regarding success rates :&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to prevent these status effects.&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to inflict these status effects.&lt;br /&gt;
:**Each Base Level apart add or remove 0,1% to common status success rate.&lt;br /&gt;
:**Confusion, also called Chaos resistances are based on VIT, but also on the higher value between STR and INT.&lt;br /&gt;
&lt;br /&gt;
:* Regarding common statuses' durations :&lt;br /&gt;
:**Common status have now a minimum duration :&lt;br /&gt;
:***'''Debuffs''' like Silence, Blind, Confusion or Curse can't last less than 3 seconds.&lt;br /&gt;
:***'''Snares''' like Stun, Freeze, Stone or Sleep can't last less than 1 second.&lt;br /&gt;
&lt;br /&gt;
:* Regarding critical common status :&lt;br /&gt;
:**Common status can be critical, which is only based on Critical value and don't take into account cards giving Critical vs races, Katar type weapon bonus or else.&lt;br /&gt;
:**Critical common status ignores 50% of all resistances including duration resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   These abnormal statuses have been changed so that they can be bases for real strategies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Common Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silence Effect.png|180px|center]]&lt;br /&gt;
! Silence&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Can't proc auto-spells if the player is affected by Silence status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Curse Effect.png|180px|center]]&lt;br /&gt;
! Curse&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces STR/INT/DEX by 5 and an additional 10% of these statistics.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected player's damages and heals by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected monster's damages/heals by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blind Effect.png|180px|center]]&lt;br /&gt;
! Blind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Affected player or monster has 35% chance to inflict 0 damage with all attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces critical rate to 0.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Chaos Effect.png|180px|center]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;| Confusion / Chaos&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;30% chance to attack itself instead of the target. Damage or effect calculations are based on the player's resistances if the player attacks himself.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters have half less chances to use skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Affected target hit have around 30% chance to recover from Confusion if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Affected target hit have around 100% chance to recover from Confusion if their HP are low.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP / Zeny / Ammunitions / Catalysts / Gemstones requirement and consumption multiplied by 4.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spirits Sphere requirement and consumption multiplied by 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hallucination Effect.png|180px|center]]&lt;br /&gt;
! Hallucination&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage and heals done are randomly changed to a value between 0 and the normal value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;25% more chance to receive critical hits.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical hits received inflict 33% more damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Sleep Effect.png|180px|center]]&lt;br /&gt;
! Sleep&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Affected target have around 30% chance to recover from Sleeping when hit if its HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Affected target have around 100% chance to recover from Sleeping when hit if its HP are low.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Some other Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stun&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| Critical Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Slow Cast&lt;br /&gt;
|-&lt;br /&gt;
| Joint Beat effects&lt;br /&gt;
| Ankle Snare effects&lt;br /&gt;
|-&lt;br /&gt;
| Decrease Agility effects&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Status Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Custom Status Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Crystallize&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Does not deal damage per second anymore.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The target will suffer these effects :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Magic, Special or Physical ranged damage received increase by 10% and an additional damage augmentation of 0.5% of target's left HP. Up to 33% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with one-handed weapons and katars increase by 15% and an additional damage augmentation of 0.75% of target's left HP. Up to 50% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with two-handed weapons except katars increase by 20% and an additional damage augmentation of 1% of target's left HP. Up to 66% total improvement.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Slow&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured thanks to Cure &amp;amp; dismissed by Fast.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;40&amp;quot;| &lt;br /&gt;
! Fast&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are increased by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dismissed by Slow&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chill&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF and MDEF are reduced by 15%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Fever&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage received are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Feeble&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage inflicted are reduced by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Weak&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical rate inflicted is reduced by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical rate received is increased by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Delay is reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Brake&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are doubled.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD is reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Crack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEF and MDEF are reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF2 and MDEF2 are reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Oath&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance to receive a status effect by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces PFlee to 0.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Blessing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Stop&lt;br /&gt;
| Can't move anymore for the status' duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Common Status&amp;quot; or &amp;quot;Common DoTs&amp;quot; mentions ===&lt;br /&gt;
&lt;br /&gt;
:*While playing on DaRO and reading the wiki or just items or kugans effects in-game, you will sometimes meet mentions like '''&amp;quot;Increase Common Status resistances&amp;quot;''' or '''&amp;quot;Decrease Common DoTs damage&amp;quot;'''. These kind of mentions will be applied on the lists of status and DoTs below :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common Status are&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;4&amp;quot; width=&amp;quot;2%&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common DoTs are&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Curse&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;Freeze&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Confusion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Curse&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Deep Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bleeding&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you need any additional information, please mention it to us&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cast Time, After Skill Delay &amp;amp; Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::→ There you can see all informations regarding these systems. However, if you still want more informations or if you need more explanations or details, please contact us ! We will gladly provide you help !&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Casting Time calculations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Casting Time can be reduced by :&lt;br /&gt;
:*DEX (minimum cast 15% with 150 DEX)&lt;br /&gt;
:*Few Effects (Bragi, Memorize, Haste, etc... in a multiplicative way)&lt;br /&gt;
:*Bonus of some items affecting one skill (in an additive way if the same skill)&lt;br /&gt;
:*Some global bonus items (in an additive way, maximum reduction is 70%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill have a casting time of 2 seconds&lt;br /&gt;
**The character have enough DEX to reduce casting time by 50% meaning a reduction from 2 seconds to 1 second.&lt;br /&gt;
**The character is under Bragi's effects, 1 second to 0.5 second.&lt;br /&gt;
**The character is under Suffragium's effects, 0.5 second to 0.25 second.&lt;br /&gt;
**The character have a reduction for this skill thanks to a bonus of 50%, 0.25 second to 0.125 second.&lt;br /&gt;
**The character have a global cast reduction from item bonuses of 50%, 0.125 second to 0.0625 second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   After Skill Delay calculations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your After Skill Delay can be reduced by :&lt;br /&gt;
:*AGI&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a multiplicative way)&lt;br /&gt;
:*Reduction from bonus items affecting one skill (in an multiplicative way for a same skill)&lt;br /&gt;
:*Reduction from global bonus items (in an additive way, maximum reduction is 70%)&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill have an after skill delay of 2 seconds&lt;br /&gt;
**The character have enough AGI to reduce after skill delay by 10% (2s =&amp;gt; 1.8s)&lt;br /&gt;
**The character is under Bragi's effects (1.8s =&amp;gt; 0.9s, if bragi's reduction is 50%)&lt;br /&gt;
**The character is under Haste's effects (0.9s =&amp;gt; 0.54s, if haste's reduction is 40%, the default value)&lt;br /&gt;
**The character have a reduction for this skill of 33% (0.54s =&amp;gt; 0.36s)&lt;br /&gt;
**The character have a global after skill delay reduction from item bonuses of 50% (0.36s =&amp;gt; 0.18s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   ASPD calculations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your ASPD is based on :&lt;br /&gt;
:*Base attack speed comes from weapon type&lt;br /&gt;
:*Reduction from AGI and DEX (in an additive way from both attributes but acting a % on the weapon delay)&lt;br /&gt;
:*Reduction from bonus items (In an additive way)&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in an additive way)&lt;br /&gt;
&lt;br /&gt;
*Note :&lt;br /&gt;
**Cumulated bonus from items and effects can't go higher than 70% without Frenzy &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A character use a weapon with an attack speed of 550 (swordman with 1h sword, which is 145 ASPD)&lt;br /&gt;
**The character have 100 AGI and 100 DEX which reduces attack delay by 50% (0.4xAGI + 0.1xDEX) (550 =&amp;gt; 275, which is 172.5)&lt;br /&gt;
**The character have some item bonuses (10+10) for a total of 20% (275 =&amp;gt; 221, which is 177.9)&lt;br /&gt;
**The character is under Quicken (30), Berserker potion (20) for a total of 50% (221 =&amp;gt; 110, which is 189.0)&lt;br /&gt;
&lt;br /&gt;
*Notes :&lt;br /&gt;
**In order to calculate the ASPD value (numbers displayed in status frame) you need to substract your actual delay from 2000 and divide by 10.&lt;br /&gt;
**Status frame only display round ASPD value but there is an actual difference between an ASPD of 170.4 and 170.8, even if not displayed.&lt;br /&gt;
**A swordman with a sword without frenzy can't go higher than 183 without any points in AGI/DEX, because of math above.&lt;br /&gt;
***In this example the minimum to get 190 is to have 11% of ASPD reduction from attributes, which can be achieved with 30 AGI for example (but with the maximum ASPD reduction from items and effects).&lt;br /&gt;
&lt;br /&gt;
== Monsters modifications ==&lt;br /&gt;
&lt;br /&gt;
*'''Some monsters have been modified to ensure greater challenge and increased play strategies :'''&lt;br /&gt;
**[[Reputation System|Reputation]] is awarded upon killing monsters.&lt;br /&gt;
**Some Skills, exclusive to monsters or not, have been improved in order to guarantee more fightning possibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;gt;&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/?module=monster&amp;quot;&amp;gt;Elite Monsters • Custom Monsters&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aggro system ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;gt;&lt;br /&gt;
   This system is a work in progress and should be refined through feedbacks&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''How it works ?'''&lt;br /&gt;
** Affects all monsters, elite or not&lt;br /&gt;
** A monster keeps track of the total damage inflicted by a player called &amp;quot;aggro&amp;quot;&lt;br /&gt;
** A monster attacks the player with the highest aggro (toward it)&lt;br /&gt;
** A monster without aggro act just like before (classic aggro system)&lt;br /&gt;
** A monster that attacks a target continues to increase its aggro against it&lt;br /&gt;
** All type of targets can raise aggro: Players, summons, monsters, whatever&lt;br /&gt;
** Provoke bypass the system&lt;br /&gt;
&lt;br /&gt;
* '''More details'''&lt;br /&gt;
** The amount of aggro generated depends on the flee: the more you have, the less you generate&lt;br /&gt;
** The first attack that hits the monster generates 2x more aggro&lt;br /&gt;
** The first person attack on a monster definitely generates 25% more aggro on it&lt;br /&gt;
** When being attacked aggro is increased by 5% of target's hp by each hit received&lt;br /&gt;
&lt;br /&gt;
* '''Skills effects on aggro'''&lt;br /&gt;
** Provoke generates 50% of the user's current hp as aggro (whether the skill &amp;quot;works&amp;quot; or not)&lt;br /&gt;
** Bash &amp;amp; Charge Attack generates 10x more aggro&lt;br /&gt;
** Pierce &amp;amp; Brandish &amp;amp; Holy cross generate 3x more aggro&lt;br /&gt;
** Bowling Bash &amp;amp; Grand Cross generate 2x more aggro&lt;br /&gt;
** Spear and Shield Boomrang generate 2x more aggro&lt;br /&gt;
** Spear and Shield Boomrang generate (also) 5x more aggro when used on a target against which we have no aggro yet&lt;br /&gt;
** Charge arrow reduces total aggro generated by the user by 10%&lt;br /&gt;
** Shield charge and Spear Stab increase total aggro generated by user by 10%&lt;br /&gt;
** Holy light, Soul Strike and Envenom reduce aggro instead of increasing it&lt;br /&gt;
** Energy Coat reduces aggro generated by an attacker by 25%&lt;br /&gt;
** Attacking or being attacked under Safety Wall reduces the aggro generated by the attack (received or inflicted) by half&lt;br /&gt;
** Attacking at long range while being under Pneuma reduces the aggro generated by the attack by a 25%&lt;br /&gt;
** Being attacked at long range under Pneuma reduces the aggro generated by the attack by half&lt;br /&gt;
** Attacking or being attacked under Endure or Steel body or Autoguarding increases aggro (hp/10 per hit)&lt;br /&gt;
** Being attacked under Reject Sword increases aggro (hp/10 per hit)&lt;br /&gt;
&lt;br /&gt;
* '''How to play in order to KEEP aggro'''&lt;br /&gt;
** Hit the enemy first (preferably with aggro generating skill)&lt;br /&gt;
** Avoid flee bonus (to maximize aggro generated)&lt;br /&gt;
** If you have difficulty to keep aggro when an ally dps too much: Raise your maximum HP (to maximize aggro generated when attacked)&lt;br /&gt;
** Use skills which grant active aggro bonus (bash, brandish, etc)&lt;br /&gt;
** Use skills which grant passive aggro bonus (endure, steel body, etc)&lt;br /&gt;
&lt;br /&gt;
* '''How to play in oder to AVOID aggro'''&lt;br /&gt;
** Let your most tanking ally hit the target first&lt;br /&gt;
** Raise your flee (to reduce aggro generated)&lt;br /&gt;
** If you have difficulty to loose aggro when an ally try to get it for you: Avoid maximum HP bonus (to maximize aggro generated when attacked)&lt;br /&gt;
** Use skills which grant active aggro malus&lt;br /&gt;
** Use skills which grant passive aggro malus (safety wall, pneuma, etc)&lt;br /&gt;
&lt;br /&gt;
== Gear Improvements ==&lt;br /&gt;
&lt;br /&gt;
*Three systems can particularily help you to improve the value of equipements you get :&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Quality_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Quality System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Gemstones_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Gemstone System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
**The &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/Custom_Enchant_System&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Enchant System&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Quality System doesn't work on all piece of gear but can add a significant buff, however, it will costs you Moonstones &amp;amp; zenys.&lt;br /&gt;
*The Gemstone System allows you to engraved equipements with Gemstones obtained thanks to Gem Boxes. These boxes are obtained thanks to mercenary quests, nightmare dungeons or benedictions.&lt;br /&gt;
*The Enchant System is maybe the hardest one. It can '''break your item upon failure''', so please be careful. This system is used to add statistic buffs on any Armor.&lt;br /&gt;
&lt;br /&gt;
=== Reworked Cards ===&lt;br /&gt;
&lt;br /&gt;
:*A lot of cards have been reworked in order to improve the possibilities of builds and open new doors for many player.&lt;br /&gt;
:**You can check all changes made by clicking &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://mysticprojectro.com/wiki/index.php/New_Cards_%26_Official_Cards_modifications&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;there&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
:**Take note that some of them are placed in other slots than usual one.&lt;br /&gt;
&lt;br /&gt;
== Items modifications ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   All the items below are worth enough to mention their new drop locations or modifications here.&lt;br /&gt;
   If you think an item shall be added here, contact our Staff !&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::*General feature : A lot of items locked to '''&amp;quot;Rebirth Class only&amp;quot;''' have been unlocked for advanced and non-Rebirth Classes.&lt;br /&gt;
:::**If you see any item that is still locked for Rebirth or else, and you think it shouldn't be the case, please contact us ! Thanks a lot !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Added Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Obtainable&lt;br /&gt;
|-&lt;br /&gt;
| 2553&lt;br /&gt;
| Dragon Manteau [1]&lt;br /&gt;
| Draco &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2399&lt;br /&gt;
| Dragon Vest [1]&lt;br /&gt;
| Draco, Gold Acidus &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2202&lt;br /&gt;
| Sunglasses [1]&lt;br /&gt;
| Bronze Coin Shop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Modified Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Modifications&lt;br /&gt;
|-&lt;br /&gt;
| 13414&lt;br /&gt;
| Elemental Sword [3]&lt;br /&gt;
| If equipped in the left hand, autocast chances are doubled, however, burst caused with all bolts isn't activate anymore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling price reduced ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   To make the zeny farming vary, we decided to reduce the selling price of some items used to be farmed to earn zenys.&lt;br /&gt;
   If you think one of these reduction is too high, an item missing to this list, please notify us !&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Base selling price&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;20&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Base selling price&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:522 Mastela Fruit.png|center]]&lt;br /&gt;
| 522&lt;br /&gt;
| Mastela Fruit&lt;br /&gt;
| 1.500 zenys&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:747 Crystal Mirror.png|center]]&lt;br /&gt;
| 747&lt;br /&gt;
| Crystal Mirror&lt;br /&gt;
| 2.500 zenys&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:748 Witherless Rose.png|center]]&lt;br /&gt;
| 748&lt;br /&gt;
| Witherless Rose&lt;br /&gt;
| 9.000 zenys&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:749 Frozen Rose.png|center]]&lt;br /&gt;
| 749&lt;br /&gt;
| Frozen Rose&lt;br /&gt;
| 6.000 zenys&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:2609 Skull Ring.png|center]]&lt;br /&gt;
| 2609&lt;br /&gt;
| Skull Ring&lt;br /&gt;
| 2.000 zenys&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:2610 Gold Ring.png|center]]&lt;br /&gt;
| 2610&lt;br /&gt;
| Gold Ring&lt;br /&gt;
| 5.000 zenys&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:2611 Silver Ring.png|center]]&lt;br /&gt;
| 2611&lt;br /&gt;
| Silver Ring&lt;br /&gt;
| 3.000 zenys&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:2613 Diamond Ring.png|center]]&lt;br /&gt;
| 2613&lt;br /&gt;
| Diamond Ring&lt;br /&gt;
| 7.500 zenys&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Home&amp;diff=10505</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Home&amp;diff=10505"/>
		<updated>2022-03-02T09:32:35Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/nRnedYJ4ms&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
   Some of the content is partially released or not released at all yet. Please refer to informations on specific pages.&lt;br /&gt;
   For more details, please check the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/?module=pages&amp;amp;action=content&amp;amp;path=episodes&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;episodes here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;table-mainpage&amp;quot; style=&amp;quot;margin: auto; width: 86%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! [[File:Character.gif]] Character&lt;br /&gt;
! [[File:card gif.gif]] Gear&lt;br /&gt;
! [[File:Emperium.gif]] PvP &amp;amp; Events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
'''Official RO modifications'''&lt;br /&gt;
&lt;br /&gt;
• [[Global Information]]&lt;br /&gt;
&lt;br /&gt;
• [[Everything you need to know]]&lt;br /&gt;
&lt;br /&gt;
• [[How to start your adventure on DaRO|How to start your adventure on DaRO?]]&lt;br /&gt;
&lt;br /&gt;
• [[Jobs and Skills modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Unimplemented Official Skills]]&lt;br /&gt;
&lt;br /&gt;
• [[Guild Skills modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[New Experience Table]]&lt;br /&gt;
&lt;br /&gt;
• [[Refine System modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Adapted Renewal content]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kugans'''&lt;br /&gt;
&lt;br /&gt;
• [[Introduction to Kugans]]&lt;br /&gt;
&lt;br /&gt;
• [[Kugan: Classics list]]&lt;br /&gt;
&lt;br /&gt;
• [[Kugan: Specializations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
• [[Which job to choose?]]&lt;br /&gt;
&lt;br /&gt;
• [[Zodiac Signs]] &lt;br /&gt;
&lt;br /&gt;
• [[Reborn System]]&lt;br /&gt;
&lt;br /&gt;
• [[Mastery System (Lv 100 ~ 103)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
''' Equipments'''&lt;br /&gt;
&lt;br /&gt;
• [[New types of equipment]] &lt;br /&gt;
&lt;br /&gt;
• [[New gear pieces and Half-God items]]&lt;br /&gt;
&lt;br /&gt;
• [[Level 5 Weapons]]&lt;br /&gt;
&lt;br /&gt;
• [[Headgears System]]&lt;br /&gt;
&lt;br /&gt;
• [[New Cards &amp;amp; Official Cards modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Map Items]]  &lt;br /&gt;
&lt;br /&gt;
• [[Mount System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Bonus &amp;amp; Enchantments'''&lt;br /&gt;
&lt;br /&gt;
• [[Gemstones System]] (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; item slot)  &lt;br /&gt;
&lt;br /&gt;
• [[Custom Enchant System]] (4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; item slot)  &lt;br /&gt;
&lt;br /&gt;
• [[Quality System]] (Random bonuses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Qpets &amp;amp; Homunculus '''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Qpet System]]&lt;br /&gt;
&lt;br /&gt;
• [[How to get and manage your Homunculus]]&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
'''PvP'''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Battlegrounds]]&lt;br /&gt;
&lt;br /&gt;
• [[Sadrith Arena]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wars of Emperium'''&lt;br /&gt;
&lt;br /&gt;
• [[WoE 1st Edition]]&lt;br /&gt;
&lt;br /&gt;
• [[WoE Domination]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Events'''&lt;br /&gt;
&lt;br /&gt;
• [[Invasions]]&lt;br /&gt;
&lt;br /&gt;
• [[Automated Events]] &lt;br /&gt;
&lt;br /&gt;
• [[World Bosses, Event Bosses &amp;amp; Purgators]]&lt;br /&gt;
&lt;br /&gt;
• [[Benedictions System]]&lt;br /&gt;
&lt;br /&gt;
• [[Peco Peco System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rewards'''&lt;br /&gt;
&lt;br /&gt;
• [[Reputation System]]&lt;br /&gt;
&lt;br /&gt;
• [[General rewards]]&lt;br /&gt;
&lt;br /&gt;
• [[Voting rewards]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;table-mainpage&amp;quot; style=&amp;quot;margin: auto; width: 86%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! [[File:World1.gif]] World&lt;br /&gt;
! [[File:World.gif]] Quests&lt;br /&gt;
! [[File:Wrench.gif]] System&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
''' Dungeons'''&lt;br /&gt;
&lt;br /&gt;
• [[New Dungeons]]&lt;br /&gt;
&lt;br /&gt;
• [[Nightmare Dungeons]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Elemental Dungeons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Instances'''&lt;br /&gt;
&lt;br /&gt;
• [[Trial of Babel]] (Individual / Party)&lt;br /&gt;
&lt;br /&gt;
• [[Monster Laboratory]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Gods' Temples]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Smart Instances]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Midgard North &amp;amp; Associated Monsters'''&lt;br /&gt;
&lt;br /&gt;
• [[Midgard North]]&lt;br /&gt;
&lt;br /&gt;
• [[Elite Monsters Index]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
'''Official RO modifications'''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Achievements System]]&lt;br /&gt;
&lt;br /&gt;
• [[Daily, Weekly &amp;amp; Monthly Achievements]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Custom Quests'''&lt;br /&gt;
&lt;br /&gt;
• [[Main story Quest]]&lt;br /&gt;
&lt;br /&gt;
• [[Annexe Main Quest]]&lt;br /&gt;
&lt;br /&gt;
• [[Side stories Quests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Daily Quests'''&lt;br /&gt;
&lt;br /&gt;
• [[Mercenary Quests]]&lt;br /&gt;
&lt;br /&gt;
• [[Daily EXP Quests]]&lt;br /&gt;
&lt;br /&gt;
• [[Time-Space Rift]]&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
'''Custom Features'''&lt;br /&gt;
&lt;br /&gt;
• [[General Features]]&lt;br /&gt;
&lt;br /&gt;
• [[Midgard Overview]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' New features'''&lt;br /&gt;
&lt;br /&gt;
• [[Automated scenes &amp;amp; Smart NPC]]&lt;br /&gt;
&lt;br /&gt;
• [[Styling your character]]&lt;br /&gt;
&lt;br /&gt;
• [[Environment enhancements]]&lt;br /&gt;
&lt;br /&gt;
• [[Activities]]&lt;br /&gt;
&lt;br /&gt;
• [[Guardian System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
• [[Premium Account System]]&lt;br /&gt;
&lt;br /&gt;
• [[Advanced Casino]]&lt;br /&gt;
&lt;br /&gt;
• [[Anti-AFK System]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Home&amp;diff=10504</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Home&amp;diff=10504"/>
		<updated>2022-03-02T09:32:11Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/nRnedYJ4ms&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
   Some of the content is partially released or not released at all yet. Please refer to informations on specific pages.&lt;br /&gt;
   For more details, please check the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/?module=pages&amp;amp;action=content&amp;amp;path=episodes&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;episodes here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;table-mainpage&amp;quot; style=&amp;quot;margin: auto; width: 86%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! [[File:Character.gif]] Character&lt;br /&gt;
! [[File:card gif.gif]] Gear&lt;br /&gt;
! [[File:Emperium.gif]] PvP &amp;amp; Events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
'''Official RO modifications'''&lt;br /&gt;
&lt;br /&gt;
• [[Global Information]]&lt;br /&gt;
&lt;br /&gt;
• [[Everything you need to know]]&lt;br /&gt;
&lt;br /&gt;
• [How to start your adventure on DaRO|How to start your adventure on DaRO?]&lt;br /&gt;
&lt;br /&gt;
• [[Jobs and Skills modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Unimplemented Official Skills]]&lt;br /&gt;
&lt;br /&gt;
• [[Guild Skills modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[New Experience Table]]&lt;br /&gt;
&lt;br /&gt;
• [[Refine System modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Adapted Renewal content]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kugans'''&lt;br /&gt;
&lt;br /&gt;
• [[Introduction to Kugans]]&lt;br /&gt;
&lt;br /&gt;
• [[Kugan: Classics list]]&lt;br /&gt;
&lt;br /&gt;
• [[Kugan: Specializations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
• [[Which job to choose?]]&lt;br /&gt;
&lt;br /&gt;
• [[Zodiac Signs]] &lt;br /&gt;
&lt;br /&gt;
• [[Reborn System]]&lt;br /&gt;
&lt;br /&gt;
• [[Mastery System (Lv 100 ~ 103)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
''' Equipments'''&lt;br /&gt;
&lt;br /&gt;
• [[New types of equipment]] &lt;br /&gt;
&lt;br /&gt;
• [[New gear pieces and Half-God items]]&lt;br /&gt;
&lt;br /&gt;
• [[Level 5 Weapons]]&lt;br /&gt;
&lt;br /&gt;
• [[Headgears System]]&lt;br /&gt;
&lt;br /&gt;
• [[New Cards &amp;amp; Official Cards modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Map Items]]  &lt;br /&gt;
&lt;br /&gt;
• [[Mount System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Bonus &amp;amp; Enchantments'''&lt;br /&gt;
&lt;br /&gt;
• [[Gemstones System]] (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; item slot)  &lt;br /&gt;
&lt;br /&gt;
• [[Custom Enchant System]] (4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; item slot)  &lt;br /&gt;
&lt;br /&gt;
• [[Quality System]] (Random bonuses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Qpets &amp;amp; Homunculus '''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Qpet System]]&lt;br /&gt;
&lt;br /&gt;
• [[How to get and manage your Homunculus]]&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
'''PvP'''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Battlegrounds]]&lt;br /&gt;
&lt;br /&gt;
• [[Sadrith Arena]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wars of Emperium'''&lt;br /&gt;
&lt;br /&gt;
• [[WoE 1st Edition]]&lt;br /&gt;
&lt;br /&gt;
• [[WoE Domination]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Events'''&lt;br /&gt;
&lt;br /&gt;
• [[Invasions]]&lt;br /&gt;
&lt;br /&gt;
• [[Automated Events]] &lt;br /&gt;
&lt;br /&gt;
• [[World Bosses, Event Bosses &amp;amp; Purgators]]&lt;br /&gt;
&lt;br /&gt;
• [[Benedictions System]]&lt;br /&gt;
&lt;br /&gt;
• [[Peco Peco System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rewards'''&lt;br /&gt;
&lt;br /&gt;
• [[Reputation System]]&lt;br /&gt;
&lt;br /&gt;
• [[General rewards]]&lt;br /&gt;
&lt;br /&gt;
• [[Voting rewards]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;table-mainpage&amp;quot; style=&amp;quot;margin: auto; width: 86%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! [[File:World1.gif]] World&lt;br /&gt;
! [[File:World.gif]] Quests&lt;br /&gt;
! [[File:Wrench.gif]] System&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
''' Dungeons'''&lt;br /&gt;
&lt;br /&gt;
• [[New Dungeons]]&lt;br /&gt;
&lt;br /&gt;
• [[Nightmare Dungeons]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Elemental Dungeons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Instances'''&lt;br /&gt;
&lt;br /&gt;
• [[Trial of Babel]] (Individual / Party)&lt;br /&gt;
&lt;br /&gt;
• [[Monster Laboratory]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Gods' Temples]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Smart Instances]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Midgard North &amp;amp; Associated Monsters'''&lt;br /&gt;
&lt;br /&gt;
• [[Midgard North]]&lt;br /&gt;
&lt;br /&gt;
• [[Elite Monsters Index]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
'''Official RO modifications'''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Achievements System]]&lt;br /&gt;
&lt;br /&gt;
• [[Daily, Weekly &amp;amp; Monthly Achievements]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Custom Quests'''&lt;br /&gt;
&lt;br /&gt;
• [[Main story Quest]]&lt;br /&gt;
&lt;br /&gt;
• [[Annexe Main Quest]]&lt;br /&gt;
&lt;br /&gt;
• [[Side stories Quests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Daily Quests'''&lt;br /&gt;
&lt;br /&gt;
• [[Mercenary Quests]]&lt;br /&gt;
&lt;br /&gt;
• [[Daily EXP Quests]]&lt;br /&gt;
&lt;br /&gt;
• [[Time-Space Rift]]&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
'''Custom Features'''&lt;br /&gt;
&lt;br /&gt;
• [[General Features]]&lt;br /&gt;
&lt;br /&gt;
• [[Midgard Overview]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' New features'''&lt;br /&gt;
&lt;br /&gt;
• [[Automated scenes &amp;amp; Smart NPC]]&lt;br /&gt;
&lt;br /&gt;
• [[Styling your character]]&lt;br /&gt;
&lt;br /&gt;
• [[Environment enhancements]]&lt;br /&gt;
&lt;br /&gt;
• [[Activities]]&lt;br /&gt;
&lt;br /&gt;
• [[Guardian System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
• [[Premium Account System]]&lt;br /&gt;
&lt;br /&gt;
• [[Advanced Casino]]&lt;br /&gt;
&lt;br /&gt;
• [[Anti-AFK System]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Home&amp;diff=10503</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Home&amp;diff=10503"/>
		<updated>2022-03-02T09:32:03Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/nRnedYJ4ms&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
   Some of the content is partially released or not released at all yet. Please refer to informations on specific pages.&lt;br /&gt;
   For more details, please check the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/?module=pages&amp;amp;action=content&amp;amp;path=episodes&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;episodes here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;table-mainpage&amp;quot; style=&amp;quot;margin: auto; width: 86%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! [[File:Character.gif]] Character&lt;br /&gt;
! [[File:card gif.gif]] Gear&lt;br /&gt;
! [[File:Emperium.gif]] PvP &amp;amp; Events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
'''Official RO modifications'''&lt;br /&gt;
&lt;br /&gt;
• [[Global Information]]&lt;br /&gt;
&lt;br /&gt;
• [[Everything you need to know]]&lt;br /&gt;
&lt;br /&gt;
• [[How to start your adventure on DaRO|How to start your adventure on DaRO?]&lt;br /&gt;
&lt;br /&gt;
• [[Jobs and Skills modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Unimplemented Official Skills]]&lt;br /&gt;
&lt;br /&gt;
• [[Guild Skills modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[New Experience Table]]&lt;br /&gt;
&lt;br /&gt;
• [[Refine System modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Adapted Renewal content]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kugans'''&lt;br /&gt;
&lt;br /&gt;
• [[Introduction to Kugans]]&lt;br /&gt;
&lt;br /&gt;
• [[Kugan: Classics list]]&lt;br /&gt;
&lt;br /&gt;
• [[Kugan: Specializations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
• [[Which job to choose?]]&lt;br /&gt;
&lt;br /&gt;
• [[Zodiac Signs]] &lt;br /&gt;
&lt;br /&gt;
• [[Reborn System]]&lt;br /&gt;
&lt;br /&gt;
• [[Mastery System (Lv 100 ~ 103)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
''' Equipments'''&lt;br /&gt;
&lt;br /&gt;
• [[New types of equipment]] &lt;br /&gt;
&lt;br /&gt;
• [[New gear pieces and Half-God items]]&lt;br /&gt;
&lt;br /&gt;
• [[Level 5 Weapons]]&lt;br /&gt;
&lt;br /&gt;
• [[Headgears System]]&lt;br /&gt;
&lt;br /&gt;
• [[New Cards &amp;amp; Official Cards modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Map Items]]  &lt;br /&gt;
&lt;br /&gt;
• [[Mount System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Bonus &amp;amp; Enchantments'''&lt;br /&gt;
&lt;br /&gt;
• [[Gemstones System]] (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; item slot)  &lt;br /&gt;
&lt;br /&gt;
• [[Custom Enchant System]] (4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; item slot)  &lt;br /&gt;
&lt;br /&gt;
• [[Quality System]] (Random bonuses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Qpets &amp;amp; Homunculus '''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Qpet System]]&lt;br /&gt;
&lt;br /&gt;
• [[How to get and manage your Homunculus]]&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
'''PvP'''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Battlegrounds]]&lt;br /&gt;
&lt;br /&gt;
• [[Sadrith Arena]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wars of Emperium'''&lt;br /&gt;
&lt;br /&gt;
• [[WoE 1st Edition]]&lt;br /&gt;
&lt;br /&gt;
• [[WoE Domination]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Events'''&lt;br /&gt;
&lt;br /&gt;
• [[Invasions]]&lt;br /&gt;
&lt;br /&gt;
• [[Automated Events]] &lt;br /&gt;
&lt;br /&gt;
• [[World Bosses, Event Bosses &amp;amp; Purgators]]&lt;br /&gt;
&lt;br /&gt;
• [[Benedictions System]]&lt;br /&gt;
&lt;br /&gt;
• [[Peco Peco System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rewards'''&lt;br /&gt;
&lt;br /&gt;
• [[Reputation System]]&lt;br /&gt;
&lt;br /&gt;
• [[General rewards]]&lt;br /&gt;
&lt;br /&gt;
• [[Voting rewards]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;table-mainpage&amp;quot; style=&amp;quot;margin: auto; width: 86%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! [[File:World1.gif]] World&lt;br /&gt;
! [[File:World.gif]] Quests&lt;br /&gt;
! [[File:Wrench.gif]] System&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
''' Dungeons'''&lt;br /&gt;
&lt;br /&gt;
• [[New Dungeons]]&lt;br /&gt;
&lt;br /&gt;
• [[Nightmare Dungeons]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Elemental Dungeons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Instances'''&lt;br /&gt;
&lt;br /&gt;
• [[Trial of Babel]] (Individual / Party)&lt;br /&gt;
&lt;br /&gt;
• [[Monster Laboratory]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Gods' Temples]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Smart Instances]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Midgard North &amp;amp; Associated Monsters'''&lt;br /&gt;
&lt;br /&gt;
• [[Midgard North]]&lt;br /&gt;
&lt;br /&gt;
• [[Elite Monsters Index]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
'''Official RO modifications'''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Achievements System]]&lt;br /&gt;
&lt;br /&gt;
• [[Daily, Weekly &amp;amp; Monthly Achievements]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Custom Quests'''&lt;br /&gt;
&lt;br /&gt;
• [[Main story Quest]]&lt;br /&gt;
&lt;br /&gt;
• [[Annexe Main Quest]]&lt;br /&gt;
&lt;br /&gt;
• [[Side stories Quests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Daily Quests'''&lt;br /&gt;
&lt;br /&gt;
• [[Mercenary Quests]]&lt;br /&gt;
&lt;br /&gt;
• [[Daily EXP Quests]]&lt;br /&gt;
&lt;br /&gt;
• [[Time-Space Rift]]&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
'''Custom Features'''&lt;br /&gt;
&lt;br /&gt;
• [[General Features]]&lt;br /&gt;
&lt;br /&gt;
• [[Midgard Overview]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' New features'''&lt;br /&gt;
&lt;br /&gt;
• [[Automated scenes &amp;amp; Smart NPC]]&lt;br /&gt;
&lt;br /&gt;
• [[Styling your character]]&lt;br /&gt;
&lt;br /&gt;
• [[Environment enhancements]]&lt;br /&gt;
&lt;br /&gt;
• [[Activities]]&lt;br /&gt;
&lt;br /&gt;
• [[Guardian System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
• [[Premium Account System]]&lt;br /&gt;
&lt;br /&gt;
• [[Advanced Casino]]&lt;br /&gt;
&lt;br /&gt;
• [[Anti-AFK System]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Home&amp;diff=10502</id>
		<title>Home</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Home&amp;diff=10502"/>
		<updated>2022-03-02T09:31:01Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/nRnedYJ4ms&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
   Some of the content is partially released or not released at all yet. Please refer to informations on specific pages.&lt;br /&gt;
   For more details, please check the &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/?module=pages&amp;amp;action=content&amp;amp;path=episodes&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;episodes here&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;table-mainpage&amp;quot; style=&amp;quot;margin: auto; width: 86%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! [[File:Character.gif]] Character&lt;br /&gt;
! [[File:card gif.gif]] Gear&lt;br /&gt;
! [[File:Emperium.gif]] PvP &amp;amp; Events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
'''Official RO modifications'''&lt;br /&gt;
&lt;br /&gt;
• [[Global Information]]&lt;br /&gt;
&lt;br /&gt;
• [[Everything you need to know]]&lt;br /&gt;
&lt;br /&gt;
• [[How to start your adventure on DaRO]]&lt;br /&gt;
&lt;br /&gt;
• [[Jobs and Skills modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Unimplemented Official Skills]]&lt;br /&gt;
&lt;br /&gt;
• [[Guild Skills modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[New Experience Table]]&lt;br /&gt;
&lt;br /&gt;
• [[Refine System modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Adapted Renewal content]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kugans'''&lt;br /&gt;
&lt;br /&gt;
• [[Introduction to Kugans]]&lt;br /&gt;
&lt;br /&gt;
• [[Kugan: Classics list]]&lt;br /&gt;
&lt;br /&gt;
• [[Kugan: Specializations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
• [[Which job to choose?]]&lt;br /&gt;
&lt;br /&gt;
• [[Zodiac Signs]] &lt;br /&gt;
&lt;br /&gt;
• [[Reborn System]]&lt;br /&gt;
&lt;br /&gt;
• [[Mastery System (Lv 100 ~ 103)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
''' Equipments'''&lt;br /&gt;
&lt;br /&gt;
• [[New types of equipment]] &lt;br /&gt;
&lt;br /&gt;
• [[New gear pieces and Half-God items]]&lt;br /&gt;
&lt;br /&gt;
• [[Level 5 Weapons]]&lt;br /&gt;
&lt;br /&gt;
• [[Headgears System]]&lt;br /&gt;
&lt;br /&gt;
• [[New Cards &amp;amp; Official Cards modifications]]&lt;br /&gt;
&lt;br /&gt;
• [[Map Items]]  &lt;br /&gt;
&lt;br /&gt;
• [[Mount System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Bonus &amp;amp; Enchantments'''&lt;br /&gt;
&lt;br /&gt;
• [[Gemstones System]] (3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; item slot)  &lt;br /&gt;
&lt;br /&gt;
• [[Custom Enchant System]] (4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; item slot)  &lt;br /&gt;
&lt;br /&gt;
• [[Quality System]] (Random bonuses)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Qpets &amp;amp; Homunculus '''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Qpet System]]&lt;br /&gt;
&lt;br /&gt;
• [[How to get and manage your Homunculus]]&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
'''PvP'''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Battlegrounds]]&lt;br /&gt;
&lt;br /&gt;
• [[Sadrith Arena]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wars of Emperium'''&lt;br /&gt;
&lt;br /&gt;
• [[WoE 1st Edition]]&lt;br /&gt;
&lt;br /&gt;
• [[WoE Domination]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Events'''&lt;br /&gt;
&lt;br /&gt;
• [[Invasions]]&lt;br /&gt;
&lt;br /&gt;
• [[Automated Events]] &lt;br /&gt;
&lt;br /&gt;
• [[World Bosses, Event Bosses &amp;amp; Purgators]]&lt;br /&gt;
&lt;br /&gt;
• [[Benedictions System]]&lt;br /&gt;
&lt;br /&gt;
• [[Peco Peco System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rewards'''&lt;br /&gt;
&lt;br /&gt;
• [[Reputation System]]&lt;br /&gt;
&lt;br /&gt;
• [[General rewards]]&lt;br /&gt;
&lt;br /&gt;
• [[Voting rewards]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;table-mainpage&amp;quot; style=&amp;quot;margin: auto; width: 86%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! [[File:World1.gif]] World&lt;br /&gt;
! [[File:World.gif]] Quests&lt;br /&gt;
! [[File:Wrench.gif]] System&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
''' Dungeons'''&lt;br /&gt;
&lt;br /&gt;
• [[New Dungeons]]&lt;br /&gt;
&lt;br /&gt;
• [[Nightmare Dungeons]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Elemental Dungeons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Instances'''&lt;br /&gt;
&lt;br /&gt;
• [[Trial of Babel]] (Individual / Party)&lt;br /&gt;
&lt;br /&gt;
• [[Monster Laboratory]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Gods' Temples]] (Party)&lt;br /&gt;
&lt;br /&gt;
• [[Smart Instances]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Midgard North &amp;amp; Associated Monsters'''&lt;br /&gt;
&lt;br /&gt;
• [[Midgard North]]&lt;br /&gt;
&lt;br /&gt;
• [[Elite Monsters Index]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
'''Official RO modifications'''&lt;br /&gt;
&lt;br /&gt;
• [[Custom Achievements System]]&lt;br /&gt;
&lt;br /&gt;
• [[Daily, Weekly &amp;amp; Monthly Achievements]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Custom Quests'''&lt;br /&gt;
&lt;br /&gt;
• [[Main story Quest]]&lt;br /&gt;
&lt;br /&gt;
• [[Annexe Main Quest]]&lt;br /&gt;
&lt;br /&gt;
• [[Side stories Quests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Daily Quests'''&lt;br /&gt;
&lt;br /&gt;
• [[Mercenary Quests]]&lt;br /&gt;
&lt;br /&gt;
• [[Daily EXP Quests]]&lt;br /&gt;
&lt;br /&gt;
• [[Time-Space Rift]]&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
'''Custom Features'''&lt;br /&gt;
&lt;br /&gt;
• [[General Features]]&lt;br /&gt;
&lt;br /&gt;
• [[Midgard Overview]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' New features'''&lt;br /&gt;
&lt;br /&gt;
• [[Automated scenes &amp;amp; Smart NPC]]&lt;br /&gt;
&lt;br /&gt;
• [[Styling your character]]&lt;br /&gt;
&lt;br /&gt;
• [[Environment enhancements]]&lt;br /&gt;
&lt;br /&gt;
• [[Activities]]&lt;br /&gt;
&lt;br /&gt;
• [[Guardian System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
• [[Premium Account System]]&lt;br /&gt;
&lt;br /&gt;
• [[Advanced Casino]]&lt;br /&gt;
&lt;br /&gt;
• [[Anti-AFK System]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Kugan:_Classics_list&amp;diff=10501</id>
		<title>Kugan: Classics list</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Kugan:_Classics_list&amp;diff=10501"/>
		<updated>2022-03-02T09:24:01Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* How to learn a Kugan? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
'''The Kugan System, inherited from the previous Mystic Project servers, is one of the most important aspect of your playing experience. It allows you to add a whole new potential for your character.'''&lt;br /&gt;
&lt;br /&gt;
These can vary from magic spells to melee attacks, the goal with these new abilities is to create ways to play never seen before on Ragnarok Online!&lt;br /&gt;
&lt;br /&gt;
Kugans can be viewed in the ''Kugan'' tab, in the Skill windows. They're not limited, your character can have as many Kugans you desire, as long you have the required points. Furthermore, abilities drawn from Kugan aren't job-locked and can be used with any job.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Standard kugans.png|600px|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;''Classic Kugans located at the Midgard's Library''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to learn a Kugan? ==&lt;br /&gt;
&lt;br /&gt;
To obtain a Kugan, head to the [[Midgard_Overview#Midgard's_Library|Midgard's Library]], in Midgard City. The Library is also available through the Quick Access System.&lt;br /&gt;
&lt;br /&gt;
Click on the according Book to visualize the full Kugan list. Each Book represents a type of Kugan, such as the following:&lt;br /&gt;
*[[Kugan:_Classics_list#Active_Classic_Kugans|'''Active Kugans grant an active Skill.''']] They bestow powerful and complex benefits at the cost of SP/LP for a short period of time.&lt;br /&gt;
*[[Kugan:_Classics_list#Passive_Classic_Kugans|'''Passive Kugans grant a passive Skill''']], you don't need to use it to benefit its effects. They give benefits related to statistics, damage or resistance.&lt;br /&gt;
*[[Kugan:_Classics_list#Passive_Signature_Kugans|'''Passive Signature Kugans also grant a passive Skill.''']] They they offer more complicated effects, in order to improve the synergy with your gear or other Kugans. Currently, a character can only get one Signature Kugan.&lt;br /&gt;
&lt;br /&gt;
== Kugans list ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Please find below the complete list of Classic Kugans.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Active Classic Kugans ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Active_icon.png]]&amp;lt;br&amp;gt;Kugan Name !! Max Level (Point cost per Level) !! Duration !! Cooldown !! Casting Time !! LP Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1200.png|none]] '''Dash''' || 5 (1) || 3 seconds || 7 seconds || - || 2 || Grants a Walking Speed buff of 10/15/20/25/30%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1201.png|none]] '''Precision on the moment''' || 5 (1) || 3 seconds || - || - || 2 || Grants a Hit buff of 8/16/24/32/40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1202.png|none]] '''Dodge in the moment''' || 5 (1) || 3 seconds || - || - || 2 || Grants a Flee buff of 8/16/24/32/40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1203.png|none]] '''Protect vital points''' || 5 (1) || 3 seconds || - || - || 2 || Grants 8/16/24/32/40% critical defense&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1204.png|none]] '''Root Immunity''' || 5 (1) || 3 seconds || 7 seconds || - || 4 || Grants 20/40/60/80/100% resistance to the ''Root'' common status&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1205.png|none]] '''Affliction Immunity''' || 5 (1) || 3 seconds || 7 seconds || - || 4 || Grants 20/40/60/80/100% resistance to all common statuses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1206.png|none]] '''Hemorrhage Immunity''' || 5 (1) || 3 seconds || 7 seconds || - || 4 || Grants 20/40/60/80/100% resistance to the ''DoT'' common status&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1207.png|none]] '''Melee Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% short-ranged physical damage reflection&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1208.png|none]] '''Ranged Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% long-ranged physical damage reflection&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1209.png|none]] '''Magical Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% magical damage reflection&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1210.png|none]] '''Special Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% special damage reflection&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1211.png|none]] '''Melee Tactical''' || 5 (1) || 15 seconds || - || - || 6 || Malus 1/2/3/4/5% to other attack type but grants 3/6/9/12/15% resistance to melee physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1212.png|none]] '''Ranged Tactical''' || 5 (1) || 15 seconds || - || - || 6 || Malus 1/2/3/4/5% to other attack type but grants 3/6/9/12/15% resistance to long ranged physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1213.png|none]] '''Magical Tactical''' || 5 (1) || 15 seconds || - || - || 6 || Malus 1/2/3/4/5% to other attack type but grants 3/6/9/12/15% resistance to magical physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1214.png|none]] '''Special Tactical''' || 5 (1) || 15 seconds || - || - || 6 || Malus 1/2/3/4/5% to other attack type but grants 3/6/9/12/15% resistance to special physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1215.png|none]] '''Melee Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% resistance to short-ranged physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1216.png|none]] '''Ranged Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% resistance to long-ranged physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1217.png|none]] '''Magical Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% resistance to magical physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1218.png|none]] '''Special Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% resistance to special physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1219.png|none]] '''Careful Incantation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants MATK buff of 20/40/60/80/100&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1220.png|none]] '''Prepared Incantation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants reduced casting time by 3/6/9/12/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1221.png|none]] '''Increased Concentration''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Reduces cast cancel chance by 8/16/24/32/40%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1222.png|none]] '''Offensive Preparation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants ATK buff of 10/20/30/40/50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1223.png|none]] '''Pulse Preparation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants an ASPD buff of 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1224.png|none]] '''Preparation for Stability''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants a buff resistance to after hit delay and pushbacks of 8/16/24/32/40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1225.png|none]] '''Second Breath''' || 5 (1) || - || 120 seconds || 2 seconds || 30 || Recovers immediatly 10/20/30/40/50% of maximum SP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1226.png|none]] '''Mana Explosion''' || 5 (1) || 10 seconds || - || 1 second || 5 || Increases natural SP recovery by 20/40/60/80/100% for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1227.png|none]] '''Burst of Life''' || 5 (1) || - || 90 seconds || - || 20 || Recovers immediatly 10/20/30/40/50% of maximum HP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1228.png|none]] '''Explosion of Life''' || 5 (1) || 10 seconds || 1 second || 2 seconds || 5 || Increases natural HP recovery by 100/200/300/400/500% for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1229.png|none]] '''Surge of Wrath''' || 5 (1) || - || 120 seconds || 4 seconds || 0 || Recovers immediatly 10/20/30/40/50% of maximum Limit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Passive Classic Kugans ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Passive_icon.png]]&amp;lt;br&amp;gt;Kugan Name !! Max Level (Point cost per Level) !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1400.png|none]] '''Toughness''' || 5 (1) || Grants 1/2/3/4/5% to maximum HP and a fixed bonus based on 1/2/3/4/5 times the BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1401.png|none]] '''Sternness''' || 5 (1) || Grants 1/2/3/4/5% to maximum SP and a fixed bonus based on 0.1/0.2/0.3/0.4/0.5 times the BaseLevel&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1402.png|none]] '''Limit Proficiency''' || 5 (1) || Increases Limit Points maximum by 4/8/12/16/20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1403.png|none]] '''Limit Improvement''' || 5 (1) || Increases Limit Points natural regeneration by 4/8/12/16/20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1404.png|none]] '''Limit Management''' || 5 (1) || Decreases Limit Points cost from Zodiac and Kugan Skills by 4/8/12/16/20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1405.png|none]] '''Initiative Mastery''' || 5 (1) || Decreases time to recover the initiative state by 7/14/21/28/35%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1406.png|none]] '''Unstunnable''' || 5 (1) || Grants resistance to Stun status 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1407.png|none]] '''Unfreezable''' || 5 (1) || Grants resistance to Freeze status 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1408.png|none]] '''Unsleepable''' || 5 (1) || Grants resistance to Sleep status 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1409.png|none]] '''Unstonable''' || 5 (1) || Grants resistance to Stone Curse status 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1410.png|none]] '''Uncursable''' || 5 (1) || Grants resistance to Curse status 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1411.png|none]] '''Unblindable''' || 5 (1) || Grants resistance to Blind status 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1412.png|none]] '''Unsilencable''' || 5 (1) || Grants resistance to Silence status 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1413.png|none]] '''Unconfusable''' || 5 (1) || Grants resistance to Confusion status 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1414.png|none]] '''Unbleedable''' || 5 (1) || Grants resistance to Bleeding status 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1415.png|none]] '''Unburnable''' || 5 (1) || Grants resistance to Burning status 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1416.png|none]] '''Unpoisonable''' || 5 (1) || Grants resistance to Poison status 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Human Attacker''' || 5 (1) || Increases physical damage against Demi-human by 2/4/6/8/10%, same with magical damage by 2/3/4/5/7% instead, doubled if not equiped with a weapon card granting bonus against this race (does NOT work on PLAYERS)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Brute Attacker''' || 5 (1) || Increases physical damage against Brute by 2/4/6/8/10%, same with magical damage by 2/3/4/5/7% instead, doubled if not equiped with a weapon card granting bonus against this race&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Angel Attacker''' || 5 (1) || Increases physical damage against Angel by 2/4/6/8/10%, same with magical damage by 2/3/4/5/7% instead, doubled if not equiped with a weapon card granting bonus against this race&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Demon Attacker''' || 5 (1) || Increases physical damage against Demon by 2/4/6/8/10%, same with magical damage by 2/3/4/5/7% instead, doubled if not equiped with a weapon card granting bonus against this race&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Dragon Attacker''' || 5 (1) || Increases physical damage against Dragon by 2/4/6/8/10%, same with magical damage by 2/3/4/5/7% instead, doubled if not equiped with a weapon card granting bonus against this race&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Insect Attacker''' || 5 (1) || Increases physical damage against Insect by 2/4/6/8/10%, same with magical damage by 2/3/4/5/7% instead, doubled if not equiped with a weapon card granting bonus against this race&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Formless Attacker''' || 5 (1) || Increases physical damage against Formless by 2/4/6/8/10%, same with magical damage by 2/3/4/5/7% instead, doubled if not equiped with a weapon card granting bonus against this race&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Undead Attacker''' || 5 (1) || Increases physical damage against Undead by 2/4/6/8/10%, same with magical damage by 2/3/4/5/7% instead, doubled if not equiped with a weapon card granting bonus against this race&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1417.png|none]] '''Plant Attacker''' || 5 (1) || Increases physical damage against Plant by 2/4/6/8/10%, same with magical damage by 2/3/4/5/7% instead, doubled if not equiped with a weapon card granting bonus against this race&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Human Defender''' || 5 (1) || Reduces all damage received from Demi-human by 2/4/6/8/10%, if not equiped with a shield card granting same resistance to this race, add 3/6/9/12/15% (max 5/10/15/20/25%)(does NOT work on PLAYERS)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Brute Defender''' || 5 (1) || Reduces all damage received from Brute by 2/4/6/8/10%, if not equiped with a shield card granting same resistance to this race, add 3/6/9/12/15% (max 5/10/15/20/25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Angel Defender''' || 5 (1) || Reduces all damage received from Angel by 2/4/6/8/10%, if not equiped with a shield card granting same resistance to this race, add 3/6/9/12/15% (max 5/10/15/20/25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Demon Defender''' || 5 (1) || Reduces all damage received from Demon by 2/4/6/8/10%, if not equiped with a shield card granting same resistance to this race, add 3/6/9/12/15% (max 5/10/15/20/25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Dragon Defender''' || 5 (1) || Reduces all damage received from Dragon by 2/4/6/8/10%, if not equiped with a shield card granting same resistance to this race, add 3/6/9/12/15% (max 5/10/15/20/25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Insect Defender''' || 5 (1) || Reduces all damage received from Insect by 2/4/6/8/10%, if not equiped with a shield card granting same resistance to this race, add 3/6/9/12/15% (max 5/10/15/20/25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Formless Defender''' || 5 (1) || Reduces all damage received from Formless by 2/4/6/8/10%, if not equiped with a shield card granting same resistance to this race, add 3/6/9/12/15% (max 5/10/15/20/25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Undead Defender''' || 5 (1) || Reduces all damage received from Undead by 2/4/6/8/10%, if not equiped with a shield card granting same resistance to this race, add 3/6/9/12/15% (max 5/10/15/20/25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1426.png|none]] '''Plant Defender''' || 5 (1) || Reduces all damage received from Plant by 2/4/6/8/10%, if not equiped with a shield card granting same resistance to this race, add 3/6/9/12/15% (max 5/10/15/20/25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1435.png|none]] '''Specialized Dealer''' || 5 (1) || Increases by 7/14/21/28/35% all weapon cards effect which grants chance to inflict common status when attacking&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Specialized Joker''' || 5 (1) || Increases by 7/14/21/28/35% all armor cards effect which grants chance to inflict common status when being attacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Two-Handed Proficiency''' || 5 (1) || Grants 0.1~0.5/0.2~1/0.3~1.5/0.4~2/0.5~2.5 ATK and MATK bonus per refine level of the weapon, also grants CRIT +1/2/3/4/5, needs to be equipped with a two handed weapon (sword, spear, axe, mace, staffs)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Single Handed Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% bonus to ASPD, Casting Time and After Skill Delay bonus per refine level of the weapon, needs to have an empty left hand (melee)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Two Weapon Proficiency''' || 5 (1) || Grants 0.1/0.2/0.3/0.4/0.5% physical or magical defense penetration per refine level of the weapon, also grant chance to perform double attack (on blank attacks), needs to wear a weapon or left hands in the left hand (melee)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Shield Proficiency''' || 5 (1) || Grants 0.1/0.2/0.3/0.4/0.5% more DEF and MDEF per shield refine, also reduce frontal damage by that much, needs to wear a shield (do not stack with other weapon masteries)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Sneaky Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% per refine damage bonus when dealing damage from the back, needs to wear a dagger (do not stack with other weapon masteries)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Light-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more damage per refine on ranged damage dealt at close range, also increases Flee, needs a long-ranged weapon, doesn't work with other ranged mastery&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Medium-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more damage per refine on ranged damage dealt at long range, also increases Hit, needs a long ranged weapon, doesn't work with other ranged mastery&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Heavy-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more critical damage per refine and adds that much percing defense, grants 0.4/0.8/1.2/1.6/2% higher staggering effects when hitting, needs a long-ranged weapon, do not work with other ranged mastery&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Light Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% magical damage resistance and cast cancel resistance and maximum SP per refine level of the armor, needs to be equipped with a light armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Medium Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% walking speed and after hit delay recovery and perfect flee per refine level of the armor, needs to be equipped with a medium armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Neutral Armor Proficiency''' || 5 (1) || Grants 0.1/0.2/0.3/0.4/0.5% physical, magical and special avoidness per refine level of the armor, needs to be equipped with a neutral armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Heavy Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% long-ranged physical damage resistance and hit rate per refine level of the armor, needs to be equipped with an heavy armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Very Heavy Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% short-ranged physical damage resistance and pushback resistance and maximum HP per refine level of the armor, needs to be equipped with a very heavy armor&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Dagger Mastery''' || 5 (1) || Grants 1/2/3/4/5% defense penetration when using physical or magical attacks, also increases Flee by 2/4/6/8/10, needs to be equipped with a dagger&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Sword Mastery''' || 5 (1) || Grants 2/3/4/5/7% chance to parrying an attack, also increases HIT by 4/6/8/10/14, needs to be equipped with a sword&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Axe Mastery''' || 5 (1) || Grants 2/3/4/6/7% more damage on big sized targets, also increases ATK by 6/9/12/15/21, needs to be equipped withs an axe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Mace Mastery''' || 5 (1) || Grants 6/9/12/15/21% higher staggering effect and reduce after hit walking delay by that much, also increases maximum HP by 2/3/4/5/7%, needs to be equipped with a mace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1436.png|none]] '''Shield Mastery''' || 5 (1) || Grants 2/3/4/5/7% chance to blocking an attack, also reduces pushbacks distance by 8/12/16/20/28%, needs to be equipped with a shield, doesn't stack with other masteries&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Rod Mastery''' || 5 (1) || Grants 6/9/12/15/21 maximum MATK and 1/2/3/4/5 critical, needs to be equipped with a rod&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Book Mastery''' || 5 (1) || Grants 1/2/3/4/5% bonus to ASPD, Casting Time and maximum SP, needs to be equipped with a book&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Fist Mastery''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1 ATK and ATK2 per base STR, needs to be equipped with NO weapons in the right hand&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Katar Mastery''' || 5 (1) || Grants 2/3/4/5/7% critical chance and damage, needs to be equipped with a katar&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Exotic Mastery''' || 5 (1) || Grants 6/9/12/15/21% more chance to deals a status and their duration, needs to be equipped with a wipe or an instrument. Also increase damage on a target under any status by 1/2/3/4/5% (stacks if multiple status)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Ninja Mastery''' || 5 (1) || Grants 2/3/4/5/7% Walking Speed and After Skill Delay, needs to be equipped with ninja's weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1437.png|none]] '''Ranged Mastery''' || 5 (1) || Grants 4/8/12/16/20% to not consume ammunitions, increases none elemental attacks by 2/4/6/8/10%, needs to be equipped with ranged weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Compensated Strength''' || 5 (1) || Grants 1/2/3/4/5 STR if base STR is lower than 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Compensated Dexterity''' || 5 (1) || Grants 1/2/3/4/5 DEX if base DEX is lower than 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Compensated Agility''' || 5 (1) || Grants 1/2/3/4/5 AGI if base AGI is lower than 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Compensated Vitality''' || 5 (1) || Grants 1/2/3/4/5 VIT if base VIT is lower than 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Compensated Intelligence''' || 5 (1) || Grants 1/2/3/4/5 INT if base INT is lower than 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Compensated Luck''' || 5 (1) || Grants 1/2/3/4/5 LUK if base LUK is lower than 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Legendary Strength''' || 5 (2) || Grants 2/3/4/5/7 STR if base STR is higher (or equal) than 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Legendary Dexterity''' || 5 (2) || Grants 2/3/4/5/7 DEX if base DEX is higher (or equal) than 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Legendary Agility''' || 5 (2) || Grants 2/3/4/5/7 AGI if base AGI is higher (or equal) than 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Legendary Vitality''' || 5 (2) || Grants 2/3/4/5/7 VIT if base VIT is higher (or equal) than 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Legendary Intelligence''' || 5 (2) || Grants 2/3/4/5/7 INT if base INT is higher (or equal) than 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1462.png|none]] '''Legendary Luck''' || 5 (2) || Grants 2/3/4/5/7 LUK if base LUK is higher (or equal) than 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Passive Signature Kugans ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Signatures_icon.png]]&amp;lt;br&amp;gt;Kugan Name !! Max Level (Point cost per Level) !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Pestilence according to Rinslet''' || 5 (2) || Grants 2/4/6/8/10% chance to turn attacked targets into Undead (not matter the attack type used) for 7sec, cooldown 0.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Cynism according to Cerenity''' || 5 (2) || Grants 1/2/3/4/5% chance to Confuse for 7s when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Discord according to Freya''' || 5 (2) || Grants 1/2/3/4/5% chance to inflict Slow for 7s when attacking. Half more chance when being attacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Bullying according to Massacreur''' || 5 (2) || Every physical attack on the same target grants an ATK buff of 4, cooldown 0.5 seconds, maximum 4/8/12/16/20 stacks, the buff is reset when attacking another target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Hallucination according to Zorin''' || 5 (2) || Grants 1/2/3/4/5% chance to cause Hallucination for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Coercion according to Makkie''' || 5 (2) || Grants 4/8/12/16/20% of base AGI more damage when attacking from the back&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Ravage according to Dentifrice''' || 5 (2) || There is 0.05/0.1/0.15/0.2/0.25 times base STR to inflict stun status for 2.5sec when dealing magical damage, cooldown 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Transcendence according to TiNange''' || 5 (2) || Grants 5/10/15/20/25% of base STR magical defense penetration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Skill according to Yuffa''' || 5 (2) || Grants critical +1/2/3/4/5, critical damage +1/2/3/4/5% (improved by (bDEX+1)%, up to x2 if bDEX == 99)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Perforation according to Hide''' || 5 (2) || Grants 5/10/15/20/25% of base INT physical defense penetration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Pacification according to Vlad''' || 5 (2) || Grants 1/2/3/4/5% chance to Silence for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Symbiosis according to Lidwyne''' || 5 (2) || Increases all summons power by 5/10/15/20/25% of base LUK (affect Kugan's and summoner's summons)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Righteousness according to Kwaii''' || 5 (2) || Frontal attacks deals 2/4/6/8/10% more damage and frontal damage received are reduced by 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Altruism according to Mikuru''' || 5 (2) || Increase healing power to all targets by 3/6/9/12/15%. However, decrease healing power received by 3/6/9/12/15%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Expertise according to Titenala''' || 5 (2) || The lowest attribute received a bonus equal to 2/4/6/8/10. Affect multiple attributes if more than one is 'the lowest'&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Resistance according to Bodhiryu''' || 5 (2) || Grants 2/3/4/5/7%  damage reduction from Boss and big targets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Desire according to Elvy''' || 5 (2) || Increase drop rates by 2/3/4/5/7%, Map item by 3/6/9/12/15% and zeny rate by 10/20/30/40/50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Justification according to Yuan''' || 5 (2) || Grants 3/6/9/12/15% chance to ignore stuff immunity to strip or break&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Liveliness according to Moonie''' || 5 (2) || When attacked with initiative, receive a walking bonus of 4/8/12/16/20% and a pflee bonus of 4/8/12/16/20 for 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Honor according to Melihanda''' || 1 (10) || If HP&amp;lt;50% and receive an attack, grants 1% maxHP regen each second for 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Enthusiasm according to Korros''' || 1 (10) || If HP&amp;lt;75% and receive an attack, grants 0.5% maxHP regen each second for 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Word according to Colm''' || 5 (2) || Grants 5/10/15/20/25% resistance to cast cancel (works in PvP). If the user wears any card or item which provide full cast cancel resistance, then lower the casting time penalty by 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Knowledge according to Kaly''' || 5 (2) || Increases all elements masteries by 4/8/12/16/20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Sarcasm according to Subarashi Kono Sekai || 5 (2) || Increases DoT damage by 2/4/6/8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Alcoholism according to Arkanjin''' || 5 (2) ||Increase potion effects by 6/12/18/24/30%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Megalomania according to Lezard Valeth''' || 5 (2) || Increases maximum MATK by 30/60/90/120/150% of base INT, reduce minimum MATK by half the same amount&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Malice according to Grenat''' || 5 (2) || Increases damage against deadly poisoned targets by 3/6/9/12/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Bitterness according to ShadeX''' || 5 (2) || May counter long-ranged attacks at with Charge Arrow level 1 with 4/8/12/16/20% chance, reduce long-ranged damage receive by 3/6/9/12/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Picking according to Usagi''' || 5 (2) || Grants 2/4/6/8/10% chance to get a Stem on any Plant monster killed. 4/8/12/16/20% to ignore all materials requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Treachery according to Tutuxinton''' || 5 (2) || Grants 2/4/6/8/10% more damage but also receives 3/6/9/12/15% more damage from them. Add 1/2/3/4/5% (for max 3/6/9/12/15%) more damage against players but also receives 2/4/6/8/10% (for max 5/10/15/20/25%) more damage from them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Challenge according to Imagine''' || 5 (2) || increase the after skill delay of target by 4/8/12/16/20% for 7 seconds when hitting them physically (works on all targets). When attacking while under initiative will add a stronger delay debuff based on [previous bonus]+3% of bSTR&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Vandalism according to Nana''' || 5 (2) || Each physical attack has 20/40/60/80/100% chance to break each kind of potion in the target inventory, grants 2/4/6/8/10% chance to inflict Deep Wound (heal received -60%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Omnipotence according to Arkenciel''' || 5 (2) || Magic may inflict any kind of common status, each of them have 0.2/0.4/0.6/0.8/1% chance to occur&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Cheating according to Keren''' || 5 (2) || Grants 1/2/3/4/5% to cast Dispell level 1 when physically attacking (doubled if melee)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Crusade according to Lutie''' || 5 (2) || Grants 2/3/4/5/7% more damage on Boss and big-sized targets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Faith according to Sup''' || 5 (2) || When hit and hp fall below 20/22/26/28/30% of their maximum there is 100% chance to receive 60/65/70/75/80% damage reduction and 10/15/20/25/30% damage bonus for 7 seconds, cooldown 90/75/60/45/30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Justice according to Duran''' || 5 (2) || When HP are lower than 50% and receiv damage then inflicts battle damage based on 75/150/225/300/375% of ATK+MATK, damage are increased by attacker's left hp (up to +100% if full), doubled on monsters, cooldown 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Wiggling according to Bibi''' || 5 (2) || When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to Walking Speed and perfect flee for 7sec&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Strengthening according to Harikado''' || 5 (2) || When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to physical damage and perfect hit for 7sec&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Fury according to Hubu''' || 5 (2) || When HP are lower than 33% of maximum HP, inflict battle damage based on 200/400/600/800/1000%% of ATK+MATK, doubled on monsters. Cooldown 7sec&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Runology according to Evangeline''' || 5 (2) || By typing @rune, grants the possibility to choose between rune of darkness or rune of blood. While a rune is selected, every attack adds 10/20/30/40/50% battle damage (based on MATK, reduced by target's MDEF, half more on monsters). If attacking with initiative, add 100/200/300/400/500% battle damage instead. The battle damage's element is dark if rune of darkness is used, poison with rune of blood. While activated, consume a rune every 20 sec. Type @rune to change rune or to stop runology. If there is no rune to consume, the effect comes to an end.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Inspiration according to Akzzz''' || 5 (2) || When have the initiative the user recovers 2/4/6/8/10 SP, this amount is increase by user's INT (4% of the base amount per points). Also gives buff INT 2/3/4/5/7 for 10sec&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Diplomacy according to Malebolgia''' || 5 (2) || When hit and hp fall below 20/22/26/28/30% of their maximum there is 100% chance to receive 80/85/90/95/100% buff to damage reduction and 100% debuff to damage (can't do damage) for 7 seconds, cooldown 90/75/60/45/30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Immunity according to Resorb''' || 5 (2) || Grants 20/40/60/80/100% chance to bestow a common status immunity for 1 second after a hit received&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Frustration according to Kaevek''' || 5 (2) || When hit while under any common status, have 6/12/18/24/30% chance to inflicts the very same status (or multiple statuses if affected by multiples statuses)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Extavagency according to Ren''' || 5 (2) || When attacked with initiative, 100% chance to receive a buff of 2/4/6/8/10 to all attribute for 10 seconds, only 5% chance if not under initiative status&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Impulse according to Shinrei''' || 5 (2) || When attacking with initiative, 100 chance to receive an ASPD bonus of 2/4/6/8/10% for 10 seconds, only 5% chance if not under initiative status&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Frigidity according to Harle''' || 5 (2) || When attacked with HP lower than 50%, 20/40/60/80/100% chance to Freeze the attacker for 1.5/2/2.5/3/3.5 seconds (cooldown 10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Flowering according to Dark Shadows''' || 5 (2) || When attacked with HP lower than 30%, the user become a plant for 7 seconds, while being a plant, ASPD is reduced by 100%, HP recovers at a rate of 1/2/3/4/5% per second and DEF/MDEF are at 100 but the player can't move/act (cooldown 60 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Erudition according to Pirikos''' || 5 (2) || When physically attacking with initiative, 100% chance to receive an INT buff of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Tactical according to Maneki''' || 5 (2) || If STR/DEX/INT are strictly equals, grant 4/8/12/16/20% bonus to all damages&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Initiative according to Creveladalle''' || 5 (2) || When attacking with initiative, 100% chance to receive a critical bonus of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Disappearance according to Tsuge''' || 5 (2) || When attacked with HP lower than 30%, the user hide themslves and have 20/40/60/80/100% chance to avoid the next hit for 3/4/5/6/7 seconds (cooldown 10 seconds)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Devotion according to Tanya''' || 5 (2) || Reduce damage received by Devotion by 2/3/4/5/7%. MaxHP +2/3/4/5/7%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Providence according to Samano''' || 5 (2) || Whenever Providence is active on the user every hits received is healed by 4/8/12/16/20% of the damage received, consuming an amount of SP equal to 1% of the healing&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Fairness according to Hideki''' || 5 (2) || Lex Aeterna have 6/12/18/24/30% chance to autocast itself at an increased level (x2), the skill cost that much more SP though&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Stubbornness according to Huydu''' || 5 (2) || If SP &amp;lt; 5%, heals SP based on 50/100/150/200/250% of user's STR, CD 10s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Chaining according to Bonten''' || 5 (2) || If SP &amp;lt; 5%, autocast Pulse Strike level 2/3/4/5/7, CD 10s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Manalize according to Lune''' || 5 (2) || When SP are higher than 50% and the user is under Energy Coat, each damage received grants a heal based on 50/100/150/200/250% INT and MDEF, with 0.5 second cooldown. Healing effect occurs before the damage you received are calculated. You will still receive the damage from the hit which triggered the effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Persistence according to Exodus''' || 5 (2) || When under the effets of Endure, damage received are followed by a small heal based on 50/100/150/200/250% of the user's VIT and DEF (cooldown 0.5 second)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Acidology according to Dentifrice''' || 5 (2) || Increases Acid Terror and Demonstration damage of x% which x is 5/10/15/20/25% of base INT, they cost that much more SP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Cadence according to Pioupiou''' || 5 (2) || Blitz Beat have 4/8/12/16/20% chance to activate the concentration potion effect, or awakening if already activated, or berserker if already activated&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1500.png|none]] '''Grace according to Tchii''' || 5 (2) || When attacked while performing (danse or music), grant a 5/10/15/20/25% Walking Speed buff and 5/10/15/20/25% chance to avoid next attack for 3 seconds. When attacking while performing, chance to inflict status improved by 5/10/15/20/25%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Falconer&amp;diff=10500</id>
		<title>Falconer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Falconer&amp;diff=10500"/>
		<updated>2022-03-02T09:20:58Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4477.png Falcon Haste */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4470.png]] Falcon Specialization === &lt;br /&gt;
'''ID''' : 4470&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || DEX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4471.png]] Falcon Beat ===&lt;br /&gt;
'''ID''' : 4471&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Blitz Beat.&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of Falcon Mastery Level 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blitz Beat Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blitz Beat Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blitz Beat Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blitz Beat Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blitz Beat Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When hit by Falcon Blitz enemies receive increased damage from neutral element attacks for a short duration (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Neutral Damage received +4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Neutral Damage received +8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Neutral Damage received +12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Neutral Damage received +16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral Damage received +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4472.png]] Falcon Detect ===&lt;br /&gt;
'''ID''' : 4472&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Detecting.&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of Falcon Mastery Level 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Detecting Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Detecting Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Detecting Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Detecting Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Detecting Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : While SP cost is increased, even if the targets are not affected by Detecting they are under Slow status for a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 seconds || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 seconds || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 seconds || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 seconds || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 seconds || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4473.png]] Falcon Spring ===&lt;br /&gt;
'''ID''' : 4473&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Spring Trap.&amp;lt;br&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spring Trap Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spring Trap Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spring Trap Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spring Trap Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Spring Trap Level 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4474.png]] Falcon Eye ===&lt;br /&gt;
'''ID''' : 4474&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Owl Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Owl Eye Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Owl Eye Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Owl Eye Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Owl Eye Level 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Owl Eye Level 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the range of sight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Sight&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 cell&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2 cell&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3 cell&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4 cell&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5 cell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* With this bonus it is possible to see the monsters (i.e. they appear on the screen) before the latter is able to do so (although some rather rare monsters have enlarged vision as well)&lt;br /&gt;
&lt;br /&gt;
=== [[File:4475.png]] Falcon Assault ===&lt;br /&gt;
'''ID''' : 4475&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Falcon Assault.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Falcon Assault Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Falcon Assault Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Falcon Assault Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Falcon Assault Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Falcon Assault Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || x2 || x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Falcon Assault receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflict battle damage on uninjured targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on BaseLevel, are increase by user's DEX and INT (%), ignores DEF or MDEF, are tripled on monsters, also deals more on boss and MVP, and bears the neutral element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 160%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4476.png]] Falcon Celerity ===&lt;br /&gt;
'''ID''' : 4476&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Special attacks can trigger an attack speed bonus for 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! ASPD buff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Attack speed +2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Attack speed +4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Attack speed +6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Attack speed +8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Attack speed +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4477.png]] Falcon Haste ===&lt;br /&gt;
'''ID''' : 4477&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Reduce the after skill delay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || After skill delay -2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || After skill delay -3%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || After skill delay -4%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || After skill delay -5%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || After skill delay -7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4478.png]] Falcon Beat ===&lt;br /&gt;
'''ID''' : 4478&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Any attack (physical, magical, ranged or not...) has a chance to trigger Blitz Beat depending on the LUK.&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of Falcon Mastery Level 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Requires the presence of the falcon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rate Blitz Beat !! Level Blitz Beat&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% + bLUK * 0,02 || Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3% + bLUK * 0,03 || Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4% + bLUK * 0,04 || Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5% + bLUK * 0,05 || Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 6% + bLUK * 0,06 || Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4479.png]] Falcon Overrun ===&lt;br /&gt;
'''ID''' : 4479&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1.5 second (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Attack the last target hit again (regardless of which attack) via a Falcon Assault.&amp;lt;br&amp;gt;&lt;br /&gt;
The level of Falcon Assault depends on how many times the target has been hit before that without activating this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
This count only takes into account hits occurring with at least 1s delay.&amp;lt;br&amp;gt;&lt;br /&gt;
A hit made via Blitz Beat is counted double.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Maximum Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Falconer&amp;diff=10499</id>
		<title>Falconer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Falconer&amp;diff=10499"/>
		<updated>2022-03-02T09:20:25Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4476.png Falcon Celerity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4470.png]] Falcon Specialization === &lt;br /&gt;
'''ID''' : 4470&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || DEX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4471.png]] Falcon Beat ===&lt;br /&gt;
'''ID''' : 4471&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Blitz Beat.&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of Falcon Mastery Level 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blitz Beat Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blitz Beat Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blitz Beat Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blitz Beat Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blitz Beat Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When hit by Falcon Blitz enemies receive increased damage from neutral element attacks for a short duration (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Neutral Damage received +4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Neutral Damage received +8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Neutral Damage received +12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Neutral Damage received +16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral Damage received +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4472.png]] Falcon Detect ===&lt;br /&gt;
'''ID''' : 4472&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Detecting.&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of Falcon Mastery Level 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Detecting Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Detecting Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Detecting Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Detecting Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Detecting Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : While SP cost is increased, even if the targets are not affected by Detecting they are under Slow status for a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 seconds || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 seconds || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 seconds || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 seconds || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 seconds || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4473.png]] Falcon Spring ===&lt;br /&gt;
'''ID''' : 4473&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Spring Trap.&amp;lt;br&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spring Trap Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spring Trap Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spring Trap Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spring Trap Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Spring Trap Level 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4474.png]] Falcon Eye ===&lt;br /&gt;
'''ID''' : 4474&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Owl Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Owl Eye Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Owl Eye Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Owl Eye Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Owl Eye Level 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Owl Eye Level 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the range of sight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Sight&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 cell&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2 cell&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3 cell&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4 cell&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5 cell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* With this bonus it is possible to see the monsters (i.e. they appear on the screen) before the latter is able to do so (although some rather rare monsters have enlarged vision as well)&lt;br /&gt;
&lt;br /&gt;
=== [[File:4475.png]] Falcon Assault ===&lt;br /&gt;
'''ID''' : 4475&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Falcon Assault.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Falcon Assault Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Falcon Assault Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Falcon Assault Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Falcon Assault Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Falcon Assault Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || x2 || x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Falcon Assault receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflict battle damage on uninjured targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on BaseLevel, are increase by user's DEX and INT (%), ignores DEF or MDEF, are tripled on monsters, also deals more on boss and MVP, and bears the neutral element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 160%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4476.png]] Falcon Celerity ===&lt;br /&gt;
'''ID''' : 4476&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Special attacks can trigger an attack speed bonus for 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! ASPD buff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Attack speed +2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Attack speed +4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Attack speed +6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Attack speed +8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Attack speed +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4477.png]] Falcon Haste ===&lt;br /&gt;
'''ID''' : 4477&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Reduce after skill delay from all skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || After skill delay -2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || After skill delay -3%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || After skill delay -4%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || After skill delay -5%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || After skill delay -7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4478.png]] Falcon Beat ===&lt;br /&gt;
'''ID''' : 4478&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Any attack (physical, magical, ranged or not...) has a chance to trigger Blitz Beat depending on the LUK.&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of Falcon Mastery Level 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Requires the presence of the falcon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rate Blitz Beat !! Level Blitz Beat&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% + bLUK * 0,02 || Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3% + bLUK * 0,03 || Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4% + bLUK * 0,04 || Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5% + bLUK * 0,05 || Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 6% + bLUK * 0,06 || Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4479.png]] Falcon Overrun ===&lt;br /&gt;
'''ID''' : 4479&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1.5 second (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Attack the last target hit again (regardless of which attack) via a Falcon Assault.&amp;lt;br&amp;gt;&lt;br /&gt;
The level of Falcon Assault depends on how many times the target has been hit before that without activating this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
This count only takes into account hits occurring with at least 1s delay.&amp;lt;br&amp;gt;&lt;br /&gt;
A hit made via Blitz Beat is counted double.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Maximum Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Falconer&amp;diff=10498</id>
		<title>Falconer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Falconer&amp;diff=10498"/>
		<updated>2022-03-02T09:18:45Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4478.png Falcon Beat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4470.png]] Falcon Specialization === &lt;br /&gt;
'''ID''' : 4470&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || DEX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4471.png]] Falcon Beat ===&lt;br /&gt;
'''ID''' : 4471&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Blitz Beat.&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of Falcon Mastery Level 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blitz Beat Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blitz Beat Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blitz Beat Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blitz Beat Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blitz Beat Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When hit by Falcon Blitz enemies receive increased damage from neutral element attacks for a short duration (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Neutral Damage received +4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Neutral Damage received +8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Neutral Damage received +12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Neutral Damage received +16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral Damage received +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4472.png]] Falcon Detect ===&lt;br /&gt;
'''ID''' : 4472&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Detecting.&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of Falcon Mastery Level 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Detecting Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Detecting Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Detecting Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Detecting Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Detecting Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : While SP cost is increased, even if the targets are not affected by Detecting they are under Slow status for a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 seconds || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 seconds || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 seconds || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 seconds || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 seconds || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4473.png]] Falcon Spring ===&lt;br /&gt;
'''ID''' : 4473&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Spring Trap.&amp;lt;br&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spring Trap Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spring Trap Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spring Trap Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spring Trap Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Spring Trap Level 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4474.png]] Falcon Eye ===&lt;br /&gt;
'''ID''' : 4474&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Owl Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Owl Eye Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Owl Eye Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Owl Eye Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Owl Eye Level 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Owl Eye Level 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the range of sight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Sight&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 cell&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2 cell&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3 cell&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4 cell&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5 cell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* With this bonus it is possible to see the monsters (i.e. they appear on the screen) before the latter is able to do so (although some rather rare monsters have enlarged vision as well)&lt;br /&gt;
&lt;br /&gt;
=== [[File:4475.png]] Falcon Assault ===&lt;br /&gt;
'''ID''' : 4475&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Falcon Assault.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Falcon Assault Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Falcon Assault Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Falcon Assault Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Falcon Assault Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Falcon Assault Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || x2 || x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Falcon Assault receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflict battle damage on uninjured targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on BaseLevel, are increase by user's DEX and INT (%), ignores DEF or MDEF, are tripled on monsters, also deals more on boss and MVP, and bears the neutral element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 160%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4476.png]] Falcon Celerity ===&lt;br /&gt;
'''ID''' : 4476&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Special attacks cause attack speed bonus for a short time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! ASPD buff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Attack Speed +2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Attack Speed +4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Attack Speed +6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Attack Speed +8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Attack Speed +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4477.png]] Falcon Haste ===&lt;br /&gt;
'''ID''' : 4477&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Reduce after skill delay from all skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || After skill delay -2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || After skill delay -3%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || After skill delay -4%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || After skill delay -5%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || After skill delay -7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4478.png]] Falcon Beat ===&lt;br /&gt;
'''ID''' : 4478&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Any attack (physical, magical, ranged or not...) has a chance to trigger Blitz Beat depending on the LUK.&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of Falcon Mastery Level 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Requires the presence of the falcon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rate Blitz Beat !! Level Blitz Beat&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% + bLUK * 0,02 || Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3% + bLUK * 0,03 || Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4% + bLUK * 0,04 || Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5% + bLUK * 0,05 || Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 6% + bLUK * 0,06 || Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4479.png]] Falcon Overrun ===&lt;br /&gt;
'''ID''' : 4479&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1.5 second (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Attack the last target hit again (regardless of which attack) via a Falcon Assault.&amp;lt;br&amp;gt;&lt;br /&gt;
The level of Falcon Assault depends on how many times the target has been hit before that without activating this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
This count only takes into account hits occurring with at least 1s delay.&amp;lt;br&amp;gt;&lt;br /&gt;
A hit made via Blitz Beat is counted double.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Maximum Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Falconer&amp;diff=10497</id>
		<title>Falconer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Falconer&amp;diff=10497"/>
		<updated>2022-03-02T09:17:28Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4479.png Falcon Overrun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4470.png]] Falcon Specialization === &lt;br /&gt;
'''ID''' : 4470&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || DEX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4471.png]] Falcon Beat ===&lt;br /&gt;
'''ID''' : 4471&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Blitz Beat.&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of Falcon Mastery Level 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blitz Beat Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blitz Beat Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blitz Beat Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blitz Beat Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blitz Beat Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : When hit by Falcon Blitz enemies receive increased damage from neutral element attacks for a short duration (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Neutral Damage received +4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Neutral Damage received +8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Neutral Damage received +12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Neutral Damage received +16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Neutral Damage received +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4472.png]] Falcon Detect ===&lt;br /&gt;
'''ID''' : 4472&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Detecting.&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of Falcon Mastery Level 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Detecting Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Detecting Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Detecting Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Detecting Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Detecting Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : While SP cost is increased, even if the targets are not affected by Detecting they are under Slow status for a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 seconds || +2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 seconds || +4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 seconds || +6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 seconds || +8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 seconds || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4473.png]] Falcon Spring ===&lt;br /&gt;
'''ID''' : 4473&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Spring Trap.&amp;lt;br&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spring Trap Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spring Trap Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spring Trap Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spring Trap Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Spring Trap Level 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4474.png]] Falcon Eye ===&lt;br /&gt;
'''ID''' : 4474&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Owl Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Owl Eye Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Owl Eye Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Owl Eye Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Owl Eye Level 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Owl Eye Level 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the range of sight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Sight&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 cell&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2 cell&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3 cell&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4 cell&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5 cell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* With this bonus it is possible to see the monsters (i.e. they appear on the screen) before the latter is able to do so (although some rather rare monsters have enlarged vision as well)&lt;br /&gt;
&lt;br /&gt;
=== [[File:4475.png]] Falcon Assault ===&lt;br /&gt;
'''ID''' : 4475&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Falcon Assault.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Falcon Assault Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Falcon Assault Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Falcon Assault Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Falcon Assault Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Falcon Assault Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown !! Casting Time !! SP cost&lt;br /&gt;
|-&lt;br /&gt;
| 10 seconds || x2 || x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Falcon Assault receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflict battle damage on uninjured targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on BaseLevel, are increase by user's DEX and INT (%), ignores DEF or MDEF, are tripled on monsters, also deals more on boss and MVP, and bears the neutral element.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 120%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 160%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4476.png]] Falcon Celerity ===&lt;br /&gt;
'''ID''' : 4476&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Special attacks cause attack speed bonus for a short time (7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! ASPD buff&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Attack Speed +2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Attack Speed +4%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Attack Speed +6%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Attack Speed +8%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Attack Speed +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4477.png]] Falcon Haste ===&lt;br /&gt;
'''ID''' : 4477&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Reduce after skill delay from all skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || After skill delay -2%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || After skill delay -3%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || After skill delay -4%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || After skill delay -5%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || After skill delay -7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4478.png]] Falcon Beat ===&lt;br /&gt;
'''ID''' : 4478&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Any attacks (physical, magical, ranged or not...) have a low chance of causing an attack from the falcon, whether skill attacks or not.&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the use of Falcon Mastery Level 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Requires the presence of the falcon.&amp;lt;br&amp;gt;&lt;br /&gt;
LUK affect those chance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rate Blitz Beat !! Level Blitz Beat&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% + bLUK * 0,02 || Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3% + bLUK * 0,03 || Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4% + bLUK * 0,04 || Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5% + bLUK * 0,05 || Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 6% + bLUK * 0,06 || Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4479.png]] Falcon Overrun ===&lt;br /&gt;
'''ID''' : 4479&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1.5 second (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Attack the last target hit again (regardless of which attack) via a Falcon Assault.&amp;lt;br&amp;gt;&lt;br /&gt;
The level of Falcon Assault depends on how many times the target has been hit before that without activating this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
This count only takes into account hits occurring with at least 1s delay.&amp;lt;br&amp;gt;&lt;br /&gt;
A hit made via Blitz Beat is counted double.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Maximum Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Voting_rewards&amp;diff=10316</id>
		<title>Voting rewards</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Voting_rewards&amp;diff=10316"/>
		<updated>2022-02-19T11:40:06Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* ROTopServ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| The whole team from DaRO thank you for your investment and all votes you submit on any top below !&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ROTopServ ==&lt;br /&gt;
[[File:RotopVote.png|right|400px|link=https://www.rotopserv.net/serveurs/mystic-project-5-divine-ascension-ro]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://www.rotopserv.net/serveurs/divine-ascension-ro/vote&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Vote here!&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By voting on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://www.rotopserv.net/serveurs/divine-ascension-ro/vote&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;ROTOPSERV&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;, you earn Mystic Points that can be used in the Cash Shop!&lt;br /&gt;
&lt;br /&gt;
In order to get your Mystic Points on your in-game account, please use the '''name of any character''' of the account your want points on. However, you better use the same name each time you vote since '''ONLY''' the higher amount of vote will be kept to grants you Mystic Points.&lt;br /&gt;
&lt;br /&gt;
::*Votes are calculated the last day of each month at :&lt;br /&gt;
::**11.45 pm, GMT+1, Paris time zone.&lt;br /&gt;
::**5.45 pm, GMT-5, New York time zone.&lt;br /&gt;
::**2.45 pm, GMT-8, Los Angeles time zone.&lt;br /&gt;
&lt;br /&gt;
:*''Each 5 votes, you will gather 1 Mystic Point, rounded to the nearest upper integer.''&lt;br /&gt;
:*''Each 5 votes, you will also gather 2 Bronze Coins, rounded to the nearest upper integer.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   A list of all people currently voting is available by clicking &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://www.rotopserv.net/exports/divine-ascension-ro/7e843e9d48aa1c91c206fb18c0bc63.html&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here!&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arena-Top 100 ==&lt;br /&gt;
&lt;br /&gt;
https://www.arena-top100.com/details/MysticProject5/&lt;br /&gt;
&lt;br /&gt;
== Games Top 100 ==&lt;br /&gt;
&lt;br /&gt;
https://gtop100.com/topsites/Ragnarok-Online/sitedetails/Mystic-Project-5-Divine-Ascension-RO-100147?vote=1&lt;br /&gt;
&lt;br /&gt;
== Top 100 Arena ==&lt;br /&gt;
&lt;br /&gt;
https://www.top100arena.com/listing/98876/vote&lt;br /&gt;
&lt;br /&gt;
== Xtreme Top 100 ==&lt;br /&gt;
&lt;br /&gt;
https://www.xtremetop100.com/in.php?site=1132372320&lt;br /&gt;
&lt;br /&gt;
== Servers Top List ==&lt;br /&gt;
&lt;br /&gt;
https://serverstoplist.com/server-mystic-project-5-divine-ascension-ro-7604815/vote&lt;br /&gt;
&lt;br /&gt;
== Top DSRO ==&lt;br /&gt;
&lt;br /&gt;
https://top.dsro.ru/en/server/66&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Voting_rewards&amp;diff=10315</id>
		<title>Voting rewards</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Voting_rewards&amp;diff=10315"/>
		<updated>2022-02-16T13:05:01Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* ROTopServ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| The whole team from DaRO thank you for your investment and all votes you submit on any top below !&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ROTopServ ==&lt;br /&gt;
[[File:RotopVote.png|right|400px|link=https://www.rotopserv.net/serveurs/mystic-project-5-divine-ascension-ro]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://www.rotopserv.net/serveurs/divine-ascension-ro/vote&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Vote here!&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By voting on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://www.rotopserv.net/serveurs/divine-ascension-ro/vote&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;ROTOPSERV&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;, you earn Mystic Points that can be used in the Cash Shop!&lt;br /&gt;
&lt;br /&gt;
In order to get your Mystic Points on your in-game account, please use the '''name of any character''' of the account your want points on. However, you better use the same name each time you vote since '''ONLY''' the higher amount of vote will be kept to grants you Mystic Points.&lt;br /&gt;
&lt;br /&gt;
::*Votes are calculated the last day of each month at :&lt;br /&gt;
::**11.45 pm, GMT+1, Paris time zone.&lt;br /&gt;
::**5.45 pm, GMT-5, New York time zone.&lt;br /&gt;
::**2.45 pm, GMT-8, Los Angeles time zone.&lt;br /&gt;
&lt;br /&gt;
:*''Each 5 votes, you will gather 1 Mystic Point, rounded to the nearest upper integer.''&lt;br /&gt;
:*''Each 5 votes, you will also gather 2 Bronze Coins, rounded to the nearest upper integer.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   A list of all people currently voting is available by clicking &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://www.rotopserv.net/exports/mystic-project-5-divine-ascension-ro/7e843e9d48aa1c91c206fb18c0bc63.html&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here !&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arena-Top 100 ==&lt;br /&gt;
&lt;br /&gt;
https://www.arena-top100.com/details/MysticProject5/&lt;br /&gt;
&lt;br /&gt;
== Games Top 100 ==&lt;br /&gt;
&lt;br /&gt;
https://gtop100.com/topsites/Ragnarok-Online/sitedetails/Mystic-Project-5-Divine-Ascension-RO-100147?vote=1&lt;br /&gt;
&lt;br /&gt;
== Top 100 Arena ==&lt;br /&gt;
&lt;br /&gt;
https://www.top100arena.com/listing/98876/vote&lt;br /&gt;
&lt;br /&gt;
== Xtreme Top 100 ==&lt;br /&gt;
&lt;br /&gt;
https://www.xtremetop100.com/in.php?site=1132372320&lt;br /&gt;
&lt;br /&gt;
== Servers Top List ==&lt;br /&gt;
&lt;br /&gt;
https://serverstoplist.com/server-mystic-project-5-divine-ascension-ro-7604815/vote&lt;br /&gt;
&lt;br /&gt;
== Top DSRO ==&lt;br /&gt;
&lt;br /&gt;
https://top.dsro.ru/en/server/66&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Voting_rewards&amp;diff=10314</id>
		<title>Voting rewards</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Voting_rewards&amp;diff=10314"/>
		<updated>2022-02-16T13:02:36Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* ROTopServ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot;| The whole team from DaRO thank you for your investment and all votes you submit on any top below !&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ROTopServ ==&lt;br /&gt;
[[File:RotopVote.png|right|400px|link=https://www.rotopserv.net/serveurs/mystic-project-5-divine-ascension-ro]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://www.rotopserv.net/serveurs/divine-ascension-ro/vote&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Vote here!&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By voting on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://www.rotopserv.net/serveurs/mystic-project-5-divine-ascension-ro&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;ROTOPSERV&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;, you earn Mystic Points that can be used in the Cash Shop!&lt;br /&gt;
&lt;br /&gt;
In order to get your Mystic Points on your in-game account, please use the '''name of any character''' of the account your want points on. However, you better use the same name each time you vote since '''ONLY''' the higher amount of vote will be kept to grants you Mystic Points.&lt;br /&gt;
&lt;br /&gt;
::*Votes are calculated the last day of each month at :&lt;br /&gt;
::**11.45 pm, GMT+1, Paris time zone.&lt;br /&gt;
::**5.45 pm, GMT-5, New York time zone.&lt;br /&gt;
::**2.45 pm, GMT-8, Los Angeles time zone.&lt;br /&gt;
&lt;br /&gt;
:*''Each 5 votes, you will gather 1 Mystic Point, rounded to the nearest upper integer.''&lt;br /&gt;
:*''Each 5 votes, you will also gather 2 Bronze Coins, rounded to the nearest upper integer.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   A list of all people currently voting is available by clicking &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://www.rotopserv.net/exports/mystic-project-5-divine-ascension-ro/7e843e9d48aa1c91c206fb18c0bc63.html&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;here !&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arena-Top 100 ==&lt;br /&gt;
&lt;br /&gt;
https://www.arena-top100.com/details/MysticProject5/&lt;br /&gt;
&lt;br /&gt;
== Games Top 100 ==&lt;br /&gt;
&lt;br /&gt;
https://gtop100.com/topsites/Ragnarok-Online/sitedetails/Mystic-Project-5-Divine-Ascension-RO-100147?vote=1&lt;br /&gt;
&lt;br /&gt;
== Top 100 Arena ==&lt;br /&gt;
&lt;br /&gt;
https://www.top100arena.com/listing/98876/vote&lt;br /&gt;
&lt;br /&gt;
== Xtreme Top 100 ==&lt;br /&gt;
&lt;br /&gt;
https://www.xtremetop100.com/in.php?site=1132372320&lt;br /&gt;
&lt;br /&gt;
== Servers Top List ==&lt;br /&gt;
&lt;br /&gt;
https://serverstoplist.com/server-mystic-project-5-divine-ascension-ro-7604815/vote&lt;br /&gt;
&lt;br /&gt;
== Top DSRO ==&lt;br /&gt;
&lt;br /&gt;
https://top.dsro.ru/en/server/66&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Voting_rewards&amp;diff=10313</id>
		<title>Voting rewards</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Voting_rewards&amp;diff=10313"/>
		<updated>2022-02-16T13:00:54Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* ROTopServ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
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		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Dark_Priest&amp;diff=10311</id>
		<title>Dark Priest</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Dark_Priest&amp;diff=10311"/>
		<updated>2022-02-15T00:53:03Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4374.png Dark Sanctuary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Priest&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The dark priest can summon the most piercing darkness and gloom in order to overcome adversity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4370.png]] Dark Specialization === &lt;br /&gt;
'''ID''' : 4370&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 4 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || CON&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4371.png]] Dark Turn ===&lt;br /&gt;
'''ID''' : 4371&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Turn Undead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Turn Undead Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Turn Undead Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Turn Undead Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Turn Undead Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Turn Undead Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : The user has a chance to undead opponents that they are meleeing or attacking in this way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rate !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 13 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4372.png]] Dark Blind ===&lt;br /&gt;
'''ID''' : 4372&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Blindness Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Blindness Attack is a NPC skill which can provoke blind on his targets (30 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blindness Slash Level 1 || 6 || 0,1s || 4s || 100% of ATK and 10% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blindness Slash Level 2 || 7 || 0,2s || 4s || 100% of ATK and 20% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blindness Slash Level 3 || 8 || 0,3s || 4s || 100% of ATK and 30% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blindness Slash Level 4 || 9 || 0,4s || 4s || 100% of ATK and 40% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blindness Slash Level 5 || 10 || 0,5s || 4s || 100% of ATK and 50% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blindness Slash Level 6 || 11 || 0,6s || 4s || 100% of ATK and 60% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blindness Slash Level 7 || 12 || 0,7s || 4s || 100% of ATK and 70% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blindness Slash Level 8 || 13 || 0,8s || 4s || 100% of ATK and 80% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blindness Slash Level 9 || 14 || 0,9s || 4s || 100% of ATK and 90% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blindness Slash Level 10 || 15 || 1s || 4s || 100% of ATK and 100% chance to cause blind || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Ruwash Learned''' : For 7 seconds after use grants 4/8/12/16/20% chance to counter any short range physical attack with blind status for 7 seconds&lt;br /&gt;
&lt;br /&gt;
=== [[File:4373.png]] Dark Wide ===&lt;br /&gt;
'''ID''' : 4373&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Evil's Glare.&amp;lt;br&amp;gt;&lt;br /&gt;
Evil's Glare is a NPC skill which can cause curse status in a wide area.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill have an after walk delay of 1,5 second.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Evil's Glare Level 1 || 30 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 5x5 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Evil's Glare Level 2 || 40 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 7x7 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Evil's Glare Level 3 || 50 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 9x9 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Evil's Glare Level 4 || 60 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 11x11 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Evil's Glare Level 5 || 70 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 13x13 || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Blessing Learned''' : Cooldown and casting time reduced by 5/10/15/20/25%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4374.png]] Dark Sanctuary ===&lt;br /&gt;
'''ID''' : 4374&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Evil's Land.&amp;lt;br&amp;gt;&lt;br /&gt;
Evil's Land is a NPC skill which create a wide area of dark damage. Damage are based on healing value, so healing bonus or malus would affected them&amp;lt;br&amp;gt;&lt;br /&gt;
Creates an unholy area in the targeted location that heals all Demon and Undead monsters and inflicts Shadow property magic damage to all players and Demi Human monsters in a 11x11 area.&amp;lt;br&amp;gt;&lt;br /&gt;
It has a chance of leaving enemies blind (for a short duration of 7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple area do not overlaps on themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Duration !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Evil's Land Level 1 || 20 || 5s || 3,9s || Dark damage 150% of MATK || 11x11 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Evil's Land Level 2 || 24 || 5s || 4,9s || Dark damage 300% of MATK || 11x11 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Evil's Land Level 3 || 28 || 5s || 5,9s || Dark damage 450% of MATK || 11x11 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Evil's Land Level 4 || 32 || 5s || 6,9s || Dark damage 600% of MATK || 11x11 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Evil's Land Level 5 || 36 || 5s || 7,9s || Dark damage 750% of MATK || 11x11 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''If Sanctuary is in your skill tree, learned or not''' : According to the Kugan level, the user has a chance to cast Evil's Land on himself when attacked or when attacking at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1,5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4,5%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7,5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4375.png]] Dark Defeat ===&lt;br /&gt;
'''ID''' : 4375&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Souless Defeat.&amp;lt;br&amp;gt;&lt;br /&gt;
Souless Defeat is a NPC skill which cause target's to loose SP in a wide area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 ~ 5 || Souless Defeat Level 1 || 50 || 0,5s || 5s seconds || Burn 20% SP || 11x11 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Meditatio Learned''' : This skill inflicts the status Madness on targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Madness is a DOT which drains HP depending on current SP lost of the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Madness works on monsters with a highly random damage output&lt;br /&gt;
&lt;br /&gt;
=== [[File:4376.png]] Dark Light ===&lt;br /&gt;
'''ID''' : 4376&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Darkness Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Darkness Attack is a NPC skill which deal at weapon range some Dark attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 2 || 12 || 0 || 0 || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 3 || 15 || 0 || 0 || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 3 || 18 || 0,2s || 2s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 4 || 24 || 0,6s || 6s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 5 || 27 || 0,8s || 8s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 5 || 30 || 1s || 10s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Holy Light Learned''' : Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT &amp;gt; base DEX and base STR&lt;br /&gt;
&lt;br /&gt;
=== [[File:4377.png]] Dark Resentment ===&lt;br /&gt;
'''ID''' : 4377&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Common DOTs status received by the player can be contracted by those who sent them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Odds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 24%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 32%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* DoTs are : Poison, Deep Poison, Burning, Bleeding&lt;br /&gt;
* The &amp;quot;Odds&amp;quot; reflects the chance for the effect to returned the status&lt;br /&gt;
* If the player with this skill at level 3 is hit by a skill which have 25% to poison, then their is 21% chance that the skill's user also have 25% to be poison&lt;br /&gt;
* Status reflection do not prevent the character to be affected by the status&lt;br /&gt;
&lt;br /&gt;
=== [[File:4378.png]] Dark Resurection ===&lt;br /&gt;
'''ID''' : 4378&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user have a chance to revive immediatly when killed.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect will prevent them to be cast away after their death.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect will reduce user's SP to a threshold if higher.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have an internal cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance to revive !! HP when revived !! SP threshold !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40% || 10% || 10% || 300 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 55% || 20% || 15% || 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 70% || 30% || 20% || 240 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 85% || 40% || 25% || 210 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% || 50% || 30% || 180 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4379.png]] Dark Rancor ===&lt;br /&gt;
'''ID''' : 4379&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a short amount of time the user retaliate to any attacks with some dark battle damages.&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on ATK + MATK, are reduced by target's DEF + MDEF, are increased by half on monsters and bears the dark element.&amp;lt;br&amp;gt;&lt;br /&gt;
The less HP the user have, the greater are the damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The less SP the target have, the greater are the damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect have an internal cooldown of 1 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Dark_Priest&amp;diff=10310</id>
		<title>Dark Priest</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Dark_Priest&amp;diff=10310"/>
		<updated>2022-02-15T00:52:23Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4374.png Dark Sanctuary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Priest&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
The dark priest can summon the most piercing darkness and gloom in order to overcome adversity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4370.png]] Dark Specialization === &lt;br /&gt;
'''ID''' : 4370&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || STR&lt;br /&gt;
|-&lt;br /&gt;
| 4 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || CON&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4371.png]] Dark Turn ===&lt;br /&gt;
'''ID''' : 4371&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Turn Undead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Turn Undead Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Turn Undead Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Turn Undead Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Turn Undead Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Turn Undead Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : The user has a chance to undead opponents that they are meleeing or attacking in this way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rate !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 9 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 11 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 13 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4372.png]] Dark Blind ===&lt;br /&gt;
'''ID''' : 4372&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Blindness Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Blindness Attack is a NPC skill which can provoke blind on his targets (30 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blindness Slash Level 1 || 6 || 0,1s || 4s || 100% of ATK and 10% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blindness Slash Level 2 || 7 || 0,2s || 4s || 100% of ATK and 20% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blindness Slash Level 3 || 8 || 0,3s || 4s || 100% of ATK and 30% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blindness Slash Level 4 || 9 || 0,4s || 4s || 100% of ATK and 40% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blindness Slash Level 5 || 10 || 0,5s || 4s || 100% of ATK and 50% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blindness Slash Level 6 || 11 || 0,6s || 4s || 100% of ATK and 60% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blindness Slash Level 7 || 12 || 0,7s || 4s || 100% of ATK and 70% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blindness Slash Level 8 || 13 || 0,8s || 4s || 100% of ATK and 80% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blindness Slash Level 9 || 14 || 0,9s || 4s || 100% of ATK and 90% chance to cause blind || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Blindness Slash Level 10 || 15 || 1s || 4s || 100% of ATK and 100% chance to cause blind || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Ruwash Learned''' : For 7 seconds after use grants 4/8/12/16/20% chance to counter any short range physical attack with blind status for 7 seconds&lt;br /&gt;
&lt;br /&gt;
=== [[File:4373.png]] Dark Wide ===&lt;br /&gt;
'''ID''' : 4373&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Evil's Glare.&amp;lt;br&amp;gt;&lt;br /&gt;
Evil's Glare is a NPC skill which can cause curse status in a wide area.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill have an after walk delay of 1,5 second.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Evil's Glare Level 1 || 30 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 5x5 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Evil's Glare Level 2 || 40 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 7x7 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Evil's Glare Level 3 || 50 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 9x9 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Evil's Glare Level 4 || 60 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 11x11 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Evil's Glare Level 5 || 70 || 2,5s || 10 seconds || 100% chance to cause curse (15s) || 13x13 || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Blessing Learned''' : Cooldown and casting time reduced by 5/10/15/20/25%&lt;br /&gt;
&lt;br /&gt;
=== [[File:4374.png]] Dark Sanctuary ===&lt;br /&gt;
'''ID''' : 4374&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Evil's Land.&amp;lt;br&amp;gt;&lt;br /&gt;
Evil's Land is a NPC skill which create a wide area of dark damage. Damage are based on healing value, so healing bonus or malus would affected them&amp;lt;br&amp;gt;&lt;br /&gt;
Creates an unholy area in the targeted location that heals all Demon and Undead monsters and inflicts Shadow property magic damage to all players and Demi Human monsters in a 11x11 area.&amp;lt;br&amp;gt;&lt;br /&gt;
It has a chance of leaving enemies blind (for a short duration of 7 seconds).&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple area do not overlaps on themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Duration !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Evil's Land Level 1 || 20 || 5s || 3,9s || Dark damage 150% of MATK || 11x11 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Evil's Land Level 2 || 24 || 5s || 4,9s || Dark damage 300% of MATK || 11x11 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Evil's Land Level 3 || 28 || 5s || 5,9s || Dark damage 450% of MATK || 11x11 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Evil's Land Level 4 || 32 || 5s || 6,9s || Dark damage 600% of MATK || 11x11 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Evil's Land Level 5 || 36 || 5s || 7,9s || Dark damage 750% of MATK || 11x11 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''If Sanctuary is in your skill tree, learned or not''' : According to the Kugan level, the user has a chance to cast Evil's Land on himself when attacked or when attacking at close range.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Kugan Level !! Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1,5%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4,5%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7,5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4375.png]] Dark Defeat ===&lt;br /&gt;
'''ID''' : 4375&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Souless Defeat.&amp;lt;br&amp;gt;&lt;br /&gt;
Souless Defeat is a NPC skill which cause target's to loose SP in a wide area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 ~ 5 || Souless Defeat Level 1 || 50 || 0,5s || 5s seconds || Burn 20% SP || 11x11 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Meditatio Learned''' : This skill inflicts the status Madness on targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Madness is a DOT which drains HP depending on current SP lost of the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Madness works on monsters with a highly random damage output&lt;br /&gt;
&lt;br /&gt;
=== [[File:4376.png]] Dark Light ===&lt;br /&gt;
'''ID''' : 4376&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of Darkness Attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Darkness Attack is a NPC skill which deal at weapon range some Dark attribute physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill !! SP !! Cast !! Cooldown !! Damage !! ASD&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 1 || 3 || 0 || 0 || 100% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 2 || 12 || 0 || 0 || 400% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 3 || 15 || 0 || 0 || 500% of ATK || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 3 || 18 || 0,2s || 2s || 600% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 4 || 24 || 0,6s || 6s || 800% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 5 || 27 || 0,8s || 8s || 900% of ATK || 0,5s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Darkness Attack Level 5 || 30 || 1s || 10s || 1000% of ATK || 0,5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Holy Light Learned''' : Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT &amp;gt; base DEX and base STR&lt;br /&gt;
&lt;br /&gt;
=== [[File:4377.png]] Dark Resentment ===&lt;br /&gt;
'''ID''' : 4377&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Common DOTs status received by the player can be contracted by those who sent them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Odds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 24%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 32%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* DoTs are : Poison, Deep Poison, Burning, Bleeding&lt;br /&gt;
* The &amp;quot;Odds&amp;quot; reflects the chance for the effect to returned the status&lt;br /&gt;
* If the player with this skill at level 3 is hit by a skill which have 25% to poison, then their is 21% chance that the skill's user also have 25% to be poison&lt;br /&gt;
* Status reflection do not prevent the character to be affected by the status&lt;br /&gt;
&lt;br /&gt;
=== [[File:4378.png]] Dark Resurection ===&lt;br /&gt;
'''ID''' : 4378&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user have a chance to revive immediatly when killed.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect will prevent them to be cast away after their death.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect will reduce user's SP to a threshold if higher.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have an internal cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance to revive !! HP when revived !! SP threshold !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40% || 10% || 10% || 300 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 55% || 20% || 15% || 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 70% || 30% || 20% || 240 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 85% || 40% || 25% || 210 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% || 50% || 30% || 180 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4379.png]] Dark Rancor ===&lt;br /&gt;
'''ID''' : 4379&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 2 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 15 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : For a short amount of time the user retaliate to any attacks with some dark battle damages.&amp;lt;br&amp;gt;&lt;br /&gt;
Damages are based on ATK + MATK, are reduced by target's DEF + MDEF, are increased by half on monsters and bears the dark element.&amp;lt;br&amp;gt;&lt;br /&gt;
The less HP the user have, the greater are the damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The less SP the target have, the greater are the damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect have an internal cooldown of 1 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Battle Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Side_stories_Quests&amp;diff=10273</id>
		<title>Side stories Quests</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Side_stories_Quests&amp;diff=10273"/>
		<updated>2022-01-29T08:35:44Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Partially Released Wiki.png|center|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Over the years we have had the opportunity to complete many quests with very diverse and fun content.&lt;br /&gt;
&lt;br /&gt;
Therefore, It is natural to find this content in this new episode !&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ RP Quests&lt;br /&gt;
|-&lt;br /&gt;
! Quest !! Description !! BaseLevel Required !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Boxes you said ? || Find the two boxes and two chicos. || BaseLevel required : 1 || Location : Karakass&lt;br /&gt;
|-&lt;br /&gt;
| Childish Game || Find 6 friends of TomTom who play hide-and-seek in Prontera. || BaseLevel required : 5 || Location : Prontera&lt;br /&gt;
|-&lt;br /&gt;
| In Search of Poyette || Help Nyu to find her cat. || BaseLevel required : 5 || Location : Amatsu&lt;br /&gt;
|-&lt;br /&gt;
| The Old Kathy || Help Kathy to pick up her Statue ! || BaseLevel required : 12 || Location : Prontera (Indoor)&lt;br /&gt;
|-&lt;br /&gt;
| Sick Marha || Help Anya heal her Aunt Marha. || BaseLevel required : 20 || Location : Prontera (Indoor)&lt;br /&gt;
|-&lt;br /&gt;
| As a Letter in the Mail || Help Lelith, Mail Carrier Kafra, to Catch Up. || BaseLevel required : 25 || Location : Geffen&lt;br /&gt;
|-&lt;br /&gt;
| Christmas, Christmas, Christmas || Help Santa's family only during the Christmas holidays. || BaseLevel required : 25 || Location : Lutie (Indoor)&lt;br /&gt;
|-&lt;br /&gt;
| The Ribbon of Poyette || Help Nyu to create Poyette's Ribbon. || BaseLevel required : 30 || Location : Amatsu&lt;br /&gt;
|-&lt;br /&gt;
| The Ritual of Destiny || Perform the Good Fortune Ritual. || BaseLevel required : 35 || Location : Geffen Field 2&lt;br /&gt;
|-&lt;br /&gt;
| A Gift for Everyone || Bring the stolen boxes to Roberto, Santa's assistant. || BaseLevel required : 37 || Location : Lutie (Indoor)&lt;br /&gt;
|-&lt;br /&gt;
| Friendship Letter || Send a letter from Cathie. || BaseLevel required : 39 || Location : Aldebaran&lt;br /&gt;
|-&lt;br /&gt;
| The Tears || Help Yang find out where the crying she hears is coming from. || BaseLevel required : 40 || Location : Payon&lt;br /&gt;
|-&lt;br /&gt;
| Revolt at Toy Factory || Help restore order at Lutie's Toy Factory. || BaseLevel required : 45 || Location : Toy Factory&lt;br /&gt;
|-&lt;br /&gt;
| The Stone of Jared || Help Alvira to create the Stone of Jared. || BaseLevel required : 47 || Location : Aldebaran (Indoor)&lt;br /&gt;
|-&lt;br /&gt;
| Awareness || Do the task Kallen gives you. || BaseLevel required : 50 || Location : Byalan Island&lt;br /&gt;
|-&lt;br /&gt;
| A Very Fragile Life || Save Maylia from wither. || BaseLevel required : 50 || Location : Byalan Island&lt;br /&gt;
|-&lt;br /&gt;
| What I am Worth || Prove your worth to Pallin Kul, the Paladin. || BaseLevel required : 55 || Location : Orc Village&lt;br /&gt;
|-&lt;br /&gt;
| Around The World || Find 6 friends of Father TomTom who play hide and seek. || BaseLevel required : 60 || Location : Prontera&lt;br /&gt;
|-&lt;br /&gt;
| Love Letter || Help Cathie write her letter and bring it to Gregory. || BaseLevel required : 62 || Location : Aldebaran&lt;br /&gt;
|-&lt;br /&gt;
| The Flower of the Sun || Help Manalia to take care of a mysterious plant. || BaseLevel required : 62 || Location : Prontera Field 5&lt;br /&gt;
|-&lt;br /&gt;
| Worries || Help Sandrine to find her friend. || BaseLevel required : 65 || Location : Morocc&lt;br /&gt;
|-&lt;br /&gt;
| The Ritual of the Sphinx || Help Teddy finish his work for Sandrine. || BaseLevel required : 65 || Location : Morocc&lt;br /&gt;
|-&lt;br /&gt;
| The Fourth Daughter of Captain Cid || Help Alexia to bring Mindy Cid back. || BaseLevel required : 68 || Location : Ragnarok&lt;br /&gt;
|-&lt;br /&gt;
| The Will of Alma || Satisfy Atma's will and recover the family object of her son. || BaseLevel required : 73 || Location : Morocc&lt;br /&gt;
|-&lt;br /&gt;
| The Unique || Help Sergey to find the 4 divine rings. || BaseLevel required : 80 || Location : Aldebaran&lt;br /&gt;
|-&lt;br /&gt;
| Looking for Dolls || Help Puppet Boy to collect all dolls of the world. || BaseLevel required : 80 || Location : Izlude&lt;br /&gt;
|-&lt;br /&gt;
| For Bood and Honor || Help Ezjuvatzu to find the memories recording the choices of Chromium. || BaseLevel required : 83 || Location : Geffen Field 7&lt;br /&gt;
|-&lt;br /&gt;
| The Damned Souls || Help Father Lothar to save the Souls of The Champions of Light || BaseLevel required : 84 || Prontera Church&lt;br /&gt;
|-&lt;br /&gt;
| The Silver Fairy || Help Yanma to defeat Ren Aurora. || BaseLevel required : 92 || Location : Payon&lt;br /&gt;
|-&lt;br /&gt;
| The Overheated Heart || Restore Thor's engine, the main element of refreshing the Volcano of Thor. || BaseLevel required : 92 || Location : Thor Camp&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=10244</id>
		<title>Everything you need to know</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Everything_you_need_to_know&amp;diff=10244"/>
		<updated>2022-01-17T17:36:15Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* DoTs - Damage over Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*''There are a lot of changes on DaRO regarding a lot of settings and all of this kind of stuff.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you can't find the information you were looking for, please contact us on &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;https://discord.gg/VFSksmgj2D&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General System ==&lt;br /&gt;
&lt;br /&gt;
:*Gepard Shield 3.0 : Enabled&lt;br /&gt;
:*Anti DDoS protection : Enabled&lt;br /&gt;
:*Race of the Day : Enabled&lt;br /&gt;
:*Banking System: Enabled&lt;br /&gt;
:*Dummy System : Enabled&lt;br /&gt;
:*Zeny granted upon monsters' death : Enabled, based on monster's BaseLv&lt;br /&gt;
:*@battlestats : Enabled, custom&lt;br /&gt;
:*@noexp : Enabled&lt;br /&gt;
:*MVP &amp;amp; Mini-Boss Cards : No restrictions&lt;br /&gt;
:*Self-sex wedding : Enabled by GM commands only.&lt;br /&gt;
:*Item delay : 0.300ms&lt;br /&gt;
:*Item protection from Break / Strip : Custom. Still a chance to strip or break items if the attacker has the appropriate kugan.&lt;br /&gt;
:*&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php?title=Attribute_Table&amp;quot;&amp;gt;Attribute Table reworked&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
:*&amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/wiki/index.php/Global_Information#Commands&amp;quot;&amp;gt;Custom commands&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Multi-leveling : Disabled (100% max experience points upon monster kill)&lt;br /&gt;
:*Battlegrounds Gears : Disabled&lt;br /&gt;
:*Dungeons Quests entrance : Disabled&lt;br /&gt;
:*RoDex/Mail System : Disabled&lt;br /&gt;
:*Restock System : Disabled&lt;br /&gt;
:*WoE Flee penalty : Disabled&lt;br /&gt;
&lt;br /&gt;
== Regarding MVP ==&lt;br /&gt;
&lt;br /&gt;
*Autoloot doesn't work on MVP&lt;br /&gt;
*MVP Tombstones System : Enabled (Except for Lord of Death &amp;amp; Satan Morroc)&lt;br /&gt;
*Boss Status immunity : Disabled, success rate is reduced by '''66%''' and all durations are reduced by '''80%'''.&lt;br /&gt;
&lt;br /&gt;
*Reflect modifications :&lt;br /&gt;
**On MVP only, the formula applied is : '''(BaseLvl x BaseLvl x 2) x percentage of reflection'''&lt;br /&gt;
***Few examples :&lt;br /&gt;
****BaseLvl 20 with 50% reflect, max 400 damage reflected.&lt;br /&gt;
****BaseLvl 50 with 50% reflect, max 2.500 damage reflected.&lt;br /&gt;
****BaseLvl 100 with 50% reflect, max 10.000 damage reflected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The more reflect percentage you get, the higher the damage are.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regarding In-Game changes ==&lt;br /&gt;
&lt;br /&gt;
*Attributes upgrades :&lt;br /&gt;
**Every point of '''VIT''' grants '''0,3%''' chance to not be interrupted when attacked while casting.&lt;br /&gt;
**Every point of '''AGI''' reduces the After Skill Delay by '''0,25%'''.&lt;br /&gt;
**Every point in '''LUK''' adds '''0,33%''' resistance to common status.&lt;br /&gt;
**Every point in '''LUK''' gives '''0,2%''' resistance to critical common status.&lt;br /&gt;
**Every point in '''LUK''' adds '''0,1s''' to common status duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mount on a Peco, players are considered Large Size.&lt;br /&gt;
*All Babies are considered Small Size.&lt;br /&gt;
*Insta-cast : Disabled. Minimal casting time reached with 10% of your original casting time remaining.&lt;br /&gt;
*Movespeed changes : Agility statistic affects now the movespeed of all entities.&lt;br /&gt;
*Bowling Bash double hit damage fixed. No Gutterlines anymore.&lt;br /&gt;
*Gospel effects stacking : Enabled, however, logging out will cancel the previous buffs acquiered&lt;br /&gt;
*Self-stun caused by Soul Linker Skills : Disabled&lt;br /&gt;
*ASPD bonus can't exceed 70% of your base ASPD, except while using Berserk/Frenzy Skill.&lt;br /&gt;
*Casting Time reduction bonus can't exceed 70% from items (and bragi which stacks with them) and 70% from effects, except under Suffragium effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Battle Damage display.png|frame|right|Battle Damage display]]&lt;br /&gt;
&lt;br /&gt;
:*Battle Damage System : Displayed in blue, this additionnal effect can be obtained thanks to some Kugans. These damage are ruled by the specificities below :&lt;br /&gt;
:**Ignores Flee.&lt;br /&gt;
:**Ignores Size resistances.&lt;br /&gt;
:**Ignores Racial resistances.&lt;br /&gt;
:**Reduced by Elemental resistances depending of the Battle Damage element. Default element : Neutral.&lt;br /&gt;
:**Is not considered as Physical, Magical or Special damage.&lt;br /&gt;
:**Reduced by DEF or MDEF depending of source's description.&lt;br /&gt;
:**Does not trigger autocast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Block &amp;amp; Parry System ===&lt;br /&gt;
&lt;br /&gt;
:Some bonus are called '''&amp;quot;Block&amp;quot;''' and '''&amp;quot;Parry&amp;quot;''', these system are completely different.&lt;br /&gt;
&lt;br /&gt;
*Blocking requires a shield and gives a chance to block and reduce damage by a specific value determined by the following values :  Shield defense rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is blocked and Blocking will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If damage come from a Skill, the reduction formula applied is : (20 + Shield DEF * 2)% + ( DEF2 or MDEF or (DEF2+MDEF2) /2) * 3&lt;br /&gt;
***If damage come from a basic attack, the reduction formula applied is : (20 + Shield DEF * 2)% + ( DEF2 or MDEF or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Parrying requires a weapon, which gives a chance to parry and reduce damage by a specific value determined by the following values : Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if there is any.&lt;br /&gt;
**Minimum 1 damage taken if an attack is parried and Parrying will fail if you are Stoned, Stunned, Frozen or Asleep.&lt;br /&gt;
***If damage come from a Skill, the reduction formula applied is : (10 + Weapon ATK / 10)% + ( DEF2 or MDEF or (DEF2+MDEF2) /2 ) * 3&lt;br /&gt;
***If damage come from a basic attack, the reduction formula applied is : (10 + Weapon ATK / 10)% + ( DEF2 or MDEF or (DEF2+MDEF2) /2)&lt;br /&gt;
&lt;br /&gt;
== Soft Cap &amp;amp; Hard Cap System ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This system has been introduced to avoid anyone from being overprotected regarding an element or a statistic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   The Soft Cap is fixed from '''41% to 60%''' while the Hard Cap is fixed from '''61% to 80%'''.&lt;br /&gt;
   Past these '''80%''', you won't be granted with additional bonus.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Listed statistics below are affected by this system :''&lt;br /&gt;
**''Elemental Resistances''&lt;br /&gt;
**''Race Resistances''&lt;br /&gt;
**''Reduction of SP Consumption''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Soft Cap&lt;br /&gt;
! Hard Cap&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 41% ~ 60%&lt;br /&gt;
| 61% ~ 80%&lt;br /&gt;
|-&lt;br /&gt;
| 2 times the amount of the bonus required&lt;br /&gt;
| 3 times the amount of the bonus required&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| If you equip a '''Marse Card''' while you already reached the Soft Cap, it will only give you 15% instead of 30% Water resistance.&lt;br /&gt;
| If you equip a '''Marse Card''' while you already reached the Hard Cap, it will only give you 10% instead of 30% Water resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Critical System ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   '''All Skills can be critical !'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*The critical rate is based on the CRI value showed in Alt + A pannel.&lt;br /&gt;
Thus, effects that increase critical output also affect critical skills, depending on the type of Skill used.&lt;br /&gt;
&lt;br /&gt;
:*Damage inflicted with a Critical Skill will be managed by this formula if a '''Damage Multiplier''' exists :&lt;br /&gt;
:**'''''Final Critical Damage''''', ignoring DEF + '''''Additional Skill Base Damage''''', that takes into account Flee &amp;amp; DEF.&lt;br /&gt;
&lt;br /&gt;
   Example : '''Bash'''&lt;br /&gt;
   &lt;br /&gt;
   Bash is a Skill with a '''Skill Damage Modifier''' of 400%.&lt;br /&gt;
   A critical Bash will deal : 161% of BashBaseDamage + 300% of your MaxATK&lt;br /&gt;
&lt;br /&gt;
Take note that Cards like &amp;lt;u&amp;gt;The Paper Card&amp;lt;/u&amp;gt; will work on Acid Demonstration and Cart Termination for example.&lt;br /&gt;
One The Paper Card will only improve the '''Final Critical Damage''' part in the formula and won't affect the '''Additional Skill Base Damage'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Critical Skills&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Skill Damage Modifier&lt;br /&gt;
! Final Critical Damage&lt;br /&gt;
! Additional Skill Base Damage&lt;br /&gt;
|-&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 0% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 200%&lt;br /&gt;
| 122.5%&lt;br /&gt;
| 100% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 300%&lt;br /&gt;
| 142.75%&lt;br /&gt;
| 200% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 400%&lt;br /&gt;
| 161%&lt;br /&gt;
| 300% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 500%&lt;br /&gt;
| 177%&lt;br /&gt;
| 400% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 600%&lt;br /&gt;
| 191.5%&lt;br /&gt;
| 500% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 700%&lt;br /&gt;
| 204.75%&lt;br /&gt;
| 600% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 800%&lt;br /&gt;
| 216.75%&lt;br /&gt;
| 700% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 900%&lt;br /&gt;
| 227.75%&lt;br /&gt;
| 800% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 1 000%&lt;br /&gt;
| 237.75%&lt;br /&gt;
| 900% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 1 100%&lt;br /&gt;
| 246.75%&lt;br /&gt;
| 1 000% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 1 200%&lt;br /&gt;
| 255%&lt;br /&gt;
| 1 100% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 1 300%&lt;br /&gt;
| 262.5%&lt;br /&gt;
| 1 200% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 1 400%&lt;br /&gt;
| 269.25%&lt;br /&gt;
| 1 300% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 1 500%&lt;br /&gt;
| 275.5%&lt;br /&gt;
| 1 400% of your MaxATK or MaxMATK&lt;br /&gt;
|-&lt;br /&gt;
| 1 600%&lt;br /&gt;
| 281.25%&lt;br /&gt;
| 1 500% of your MaxATK or MaxMATK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*All attacks for which there are no damage multiplier, a damage multiplier is generated based on the damage inflicted.&lt;br /&gt;
*A critical Healing skill increases the Healing amount by 33%.&lt;br /&gt;
&lt;br /&gt;
== Smart Healer ==&lt;br /&gt;
&lt;br /&gt;
You won't have to click on the Healer NPC anymore ! Our Healer is benevolant and will take care of you as soon as you approach her !&lt;br /&gt;
&lt;br /&gt;
:→ If you enter in the 13x13 area '''around her''', she will automatically heal you overtime, up to 80% of your HP &amp;amp; SP.&lt;br /&gt;
Take note that if you have a '''Premium Account''', then it will be 100% of your HP &amp;amp; SP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dungeons Access ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::*Some of your favorite dungeons required quests to access to them before right ? Such as Kiel Dungeon, Moscovia and Geffenia some others.&lt;br /&gt;
You will be able to access to them thanks to the '''Quick Access System''' on DaRO !&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   For example, check this one :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Moscovia Quick Access.png|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*These '''&amp;quot;flames&amp;quot;''' on the screenshot will immediately teleport you to '''Moscovia Dungeon'''.&lt;br /&gt;
**Each dungeon that was previously requiring a quest will now be accessable thanks to these spots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::There you can check locations of all of them :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:60%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Access to&lt;br /&gt;
! Map&lt;br /&gt;
! Coordinates&lt;br /&gt;
|-&lt;br /&gt;
| Abyss Lake&lt;br /&gt;
| Hugel Field 05&lt;br /&gt;
| 169 296&lt;br /&gt;
|-&lt;br /&gt;
| Amatsu Dungeon&lt;br /&gt;
| Amatsu Castle - Last Floor&lt;br /&gt;
| 119 185&lt;br /&gt;
|-&lt;br /&gt;
| Ayothaya Dungeon&lt;br /&gt;
| Ayothaya field 01&lt;br /&gt;
| 130 194&lt;br /&gt;
|-&lt;br /&gt;
| Brasilis Dungeon&lt;br /&gt;
| Brasilis Art Museum&lt;br /&gt;
| 16 179&lt;br /&gt;
|-&lt;br /&gt;
| Cursed Abbey&lt;br /&gt;
| Veins Field 07&lt;br /&gt;
| 132 131&lt;br /&gt;
|-&lt;br /&gt;
| Dewata Dungeon&lt;br /&gt;
| Dewata Town&lt;br /&gt;
| 235 54&lt;br /&gt;
|-&lt;br /&gt;
| Geffenia Dungeon&lt;br /&gt;
| Geffen Field 09&lt;br /&gt;
| 222 222&lt;br /&gt;
|-&lt;br /&gt;
| Kiel Dungeon&lt;br /&gt;
| Yuno Field 08&lt;br /&gt;
| 149 190&lt;br /&gt;
|-&lt;br /&gt;
| Lighthalzen Bio Laboratory&lt;br /&gt;
| Rekenber Corporation Headquarters&lt;br /&gt;
| 42 219&lt;br /&gt;
|-&lt;br /&gt;
| Malaya Hospital&lt;br /&gt;
| Malaya Town&lt;br /&gt;
| 50 81&lt;br /&gt;
|-&lt;br /&gt;
| Moscovia Dungeon&lt;br /&gt;
| Moscovia Town&lt;br /&gt;
| 137 54&lt;br /&gt;
|-&lt;br /&gt;
| Rachel Sanctuary&lt;br /&gt;
| Rachel Temple&lt;br /&gt;
| 113 180&lt;br /&gt;
|-&lt;br /&gt;
| Scaraba Hole 02&lt;br /&gt;
| Scaraba Hole 01&lt;br /&gt;
| 290 104&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Direct Warper Access ===&lt;br /&gt;
&lt;br /&gt;
This feature allows you to choose a destination and to be teleported to it if you already did the related entrance quest.&lt;br /&gt;
&lt;br /&gt;
What is it ? It is a specific quest given by an NPC you can find at the entrance of each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, after being teleported to Moscovia Dungeon area thanks to the [[Everything_you_need_to_know#Dungeons_Access|Quick Access System]], you will be able to see a '''''blue cross marker''''' on your mini-map, the same that you can see on the screenshot below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance Quest Moscovia.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you complete the quest and report back to the NPC, you will be allowed to use the Warper to teleport directly to Moscovia Dungeon !&lt;br /&gt;
   This will grant access to the dungeon to the whole account and not just to the character who did the quest !&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills modifications ==&lt;br /&gt;
&lt;br /&gt;
All Ragnarok Online's Skills have been reviewed and corrected to open up new possibilities and combinations.&lt;br /&gt;
&lt;br /&gt;
Everything has been balanced so that the best Skills remain the best but also so that there are new paths and a better balance of classes in their respective roles. Thus, the game allows new ways of playing without sacrificing the original part of the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''''[[Jobs and Skills modifications|List of Skills modifications]]'''''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DoT - Damage over Time ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Poison / Venom / Deep Poison / Burning / Toxin status effects received changes in order to make them viable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''If you kill a monster using DoTs damage, Items will not be autolooted and Benedictions will never appear if you aren't in a range of 36 cells away from the monster.&amp;lt;br&amp;gt;36 cells means approximatively 2 screens.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Take note that the success rate of inflicting DoTs is affected by the total amount of LUK of the target and the caster :&lt;br /&gt;
**Caster's LUK will increase the chance to inflict the status effect to a target by 0.2% per point of LUK.&lt;br /&gt;
**Target's LUK will increase the chance to resist to the status effect by 0.2% per point of LUK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will affect all DoTs effects :&lt;br /&gt;
&lt;br /&gt;
*All DoTs will deal damage each second.&lt;br /&gt;
*DoT's ticks can be critical and critical ticks add '''50%''' damage ignoring all race resistances.&lt;br /&gt;
*DoTs like Venom, Poison, Deep Poison, Bleeding, Burning, Venom, Toxin can't last less than 5 seconds.&lt;br /&gt;
*Every DoTs with a duration exceeding 10 seconds will have a duration of 10 seconds, plus an additional 33% of the surplus duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All effects listed below will only affect '''Venom / Poison / Deep Poison / Burning''' DoTs effects, Toxin being a special case :&lt;br /&gt;
&lt;br /&gt;
*The portion of the formula affected by '''Target's statistics''' can reduce damage up to '''50%''' received damage.&lt;br /&gt;
*DoTs damage are increased based on '''Target's maximum HP'''. Each '''100 current HP''' of the target increase damage by '''0.1%'''. Up to 200% damage bonus if the target has at least 200 000 HP.&lt;br /&gt;
*DoTs can now kill affected targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Poison while using Throw Venom Knife ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*Poison DoT inflicted by the skill ''Throw Venom Knife'' will inflict '''Venom''' instead of the basic Poison.&lt;br /&gt;
&lt;br /&gt;
::*Specificities of '''Venom''' :&lt;br /&gt;
::**It can be stacked up to 4 times, each new stack refresh status duration.&lt;br /&gt;
::**Venom count other DoTs as an additional stack for its damage calculation. Meaning a target affected by 4 stacks of Venom and also affected by Burning will be count as a 5 stacks target.&lt;br /&gt;
::**Venom damage formula is based on the formula above, however, it is weaker at start and stronger as stacks increase.&lt;br /&gt;
::***The overall damage formula is (50 + 25 * '''StacksAmount''')% of DoT's damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Number of stacks&lt;br /&gt;
! Damage compared to Poison DoT&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 175%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Poison ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * [2 * (Caster's LUK + Caster's DEX + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV)] + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's STR + Caster's BaseLV) - 1,5 * (Target's LUK + Target's STR + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''VIT of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's AGI + Target's BaseLV) + Caster's HIT Bonus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*''Mdef of the target will increase the resistance to this effect.&lt;br /&gt;
&lt;br /&gt;
=== Toxin ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''Damage Formula'''&lt;br /&gt;
   Toxin burns 1% of current SP of the target each second&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* Regarding success rates :&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to prevent these status effects.&lt;br /&gt;
:**Each point in LUK adds 0.33% chance to inflict these status effects.&lt;br /&gt;
:**Each Base Level apart add or remove 0,1% to common status success rate.&lt;br /&gt;
:**Confusion, also called Chaos resistances are based on VIT, but also on the higher value between STR and INT.&lt;br /&gt;
&lt;br /&gt;
:* Regarding common statuses' durations :&lt;br /&gt;
:**Each point in LUK add or remove 0,02 second to common status duration. This will be applied after attribute percentage reductions.&lt;br /&gt;
:**Durations based on attributes percentage can't exceed 85% of base duration.&lt;br /&gt;
:**Common status have now a minimum duration :&lt;br /&gt;
:***'''Debuffs''' like Silence, Blind, Confusion or Curse can't last less than 3 seconds.&lt;br /&gt;
:***'''Snares''' like Stun, Freeze, Stone or Sleep can't last less than 1 second.&lt;br /&gt;
&lt;br /&gt;
:* Regarding critical common status :&lt;br /&gt;
:**Common status can be critical, which is only based on Critical value and don't take into account cards giving Critical vs races, Katar type weapon bonus or else.&lt;br /&gt;
:**Critical common status ignores 50% of all resistances including duration resistances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   These abnormal statuses have been changed so that they can be bases for real strategies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| Modified Common Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Silence Effect.png|180px|center]]&lt;br /&gt;
! Silence&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Can't proc auto-spells if the player is affected by Silence status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Curse Effect.png|180px|center]]&lt;br /&gt;
! Curse&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces STR/INT/DEX by 5 and an additional 10% of these statistics.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected player's damages and heals by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces affected monster's damages/heals by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Blind Effect.png|180px|center]]&lt;br /&gt;
! Blind&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Affected player or monster has 35% chance to inflict 0 damage with all attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces critical rate to 0.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Chaos Effect.png|180px|center]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot;| Confusion / Chaos&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;30% chance to attack itself instead of the target. Damage or effect calculations are based on the player's resistances if the player attacks himself.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Monsters have half less chances to use skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Affected target hit have around 30% chance to recover from Confusion if their HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Affected target hit have around 100% chance to recover from Confusion if their HP are low.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP / Zeny / Ammunitions / Catalysts / Gemstones requirement and consumption multiplied by 4.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Spirits Sphere requirement and consumption multiplied by 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Hallucination Effect.png|180px|center]]&lt;br /&gt;
! Hallucination&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage and heals done are randomly changed to a value between 0 and the normal value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;25% more chance to receive critical hits.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical hits received inflict 33% more damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:Sleep Effect.png|180px|center]]&lt;br /&gt;
! Sleep&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Affected target have around 30% chance to recover from Sleeping when hit if its HP are full.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Affected target have around 100% chance to recover from Sleeping when hit if its HP are low.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Some other Status effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stun&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;| Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| Undead&lt;br /&gt;
| Critical Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Slow Cast&lt;br /&gt;
|-&lt;br /&gt;
| Joint Beat effects&lt;br /&gt;
| Ankle Snare effects&lt;br /&gt;
|-&lt;br /&gt;
| Decrease Agility effects&lt;br /&gt;
| ...&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Custom Status Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 0px&amp;quot;| Custom Status Effects&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Crystallize&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Does not deal damage per second anymore.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The target will suffer these effects :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Magic, Special or Physical ranged damage received increase by 10% and an additional damage augmentation of 0.5% of target's left HP. Up to 33% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with one-handed weapons and katars increase by 15% and an additional damage augmentation of 0.75% of target's left HP. Up to 50% total improvement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical melee damage inflicted with two-handed weapons except katars increase by 20% and an additional damage augmentation of 1% of target's left HP. Up to 66% total improvement.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Slow&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured thanks to Cure &amp;amp; dismissed by Fast.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;40&amp;quot;| &lt;br /&gt;
! Fast&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are increased by 20%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dismissed by Slow&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Chill&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Speed, ASPD, Flee and Hit are reduced by 10%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF and MDEF are reduced by 15%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Fever&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage received are increased by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Feeble&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;All damage inflicted are reduced by 25%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Weak&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical rate inflicted is reduced by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical rate received is increased by 10 and an additional 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Delay is reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Brake&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Casting Time &amp;amp; After Skill Delay are doubled.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD is reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Crack&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;DEF and MDEF are reduced by 33%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF2 and MDEF2 are reduced by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Cure.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! Oath&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance to receive a status effect by 50%.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces PFlee to 0.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cured by Blessing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;MDEF helps preventing this status.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Stop&lt;br /&gt;
| Can't move anymore for the status' duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Common Status&amp;quot; or &amp;quot;Common DoTs&amp;quot; mentions ===&lt;br /&gt;
&lt;br /&gt;
:*While playing on DaRO and reading the wiki or just items or kugans effects in-game, you will sometimes meet mentions like '''&amp;quot;Increase Common Status resistances&amp;quot;''' or '''&amp;quot;Decrease Common DoTs damage&amp;quot;'''. These kind of mentions will be applied on the lists of status and DoTs below :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common Status are&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;4&amp;quot; width=&amp;quot;2%&amp;quot;| &lt;br /&gt;
! style=&amp;quot;border: 0px&amp;quot; width=&amp;quot;49%&amp;quot;| Common DoTs are&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stun&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sleep&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stone Curse&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;Freeze&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blind&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Confusion&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Silence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Curse&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Deep Poison, despite being a DoT&amp;lt;/li&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Poison&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Bleeding&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Burning&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you need any additional information, please mention it to us&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hit &amp;amp; Flee changes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*On DaRO, chances of hitting an opponent have been changed to keep dodge-focused builds interesting without going to extremes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Every damage can be avoided at a rate of 5% and you will always have 5% chance to hit your target.&lt;br /&gt;
   The Flee increase those odds and the Hit reduce it.&lt;br /&gt;
   Take note that an avoided attacks can still deal status etc...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
'''''The Flee penalty during WoE 1st Edition is disabled here. Your Flee won't be reduced anymore during WoE time.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*At equal attacker's Hit and defender's Flee the Hit rate is equal to 88%.&lt;br /&gt;
:*The defender needs to have 100 more '''Flee''' than attacker's '''Hit''' to reach 95% chance to flee the attack.&lt;br /&gt;
:*The attacker needs to have 100 more '''Hit''' than defender's '''Flee''' to reach 95% chance to hit.&lt;br /&gt;
:*'''Perfect Hit''' increase the Hit rate ratio and '''Perfect Flee''' reduce the hit rate ratio, works on skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
 Some items or skills are mentionning the fact of '''&amp;quot;facing multiple enemies&amp;quot;''', you are facing multiple enemies when you suffer from the Flee penalty caused by the amount of targets hitting you. More than 2 enemies hitting you will trigger all effects affected by &amp;quot;facing multiple enemies&amp;quot; condition. Take note that you will loose 10% Flee rate each additionnal monster. Up to 5% Flee rate left since it's the minimal Flee reachable. Which means this minimum will be reached if 11 monsters are hitting you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cast Time, After Skill Delay &amp;amp; Attack Speed ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::→ There you can see all informations regarding these systems. However, if you still want more informations or if you need more explanations or details, please contact us ! We will gladly provide you help !&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Casting Time calculations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Casting Time can be reduced by :&lt;br /&gt;
:*DEX (minimum cast 15% with 150 DEX)&lt;br /&gt;
:*Few Effects (Bragi, Memorize, Haste, etc... in a multiplicative way)&lt;br /&gt;
:*Bonus of some items affecting one skill (in an additive way if the same skill)&lt;br /&gt;
:*Some global bonus items (in an additive way, maximum reduction is 70%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill have a casting time of 2 seconds&lt;br /&gt;
**The character have enough DEX to reduce casting time by 50% meaning a reduction from 2 seconds to 1 second.&lt;br /&gt;
**The character is under Bragi's effects, 1 second to 0.5 second.&lt;br /&gt;
**The character is under Suffragium's effects, 0.5 second to 0.25 second.&lt;br /&gt;
**The character have a reduction for this skill thanks to a bonus of 50%, 0.25 second to 0.125 second.&lt;br /&gt;
**The character have a global cast reduction from item bonuses of 50%, 0.125 second to 0.0625 second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   After Skill Delay calculations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your After Skill Delay can be reduced by :&lt;br /&gt;
:*AGI&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in a multiplicative way)&lt;br /&gt;
:*Reduction from bonus items affecting one skill (in an multiplicative way for a same skill)&lt;br /&gt;
:*Reduction from global bonus items (in an additive way, maximum reduction is 70%)&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A skill have an after skill delay of 2 seconds&lt;br /&gt;
**The character have enough AGI to reduce after skill delay by 10% (2s =&amp;gt; 1.8s)&lt;br /&gt;
**The character is under Bragi's effects (1.8s =&amp;gt; 0.9s, if bragi's reduction is 50%)&lt;br /&gt;
**The character is under Haste's effects (0.9s =&amp;gt; 0.54s, if haste's reduction is 40%, the default value)&lt;br /&gt;
**The character have a reduction for this skill of 33% (0.54s =&amp;gt; 0.36s)&lt;br /&gt;
**The character have a global after skill delay reduction from item bonuses of 50% (0.36s =&amp;gt; 0.18s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   ASPD calculations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your ASPD is based on :&lt;br /&gt;
:*Base attack speed comes from weapon type&lt;br /&gt;
:*Reduction from AGI and DEX (in an additive way from both attributes but acting a % on the weapon delay)&lt;br /&gt;
:*Reduction from bonus items (In an additive way)&lt;br /&gt;
:*Reduction from effects (Bragi, Haste, Sagittarius, etc... in an additive way)&lt;br /&gt;
&lt;br /&gt;
*Note :&lt;br /&gt;
**Cumulated bonus from items and effects can't go higher than 70% without Frenzy &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Example :&lt;br /&gt;
**A character use a weapon with an attack speed of 550 (swordman with 1h sword, which is 145 ASPD)&lt;br /&gt;
**The character have 100 AGI and 100 DEX which reduces attack delay by 50% (0.4xAGI + 0.1xDEX) (550 =&amp;gt; 275, which is 172.5)&lt;br /&gt;
**The character have some item bonuses (10+10) for a total of 20% (275 =&amp;gt; 221, which is 177.9)&lt;br /&gt;
**The character is under Quicken (30), Berserker potion (20) for a total of 50% (221 =&amp;gt; 110, which is 189.0)&lt;br /&gt;
&lt;br /&gt;
*Notes :&lt;br /&gt;
**In order to calculate the ASPD value (numbers displayed in status frame) you need to substract your actual delay from 2000 and divide by 10.&lt;br /&gt;
**Status frame only display round ASPD value but there is an actual difference between an ASPD of 170.4 and 170.8, even if not displayed.&lt;br /&gt;
**A swordman with a sword without frenzy can't go higher than 183 without any points in AGI/DEX, because of math above.&lt;br /&gt;
***In this example the minimum to get 190 is to have 11% of ASPD reduction from attributes, which can be achieved with 30 AGI for example (but with the maximum ASPD reduction from items and effects).&lt;br /&gt;
&lt;br /&gt;
== Monsters modifications ==&lt;br /&gt;
&lt;br /&gt;
*'''Some monsters have been modified to ensure greater challenge and increased play strategies :'''&lt;br /&gt;
**[[Reputation System|Reputation]] is awarded upon killing monsters.&lt;br /&gt;
**Some Skills, exclusive to monsters or not, have been improved in order to guarantee more fightning possibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;gt;&lt;br /&gt;
   &amp;lt;html&amp;gt;&amp;lt;a href=&amp;quot;http://mysticprojectro.com/?module=monster&amp;quot;&amp;gt;Elite Monsters • Custom Monsters&amp;lt;/a&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items modifications ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   All the items below are worth enough to mention their new drop locations or modifications here.&lt;br /&gt;
   If you think an item shall be added here, contact our Staff !&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::*General feature : A lot of items locked to '''&amp;quot;Rebirth Class only&amp;quot;''' have been unlocked for advanced and non-Rebirth Classes.&lt;br /&gt;
:::**If you see any item that is still locked for Rebirth or else, and you think it shouldn't be the case, please contact us ! Thanks a lot !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Added Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Obtainable&lt;br /&gt;
|-&lt;br /&gt;
| 2553&lt;br /&gt;
| Dragon Manteau [1]&lt;br /&gt;
| Draco &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2399&lt;br /&gt;
| Dragon Vest [1]&lt;br /&gt;
| Draco, Gold Acidus &amp;amp; Hydrolancer&lt;br /&gt;
|-&lt;br /&gt;
| 2202&lt;br /&gt;
| Sunglasses [1]&lt;br /&gt;
| Bronze Coin Shop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:90%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Modified Items&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border :0px&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Modifications&lt;br /&gt;
|-&lt;br /&gt;
| 13414&lt;br /&gt;
| Elemental Sword [3]&lt;br /&gt;
| If equipped in the left hand, autocast chances are doubled, however, burst caused with all bolts isn't activate anymore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Selling price reduced ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   To make the zeny farming vary, we decided to reduce the selling price of some items used to be farmed to earn zenys.&lt;br /&gt;
   If you think one of these reduction is too high, an item missing to this list, please notify us !&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:80%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Base selling price&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; style=&amp;quot;border: 0px&amp;quot; rowspan=&amp;quot;20&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Base selling price&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:522 Mastela Fruit.png|center]]&lt;br /&gt;
| 522&lt;br /&gt;
| Mastela Fruit&lt;br /&gt;
| 1.500 zenys&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:747 Crystal Mirror.png|center]]&lt;br /&gt;
| 747&lt;br /&gt;
| Crystal Mirror&lt;br /&gt;
| 2.500 zenys&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:748 Witherless Rose.png|center]]&lt;br /&gt;
| 748&lt;br /&gt;
| Witherless Rose&lt;br /&gt;
| 9.000 zenys&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:749 Frozen Rose.png|center]]&lt;br /&gt;
| 749&lt;br /&gt;
| Frozen Rose&lt;br /&gt;
| 6.000 zenys&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:2609 Skull Ring.png|center]]&lt;br /&gt;
| 2609&lt;br /&gt;
| Skull Ring&lt;br /&gt;
| 2.000 zenys&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:2610 Gold Ring.png|center]]&lt;br /&gt;
| 2610&lt;br /&gt;
| Gold Ring&lt;br /&gt;
| 5.000 zenys&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:2611 Silver Ring.png|center]]&lt;br /&gt;
| 2611&lt;br /&gt;
| Silver Ring&lt;br /&gt;
| 3.000 zenys&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| [[File:2613 Diamond Ring.png|center]]&lt;br /&gt;
| 2613&lt;br /&gt;
| Diamond Ring&lt;br /&gt;
| 7.500 zenys&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Gunslinger_Skill_Modifications&amp;diff=10243</id>
		<title>Gunslinger Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Gunslinger_Skill_Modifications&amp;diff=10243"/>
		<updated>2022-01-17T09:58:28Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:gs_fullbuster.png Full Buster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:gs_glittering.png]] Flip the Coin ===&lt;br /&gt;
  [[File:Coin_Flip_Info.gif]]&lt;br /&gt;
  If it lands showing heads, the caster will gain 1 coin.&lt;br /&gt;
  The caster can have a maximum of 10 coins, and increasing this skill's level raises the success rate of flipping a coin that will show heads.&lt;br /&gt;
  Gunslinger coins are displayed as glowing orbs around the caster. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 30% chance success &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 35% chance success &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 40% chance success &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 45% chance success &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 50% chance success &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 50 zeny to flip a coin.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_fling.png]] Fling ===&lt;br /&gt;
  [[File:Throw_Coins_Info.gif]]&lt;br /&gt;
  Spends coins to fling them at an enemy to inflict damage and reduce its DEF by 3 per coin spent.&lt;br /&gt;
  Fling can consume up to 5 coins in a single cast, and will reduce more of an enemy's DEF if more coins are spent. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Twice damage on monsters. Defense reduction affects also players.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; (BaseLevel + Dex) 2x damage / Cooldown 2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; (BaseLevel + Dex) 4x damage / Cooldown 4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; (BaseLevel + Dex) 6x damage / Cooldown 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; (BaseLevel + Dex) 8x damage / Cooldown 8sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; (BaseLevel + Dex) 10x damage / Cooldown 10sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Flip the Coin 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_tripleaction.png]] Triple Action ===&lt;br /&gt;
  Shoots an enemy 3 times in one attack.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;If target's HP are under 33% each % missing adds 3% to actual damage of this skill (ex : up to +97% if target have only 1% HP).&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 150% Damage, 1 coin &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 165% Damage, 1 coin &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 180% Damage, 2 coins &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 195% Damage, 2 coins &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 210% Damage, 3 coins &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 225% Damage, 3 coins &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 240% Damage, 4 coins &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 255% Damage, 4 coins &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 270% Damage, 5 coins &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 285% Damage, 5 coins &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Flip the Coin 1, Chain Action 10 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes coins. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_bullseye.png]] Bull's Eye ===&lt;br /&gt;
  Specifically targets an enemy's weaknesses.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Bull's Eye has a 0.1% chance to inflict Coma status on all enemies.&lt;br /&gt;
  Chances to inflict Weak Status (Which reduce chance to perform critical and increase chance to endure one).&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0.25 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 280% Damage, Weak lasts 3sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 310% Damage, Weak lasts 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 340% Damage, Weak lasts 9sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 370% Damage, Weak lasts 12sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 400% Damage, Weak lasts 15sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Flip the Coin 5, Tracking 10 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 coin. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_madnesscancel.png]] Madness Canceller ===&lt;br /&gt;
  Activates Madness Canceller in which the caster is immobilized, but considerably increases ATK and gives 20% ASPD.&lt;br /&gt;
  Madness Canceller has 15 second duration and cannot be used with Adjustment skill.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 4 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 100 ATK, ASPD +20% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 100 ATK, ASPD +20%, +50 mastery damage (ignores DEF) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 100 ATK, ASPD +20%, +100 mastery damage (ignores DEF) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 100 ATK, ASPD +20%, +150 mastery damage (ignores DEF) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 100 ATK, ASPD +20%, +200 mastery damage (ignores DEF) &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 100 ATK, ASPD +20%, +250 mastery damage (ignores DEF) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 100 ATK, ASPD +20%, +300 mastery damage (ignores DEF) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 100 ATK, ASPD +20%, +350 mastery damage (ignores DEF) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 100 ATK, ASPD +20%, +400 mastery damage (ignores DEF) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 100 ATK, ASPD +20%, +450 mastery damage (ignores DEF) &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Flip the Coin 4, Gatling Fever 10 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 4 coins. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:gs_adjustment.png]] Adjustment ===&lt;br /&gt;
  Activates Adjustment status in which caster gains Flee and receives less damage from ranged physical attacks, but has malus HIT.&lt;br /&gt;
  This skill has a 30 second duration, and cannot be used together with the Madness Canceller skill.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; HIT -30, Flee +30%, Perfect Flee +4%, long distance damages -20% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; HIT -34, Flee +34%, Perfect Flee +6%, long distance damages -23% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; HIT -38, Flee +38%, Perfect Flee +8%, long distance damages -26% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; HIT -42, Flee +42%, Perfect Flee +10%, long distance damages -29% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; HIT -46, Flee +46%, Perfect Flee +12%, long distance damages -32% &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; HIT -50, Flee +50%, Perfect Flee +14%, long distance damages -35% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; HIT -54, Flee +54%, Perfect Flee +16%, long distance damages -38% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; HIT -58, Flee +58%, Perfect Flee +18%, long distance damages -42% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; HIT -62, Flee +62%, Perfect Flee +20%, long distance damages -45% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; HIT -66, Flee +66%, Perfect Flee +22%, long distance damages -48% &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Flip the Coin 4, Disarm 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 2 coins. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_increasing.png]] Increasing Accuracy ===&lt;br /&gt;
  [[File:Increase_Accuracy_Info.gif]]&lt;br /&gt;
  Uses gunslinger's concentration to focus on hunting a target.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;      Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Hit +20, DEX/AGI +3, Lasts 60sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Hit +20, DEX/AGI +6, Lasts 75sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Hit +20, DEX/AGI +9, Lasts 90sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Hit +20, DEX/AGI +12, Lasts 105sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Hit +20, DEX/AGI +15, Lasts 120sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Hit +20, DEX/AGI +18, Lasts 135sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Hit +20, DEX/AGI +21, Lasts 150sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Hit +20, DEX/AGI +24, Lasts 165sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Hit +20, DEX/AGI +27, Lasts 180sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Hit +20, DEX/AGI +30, Lasts 195sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Flip the Coin 2, Snake's Eye 10 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 4 coins. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_magicalbullet.png]] Magical Bullet ===&lt;br /&gt;
  Fires a magic shot that does not use any bullets, inflicting an amount of Ghost elemental damage ranged &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;between min MATK and max MATK&amp;lt;/span&amp;gt;.&lt;br /&gt;
  Target's MDEF reduces damages.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage Formula is: minATK + rand(minATK~maxATK) + matkmin + rand(matkmax - matkmin)&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 0.25 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Random Damages between min MATK and max MATK &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 50% of Damage Formula &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 100% of Damage Formula &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 150% of Damage Formula &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 200% of Damage Formula &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 250% of Damage Formula &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 300% of Damage Formula &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 350% of Damage Formula &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 450% of Damage Formula &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 500% of Damage Formula &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Flip the Coin 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 coin. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_cracker.png]] Cracker ===&lt;br /&gt;
  Fires a bullet that will Stun an enemy.&lt;br /&gt;
  The nearer the target is to the caster, the greater the chance of inflicting the Stun status.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;      Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Stun chances 60% -4% per row between target (min 30%) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Stun chances 65% -8% per row between target (min 32%)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Stun chances 70% -12% per row between target (min 34%)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Stun chances 75% -16% per row between target (min 36%)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Stun chances 80% -18% per row between target (min 38%)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Stun chances 85% -20% per row between target (min 40%)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Stun chances 90% -22% per row between target (min 42%)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Stun chances 95% -24% per row between target (min 44%)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Stun chances 100% -26% per row between target (min 46%)&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Stun chances 105% -28% per row between target (min 48%)&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Flip the Coin 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 coin. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_singleaction.png]] Single Action ===&lt;br /&gt;
  Essential Gunslinger skill that enables Gunslinger to fire their weapon more quickly and accurately. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Hit +2, ASPD +1% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Hit +4, ASPD +1% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Hit +6, ASPD +2% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Hit +8, ASPD +2% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Hit +10, ASPD +3% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Hit +12, ASPD +3% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Hit +14, ASPD +4% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Hit +16, ASPD +4% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Hit +18, ASPD +5% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Hit +20, ASPD +5% &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_snakeeye.png]] Snake's Eye ===&lt;br /&gt;
  Increases attack range and HIT when equipped with Gun class weapons. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Hit +1, Range +1 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Hit +2, Range +2 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Hit +3, Range +3 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Hit +4, Range +4 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Hit +5, Range +5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Hit +6, Range +6 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Hit +7, Range +7 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Hit +8, Range +8 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Hit +9, Range +9 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Hit +10, Range +10 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_chainaction.png]] Chain Action ===&lt;br /&gt;
  Enables a chance of firing two shots in single attack while attacking enemies when equipped with Revolver class weapon.&lt;br /&gt;
  Raising this skill's level increases the rate of firing double shots.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 5% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 10% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 15% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 20% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 25% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 30% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 35% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 40% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 45% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 50% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Single Action 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requires to be equipped with a Revolver&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_tracking.png]] Tracking ===&lt;br /&gt;
  [[File:Tracking_Info.gif]]&lt;br /&gt;
  Carefully aims at a target to inflict devastating damage.&lt;br /&gt;
  Raising this skill's level increases cast time and damage.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Distance between user and target (cells) increases damages.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Critical damage are augmented by half on boss.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;A critical hit reduce target's DEF. LUK increases it.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 1 sec +0.2 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 1.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 100+20*cells% damage, Aim Time 1.2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 100+40*cells% damage, Aim Time 1.4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 100+60*cells% damage, Aim Time 1.6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 100+80*cells% damage, Aim Time 1.8sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 100+100*cells% damage, Aim Time 2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 100+120*cells% damage, Aim Time 2.2sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 100+140*cells% damage, Aim Time 2.4sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 100+160*cells% damage, Aim Time 2.6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 100+180*cells% damage, Aim Time 2.8sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 100+200*cells% damage, Aim Time 3sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]: 100+209*cells% damage, Range +1, Aim Time 3.2 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]: 100+216*cells% damage, Range +2, Aim Time 3.4 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]: 100+221*cells% damage, Range +3, Aim Time 3.6 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]: 100+224*cells% damage, Range +4, Aim Time 3.8 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]: 100+225*cells% damage, Range +5, Aim Time 4 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Single Action 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requires to be equipped with a Revolver/Rifle. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_disarm.png]] Disarm ===&lt;br /&gt;
  [[File:Disarm_Info.gif]]&lt;br /&gt;
  Shoots target's appendages to render it incapable of attacking.&lt;br /&gt;
  Skill level affects the success rate.&lt;br /&gt;
  When used on monster, this skill will reduce their Attack by 25%, but has no effect on Boss monsters.&lt;br /&gt;
  Disarm has a range of 9 cells.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 1.6 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Tracking 7 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requires to be equipped with a Revolver/Rifle. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_piercingshot.png]] Piercing Shot ===&lt;br /&gt;
  Inflicts Defense piercing damage that has a chance of causing Bleeding status on its target.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 220% damage, Bleeding Chance 3% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 240% damage, Bleeding Chance 6% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 260% damage, Bleeding Chance 9% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 280% damage, Bleeding Chance 12% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 300% damage, Bleeding Chance 15% &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Tracking 7 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requires to be equipped with a Revolver/Rifle. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_rapidshower.png]] Rapid Shower ===&lt;br /&gt;
  [[File:Rapid_Shower_Info.gif]]&lt;br /&gt;
  Attacks an enemy with 5 rapid fire attack.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0.25 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;         Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 550% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 600% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 650% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 700% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 750% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 800% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 850% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 900% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 950% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 1000% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Chain Action 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requires to be equipped with a Revolver. &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 5 bullets.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_desperado.png]] Desperado ===&lt;br /&gt;
  [[File:Desperado_Info.gif]]&lt;br /&gt;
  Performs a haphazard attack that may damage enemies within a 7 cell radius around the caster.&lt;br /&gt;
  Each cast has a maximum of 10 strikes.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 5 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;No Critical possible and Hit rate is reduced by 1/4 when using this skill.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 100% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 150% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 200% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 250% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 300% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 350% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 400% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 450% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 500% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 550% damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Rapid Shower 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requires to be equipped with a Revolver. &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 10 bullets.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_gatlingfever.png]] Gatling Fever ===&lt;br /&gt;
  Temporarily increases attack speed and damage at the cost of reducing Flee rate and movement speed.&lt;br /&gt;
  Gatling Fever status is cancelled when this skill is casted again.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;          Cast: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; ATK +30, CRIT +2, ASPD +2%, Flee &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-13%, 30 seconds duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; ATK +40, CRIT +4, ASPD +4%, Flee &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-16%, 45 seconds duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; ATK +50, CRIT +6, ASPD +6%, Flee &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-19%, 60 seconds duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; ATK +60, CRIT +8, ASPD +8%, Flee &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-22%, 75 seconds duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; ATK +70, CRIT +10, ASPD +10%, Flee &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-25%, 90 seconds duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; ATK +80, CRIT +12, ASPD +12%, Flee &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-28%, 105 seconds duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; ATK +90, CRIT +14, ASPD +14%, Flee &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-31%, 120 seconds duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; ATK +100, CRIT +16, ASPD +16%, Flee &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-34%, 135 seconds duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; ATK +110, CRIT +18, ASPD +18%, Flee &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-37%, 150 seconds duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: ATK +120, CRIT +20, ASPD +20%, Flee &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-40%, 165 seconds duration &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Rapid Shower 7, Desperado 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requires to be equipped with a Gatling Gun. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_dust.png]] Dust ===&lt;br /&gt;
  [[File:Dust_Info.gif]]&lt;br /&gt;
  Fires a close range shot that will push an enemy 5 cells backward.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0.25 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 3 Cells&amp;lt;/span&amp;gt;           Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 200% damage, 5 cells pushback &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 250% damage, 5 cells pushback &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 300% damage, 5 cells pushback &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 350% damage, 5 cells pushback &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 400% damage, 5 cells pushback &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 450% damage, 5 cells pushback &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 500% damage, 5 cells pushback &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 550% damage, 5 cells pushback &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 600% damage, 5 cells pushback &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 650% damage, 5 cells pushback &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]: 700% damage, 6 cells pushback, CD 7.5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]: 750% damage, 7 cells pushback, CD 7.5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]: 800% damage, 8 cells pushback, CD 7.5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]: 850% damage, 9 cells pushback, CD 7.5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]: 900% damage, 10 cells pushback, CD 7.5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Single Action 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requires to be equipped with a Shotgun. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:gs_fullbuster.png]] Full Buster ===&lt;br /&gt;
  [[File:Full_Blast_Info.gif]]&lt;br /&gt;
  Inflicts devastating damage to an enemy by firing multiple bullets at once.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;The closer the target, the more damage this skill will inflict (5 more % per cells, up to 50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Inflicts Stun status on the user and the target.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 500% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 0.1sec, Consume 2 bullets &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 600% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 0.2sec, Consume 2 bullets &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 700% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 0.3sec, Consume 4 bullets &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 800% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 0.4sec, Consume 4 bullets &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 900% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 0.5sec, Consume 6 bullets &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1000% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 0.6sec, Consume 6 bullets &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1100% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 0.7sec, Consume 8 bullets &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1200% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 0.8sec, Consume 8 bullets &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1300% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 0.9sec, Consume 10 bullets &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1400% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 1sec, Consume 10 bullets &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1500% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 1.1sec, Consume 10 bullets, CD 5.5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1600% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 1.2sec, Consume 12 bullets, CD 6sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1700% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 1.3sec, Consume 12 bullets, CD 6.5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1800% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 1.4sec, Consume 14 bullets, CD 7sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 1900% damage,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Stun for 1.5sec, Consume 14 bullets, CD 7.5sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Dust 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requires to be equipped with a Shotgun. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:gs_spreadattack.png]] Spread Attack ===&lt;br /&gt;
  Spreads damage over a large area.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 220% damage, Area 3x3 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 240% damage, Area 3x3 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 260% damage, Area 3x3 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 280% damage, Area 5x5 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 300% damage, Area 5x5 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 320% damage, Area 5x5 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 340% damage, Area 7x7 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 360% damage, Area 7x7 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 380% damage, Area 7x7 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 400% damage, Area 9x9 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 420% damage, Area 9x9 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 440% damage, Area 9x9 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 460% damage, Area 11x11 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 480% damage, Area 11x11 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 500% damage, Area 11x11 cells &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Full Buster 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requires to be equipped with a Shotgun. &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 5 bullets.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:gs_grounddrift.png]] Ground Drift ===&lt;br /&gt;
  Plants Bullet Spheres into the ground that will explode upon enemy approach.&lt;br /&gt;
  The explosion's effect varies according to the type of bullet.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Area effect 7x7&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Cast: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration: 3 sec per Lv&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+120% +50% of (BaseLv/2+INT) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+140% +100% of (BaseLv/2+INT) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+160% +150% of (BaseLv/2+INT) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+180% +200% of (BaseLv/2+INT) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+200% +250% of (BaseLv/2+INT) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+220% +300% of (BaseLv/2+INT) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+240% +350% of (BaseLv/2+INT) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+260% +400% of (BaseLv/2+INT) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+280% +450% of (BaseLv/2+INT) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+300% +500% of (BaseLv/2+INT) &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Spread Attack 7, Full Buster 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requires to be equipped with a Grenade Launcher. &amp;lt;/span&amp;gt; and a Sphere ammo&lt;br /&gt;
 &lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Artificer&amp;diff=10233</id>
		<title>Artificer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Artificer&amp;diff=10233"/>
		<updated>2022-01-13T10:08:06Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4746.png Mind Explosion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Creator&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4740.png]] Mind Specialization === &lt;br /&gt;
'''ID''' : 4740&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4741.png]] Mind Materials ===&lt;br /&gt;
'''ID''' : 4741&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Every monster killed grants 1 material stack every 10 level of the target. Those stacks persist even after a disconnection but are limited.&amp;lt;br&amp;gt;&lt;br /&gt;
The user can use @artificer in order to bring a menu with the option &amp;quot;synthesis material&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
With this option the user is presented with a menu containing every misc items from the inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
The user can choose on item from the list and a quantity, then can choose another item from a large list of misc items.&amp;lt;br&amp;gt;&lt;br /&gt;
The user loose all first selected items in the chosen quantity and receives some of the second selected items instead.&amp;lt;br&amp;gt;&lt;br /&gt;
The quantity of the received item depends on a formula: [quantity second item] = [iLVL second item] / [iLVL first item] x [quantity first item]&lt;br /&gt;
Value for an item depends on an internal item level, defined by drop difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to be able to create those items the user need to spent a total of material stack equals to [quantity second item] x [iLVL second item] / 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Convertion Ratio !! Maximum Stacks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 7000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Vending Already Learned''' : Convertion rate is 1/2 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4742.png]] Mind Calculations ===&lt;br /&gt;
'''ID''' : 4742&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When SP are running low (&amp;lt; 20%) the user may get SP by converting LP (if higher than 50%).&amp;lt;br&amp;gt;&lt;br /&gt;
When LP are running low (&amp;lt; 20%) the user may get LP by converting SP (if higher than 50%).&amp;lt;br&amp;gt;&lt;br /&gt;
This convertion may happens once every 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! LP convertion rate (to SP) !! SP convertion rate (to LP) !! Increase maximum LP/SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 for 1% SP || 1% SP for 1 || +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 for 2% SP || 2% SP for 2 || +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 for 3% SP || 3% SP for 3 || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 for 4% SP || 4% SP for 4 || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 for 5% SP || 5% SP for 5 || +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Identify Already Learned''' : Conversion rate is 1/2 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4743.png]] Mind Conservation ===&lt;br /&gt;
'''ID''' : 4743&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user may not consume items which grants temporary bonus (like potions with ATK bonus or foods for example).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Item conservation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 18%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 24%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Pharmacy Already Learned''' : Conservation rate is 1/3 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4744.png]] Mind Adaptation ===&lt;br /&gt;
'''ID''' : 4744&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Formulas (from Artificier actives skills) may include more items and Artificier's skills may not use some of formula's items.&amp;lt;br&amp;gt;&lt;br /&gt;
Also grants a chance to not consumes any kind of materials requirements for none Artificier's skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Artificier ignore materials || Global ignore materials&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10% || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Learning Potions Already Learned''' : Conservation rate is 1/3 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4745.png]] Mind Preparation ===&lt;br /&gt;
'''ID''' : 4745&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can choose up to 5 differents items.&amp;lt;br&amp;gt;&lt;br /&gt;
Those choosen items will have a reduced weight.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a limit to that total reduction.&amp;lt;br&amp;gt;&lt;br /&gt;
Those items can be defined with @artificier with the &amp;quot;Weight preparation&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Weight Reduction !! Reduction limits&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -10% || 100&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -20% || 200&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -30% || 300&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -40% || 400&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -50% || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Overweight Already Learned''' : Conservation rate is 1/3 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4746.png]] Mind Explosion ===&lt;br /&gt;
'''ID''' : 4746&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3.5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can use a defined formula for an area of effect.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect is centered on the user and have a range of 7 squares.&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are based on 10% of BaseLevel² and are reduced by DEF and MDEF (both).&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 1 point in INT below 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 2 point in INT over 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage and effects can miss if a hit check is not passed.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage can be critical, which ignore 20% of DEF/MDEF, adds 20% damage or/and rate of status, increase hit rate by half.&amp;lt;br&amp;gt;&lt;br /&gt;
After using this skill the user can't walk for 0.5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This formula can be defined with @artificier with the &amp;quot;pitch formula&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
Formula can include 1, 2 or 3 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Effect !! Ratio !! CastTime&lt;br /&gt;
|-&lt;br /&gt;
| Zargon || Neutral damage || 4x ratio% (dmg) || -25%&lt;br /&gt;
|-&lt;br /&gt;
| Brigan (7054) || Neutral damage || 6x ratio% (dmg) || -&lt;br /&gt;
|-&lt;br /&gt;
| Small elemental stones (*) || Elemental damage || 6x ratio% (dmg) || -&lt;br /&gt;
|-&lt;br /&gt;
| Big elemental stones (**) || Elemental damage || 12x ratio% (dmg) || +100%&lt;br /&gt;
|-&lt;br /&gt;
| Dark Piece (6089) || Increase ratio by 1/3 || - || +100%&lt;br /&gt;
|-&lt;br /&gt;
| Fragment of Darkness || Dark damage || 9x ratio% (dmg) || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Spore || Poison damage || 4x ratio% (dmg) || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Elunium (NIY) || Ignore 50% of MDEF || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Oridecon (NIY) || Ignore 50% of DEF || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Armor (7069) (NIY) || Ignore 25% of DEF and MDEF || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Broken Shell (7070) || Ignore the lowest defense (DEF or MDEF) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Emperium || Increase damage with DEF or MDEF (lowest) || 0.5x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Darkness (7340) || Inflict stun status (3s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Singing Plant (707) || Inflict sleep status (5s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cubic (7066) || Inflict freeze status (5s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Fine Sand (7043) || Inflict stone status (5s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Jack o' Pumpkin (1062) || Inflict curse status (7s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Shell (1013) || Inflict silence status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Squid Ink (1024) || Inflict blind status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Lantern (1041) || Inflict confusion status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Burning Hair (7122) || Inflict burning status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Leopard Claw (7172) || Inflict bleeding status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus (7119) || Inflict poison status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Frill (1012) || Increase ratio on hiding/cloacking targets || 1x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (7220) () || Status duration (if any) increased || 0.5x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Needle of Alarm (1095) || Casting Time reduced || 0.5x ratio% (reduction) || -&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Leaf (7100) || Ratio increased by 15% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Rune (7563) || Damage dealt increased by 33% but user suffer 10% of them || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Solid Husk (7190) || Ratio increase depending on target STR (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Mud Lump (7004) || Ratio increase depending on target INT (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Gill (956) || Ratio increase depending on target DEX (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Venom Canine (937) || Ratio increase depending on target VIT (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Brown Root (7188) || Ratio increase depending on target AGI (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Bandage (930) || Ratio increase depending on target LUK (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Grit (1056) || Increase hit rate (****) || 1x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Powder of Butterfly (924) || Increase range by 2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Dark Crystal Fragment (7315) || Increase status rate by x2 but reduce duration by half || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Cyfar (7053) || Double ressources needed but ratio +1/3 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Wing of Red Bat (7006) || Critical chance +1/2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Star Dust (1001) || Critical chance x2 || - || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Heart of Mermaid (950) || Convert damage to HP (*****) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Star Crumb (1000) || Damage increased by 10% of actual target's HP, maximum of 9x ratio% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Rune of Darkness (7511) || Damage increased by 10% of missing target's HP, maximum of 12x ratio% || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) : Wind of Verdure (wind), Red Blood (fire), Green Live (earth), Crystal Blue (water)&amp;lt;br&amp;gt;&lt;br /&gt;
(**) : Rough Wind (wind), Flame Heart (fire), Great Nature (earth), Mystic Frozen (water)&amp;lt;br&amp;gt;&lt;br /&gt;
(***) : Every attribute point of the target increase ratio by 0.25, only the highest attribute is considered if multiple effects would increase ratio based on attributes&amp;lt;br&amp;gt;&lt;br /&gt;
(****) : If the user have 50% chance to hit and a boost of 50% to hit rate then the user have 75% chance to hit&amp;lt;br&amp;gt;&lt;br /&gt;
(*****) : A single target the converted HP is equal to 30% of damages, on multiple target the converted HP is equal to 10% of damage (for a maximum of 50% with 5 targets)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fire Demonstration Already Learned''' : Formula may include 1 more item.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4747.png]] Mind Pitcher ===&lt;br /&gt;
'''ID''' : 4747&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1,5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can use a defined formula for a targeted effect.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect affect one target at a range of 5 squares (5x5).&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are based on 15% of BaseLevel² and are reduced by DEF and MDEF (both).&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 1 point in INT below 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 2 point in INT over 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage and effects can miss if a hit check is not passed.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage can be critical, which ignore 20% of DEF/MDEF, adds 20% damage or/and rate of status, increase hit rate by half.&amp;lt;br&amp;gt;&lt;br /&gt;
After using this skill the user can't walk for 0.5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This formula can be defined with @artificier with the &amp;quot;pitch formula&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
Formula can include 1, 2 or 3 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects table is the same as Mind Explosion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Acid Terror Already Learned''' : Formula may include 1 more item.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4748.png]] Mind Endow ===&lt;br /&gt;
'''ID''' : 4748&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can use a defined formula for a personal endowed effect.&amp;lt;br&amp;gt;&lt;br /&gt;
Only endow effect at a time, a new one would replace the old one.&amp;lt;br&amp;gt;&lt;br /&gt;
This formula can be defined with @artificier with the &amp;quot;Endow formula&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
Formula can include 1, 2 or 3 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Effet !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| Small elemental stones (*) || Increase elemental resistance || 0.3x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Big elemental stones (**) || Increase elemental damage (any time) || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Mane (1028) || Increase physical damage on Brute race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Little Evil Horn (1038) || Increase physical damage on Demon race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| White Mask (7568) || Increase physical damage on Angel race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Tail (1037) || Increase physical damage on Dragon race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Fin (951) || Increase physical damage on Fish race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Soft Blade of Grass (7194) || Increase physical damage on Plant race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Mantis Scythe (1031) || Increase physical damage on Insect race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Fabric (1059) || Increase physical damage on Formless race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Skel Bone (932) || Increase physical damage on Undead race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Maneater Root (1033) || Increase physical damage on Demi Human race (not player) || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Neeper (960) || Increase physical damage on fire property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Horn (947) || Increase physical damage on wind property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Moth Dust (1057) || Increase physical damage on water property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Burning Heart (7097) || Increase physical damage on earth property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Live coal (7098) || Endow weapon with fire property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Dokebi Horn (1021) || Endow weapon with wind property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Glacial Earth (7561) || Endow weapon with water property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Huge Leaf (7198) || Endow weapon with earth property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous Powder (7154) || Endow weapon with poison property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Darkness (7340) || Physical attacks can stun status (3s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Singing Plant (707) || Physical attacks can sleep status (5s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cubic (7066) || Physical attacks can freeze status (5s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Fine Sand (7043) || Physical attacks can stone status (5s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Jack o' Pumpkin (1062) || Physical attacks can curse status (7s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Shell (1013) || Physical attacks can silence status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Squid Ink (1024) || Physical attacks can blind status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Lantern (1041) || Physical attacks can confusion status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Burning Hair (7122) || Physical attacks can burning status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Leopard Claw (7172) || Physical attacks can bleeding status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus (7119) || Physical attacks can poison status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (7220) || Status duration (if any) increased || 0.5x ratio% (boost)&lt;br /&gt;
|-&lt;br /&gt;
| Earthworm Peeling (1055) || Attacks may coma || 0.02x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Sticky Poison (7565) || Status effects are inflicted when hit instead with doubled rates || -&lt;br /&gt;
|-&lt;br /&gt;
| Round Shell (1096) || Status effects grants a resistance to that status instead with tripled rates || -&lt;br /&gt;
|-&lt;br /&gt;
| Coral Reef (7013) || Status effects grants a damage bonus on targets with the status instead with doubled rates (as bonus damage) || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Full Chemical Protection Already Learned''' : Formula may include 1 more item.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4749.png]] Mind over Matter ===&lt;br /&gt;
'''ID''' : 4749&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user choose charge up with &amp;quot;matters&amp;quot; stacks.&amp;lt;br&amp;gt;&lt;br /&gt;
For the skill duration every skills which cost materials do not consumes them but consumes stacks instead.&amp;lt;br&amp;gt;&lt;br /&gt;
Stacks consumed by skills depends on the given skills and somethings their levels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% of BaseINT + 20&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40% of BaseINT + 40&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% of BaseINT + 60&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80% of BaseINT + 80&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% of BaseINT + 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Stack cost per use !! Special&lt;br /&gt;
|-&lt;br /&gt;
| Acid Terror || 10 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Fire Demonstration || 10 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Acid Demonstration || 30 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| EDP || 30 per SkillLv || When used Mind over Matter enters in CD for 60s per SkillLv (of EDP)&lt;br /&gt;
|-&lt;br /&gt;
| Potion pitcher || 20 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Any simple Chemical Protection || 20 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Full Chemical Protection || 40 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill with blue gemstone || 10 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill with yellow gemstone || 15 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill with red gemstone || 20 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill consuming arrows || 5 per munitions || n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Artificer&amp;diff=10232</id>
		<title>Artificer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Artificer&amp;diff=10232"/>
		<updated>2022-01-13T10:07:40Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4745.png Mind Preparation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Creator&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4740.png]] Mind Specialization === &lt;br /&gt;
'''ID''' : 4740&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4741.png]] Mind Materials ===&lt;br /&gt;
'''ID''' : 4741&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Every monster killed grants 1 material stack every 10 level of the target. Those stacks persist even after a disconnection but are limited.&amp;lt;br&amp;gt;&lt;br /&gt;
The user can use @artificer in order to bring a menu with the option &amp;quot;synthesis material&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
With this option the user is presented with a menu containing every misc items from the inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
The user can choose on item from the list and a quantity, then can choose another item from a large list of misc items.&amp;lt;br&amp;gt;&lt;br /&gt;
The user loose all first selected items in the chosen quantity and receives some of the second selected items instead.&amp;lt;br&amp;gt;&lt;br /&gt;
The quantity of the received item depends on a formula: [quantity second item] = [iLVL second item] / [iLVL first item] x [quantity first item]&lt;br /&gt;
Value for an item depends on an internal item level, defined by drop difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to be able to create those items the user need to spent a total of material stack equals to [quantity second item] x [iLVL second item] / 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Convertion Ratio !! Maximum Stacks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 7000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Vending Already Learned''' : Convertion rate is 1/2 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4742.png]] Mind Calculations ===&lt;br /&gt;
'''ID''' : 4742&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When SP are running low (&amp;lt; 20%) the user may get SP by converting LP (if higher than 50%).&amp;lt;br&amp;gt;&lt;br /&gt;
When LP are running low (&amp;lt; 20%) the user may get LP by converting SP (if higher than 50%).&amp;lt;br&amp;gt;&lt;br /&gt;
This convertion may happens once every 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! LP convertion rate (to SP) !! SP convertion rate (to LP) !! Increase maximum LP/SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 for 1% SP || 1% SP for 1 || +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 for 2% SP || 2% SP for 2 || +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 for 3% SP || 3% SP for 3 || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 for 4% SP || 4% SP for 4 || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 for 5% SP || 5% SP for 5 || +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Identify Already Learned''' : Conversion rate is 1/2 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4743.png]] Mind Conservation ===&lt;br /&gt;
'''ID''' : 4743&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user may not consume items which grants temporary bonus (like potions with ATK bonus or foods for example).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Item conservation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 18%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 24%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Pharmacy Already Learned''' : Conservation rate is 1/3 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4744.png]] Mind Adaptation ===&lt;br /&gt;
'''ID''' : 4744&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Formulas (from Artificier actives skills) may include more items and Artificier's skills may not use some of formula's items.&amp;lt;br&amp;gt;&lt;br /&gt;
Also grants a chance to not consumes any kind of materials requirements for none Artificier's skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Artificier ignore materials || Global ignore materials&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10% || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Learning Potions Already Learned''' : Conservation rate is 1/3 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4745.png]] Mind Preparation ===&lt;br /&gt;
'''ID''' : 4745&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can choose up to 5 differents items.&amp;lt;br&amp;gt;&lt;br /&gt;
Those choosen items will have a reduced weight.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a limit to that total reduction.&amp;lt;br&amp;gt;&lt;br /&gt;
Those items can be defined with @artificier with the &amp;quot;Weight preparation&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Weight Reduction !! Reduction limits&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -10% || 100&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -20% || 200&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -30% || 300&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -40% || 400&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -50% || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Overweight Already Learned''' : Conservation rate is 1/3 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4746.png]] Mind Explosion ===&lt;br /&gt;
'''ID''' : 4746&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3.5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can use a defined formula for an area of effect.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect is centered on the user and have a range of 7 squares.&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are based on 10% of BaseLevel² and are reduced by DEF and MDEF (both).&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 1 point in INT below 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 2 point in INT over 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage and effects can miss if a hit check is not passed.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage can be critical, which ignore 20% of DEF/MDEF, adds 20% damage or/and rate of status, increase hit rate by half.&amp;lt;br&amp;gt;&lt;br /&gt;
After using this skill the user can't walk for 0.5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This formula can be defined with @artificier with the &amp;quot;pitch formula&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
Formula can include 1, 2 or 3 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Effect !! Ratio !! CastTime&lt;br /&gt;
|-&lt;br /&gt;
| Zargon || Neutral damage || 4x ratio% (dmg) || -25%&lt;br /&gt;
|-&lt;br /&gt;
| Brigan (7054) || Neutral damage || 6x ratio% (dmg) || -&lt;br /&gt;
|-&lt;br /&gt;
| Small elemental stones (*) || Elemental damage || 6x ratio% (dmg) || -&lt;br /&gt;
|-&lt;br /&gt;
| Big elemental stones (**) || Elemental damage || 12x ratio% (dmg) || +100%&lt;br /&gt;
|-&lt;br /&gt;
| Dark Piece (6089) || Increase ratio by 1/3 || - || +100%&lt;br /&gt;
|-&lt;br /&gt;
| Fragment of Darkness || Dark damage || 9x ratio% (dmg) || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Spore || Poison damage || 4x ratio% (dmg) || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Elunium (NIY) || Ignore 50% of MDEF || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Oridecon (NIY) || Ignore 50% of DEF || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Armor (7069) (NIY) || Ignore 25% of DEF and MDEF || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Broken Shell (7070) || Ignore the lowest defense (DEF or MDEF) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Emperium || Increase damage with DEF or MDEF (lowest) || 0.5x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Darkness (7340) || Inflict stun status (3s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Singing Plant (707) || Inflict sleep status (5s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cubic (7066) || Inflict freeze status (5s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Fine Sand (7043) || Inflict stone status (5s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Jack o' Pumpkin (1062) || Inflict curse status (7s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Shell (1013) || Inflict silence status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Squid Ink (1024) || Inflict blind status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Lantern (1041) || Inflict confusion status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Burning Hair (7122) || Inflict burning status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Leopard Claw (7172) || Inflict bleeding status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus (7119) || Inflict poison status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Frill (1012) || Increase ratio on hiding/cloacking targets || 1x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (7220) () || Status duration (if any) increased || 0.5x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Needle of Alarm (1095) || Casting Time reduced || 0.5x ratio% (reduction) || -&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Leaf (7100) || Ratio increased by 15% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Rune (7563) || Damage dealt increased by 33% but user suffer 10% of them || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Solid Husk (7190) || Ratio increase depending on target STR (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Mud Lump (7004) || Ratio increase depending on target INT (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Gill (956) || Ratio increase depending on target DEX (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Venom Canine (937) || Ratio increase depending on target VIT (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Brown Root (7188) || Ratio increase depending on target AGI (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Bandage (930) || Ratio increase depending on target LUK (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Grit (1056) || Increase hit rate (****) || 1x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Powder of Butterfly (924) || Increase range by 2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Dark Crystal Fragment (7315) || Increase status rate by x2 but reduce duration by half || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Cyfar (7053) || Double ressources needed but ratio +1/3 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Wing of Red Bat (7006) || Critical chance +1/2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Star Dust (1001) || Critical chance x2 || - || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Heart of Mermaid (950) || Convert damage to HP (*****) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Star Crumb (1000) || Damage increased by 10% of actual target's HP, maximum of 9x ratio% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Rune of Darkness (7511) || Damage increased by 10% of missing target's HP, maximum of 12x ratio% || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) : Wind of Verdure (wind), Red Blood (fire), Green Live (earth), Crystal Blue (water)&amp;lt;br&amp;gt;&lt;br /&gt;
(**) : Rough Wind (wind), Flame Heart (fire), Great Nature (earth), Mystic Frozen (water)&amp;lt;br&amp;gt;&lt;br /&gt;
(***) : Every attribute point of the target increase ratio by 0.25, only the highest attribute is considered if multiple effects would increase ratio based on attributes&amp;lt;br&amp;gt;&lt;br /&gt;
(****) : If the user have 50% chance to hit and a boost of 50% to hit rate then the user have 75% chance to hit&amp;lt;br&amp;gt;&lt;br /&gt;
(*****) : A single target the converted HP is equal to 30% of damages, on multiple target the converted HP is equal to 10% of damage (for a maximum of 50% with 5 targets)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fire Demonstration Already Learned''' : Formula may include 1 more item.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4747.png]] Mind Pitcher ===&lt;br /&gt;
'''ID''' : 4747&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1,5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can use a defined formula for a targeted effect.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect affect one target at a range of 5 squares (5x5).&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are based on 15% of BaseLevel² and are reduced by DEF and MDEF (both).&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 1 point in INT below 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 2 point in INT over 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage and effects can miss if a hit check is not passed.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage can be critical, which ignore 20% of DEF/MDEF, adds 20% damage or/and rate of status, increase hit rate by half.&amp;lt;br&amp;gt;&lt;br /&gt;
After using this skill the user can't walk for 0.5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This formula can be defined with @artificier with the &amp;quot;pitch formula&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
Formula can include 1, 2 or 3 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects table is the same as Mind Explosion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Acid Terror Already Learned''' : Formula may include 1 more item.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4748.png]] Mind Endow ===&lt;br /&gt;
'''ID''' : 4748&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can use a defined formula for a personal endowed effect.&amp;lt;br&amp;gt;&lt;br /&gt;
Only endow effect at a time, a new one would replace the old one.&amp;lt;br&amp;gt;&lt;br /&gt;
This formula can be defined with @artificier with the &amp;quot;Endow formula&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
Formula can include 1, 2 or 3 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Effet !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| Small elemental stones (*) || Increase elemental resistance || 0.3x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Big elemental stones (**) || Increase elemental damage (any time) || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Mane (1028) || Increase physical damage on Brute race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Little Evil Horn (1038) || Increase physical damage on Demon race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| White Mask (7568) || Increase physical damage on Angel race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Tail (1037) || Increase physical damage on Dragon race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Fin (951) || Increase physical damage on Fish race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Soft Blade of Grass (7194) || Increase physical damage on Plant race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Mantis Scythe (1031) || Increase physical damage on Insect race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Fabric (1059) || Increase physical damage on Formless race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Skel Bone (932) || Increase physical damage on Undead race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Maneater Root (1033) || Increase physical damage on Demi Human race (not player) || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Neeper (960) || Increase physical damage on fire property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Horn (947) || Increase physical damage on wind property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Moth Dust (1057) || Increase physical damage on water property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Burning Heart (7097) || Increase physical damage on earth property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Live coal (7098) || Endow weapon with fire property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Dokebi Horn (1021) || Endow weapon with wind property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Glacial Earth (7561) || Endow weapon with water property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Huge Leaf (7198) || Endow weapon with earth property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous Powder (7154) || Endow weapon with poison property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Darkness (7340) || Physical attacks can stun status (3s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Singing Plant (707) || Physical attacks can sleep status (5s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cubic (7066) || Physical attacks can freeze status (5s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Fine Sand (7043) || Physical attacks can stone status (5s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Jack o' Pumpkin (1062) || Physical attacks can curse status (7s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Shell (1013) || Physical attacks can silence status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Squid Ink (1024) || Physical attacks can blind status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Lantern (1041) || Physical attacks can confusion status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Burning Hair (7122) || Physical attacks can burning status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Leopard Claw (7172) || Physical attacks can bleeding status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus (7119) || Physical attacks can poison status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (7220) || Status duration (if any) increased || 0.5x ratio% (boost)&lt;br /&gt;
|-&lt;br /&gt;
| Earthworm Peeling (1055) || Attacks may coma || 0.02x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Sticky Poison (7565) || Status effects are inflicted when hit instead with doubled rates || -&lt;br /&gt;
|-&lt;br /&gt;
| Round Shell (1096) || Status effects grants a resistance to that status instead with tripled rates || -&lt;br /&gt;
|-&lt;br /&gt;
| Coral Reef (7013) || Status effects grants a damage bonus on targets with the status instead with doubled rates (as bonus damage) || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Full Chemical Protection Already Learned''' : Formula may include 1 more item.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4749.png]] Mind over Matter ===&lt;br /&gt;
'''ID''' : 4749&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user choose charge up with &amp;quot;matters&amp;quot; stacks.&amp;lt;br&amp;gt;&lt;br /&gt;
For the skill duration every skills which cost materials do not consumes them but consumes stacks instead.&amp;lt;br&amp;gt;&lt;br /&gt;
Stacks consumed by skills depends on the given skills and somethings their levels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% of BaseINT + 20&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40% of BaseINT + 40&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% of BaseINT + 60&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80% of BaseINT + 80&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% of BaseINT + 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Stack cost per use !! Special&lt;br /&gt;
|-&lt;br /&gt;
| Acid Terror || 10 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Fire Demonstration || 10 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Acid Demonstration || 30 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| EDP || 30 per SkillLv || When used Mind over Matter enters in CD for 60s per SkillLv (of EDP)&lt;br /&gt;
|-&lt;br /&gt;
| Potion pitcher || 20 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Any simple Chemical Protection || 20 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Full Chemical Protection || 40 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill with blue gemstone || 10 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill with yellow gemstone || 15 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill with red gemstone || 20 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill consuming arrows || 5 per munitions || n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Artificer&amp;diff=10231</id>
		<title>Artificer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Artificer&amp;diff=10231"/>
		<updated>2022-01-13T10:07:04Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4741.png Mind Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Creator&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4740.png]] Mind Specialization === &lt;br /&gt;
'''ID''' : 4740&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4741.png]] Mind Materials ===&lt;br /&gt;
'''ID''' : 4741&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Every monster killed grants 1 material stack every 10 level of the target. Those stacks persist even after a disconnection but are limited.&amp;lt;br&amp;gt;&lt;br /&gt;
The user can use @artificer in order to bring a menu with the option &amp;quot;synthesis material&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
With this option the user is presented with a menu containing every misc items from the inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
The user can choose on item from the list and a quantity, then can choose another item from a large list of misc items.&amp;lt;br&amp;gt;&lt;br /&gt;
The user loose all first selected items in the chosen quantity and receives some of the second selected items instead.&amp;lt;br&amp;gt;&lt;br /&gt;
The quantity of the received item depends on a formula: [quantity second item] = [iLVL second item] / [iLVL first item] x [quantity first item]&lt;br /&gt;
Value for an item depends on an internal item level, defined by drop difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to be able to create those items the user need to spent a total of material stack equals to [quantity second item] x [iLVL second item] / 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Convertion Ratio !! Maximum Stacks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 7000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Vending Already Learned''' : Convertion rate is 1/2 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4742.png]] Mind Calculations ===&lt;br /&gt;
'''ID''' : 4742&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When SP are running low (&amp;lt; 20%) the user may get SP by converting LP (if higher than 50%).&amp;lt;br&amp;gt;&lt;br /&gt;
When LP are running low (&amp;lt; 20%) the user may get LP by converting SP (if higher than 50%).&amp;lt;br&amp;gt;&lt;br /&gt;
This convertion may happens once every 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! LP convertion rate (to SP) !! SP convertion rate (to LP) !! Increase maximum LP/SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 for 1% SP || 1% SP for 1 || +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 for 2% SP || 2% SP for 2 || +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 for 3% SP || 3% SP for 3 || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 for 4% SP || 4% SP for 4 || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 for 5% SP || 5% SP for 5 || +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Identify Already Learned''' : Conversion rate is 1/2 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4743.png]] Mind Conservation ===&lt;br /&gt;
'''ID''' : 4743&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user may not consume items which grants temporary bonus (like potions with ATK bonus or foods for example).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Item conservation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 18%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 24%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Pharmacy Already Learned''' : Conservation rate is 1/3 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4744.png]] Mind Adaptation ===&lt;br /&gt;
'''ID''' : 4744&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Formulas (from Artificier actives skills) may include more items and Artificier's skills may not use some of formula's items.&amp;lt;br&amp;gt;&lt;br /&gt;
Also grants a chance to not consumes any kind of materials requirements for none Artificier's skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Artificier ignore materials || Global ignore materials&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10% || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Learning Potions Already Learned''' : Conservation rate is 1/3 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4745.png]] Mind Preparation ===&lt;br /&gt;
'''ID''' : 4745&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can choose up to 5 differents items.&amp;lt;br&amp;gt;&lt;br /&gt;
Those choosen items have a reduced weight.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a limit to that total reduction.&amp;lt;br&amp;gt;&lt;br /&gt;
Those items can be defined with @artificier with the &amp;quot;weight preparation&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Weight Reduction !! Reduction limits&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -10% || 100&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -20% || 200&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -30% || 300&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -40% || 400&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -50% || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Overweight Already Learned''' : Conservation rate is 1/3 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4746.png]] Mind Explosion ===&lt;br /&gt;
'''ID''' : 4746&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3.5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can use a defined formula for an area of effect.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect is centered on the user and have a range of 7 squares.&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are based on 10% of BaseLevel² and are reduced by DEF and MDEF (both).&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 1 point in INT below 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 2 point in INT over 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage and effects can miss if a hit check is not passed.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage can be critical, which ignore 20% of DEF/MDEF, adds 20% damage or/and rate of status, increase hit rate by half.&amp;lt;br&amp;gt;&lt;br /&gt;
After using this skill the user can't walk for 0.5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This formula can be defined with @artificier with the &amp;quot;pitch formula&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
Formula can include 1, 2 or 3 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Effect !! Ratio !! CastTime&lt;br /&gt;
|-&lt;br /&gt;
| Zargon || Neutral damage || 4x ratio% (dmg) || -25%&lt;br /&gt;
|-&lt;br /&gt;
| Brigan (7054) || Neutral damage || 6x ratio% (dmg) || -&lt;br /&gt;
|-&lt;br /&gt;
| Small elemental stones (*) || Elemental damage || 6x ratio% (dmg) || -&lt;br /&gt;
|-&lt;br /&gt;
| Big elemental stones (**) || Elemental damage || 12x ratio% (dmg) || +100%&lt;br /&gt;
|-&lt;br /&gt;
| Dark Piece (6089) || Increase ratio by 1/3 || - || +100%&lt;br /&gt;
|-&lt;br /&gt;
| Fragment of Darkness || Dark damage || 9x ratio% (dmg) || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Spore || Poison damage || 4x ratio% (dmg) || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Elunium (NIY) || Ignore 50% of MDEF || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Oridecon (NIY) || Ignore 50% of DEF || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Armor (7069) (NIY) || Ignore 25% of DEF and MDEF || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Broken Shell (7070) || Ignore the lowest defense (DEF or MDEF) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Emperium || Increase damage with DEF or MDEF (lowest) || 0.5x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Darkness (7340) || Inflict stun status (3s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Singing Plant (707) || Inflict sleep status (5s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cubic (7066) || Inflict freeze status (5s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Fine Sand (7043) || Inflict stone status (5s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Jack o' Pumpkin (1062) || Inflict curse status (7s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Shell (1013) || Inflict silence status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Squid Ink (1024) || Inflict blind status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Lantern (1041) || Inflict confusion status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Burning Hair (7122) || Inflict burning status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Leopard Claw (7172) || Inflict bleeding status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus (7119) || Inflict poison status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Frill (1012) || Increase ratio on hiding/cloacking targets || 1x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (7220) () || Status duration (if any) increased || 0.5x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Needle of Alarm (1095) || Casting Time reduced || 0.5x ratio% (reduction) || -&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Leaf (7100) || Ratio increased by 15% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Rune (7563) || Damage dealt increased by 33% but user suffer 10% of them || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Solid Husk (7190) || Ratio increase depending on target STR (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Mud Lump (7004) || Ratio increase depending on target INT (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Gill (956) || Ratio increase depending on target DEX (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Venom Canine (937) || Ratio increase depending on target VIT (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Brown Root (7188) || Ratio increase depending on target AGI (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Bandage (930) || Ratio increase depending on target LUK (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Grit (1056) || Increase hit rate (****) || 1x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Powder of Butterfly (924) || Increase range by 2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Dark Crystal Fragment (7315) || Increase status rate by x2 but reduce duration by half || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Cyfar (7053) || Double ressources needed but ratio +1/3 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Wing of Red Bat (7006) || Critical chance +1/2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Star Dust (1001) || Critical chance x2 || - || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Heart of Mermaid (950) || Convert damage to HP (*****) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Star Crumb (1000) || Damage increased by 10% of actual target's HP, maximum of 9x ratio% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Rune of Darkness (7511) || Damage increased by 10% of missing target's HP, maximum of 12x ratio% || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) : Wind of Verdure (wind), Red Blood (fire), Green Live (earth), Crystal Blue (water)&amp;lt;br&amp;gt;&lt;br /&gt;
(**) : Rough Wind (wind), Flame Heart (fire), Great Nature (earth), Mystic Frozen (water)&amp;lt;br&amp;gt;&lt;br /&gt;
(***) : Every attribute point of the target increase ratio by 0.25, only the highest attribute is considered if multiple effects would increase ratio based on attributes&amp;lt;br&amp;gt;&lt;br /&gt;
(****) : If the user have 50% chance to hit and a boost of 50% to hit rate then the user have 75% chance to hit&amp;lt;br&amp;gt;&lt;br /&gt;
(*****) : A single target the converted HP is equal to 30% of damages, on multiple target the converted HP is equal to 10% of damage (for a maximum of 50% with 5 targets)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fire Demonstration Already Learned''' : Formula may include 1 more item.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4747.png]] Mind Pitcher ===&lt;br /&gt;
'''ID''' : 4747&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1,5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can use a defined formula for a targeted effect.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect affect one target at a range of 5 squares (5x5).&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are based on 15% of BaseLevel² and are reduced by DEF and MDEF (both).&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 1 point in INT below 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 2 point in INT over 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage and effects can miss if a hit check is not passed.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage can be critical, which ignore 20% of DEF/MDEF, adds 20% damage or/and rate of status, increase hit rate by half.&amp;lt;br&amp;gt;&lt;br /&gt;
After using this skill the user can't walk for 0.5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This formula can be defined with @artificier with the &amp;quot;pitch formula&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
Formula can include 1, 2 or 3 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects table is the same as Mind Explosion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Acid Terror Already Learned''' : Formula may include 1 more item.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4748.png]] Mind Endow ===&lt;br /&gt;
'''ID''' : 4748&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can use a defined formula for a personal endowed effect.&amp;lt;br&amp;gt;&lt;br /&gt;
Only endow effect at a time, a new one would replace the old one.&amp;lt;br&amp;gt;&lt;br /&gt;
This formula can be defined with @artificier with the &amp;quot;Endow formula&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
Formula can include 1, 2 or 3 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Effet !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| Small elemental stones (*) || Increase elemental resistance || 0.3x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Big elemental stones (**) || Increase elemental damage (any time) || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Mane (1028) || Increase physical damage on Brute race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Little Evil Horn (1038) || Increase physical damage on Demon race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| White Mask (7568) || Increase physical damage on Angel race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Tail (1037) || Increase physical damage on Dragon race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Fin (951) || Increase physical damage on Fish race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Soft Blade of Grass (7194) || Increase physical damage on Plant race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Mantis Scythe (1031) || Increase physical damage on Insect race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Fabric (1059) || Increase physical damage on Formless race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Skel Bone (932) || Increase physical damage on Undead race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Maneater Root (1033) || Increase physical damage on Demi Human race (not player) || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Neeper (960) || Increase physical damage on fire property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Horn (947) || Increase physical damage on wind property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Moth Dust (1057) || Increase physical damage on water property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Burning Heart (7097) || Increase physical damage on earth property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Live coal (7098) || Endow weapon with fire property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Dokebi Horn (1021) || Endow weapon with wind property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Glacial Earth (7561) || Endow weapon with water property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Huge Leaf (7198) || Endow weapon with earth property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous Powder (7154) || Endow weapon with poison property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Darkness (7340) || Physical attacks can stun status (3s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Singing Plant (707) || Physical attacks can sleep status (5s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cubic (7066) || Physical attacks can freeze status (5s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Fine Sand (7043) || Physical attacks can stone status (5s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Jack o' Pumpkin (1062) || Physical attacks can curse status (7s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Shell (1013) || Physical attacks can silence status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Squid Ink (1024) || Physical attacks can blind status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Lantern (1041) || Physical attacks can confusion status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Burning Hair (7122) || Physical attacks can burning status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Leopard Claw (7172) || Physical attacks can bleeding status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus (7119) || Physical attacks can poison status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (7220) || Status duration (if any) increased || 0.5x ratio% (boost)&lt;br /&gt;
|-&lt;br /&gt;
| Earthworm Peeling (1055) || Attacks may coma || 0.02x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Sticky Poison (7565) || Status effects are inflicted when hit instead with doubled rates || -&lt;br /&gt;
|-&lt;br /&gt;
| Round Shell (1096) || Status effects grants a resistance to that status instead with tripled rates || -&lt;br /&gt;
|-&lt;br /&gt;
| Coral Reef (7013) || Status effects grants a damage bonus on targets with the status instead with doubled rates (as bonus damage) || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Full Chemical Protection Already Learned''' : Formula may include 1 more item.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4749.png]] Mind over Matter ===&lt;br /&gt;
'''ID''' : 4749&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user choose charge up with &amp;quot;matters&amp;quot; stacks.&amp;lt;br&amp;gt;&lt;br /&gt;
For the skill duration every skills which cost materials do not consumes them but consumes stacks instead.&amp;lt;br&amp;gt;&lt;br /&gt;
Stacks consumed by skills depends on the given skills and somethings their levels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% of BaseINT + 20&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40% of BaseINT + 40&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% of BaseINT + 60&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80% of BaseINT + 80&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% of BaseINT + 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Stack cost per use !! Special&lt;br /&gt;
|-&lt;br /&gt;
| Acid Terror || 10 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Fire Demonstration || 10 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Acid Demonstration || 30 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| EDP || 30 per SkillLv || When used Mind over Matter enters in CD for 60s per SkillLv (of EDP)&lt;br /&gt;
|-&lt;br /&gt;
| Potion pitcher || 20 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Any simple Chemical Protection || 20 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Full Chemical Protection || 40 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill with blue gemstone || 10 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill with yellow gemstone || 15 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill with red gemstone || 20 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill consuming arrows || 5 per munitions || n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Artificer&amp;diff=10230</id>
		<title>Artificer</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Artificer&amp;diff=10230"/>
		<updated>2022-01-13T10:06:27Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4744.png Mind Adaptation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : Creator&amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4740.png]] Mind Specialization === &lt;br /&gt;
'''ID''' : 4740&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || DEX&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4741.png]] Mind Materials ===&lt;br /&gt;
'''ID''' : 4741&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Every monster killed grants 1 material stack every 10 level of the target. Those stacks persist even after a deconnexion but are limited.&amp;lt;br&amp;gt;&lt;br /&gt;
The user can use @artificer in order to bring a menu with the option &amp;quot;synthesis material&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
With this option the user is prsented with a menu containing every misc items from the inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
The user can choose on item from the list and a quantity, then can choose another item from a large list of misc items.&amp;lt;br&amp;gt;&lt;br /&gt;
The user loose all first selected items in the choosen quantity and receives some of the second selected items instead.&amp;lt;br&amp;gt;&lt;br /&gt;
The quantity of the received item depends on a formula: [quantity second item] = [iLVL second item] / [iLVL first item] x [quantity first item]&lt;br /&gt;
Value for an item depends on an internal item level, defined by drop difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to be able to create those items the user need to spent a total of material stack equals to [quantity second item] x [iLVL second item] / 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Convertion Ratio !! Maximum Stacks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 7000&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Vending Already Learned''' : Convertion rate is 1/2 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4742.png]] Mind Calculations ===&lt;br /&gt;
'''ID''' : 4742&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When SP are running low (&amp;lt; 20%) the user may get SP by converting LP (if higher than 50%).&amp;lt;br&amp;gt;&lt;br /&gt;
When LP are running low (&amp;lt; 20%) the user may get LP by converting SP (if higher than 50%).&amp;lt;br&amp;gt;&lt;br /&gt;
This convertion may happens once every 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! LP convertion rate (to SP) !! SP convertion rate (to LP) !! Increase maximum LP/SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 for 1% SP || 1% SP for 1 || +1%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 for 2% SP || 2% SP for 2 || +2%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 for 3% SP || 3% SP for 3 || +3%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 for 4% SP || 4% SP for 4 || +4%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 for 5% SP || 5% SP for 5 || +5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Identify Already Learned''' : Conversion rate is 1/2 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4743.png]] Mind Conservation ===&lt;br /&gt;
'''ID''' : 4743&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user may not consume items which grants temporary bonus (like potions with ATK bonus or foods for example).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Item conservation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 18%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 24%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Pharmacy Already Learned''' : Conservation rate is 1/3 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4744.png]] Mind Adaptation ===&lt;br /&gt;
'''ID''' : 4744&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Formulas (from Artificier actives skills) may include more items and Artificier's skills may not use some of formula's items.&amp;lt;br&amp;gt;&lt;br /&gt;
Also grants a chance to not consumes any kind of materials requirements for none Artificier's skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Artificier ignore materials || Global ignore materials&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10% || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Learning Potions Already Learned''' : Conservation rate is 1/3 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4745.png]] Mind Preparation ===&lt;br /&gt;
'''ID''' : 4745&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can choose up to 5 differents items.&amp;lt;br&amp;gt;&lt;br /&gt;
Those choosen items have a reduced weight.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a limit to that total reduction.&amp;lt;br&amp;gt;&lt;br /&gt;
Those items can be defined with @artificier with the &amp;quot;weight preparation&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Weight Reduction !! Reduction limits&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -10% || 100&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -20% || 200&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -30% || 300&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -40% || 400&lt;br /&gt;
|-&lt;br /&gt;
| 5 || -50% || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Overweight Already Learned''' : Conservation rate is 1/3 better.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4746.png]] Mind Explosion ===&lt;br /&gt;
'''ID''' : 4746&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 3.5 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can use a defined formula for an area of effect.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect is centered on the user and have a range of 7 squares.&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are based on 10% of BaseLevel² and are reduced by DEF and MDEF (both).&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 1 point in INT below 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 2 point in INT over 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage and effects can miss if a hit check is not passed.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage can be critical, which ignore 20% of DEF/MDEF, adds 20% damage or/and rate of status, increase hit rate by half.&amp;lt;br&amp;gt;&lt;br /&gt;
After using this skill the user can't walk for 0.5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This formula can be defined with @artificier with the &amp;quot;pitch formula&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
Formula can include 1, 2 or 3 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Effect !! Ratio !! CastTime&lt;br /&gt;
|-&lt;br /&gt;
| Zargon || Neutral damage || 4x ratio% (dmg) || -25%&lt;br /&gt;
|-&lt;br /&gt;
| Brigan (7054) || Neutral damage || 6x ratio% (dmg) || -&lt;br /&gt;
|-&lt;br /&gt;
| Small elemental stones (*) || Elemental damage || 6x ratio% (dmg) || -&lt;br /&gt;
|-&lt;br /&gt;
| Big elemental stones (**) || Elemental damage || 12x ratio% (dmg) || +100%&lt;br /&gt;
|-&lt;br /&gt;
| Dark Piece (6089) || Increase ratio by 1/3 || - || +100%&lt;br /&gt;
|-&lt;br /&gt;
| Fragment of Darkness || Dark damage || 9x ratio% (dmg) || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Poison Spore || Poison damage || 4x ratio% (dmg) || -50%&lt;br /&gt;
|-&lt;br /&gt;
| Elunium (NIY) || Ignore 50% of MDEF || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Oridecon (NIY) || Ignore 50% of DEF || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Armor (7069) (NIY) || Ignore 25% of DEF and MDEF || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Broken Shell (7070) || Ignore the lowest defense (DEF or MDEF) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Emperium || Increase damage with DEF or MDEF (lowest) || 0.5x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Darkness (7340) || Inflict stun status (3s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Singing Plant (707) || Inflict sleep status (5s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cubic (7066) || Inflict freeze status (5s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Fine Sand (7043) || Inflict stone status (5s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Jack o' Pumpkin (1062) || Inflict curse status (7s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Shell (1013) || Inflict silence status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Squid Ink (1024) || Inflict blind status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Lantern (1041) || Inflict confusion status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Burning Hair (7122) || Inflict burning status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Leopard Claw (7172) || Inflict bleeding status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus (7119) || Inflict poison status (10s) || 1x ratio% (chance) || -&lt;br /&gt;
|-&lt;br /&gt;
| Frill (1012) || Increase ratio on hiding/cloacking targets || 1x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (7220) () || Status duration (if any) increased || 0.5x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Needle of Alarm (1095) || Casting Time reduced || 0.5x ratio% (reduction) || -&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Leaf (7100) || Ratio increased by 15% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Rune (7563) || Damage dealt increased by 33% but user suffer 10% of them || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Solid Husk (7190) || Ratio increase depending on target STR (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Mud Lump (7004) || Ratio increase depending on target INT (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Gill (956) || Ratio increase depending on target DEX (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Venom Canine (937) || Ratio increase depending on target VIT (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Brown Root (7188) || Ratio increase depending on target AGI (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Bandage (930) || Ratio increase depending on target LUK (***) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Grit (1056) || Increase hit rate (****) || 1x ratio% (boost) || -&lt;br /&gt;
|-&lt;br /&gt;
| Powder of Butterfly (924) || Increase range by 2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Dark Crystal Fragment (7315) || Increase status rate by x2 but reduce duration by half || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Cyfar (7053) || Double ressources needed but ratio +1/3 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Wing of Red Bat (7006) || Critical chance +1/2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Star Dust (1001) || Critical chance x2 || - || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Heart of Mermaid (950) || Convert damage to HP (*****) || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Star Crumb (1000) || Damage increased by 10% of actual target's HP, maximum of 9x ratio% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Rune of Darkness (7511) || Damage increased by 10% of missing target's HP, maximum of 12x ratio% || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) : Wind of Verdure (wind), Red Blood (fire), Green Live (earth), Crystal Blue (water)&amp;lt;br&amp;gt;&lt;br /&gt;
(**) : Rough Wind (wind), Flame Heart (fire), Great Nature (earth), Mystic Frozen (water)&amp;lt;br&amp;gt;&lt;br /&gt;
(***) : Every attribute point of the target increase ratio by 0.25, only the highest attribute is considered if multiple effects would increase ratio based on attributes&amp;lt;br&amp;gt;&lt;br /&gt;
(****) : If the user have 50% chance to hit and a boost of 50% to hit rate then the user have 75% chance to hit&amp;lt;br&amp;gt;&lt;br /&gt;
(*****) : A single target the converted HP is equal to 30% of damages, on multiple target the converted HP is equal to 10% of damage (for a maximum of 50% with 5 targets)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fire Demonstration Already Learned''' : Formula may include 1 more item.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4747.png]] Mind Pitcher ===&lt;br /&gt;
'''ID''' : 4747&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1,5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 7 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can use a defined formula for a targeted effect.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect affect one target at a range of 5 squares (5x5).&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are based on 15% of BaseLevel² and are reduced by DEF and MDEF (both).&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 1 point in INT below 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Base damage are increase by 0.5% every 2 point in INT over 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage and effects can miss if a hit check is not passed.&amp;lt;br&amp;gt;&lt;br /&gt;
Those damage can be critical, which ignore 20% of DEF/MDEF, adds 20% damage or/and rate of status, increase hit rate by half.&amp;lt;br&amp;gt;&lt;br /&gt;
After using this skill the user can't walk for 0.5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
This formula can be defined with @artificier with the &amp;quot;pitch formula&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
Formula can include 1, 2 or 3 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effects table is the same as Mind Explosion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Acid Terror Already Learned''' : Formula may include 1 more item.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4748.png]] Mind Endow ===&lt;br /&gt;
'''ID''' : 4748&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : No&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user can use a defined formula for a personal endowed effect.&amp;lt;br&amp;gt;&lt;br /&gt;
Only endow effect at a time, a new one would replace the old one.&amp;lt;br&amp;gt;&lt;br /&gt;
This formula can be defined with @artificier with the &amp;quot;Endow formula&amp;quot; option.&amp;lt;br&amp;gt;&lt;br /&gt;
Formula can include 1, 2 or 3 items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Effet !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
| Small elemental stones (*) || Increase elemental resistance || 0.3x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Big elemental stones (**) || Increase elemental damage (any time) || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Mane (1028) || Increase physical damage on Brute race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Little Evil Horn (1038) || Increase physical damage on Demon race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| White Mask (7568) || Increase physical damage on Angel race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Tail (1037) || Increase physical damage on Dragon race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Fin (951) || Increase physical damage on Fish race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Soft Blade of Grass (7194) || Increase physical damage on Plant race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Mantis Scythe (1031) || Increase physical damage on Insect race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Fabric (1059) || Increase physical damage on Formless race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Skel Bone (932) || Increase physical damage on Undead race || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Maneater Root (1033) || Increase physical damage on Demi Human race (not player) || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Neeper (960) || Increase physical damage on fire property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Horn (947) || Increase physical damage on wind property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Moth Dust (1057) || Increase physical damage on water property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Burning Heart (7097) || Increase physical damage on earth property targets || 0.15x ratio%&lt;br /&gt;
|-&lt;br /&gt;
| Live coal (7098) || Endow weapon with fire property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Dokebi Horn (1021) || Endow weapon with wind property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Glacial Earth (7561) || Endow weapon with water property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Huge Leaf (7198) || Endow weapon with earth property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous Powder (7154) || Endow weapon with poison property, but ATK reduced by 20% || 1x ratio% (less penality)&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Darkness (7340) || Physical attacks can stun status (3s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Singing Plant (707) || Physical attacks can sleep status (5s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Ice Cubic (7066) || Physical attacks can freeze status (5s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Fine Sand (7043) || Physical attacks can stone status (5s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Jack o' Pumpkin (1062) || Physical attacks can curse status (7s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Shell (1013) || Physical attacks can silence status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Squid Ink (1024) || Physical attacks can blind status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Lantern (1041) || Physical attacks can confusion status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Burning Hair (7122) || Physical attacks can burning status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Leopard Claw (7172) || Physical attacks can bleeding status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus (7119) || Physical attacks can poison status (10s) || 0.1x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (7220) || Status duration (if any) increased || 0.5x ratio% (boost)&lt;br /&gt;
|-&lt;br /&gt;
| Earthworm Peeling (1055) || Attacks may coma || 0.02x ratio% (chance)&lt;br /&gt;
|-&lt;br /&gt;
| Sticky Poison (7565) || Status effects are inflicted when hit instead with doubled rates || -&lt;br /&gt;
|-&lt;br /&gt;
| Round Shell (1096) || Status effects grants a resistance to that status instead with tripled rates || -&lt;br /&gt;
|-&lt;br /&gt;
| Coral Reef (7013) || Status effects grants a damage bonus on targets with the status instead with doubled rates (as bonus damage) || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Full Chemical Protection Already Learned''' : Formula may include 1 more item.&lt;br /&gt;
&lt;br /&gt;
=== [[File:4749.png]] Mind over Matter ===&lt;br /&gt;
'''ID''' : 4749&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 30&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 3 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 30 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : The user choose charge up with &amp;quot;matters&amp;quot; stacks.&amp;lt;br&amp;gt;&lt;br /&gt;
For the skill duration every skills which cost materials do not consumes them but consumes stacks instead.&amp;lt;br&amp;gt;&lt;br /&gt;
Stacks consumed by skills depends on the given skills and somethings their levels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20% of BaseINT + 20&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40% of BaseINT + 40&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60% of BaseINT + 60&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 80% of BaseINT + 80&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% of BaseINT + 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Stack cost per use !! Special&lt;br /&gt;
|-&lt;br /&gt;
| Acid Terror || 10 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Fire Demonstration || 10 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Acid Demonstration || 30 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| EDP || 30 per SkillLv || When used Mind over Matter enters in CD for 60s per SkillLv (of EDP)&lt;br /&gt;
|-&lt;br /&gt;
| Potion pitcher || 20 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Any simple Chemical Protection || 20 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Full Chemical Protection || 40 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill with blue gemstone || 10 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill with yellow gemstone || 15 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill with red gemstone || 20 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Skill consuming arrows || 5 per munitions || n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Creator_Skill_Modifications&amp;diff=10229</id>
		<title>Creator Skill Modifications</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Creator_Skill_Modifications&amp;diff=10229"/>
		<updated>2022-01-13T09:58:10Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
A lot of Skills has been revisited just for you !&lt;br /&gt;
&lt;br /&gt;
There you can see all In-Game informations you need about these modifications.&lt;br /&gt;
&lt;br /&gt;
Regarding Homonculus, you'll find more information about them on this page: [[How to get and manage your Homunculus]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:am_axemastery.png]] Axe Mastery ===&lt;br /&gt;
  Increases damage inflicted with Axe class weapons. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+10 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+15 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+20 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+25 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+30 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+35 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+40 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+45 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Damage &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;+50 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_learningpotion.png]] Learning Potion ===&lt;br /&gt;
  Increases effectiveness of created potions, as well as increases potion creation success rate. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: +5% healing items, +1% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: +10% healing items, +2% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: +15% healing items, +3% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: +20% healing items, +4% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: +25% healing items, +5% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: +30% healing items, +6% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: +35% healing items, +7% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: +40% healing items, +8% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: +45% healing items, +9% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: +50% healing items, +10% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;*Kugan - Specialization*&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]: +55% healing items, +11% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]: +60% healing items, +12% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]: +65% healing items, +13% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]: +70% healing items, +14% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]: +75% healing items, +15% potion creation &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_pharmacy.png]] Pharmacy ===&lt;br /&gt;
  [[File:Prepare_Potion_Info.gif]]&lt;br /&gt;
  Enables manufacturing of potion and chemical. The correct Potion Creation Guide is needed for the manufacture of specific potions.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Learning Potion 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Medicine Bowl. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_demonstration.png]] Demonstration ===&lt;br /&gt;
  [[File:Bomb_Info.gif]]&lt;br /&gt;
  Targets an area and set it on fire by throwing a Bottle Grenade.&lt;br /&gt;
  The flames will not push back enemies within their range, but they do have a chance of damaging the weapons of enemies.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;          Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;          Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Element: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Fire &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Each INT point below 50 adds 1% to overall skill damage, and only 0.5% each INT point after 50.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Each Lv of Learning Potion adds 2% to the skill overall damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 165% damage, hit every 0,5s, 7% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 180% damage, hit every 0,5s, 9% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 195% damage, hit every 0,5s, 11% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 210% damage, hit every 0,5s, 13% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 225% damage, hit every 0,5s, 15% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 240% damage, hit every 0,5s, 17% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 255% damage, hit every 0,5s, 19% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; No Bottle Grenade required, SP cost doubled, 165% damage, 21% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Bottle Grenade required, SP cost doubled, 225% damage, 41% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Bottle Grenade required, SP cost doubled, 450% damage, 25% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;*Kugan - Specialization*&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Bottle Grenade required, SP cost doubled, 195% damage, 49% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Bottle Grenade required, SP cost doubled, 270% damage, 53% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Bottle Grenade required, SP cost doubled, 540% damage, 31% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Bottle Grenade required, SP cost doubled, 260% damage, 61% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Bottle Grenade required, SP cost doubled, 275% damage, 65% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Pharmacy 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Bottle Grenade. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_acidterror.png]] Acid Terror ===&lt;br /&gt;
  [[File:Acid_Terror_Info.gif]]&lt;br /&gt;
  Flings a bottle of acid at an enemy that has the chance of damaging the target's armor or causing the Bleeding effect.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;          Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Each INT point below 50 adds 1% to overall skill damage, and only 0.5% each INT point after 50.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Each Lv of Learning Potion adds 2% to the skill overall damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 220% damage, 6% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 240% damage, 7% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 260% damage, 8% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 280% damage, 9% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 300% damage, 10% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 320% damage, 11% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 340% damage, 12% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; No acid bottle required, SP cost doubled, 220% damage, 13% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Acid Bottle required, SP cost doubled, 300% damage, 14% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Acid Bottle required, SP cost doubled, 600% damage, 15% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;*Kugan - Specialization*&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Acid Bottle required, SP cost doubled, 260% damage, 16% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Acid Bottle required, SP cost doubled, 360% damage, 17% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Acid Bottle required, SP cost doubled, 720% damage, 18% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Acid Bottle required, SP cost doubled, 480% damage, 19% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; 2 Acid Bottle required, SP cost doubled, 500% damage, 20% breaking chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Pharmacy 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Acid Bottle. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_potionpitcher.png]] Potion Pitcher ===&lt;br /&gt;
  [[File:Aid_Potion_Info.gif]]&lt;br /&gt;
  Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;        Delay: 0.5sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Red Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Orange Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Yellow Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: White Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Blue Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Pharmacy 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_cannibalize.png]] Summon Flora ===&lt;br /&gt;
  [[File:Summon_Flora_Info.gif]]&lt;br /&gt;
  Summons a Plant monster to a targeted cell.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10             Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;              Cast: 2sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 4 Cells&amp;lt;/span&amp;gt;           Delay: 0.5sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Summon Lvl depends on your Level. Min ATK depends on STR. max ATK depends on DEX. ASPD depends on AGI. maxHP depends on VIT. CRIT/PFLEE depend on LUK.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;If Sphere mine and Full chemical protection are max lvl: all the attributes of summons is increase by (INT * 0,6)%.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Chemical protection helm,shield,armor,weapon, air potion/condensed potion affect the attributes of summon positively.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Acid demon/terror, fire demon affect the summon's attributes negatively.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Lasts 300s, Summon up to 5 Mandragora&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Lasts 240s, Summon up to 4 Hydra &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Lasts 180s, Summon up to 3 Flora &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Lasts 120s, Summon up to 2 Parasite &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Lasts 60s (Lv5+), up to 1 Geographer &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Willow &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Poison Spore &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Wooden Golem &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Live Peach Tree &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Musciplar &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;*Kugan - Specialization*&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 11]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Nepenthes &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 12]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Wood Goblin &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 13]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Elder Willow &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 14]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Stone Shooter &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 15]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Pinguicula &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 16]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Dryad &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 17]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Dark Pinguicula &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 18]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Les &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 19]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Ancient Tree &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 20]:&amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt; Summon up to 1 Mavka &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Pharmacy 6 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Plant Bottle. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_spheremine.png]] Sphere Mine ===&lt;br /&gt;
  [[File:Summon_Marine_Sphere_Info.gif]]&lt;br /&gt;
  Summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5&amp;lt;/span&amp;gt;              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 1 Cell&amp;lt;/span&amp;gt;           Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;HP depending on SkillLv, user's INT and skills.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;HP formula is (user's INT * (10 + SkillLv)) / 50&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;HP are increase by some skills if learned :&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-&amp;gt; Cannibalize (summon flora) +1% per level&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-&amp;gt; Full Chemical Protection +2% per level&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-&amp;gt; Potion Pitcher +2% per level&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-&amp;gt; Slimp Potion Pitcher +1% per level&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-&amp;gt; Chemical Protection Helm : Gives 3 MDEF per Level&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-&amp;gt; Chemical Protection Shield : Gives 3 DEF per Level&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-&amp;gt; Chemical Protection Armor : Gives 2 perfect flee per Level&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;-&amp;gt; Chemical Protection Weapon : Gives 3 critical rate per Level&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;A critical self destruction only deals 50% more damage since the skill is special and already ignore DEF&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: CRI, PFLEE, DEF and MDEF + 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: CRI, PFLEE, DEF and MDEF + 8 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: CRI, PFLEE, DEF and MDEF + 12 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: CRI, PFLEE, DEF and MDEF + 16 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: CRI, PFLEE, DEF and MDEF + 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Pharmacy 2 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Marine Sphere Bottle. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_cp_weapon.png]] Chemical Protection Weapon ===&lt;br /&gt;
  [[File:Alchemical_Weapon_Info.gif]]&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Increases efficiency and protects a targeted ally's Weapon from being destroyed in battle for a set duration.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;        Cast: 2sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 1 Cell&amp;lt;/span&amp;gt;           Delay: 0.5sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 120 sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage increased by 4% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 240 sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage increased by 6% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 360 sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage increased by 8% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 480 sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage increased by 10% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 600 sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage increased by 12% &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Chemical Protection Armor 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consomes 1 Glistening Coat. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_cp_shield.png]] Chemical Protection Shield ===&lt;br /&gt;
  [[File:Synthesized_Shield_Info.gif]]&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Increases efficiency and protects a targeted ally's Shield from being destroyed in battle for a set duration.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;        Cast: 2sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 1 Cell&amp;lt;/span&amp;gt;           Delay: 0.5sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 120 sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage reduced by 4% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 240 sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage reduced by 6% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 360 sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage reduced by 8% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 480 sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage reduced by 10% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 600 sec, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage reduced by 12% &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Chemical Protection Helm 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consomes 1 Glistening Coat. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_cp_armor.png]] Chemical Protection Armor ===&lt;br /&gt;
  [[File:Synthetic_Armor_Info.gif]]&lt;br /&gt;
  Increases efficiency and protects a targeted ally's Armor from damage in battle for a set duration.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;        Cast: 2sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 1 Cell&amp;lt;/span&amp;gt;           Delay: 0.5sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 120 sec, Reduces Status rate/duration received by 8%&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 240 sec, Reduces Status rate/duration received by 12% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 360 sec, Reduces Status rate/duration received by 16% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 480 sec, Reduces Status rate/duration received by 20% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 600 sec, Reduces Status rate/duration received by 24% &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Chemical Protection Shield 3 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consomes 1 Glistening Coat. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_cp_helm.png]] Chemical Protection Helm ===&lt;br /&gt;
  [[File:Biochemical_Helm_Info.gif]]&lt;br /&gt;
  Increases efficiency and protects a targeted ally's Headgear from damage in battle for a set duration.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;        Cast: 2sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 1 Cell&amp;lt;/span&amp;gt;           Delay: 0.5sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 120 sec, Increases Status rate/duration inflicted by 8% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 240 sec, Increases Status rate/duration inflicted by 12% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 360 sec, Increases Status rate/duration inflicted by 16% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 480 sec, Increases Status rate/duration inflicted by 20% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 600 sec, Increases Status rate/duration inflicted by 24% &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Pharmacy 2 &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consomes 1 Glistening Coat. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_berserkpitcher.png]] Berserk Pitcher ===&lt;br /&gt;
  Throws a Berserk Potion at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cast: 0.5sec&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[File:am_bioethics.png]] Bioethics ===&lt;br /&gt;
  A skill that is fundamental in enabling the creation of Homunculus. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Increases intimacy gains and reduces intimacy lost by 4% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Increases intimacy gains and reduces intimacy lost by 8% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Increases intimacy gains and reduces intimacy lost by 12% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Increases intimacy gains and reduces intimacy lost by 16% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Increases intimacy gains and reduces intimacy lost by 20% &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_cultivation.png]] Cultivation ===&lt;br /&gt;
  Developes an Embryo so that it grows into a Homunculus. Skill level affects the chance of success.&lt;br /&gt;
  Cultivation cannot be used when the caster already has a Homunculus present. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_callhomun.png]] Call Homunculus ===&lt;br /&gt;
  [[File:Call_Homunculus_Info.gif]]&lt;br /&gt;
  Summons an existing Homunculus that was stored by using the Rest skill.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Embryo &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_rest.png]] Rest ===&lt;br /&gt;
  Vaporizes Homunculus into a form that is much easier to carry around. This skill is only usable if Homunculus has at least 80% of its MaxHP.&lt;br /&gt;
  Vaporized Homunculus can be restored with the Call Homunculus&amp;lt;/span&amp;gt; skill. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_resurrecthomun.png]] Resurrect Homunculus ===&lt;br /&gt;
  [[File:Homunculus_Resurrection_Info.gif]]&lt;br /&gt;
  Resurrect a killed Homunculus. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Self&amp;lt;/span&amp;gt;           Cast: 2sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown: 15sec&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Revive at 20% HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Revive at 40% HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Revive at 60% HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Revive at 80% HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Revive at 100% HP &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;*Kugan - Specialization*&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Revive and grants buff All attributes +5, Max HP +5%, Kyrie Eleison lvl 2 for 60sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: Revive and grants buff All attributes +10, Max HP +10%, Kyrie Eleison lvl 4 for 60sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: Revive and grants buff All attributes +15, Max HP +15%, Kyrie Eleison lvl 6 for 60sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: Revive and grants buff All attributes +20, Max HP +20%, Kyrie Eleison lvl 8 for 60sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: Revive and grants buff All attributes +25, Max HP +25%, Kyrie Eleison lvl 10 for 60sec&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:am_twilight1.png]] Twilight Alchemy I ===&lt;br /&gt;
  [[File:Spiritual_Potion_Creation_(variant_1)_Info.gif]]&lt;br /&gt;
  Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Check the Potion Creation Guide&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt; for the necessary ingredients. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_twilight2.png]] Twilight Alchemy II ===&lt;br /&gt;
  Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Check the Condensed Potion Creation Guide&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt; for the necessary ingredients. &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;You need a Soul Linker and Super novice on your party to this skill to work. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_twilight3.png]] Twilight Alchemy III ===&lt;br /&gt;
  [[File:Spiritual_Potion_Creation_(variant_3)_Info.gif]]&lt;br /&gt;
  Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. If there are not enough ingredients to create them all at once, the skill will fail.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Check the Alcohol Creation Guide&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;, Acid Bottle Creation Guide&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt; and Bottle Grenade Creation Guide&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt; for the necessary ingredients. &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;You need a Taekwon Boy on your party to this skill to work. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:cr_slimpitcher.png]] Slim Potion Pitcher ===&lt;br /&gt;
  [[File:Aid_Condensed_Potion_Info.gif]]&lt;br /&gt;
  Consumes 1 Slim Potion to heal all Party Members within a 7x7 cell area around the targeted spot. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10           Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: Ground&amp;lt;/span&amp;gt;         Cast: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 3 Cells&amp;lt;/span&amp;gt;       Delay: 1 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 110% efficiency, Red Slim Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 120% efficiency, Red Slim Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 130% efficiency, Red Slim Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 140% efficiency, Red Slim Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 150% efficiency, Red Slim Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 160% efficiency, Yellow Slim Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 170% efficiency, Yellow Slim Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 180% efficiency, Yellow Slim Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 190% efficiency, Yellow Slim Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 200% efficiency, White Slim Potion &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:cr_fullprotection.png]] Full Chemical Protection ===&lt;br /&gt;
  [[File:Full_Chemical_Protection_Info.gif]]&lt;br /&gt;
  Protects the targeted character with all four kinds of chemical protection.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5            Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Player&amp;lt;/span&amp;gt;       Cast: 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 1 Cell&amp;lt;/span&amp;gt;        Delay: 0.5 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 120 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 240 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 360 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 480 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 600 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Each cast requires 1 Glistening Coat. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:cr_aciddemonstration.png]] Acid Demonstration ===&lt;br /&gt;
  [[File:Acid_Bomb_Info.gif]]&lt;br /&gt;
  Attacks an enemy by throwing both a Bottle Grenade and an Acid Bottle, inflicting an amount of damage that is affected by the skill's level, the caster's INT and the target's VIT.&lt;br /&gt;
  This skill only inflicts 50% of its damage on other players, but it has the chance of damaging that player's weapon or armor.&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;This skill considerers the highest between DEF and MDEF or lowest if Advanced Chemical Mastery learned.&lt;br /&gt;
  Works better on target with VIT &amp;lt; 100.&lt;br /&gt;
  Works better on VIT 95+ and lesser on VIT 95-.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10&amp;lt;/span&amp;gt;             Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  Target: 1 Enemy&amp;lt;/span&amp;gt;       Cast: 1.25 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  Range: 9 Cells&amp;lt;/span&amp;gt;           Delay: 1.25 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 1 Hit | 1% chance of destroying &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 2 Hits | 2% chance of destroying &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 3 Hits | 3% chance of destroying &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 4 Hits | 4% chance of destroying &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 5 Hits | 5% chance of destroying &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: 6 Hits | 6% chance of destroying &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 7]: 7 Hits | 7% chance of destroying &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 8]: 8 Hits | 8% chance of destroying &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 9]: 9 Hits | 9% chance of destroying &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 10]: 10 Hits | 10% chance of destroying &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Consumes 1 Bottle Grenade&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt; and 1 Acid Bottle. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:cr_cultivation.png]] Plant Cultivation ===&lt;br /&gt;
  [[File:Cultivate_Plant_Info.gif]]&lt;br /&gt;
  Initiates an attempt, which will have a 50% chance of success, to create a random type of Mushroom from a Mushroom Spore, or a Plant from a Stem.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Disabled during WoE. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Cultivate Mushrooms, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;chance of success 55%&amp;lt;/span&amp;gt;, Requires Mushroom Spore &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Cultivate Plants, &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;chance of success 60%&amp;lt;/span&amp;gt;, Requires Stem &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Bramble Armor for 180sec, +1 DEF/MDEF every 15 INT pts&lt;br /&gt;
  [Lv 4]: Thorn Armor for 180sec, +1% reflection to physical damage every 4 points in INT&lt;br /&gt;
  [Lv 5]: Flower Armor for 180sec, +10 maximum HP and 1 maximum SP every 1 point in INT&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;              *     Kugan - Specialization :     *&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 6]: Increases armors effectiveness by 7%&lt;br /&gt;
  [Lv 7]: Increases armors effectiveness by 14%&lt;br /&gt;
  [Lv 8]: Increases armors effectiveness by 21%&lt;br /&gt;
  [Lv 9]: Increases armors effectiveness by 28%&lt;br /&gt;
  [Lv 10]: Increases armors effectiveness by 35%&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Official Unimplemented Skills Implemented ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:cr_synthesispotion.png]] Synthesis Potion ===&lt;br /&gt;
  Creates potions that last 5 min in every player's inventory around the user.&lt;br /&gt;
  Required materials depend on the number of players.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;,&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Super Potion]: HP regeneration, cost x1 Empty Bottle, 1x Ment, 1x Blue Gemstone&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Hyper Potion]: HP regeneration, cost x1 Empty Bottle, 1x Red Gemstone, 1x Cursed Ruby&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Elixir]: HP and SP regeneration, cost x1 Empty Bottle, 1x Aquamarine, 1x Yellow Gemstone&amp;lt;/span&amp;gt;&lt;br /&gt;
  [ATK Potion]: ATK +30%, cost 1x Karvodailnirol, 1x Flame Heart, 1x Star Crumb&amp;lt;/span&amp;gt;&lt;br /&gt;
  [MATK Potion]: MATK +30%, cost 1x Detrimindexta, 1x Frozen Heart, 1x Star Crumb&amp;lt;/span&amp;gt;&lt;br /&gt;
  [HIT Potion]: HIT +33, cost 1x Izidor, 1x Black Hair, 1x Witch Starsand&amp;lt;/span&amp;gt;&lt;br /&gt;
  [FLEE Potion]: Flee +33, cost 1x Shoot, 1x Maneater Blossom, 1x Witch Starsand&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Learning Potion 10, Pharmacy 5, Potion Pitcher 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_drillmaster.png]] Drillmaster ===&lt;br /&gt;
  Raises Attack Power of Homunculus.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;,&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Damage +2% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 2]: Damage +4% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 3]: Damage +6% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 4]: Damage +8% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 5]: Damage +10% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 6]: Damage +12% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 7]: Damage +14% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 8]: Damage +16% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 9]: Damage +18% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 10]: Damage +20% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Bioethics 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_biotechnology.png]] Biotechnology ===&lt;br /&gt;
  Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP. &amp;lt;/span&amp;gt;,&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 10              Skill Form: Passive &amp;lt;/span&amp;gt;,&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: MaxHP +2%, Chance to create +2% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 2]: MaxHP +4%, Chance to create +4% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 3]: MaxHP +6%, Chance to create +6% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 4]: MaxHP +8%, Chance to create +8% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 5]: MaxHP +10%, Chance to create +10% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 6]: MaxHP +12%, Chance to create +12% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 7]: MaxHP +14%, Chance to create +14% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 8]: MaxHP +16%, Chance to create +16% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 9]: MaxHP +18%, Chance to create +18% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  [Lv 10]: MaxHP +20%, Chance to create +20% &amp;lt;/span&amp;gt;,&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Bioethics 5 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:am_flamecontrol.png]] Flame Control ===&lt;br /&gt;
  Inflict damage linked with your homunculus. Those damage are based on Homunculus's ATK or MATK.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;,&lt;br /&gt;
  Target: Enemy&amp;lt;/span&amp;gt;        Cooldown: 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Amistr]: 100% ATK, 20% chance to stun for 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lif]: 100% ATK, 75% chance to silence for 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Filir]: 100% ATK, 100% chance to deep wound for 2 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  [Vanilmirth]: 100% MATK, 50% chance to burning for 3 sec&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Requirement: Biotechnology 1 &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:am_twilight4.png]] Twilight Alchemy IV ===&lt;br /&gt;
  Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt;Check the Potion Creation Guide&amp;lt;span style=&amp;quot;color:#CC3399&amp;quot;&amp;gt; for the necessary ingredients. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Advanced Skills Masteries ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Gold Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Mammonite.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also for White Smith: Maximum Overthrust, Cart Termination.&amp;lt;/span&amp;gt;&lt;br /&gt;
  also for Creator: Cultivation, Twilights, Acid Demonstration.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Mammonite: Reduce zeny consumption by 25%, increase damage on small sized targets by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cart Termination: Reduce zeny consumption by 25%, imbue with weapon elemental property and bears no more HIT penalties&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Acid Demonstration: When used at level 2 max do not consumes any bottles&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Chemical Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Acid Terror, Fire Demonstration, Acid Demonstration.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Acid Terror: Damage increased by 100% but reduced by target's VIT&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Fire Demonstration: Damage increased by 100% but reduced by target's AGI&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Acid Demonstration: Takes the lowest defense between DEF and MDEF (instead of the highest)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Pharmacy Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Potion Pitcher, Chemical Protections, Slim Pitcher.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Potion Pitcher: Increase healing effect by 15%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Slim Potion Pitcher: Increase healing effect by 15%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Chemical Protections: Allies imbued with your own chemical protections receives a protection to Acid Demonstration damages (VIT reduced by a quarter in AD calculations)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:basic_mastery.png]] Advanced Creation Mastery: ===&lt;br /&gt;
  This Advanced Skill Mastery improves the use of the following skills:&amp;lt;/span&amp;gt;&lt;br /&gt;
  Sphere Mine, Cannibalize, Call Homunculus, Drill Master, Heal Homunculus, Resurrection Homunculus.&amp;lt;/span&amp;gt;&lt;br /&gt;
  Improved skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Casting time reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - After skill delay reduced by 25% (do not stack with Bragi)&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Cooldown reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - SP consumption reduced by 25%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Effects duration increased by 50%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Common status have 15% better chance and duration&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Materials requirements have 20% chance to be ignored&amp;lt;/span&amp;gt;&lt;br /&gt;
  Also those damage skills receives the following effects:&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Sphere Mine: Increase HP/ATK/MATK by 33%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Summon Flora: Increase HP/ATK/MATK by 33%&amp;lt;/span&amp;gt;&lt;br /&gt;
  - Homunculus: Increase all damages inflicted and reduce all damages received by a third&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Only ONE advanced mastery skill can be learned&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 1             Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Mastery activated &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Homunculus Skills Modifications ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:hlif_heal.png]] Touch of Heal ===&lt;br /&gt;
  This works exactly like the Acolyte's Heal skill, healing the target HP. The healed amount depends only on the Homunculus's LV and Int.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  After-cast Delay 3 Sec, Casting Time 0.5 Sec (reduced by Homonculus DEX).&lt;br /&gt;
&lt;br /&gt;
=== [[File:hlif_avoid.png]] Emergency Avoid ===&lt;br /&gt;
  Helps avoiding dangerous situations by temporarily increasing player's and Homunculus's movement speed.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  MoveSpeed Bonus | Lasting Time &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 1]: 10% - 60 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 20% - 30 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 30% - 15 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 40% - 10 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 50% - 5 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  After-cast Delay 10 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hlif_brain.png]] Brain Surgery ===&lt;br /&gt;
  By training the Lif you increase her Maximum SP and SP regeneration rate. This also increases the effect of the Touch of Heal skill.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  SP Increase / SP Regen Bonus / MDEF bonus / HT Bonus &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 1]: 2% / 5% / 4 / 2% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 4% / 10% / 8 / 4% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 6% / 15% / 12 / 6% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: 8% / 20% / 16 / 8% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: 10% / 25% / 20 / 10% &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hlif_change.png]] Mental Change ===&lt;br /&gt;
  For the skill's duration, Homunculus's Maximum HP and SP are switched. Non-skill attacks are increased by the Lif's Matk value. Upon activation, Homunculus's HP is fully healed. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 10 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 20 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  Cooldown 30 Sec, Casting Time 2 Sec (reduced by Homonculus DEX). &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hami_castle.png]] Castling ===&lt;br /&gt;
  Instantaenuously switch the location of the player and the Homunculus. The monsters that were attacking the player will now attack the Homunculus instead.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: - 20% chance&lt;br /&gt;
  [Lv 2]: - 40% chance&lt;br /&gt;
  [Lv 3]: - 60% chance&lt;br /&gt;
  [Lv 4]: - 80% chance&lt;br /&gt;
  [Lv 5]: - 100% chance &amp;lt;/span&amp;gt;&lt;br /&gt;
  Casting Time 0.5 Sec (reduced by Homonculus DEX). &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hami_defence.png]] Defense ===&lt;br /&gt;
  Temporarily increase Def and Mdef of the Homunculus and the player. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: +3 DEF/MDEF for 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: +4 DEF/MDEF for 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: +5 DEF/MDEF for 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: +6 DEF/MDEF for 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: +7 DEF/MDEF for 30 sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  Casting Time 0.5 Sec (reduced by Homonculus DEX). &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hami_skin.png]] Adamantium Skin ===&lt;br /&gt;
  Pernamently increase the Def, Maximum HP and HP regeneration rate of the Homunculus.&lt;br /&gt;
  HP Bonus / Regen Bonus / Def Bonus &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: + 2% / 5% / 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: + 4% / 10% / 8 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: + 6% / 15% / 12 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: + 8% / 20% / 16 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: + 10% / 25% / 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hami_bloodlust.png]] Blood Lust ===&lt;br /&gt;
  For the spells duration, Homunculus's damage is increased and every attack leech some of the damage as HP. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: +130% damage, 6% leech &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: +140% damage, 8% leech &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: +150% damage, 10% leech &amp;lt;/span&amp;gt;&lt;br /&gt;
  Casting Time 2 Sec (reduced by Homonculus DEX). &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hfli_moon.png]] Moonlight ===&lt;br /&gt;
  Order Filir to attack the target with its beak, hitting the target for SkillLV times with a damage bonus of (10+110*SkillLV)%.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Times Hit | Total Damage &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 1]: - 1 - 220% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: - 2 - 330% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: - 2 - 440% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: - 2 - 550% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: - 3 - 660% &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hfli_fleet.png]] Fleet Move ===&lt;br /&gt;
  Temporarily increase ASPD by +(3*SkillLV)% and Attack Power by (105+5*SkillLV)% of Filir (maybe the increase is only 5+5*SkillLV?).&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  ASPD Bonus | Damage Bonus &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 1]: - 3% - 110% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: - 6% - 115% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: - 9% - 120% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: - 12% - 125% &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: - 15% - 130% &amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration 15 Sec, Casting Time 0.5 (reduced by Homonculus DEX). &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hfli_speed.png]] Over Speed ===&lt;br /&gt;
  Temporarily increase the Flee Rate of your Homunculus by 10+10*SkillLV.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Flee Bonus &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 1] - 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2] - 30 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3] - 40 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4] - 50 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5] - 60 &amp;lt;/span&amp;gt;&lt;br /&gt;
  Duration 15 Sec, Casting Time 0.5 (reduced by Homonculus DEX). &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hfli_sbr44.png]] S.B.R.44 ===&lt;br /&gt;
  Filir deals high damage to a single target. &amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Casting Time 2 Sec (reduced by Homonculus DEX), After Walk Delay 2sec, CD 10sec.&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#9999ff&amp;quot;&amp;gt;Damage doubled on monsters.&amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: 100 * Intimacy Damage / 40 (30% of current HP) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: 200 * Intimacy Damage / 40 (40% of current HP) &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: 300 * Intimacy Damage / 40 (50% of current HP) &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hvan_caprice.png]] Caprice ===&lt;br /&gt;
  Use one of the Bolt-type spells. Homunculus decides which one it uses, you can not influence its decision.&lt;br /&gt;
  Homunculus will use strong element against fire, water, earth or wind target. On other targets the element will be choose at random.&lt;br /&gt;
  The skill level used for the random Bolt-type spell depends on current skill level of Caprice.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Magical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: LV 2 Bolt / Casting Time 0.8 Sec :  &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: LV 4 Bolt / Casting Time 1.2 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: LV 6 Bolt / Casting Time 1.6 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: LV 8 Bolt / Casting Time 2 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: LV 10 Bolt / Casting Time 2.4 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  After Cast Delay 1 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hvan_chaotic.png]] Chaotic Benediction ===&lt;br /&gt;
  Randomly change one of the six attribute for a random target: Player (you), enemy that you are attacking or Homunculus itself, each at 33%.&lt;br /&gt;
  If the target is yourself or the homonculus the effect will be a buff, otherwise it will be a debuff and target receives poison status.&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Active &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Bonus/Malus 1~4, Poison duration 1~3 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Bonus/Malus 1~8, Poison duration 1~6 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Bonus/Malus 1~12, Poison duration 1~9 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: Bonus/Malus 1~16, Poison duration 1~12 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: Bonus/Malus 1~20, Poison duration 1~15 Sec &amp;lt;/span&amp;gt;&lt;br /&gt;
  Casting Time 1 Sec (reduced by Homonculus DEX), After Cast Delay 2 Sec. &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hvan_instruct.png]] Change Instruction ===&lt;br /&gt;
  Increase your Homunculus's Int and Str.&lt;br /&gt;
  Also helps on creating potions, the bonus is +1% per skill level if the Homunculus is active. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 5              Skill Form: Passive &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: +2 Int/ +2 Str &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: +4 Int/ +4 Str &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: +6 Int/ +6 Str &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 4]: +8 Int/ +8 Str &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 5]: +10 Int/ +10 Str &amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=== [[File:hvan_explosion.png]] Bio Explosion ===&lt;br /&gt;
  Homunculus self destructs and inflicts defense ignoring damage on everything within a 9x9 cells around it. The damage is based on the Homunculus Maximum HP. &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  Max Level: 3              Skill Form: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Physical attack &amp;lt;/span&amp;gt;&lt;br /&gt;
  ______________________________________&lt;br /&gt;
  [Lv 1]: Explosion damage: Maximum HP*1 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 2]: Explosion damage: Maximum HP*1.5 &amp;lt;/span&amp;gt;&lt;br /&gt;
  [Lv 3]: Explosion damage: Maximum HP*2 &amp;lt;/span&amp;gt;&lt;br /&gt;
  Casting Time 2 Sec (reduced by Homonculus DEX). &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs &amp;amp; Skills]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Creation_Master&amp;diff=10228</id>
		<title>Creation Master</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Creation_Master&amp;diff=10228"/>
		<updated>2022-01-13T09:56:22Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4317.png Synthesis Knowledge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4310.png]] Synthesis Specialization === &lt;br /&gt;
'''ID''' : 4310&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4311.png]] Synthesis Mine ===&lt;br /&gt;
'''ID''' : 4311&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sphere Mine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sphere Mine &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sphere Mine Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sphere Mine Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sphere Mine Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sphere Mine Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Sphere Mine by 1 per Synthesis Mine level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4312.png]] Synthesis Bio ===&lt;br /&gt;
'''ID''' : 4312&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Bio Cannibalize.&amp;lt;br&amp;gt;&lt;br /&gt;
            &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Bio Cannibalize &amp;amp; Pharmacy Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Bio Cannibalize Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Bio Cannibalize Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bio Cannibalize Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Bio Cannibalize Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Bio Cannibalize by 2 per Synthesis Bio level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4313.png]] Synthesis Cultivation ===&lt;br /&gt;
'''ID''' : 4313&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Plant Cultivation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Plant Cultivation &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Plant Cultivation Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Plant Cultivation Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Plant Cultivation Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Plant Cultivation Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Bio Cannibalize by 1 per Synthesis Bio level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4314.png]] Synthesis Acid ===&lt;br /&gt;
'''ID''' : 4314&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Acid Terror.&amp;lt;br&amp;gt;&lt;br /&gt;
First level will grant the use of Pharmacy level 1 (cumulative with other skills from that specialization).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Acid Terror &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Acid Terror Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Acid Terror Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Acid Terror Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acid Terror Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Acid Terror receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] which grant a chance that a creature summoned with Summon Plant will attack the same target with a critical strikes.&amp;lt;br&amp;gt;&lt;br /&gt;
No matter the level used all user's summons are always healed by a small value, this heal is based on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Homonculus as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance !! Critical Damage !! Heal&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 60% || 150% || 150%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 70% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 80% || 150% || 250%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 90% || 150% || 300%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% || 150% || 350%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4315.png]] Synthesis Commands ===&lt;br /&gt;
'''ID''' : 4315&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : By attacking or being attacked the character has a chance to summon a friendly plant (Mandragora) to fight alongside him for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance to summon !! Duration !! Summon Power&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6% || 11 seconds || 8% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7% || 12 seconds || 10% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 8% || 13 seconds || 12% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 9% || 14 seconds || 14% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 15 seconds || 16% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4316.png]] Synthesis Intimity ===&lt;br /&gt;
'''ID''' : 4316&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When the character attacks or is attacked their summons / homunculus can receive the status Fast.&amp;lt;br&amp;gt;&lt;br /&gt;
Fast : SPD, ASPD, FLEE, HIT augmented by 20%, CAST, ASD and AHD reduced by 50%, can be dismiss by Slow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rates !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4317.png]] Synthesis Knowledge ===&lt;br /&gt;
'''ID''' : 4317&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When a summon from a Kugan ability is called, it receives the benefit of a damage buff and resistance buff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon's damage &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Lasts as long as the summons&lt;br /&gt;
* Can be dispelled&lt;br /&gt;
&lt;br /&gt;
=== [[File:4318.png]] Synthesis Swarm ===&lt;br /&gt;
'''ID''' : 4318&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons one Moss Rat to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple Moss rat a fragile but a player can have a lot of them along side him in order to overwhelm enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Moss Rat&lt;br /&gt;
|-&lt;br /&gt;
! Role !! SStrong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| DPS || DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;STR&amp;gt;INT&amp;gt;VIT || Plant || Earth 1 || Small || Very Low / Low || 1 || Normal || Fast || Fast || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Moss Rat have 2/3 less HP than regular summon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration !! Maximum Rats&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 40 seconds || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 45 seconds || 7&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 50 seconds || 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 55 seconds || 11&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 60 seconds || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4319.png]] Synthesis Summon ===&lt;br /&gt;
'''ID''' : 4319&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons tree creatures to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fightningtree.png]] Fightning Tree || DPS/Ranged || DEX = STR &amp;gt; VIT = LUK &amp;gt; VIT = INT || Plant || Earth 2 || Average / Average || Small || 5 || Fast || Fast || Nope || Bash / Bowling Bash / Reject Sword&lt;br /&gt;
|-&lt;br /&gt;
| [[File:frighteningtree.png]] Frightening Tree || Physical || VIT = LUK &amp;gt; INT = AGI &amp;gt; STR = DEX || Plant || Earth 2 || Average / Average || Small || 5 || Fast || Fast || Nope || Wide Silence / Wide Curse / Blind Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tacticaltree.png]] Tactical Tree || Tactical || DEX = INT &amp;gt; LUK = VIT &amp;gt; STR = AGI || Plant || Earth 2 || Low / Average || Small || 5 || Fast || Fast || Nope || Charge Arrow / Stop / Decrease Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[File:longtree.png]] Long Tree || Ranged || AGI = LUK &amp;gt; INT = STR &amp;gt; DEX = VIT || Plant || Earth 2 || Low / Average || Small || 5 || Fast || Fast || Nope || Double Straf&lt;br /&gt;
|-&lt;br /&gt;
| [[File:magicaltree.png]] Magical Tree || AOE || INT = LUK &amp;gt; DEX = AGI &amp;gt; VIT = STR || Plant || Earth 2 || High / Low || Small || 5 || Fast || Fast || Nope || Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, Magic Power&lt;br /&gt;
|-&lt;br /&gt;
| [[File:healertree.png]] Healer Tree || Healer || INT = VIT &amp;gt; LUK = STR &amp;gt; AGI = DEX || Plant || Earth 2 || Very Low / Average || Small || 5 || Fast || Fast || Nope || Heal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* @summonconfig grants the possibility to configure a set of plants in order to avoid promps when skill is use&lt;br /&gt;
* With this skill at level 5 and a total INT of 180 the level of the summon is 63&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Creation_Master&amp;diff=10227</id>
		<title>Creation Master</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Creation_Master&amp;diff=10227"/>
		<updated>2022-01-13T09:56:04Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4316.png Synthesis Intimity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4310.png]] Synthesis Specialization === &lt;br /&gt;
'''ID''' : 4310&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4311.png]] Synthesis Mine ===&lt;br /&gt;
'''ID''' : 4311&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sphere Mine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sphere Mine &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sphere Mine Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sphere Mine Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sphere Mine Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sphere Mine Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Sphere Mine by 1 per Synthesis Mine level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4312.png]] Synthesis Bio ===&lt;br /&gt;
'''ID''' : 4312&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Bio Cannibalize.&amp;lt;br&amp;gt;&lt;br /&gt;
            &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Bio Cannibalize &amp;amp; Pharmacy Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Bio Cannibalize Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Bio Cannibalize Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bio Cannibalize Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Bio Cannibalize Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Bio Cannibalize by 2 per Synthesis Bio level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4313.png]] Synthesis Cultivation ===&lt;br /&gt;
'''ID''' : 4313&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Plant Cultivation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Plant Cultivation &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Plant Cultivation Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Plant Cultivation Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Plant Cultivation Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Plant Cultivation Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Bio Cannibalize by 1 per Synthesis Bio level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4314.png]] Synthesis Acid ===&lt;br /&gt;
'''ID''' : 4314&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Acid Terror.&amp;lt;br&amp;gt;&lt;br /&gt;
First level will grant the use of Pharmacy level 1 (cumulative with other skills from that specialization).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Acid Terror &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Acid Terror Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Acid Terror Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Acid Terror Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acid Terror Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Acid Terror receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] which grant a chance that a creature summoned with Summon Plant will attack the same target with a critical strikes.&amp;lt;br&amp;gt;&lt;br /&gt;
No matter the level used all user's summons are always healed by a small value, this heal is based on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Homonculus as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance !! Critical Damage !! Heal&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 60% || 150% || 150%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 70% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 80% || 150% || 250%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 90% || 150% || 300%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% || 150% || 350%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4315.png]] Synthesis Commands ===&lt;br /&gt;
'''ID''' : 4315&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : By attacking or being attacked the character has a chance to summon a friendly plant (Mandragora) to fight alongside him for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance to summon !! Duration !! Summon Power&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6% || 11 seconds || 8% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7% || 12 seconds || 10% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 8% || 13 seconds || 12% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 9% || 14 seconds || 14% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 15 seconds || 16% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4316.png]] Synthesis Intimity ===&lt;br /&gt;
'''ID''' : 4316&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When the character attacks or is attacked their summons / homunculus can receive the status Fast.&amp;lt;br&amp;gt;&lt;br /&gt;
Fast : SPD, ASPD, FLEE, HIT augmented by 20%, CAST, ASD and AHD reduced by 50%, can be dismiss by Slow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rates !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4317.png]] Synthesis Knowledge ===&lt;br /&gt;
'''ID''' : 4317&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When a summons from a kugan ability is called, it receives the benefit of a damage buff and resistance buff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon's damage &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Lasts as long as the summons&lt;br /&gt;
* Can be dispelled&lt;br /&gt;
&lt;br /&gt;
=== [[File:4318.png]] Synthesis Swarm ===&lt;br /&gt;
'''ID''' : 4318&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons one Moss Rat to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple Moss rat a fragile but a player can have a lot of them along side him in order to overwhelm enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Moss Rat&lt;br /&gt;
|-&lt;br /&gt;
! Role !! SStrong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| DPS || DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;STR&amp;gt;INT&amp;gt;VIT || Plant || Earth 1 || Small || Very Low / Low || 1 || Normal || Fast || Fast || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Moss Rat have 2/3 less HP than regular summon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration !! Maximum Rats&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 40 seconds || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 45 seconds || 7&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 50 seconds || 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 55 seconds || 11&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 60 seconds || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4319.png]] Synthesis Summon ===&lt;br /&gt;
'''ID''' : 4319&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons tree creatures to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fightningtree.png]] Fightning Tree || DPS/Ranged || DEX = STR &amp;gt; VIT = LUK &amp;gt; VIT = INT || Plant || Earth 2 || Average / Average || Small || 5 || Fast || Fast || Nope || Bash / Bowling Bash / Reject Sword&lt;br /&gt;
|-&lt;br /&gt;
| [[File:frighteningtree.png]] Frightening Tree || Physical || VIT = LUK &amp;gt; INT = AGI &amp;gt; STR = DEX || Plant || Earth 2 || Average / Average || Small || 5 || Fast || Fast || Nope || Wide Silence / Wide Curse / Blind Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tacticaltree.png]] Tactical Tree || Tactical || DEX = INT &amp;gt; LUK = VIT &amp;gt; STR = AGI || Plant || Earth 2 || Low / Average || Small || 5 || Fast || Fast || Nope || Charge Arrow / Stop / Decrease Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[File:longtree.png]] Long Tree || Ranged || AGI = LUK &amp;gt; INT = STR &amp;gt; DEX = VIT || Plant || Earth 2 || Low / Average || Small || 5 || Fast || Fast || Nope || Double Straf&lt;br /&gt;
|-&lt;br /&gt;
| [[File:magicaltree.png]] Magical Tree || AOE || INT = LUK &amp;gt; DEX = AGI &amp;gt; VIT = STR || Plant || Earth 2 || High / Low || Small || 5 || Fast || Fast || Nope || Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, Magic Power&lt;br /&gt;
|-&lt;br /&gt;
| [[File:healertree.png]] Healer Tree || Healer || INT = VIT &amp;gt; LUK = STR &amp;gt; AGI = DEX || Plant || Earth 2 || Very Low / Average || Small || 5 || Fast || Fast || Nope || Heal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* @summonconfig grants the possibility to configure a set of plants in order to avoid promps when skill is use&lt;br /&gt;
* With this skill at level 5 and a total INT of 180 the level of the summon is 63&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Creation_Master&amp;diff=10226</id>
		<title>Creation Master</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Creation_Master&amp;diff=10226"/>
		<updated>2022-01-13T09:55:22Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* File:4318.png Synthesis Swarm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Original Job''' : &amp;lt;br&amp;gt;&lt;br /&gt;
'''Version''' : 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kugans ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:4310.png]] Synthesis Specialization === &lt;br /&gt;
'''ID''' : 4310&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Each level grants +1 to one attribute.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| 1 || INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 3 || CON&lt;br /&gt;
|-&lt;br /&gt;
| 4 || LUK&lt;br /&gt;
|-&lt;br /&gt;
| 5 || INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4311.png]] Synthesis Mine ===&lt;br /&gt;
'''ID''' : 4311&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sphere Mine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Sphere Mine &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sphere Mine Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sphere Mine Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sphere Mine Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Sphere Mine Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Sphere Mine by 1 per Synthesis Mine level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4312.png]] Synthesis Bio ===&lt;br /&gt;
'''ID''' : 4312&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Bio Cannibalize.&amp;lt;br&amp;gt;&lt;br /&gt;
            &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Bio Cannibalize &amp;amp; Pharmacy Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Bio Cannibalize Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Bio Cannibalize Level 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Bio Cannibalize Level 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Bio Cannibalize Level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Bio Cannibalize by 2 per Synthesis Bio level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4313.png]] Synthesis Cultivation ===&lt;br /&gt;
'''ID''' : 4313&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Plant Cultivation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Plant Cultivation &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Plant Cultivation Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Plant Cultivation Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Plant Cultivation Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Plant Cultivation Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Increase the level of Bio Cannibalize by 1 per Synthesis Bio level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:4314.png]] Synthesis Acid ===&lt;br /&gt;
'''ID''' : 4314&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Acid Terror.&amp;lt;br&amp;gt;&lt;br /&gt;
First level will grant the use of Pharmacy level 1 (cumulative with other skills from that specialization).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Acid Terror &amp;amp; Pharmacy Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Acid Terror Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Acid Terror Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Acid Terror Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Acid Terror Level 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Already Learned''' : Acid Terror receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] which grant a chance that a creature summoned with Summon Plant will attack the same target with a critical strikes.&amp;lt;br&amp;gt;&lt;br /&gt;
No matter the level used all user's summons are always healed by a small value, this heal is based on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Homonculus as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance !! Critical Damage !! Heal&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 60% || 150% || 150%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 70% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 80% || 150% || 250%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 90% || 150% || 300%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100% || 150% || 350%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4315.png]] Synthesis Commands ===&lt;br /&gt;
'''ID''' : 4315&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : By attacking or being attacked the character has a chance to summon a friendly plant (Mandragora) to fight alongside him for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect have a cooldown of 7 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Chance to summon !! Duration !! Summon Power&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6% || 11 seconds || 8% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7% || 12 seconds || 10% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 8% || 13 seconds || 12% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 9% || 14 seconds || 14% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 15 seconds || 16% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4316.png]] Synthesis Intimity ===&lt;br /&gt;
'''ID''' : 4316&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When the character attacks or is attacked his summons / homunculus can receive the status Fast.&amp;lt;br&amp;gt;&lt;br /&gt;
Fast : SPD, ASPD, FLEE, HIT augmented by 20%, CAST, ASD and AHD reduced by 50%, can be dismiss by Slow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rates !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2% || 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4% || 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6% || 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8% || 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10% || 7 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4317.png]] Synthesis Knowledge ===&lt;br /&gt;
'''ID''' : 4317&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Passive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : When a summons from a kugan ability is called, it receives the benefit of a damage buff and resistance buff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon's damage &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Lasts as long as the summons&lt;br /&gt;
* Can be dispelled&lt;br /&gt;
&lt;br /&gt;
=== [[File:4318.png]] Synthesis Swarm ===&lt;br /&gt;
'''ID''' : 4318&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 1 second (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : Depends on level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons one Moss Rat to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple Moss rat a fragile but a player can have a lot of them along side him in order to overwhelm enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Moss Rat&lt;br /&gt;
|-&lt;br /&gt;
! Role !! SStrong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| DPS || DEX&amp;gt;AGI&amp;gt;LUK&amp;gt;STR&amp;gt;INT&amp;gt;VIT || Plant || Earth 1 || Small || Very Low / Low || 1 || Normal || Fast || Fast || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Moss Rat have 2/3 less HP than regular summon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level !! Duration !! Maximum Rats&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8% of total INT || 40 seconds || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10% of total INT || 45 seconds || 7&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12% of total INT || 50 seconds || 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14% of total INT || 55 seconds || 11&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16% of total INT || 60 seconds || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:4319.png]] Synthesis Summon ===&lt;br /&gt;
'''ID''' : 4319&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''' : Active&amp;lt;br&amp;gt;&lt;br /&gt;
'''Max Level''' : 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost to learn''' : 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''LP cost''' : 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time''' : 5 seconds (interruptible)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cooldown''' : 60 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''' : 180 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description''' : Summons tree creatures to fight alongside the player.&amp;lt;br&amp;gt;&lt;br /&gt;
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Role !! Strong Attributes &amp;gt; Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fightningtree.png]] Fightning Tree || DPS/Ranged || DEX = STR &amp;gt; VIT = LUK &amp;gt; VIT = INT || Plant || Earth 2 || Average / Average || Small || 5 || Fast || Fast || Nope || Bash / Bowling Bash / Reject Sword&lt;br /&gt;
|-&lt;br /&gt;
| [[File:frighteningtree.png]] Frightening Tree || Physical || VIT = LUK &amp;gt; INT = AGI &amp;gt; STR = DEX || Plant || Earth 2 || Average / Average || Small || 5 || Fast || Fast || Nope || Wide Silence / Wide Curse / Blind Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:tacticaltree.png]] Tactical Tree || Tactical || DEX = INT &amp;gt; LUK = VIT &amp;gt; STR = AGI || Plant || Earth 2 || Low / Average || Small || 5 || Fast || Fast || Nope || Charge Arrow / Stop / Decrease Agility&lt;br /&gt;
|-&lt;br /&gt;
| [[File:longtree.png]] Long Tree || Ranged || AGI = LUK &amp;gt; INT = STR &amp;gt; DEX = VIT || Plant || Earth 2 || Low / Average || Small || 5 || Fast || Fast || Nope || Double Straf&lt;br /&gt;
|-&lt;br /&gt;
| [[File:magicaltree.png]] Magical Tree || AOE || INT = LUK &amp;gt; DEX = AGI &amp;gt; VIT = STR || Plant || Earth 2 || High / Low || Small || 5 || Fast || Fast || Nope || Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, Magic Power&lt;br /&gt;
|-&lt;br /&gt;
| [[File:healertree.png]] Healer Tree || Healer || INT = VIT &amp;gt; LUK = STR &amp;gt; AGI = DEX || Plant || Earth 2 || Very Low / Average || Small || 5 || Fast || Fast || Nope || Heal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Summon Level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30% of total INT&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 35% of total INT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* @summonconfig grants the possibility to configure a set of plants in order to avoid promps when skill is use&lt;br /&gt;
* With this skill at level 5 and a total INT of 180 the level of the summon is 63&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=Trial_of_Babel&amp;diff=10178</id>
		<title>Trial of Babel</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=Trial_of_Babel&amp;diff=10178"/>
		<updated>2022-01-11T22:25:11Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* Ull Inscription */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Not Released Wiki.png|center|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Trial of Babel has been around for 15 years. It has changed 4 times from Mystic RO to Realm RO, GaRO, and then DGRO.&lt;br /&gt;
&lt;br /&gt;
We've made a fifth version that is now playable with a team of 2 to 5 players. However, you still can complete the challenge alone !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The trial takes place at Babel's Tower, located in the '''''height of Rivendel Town'''''.&lt;br /&gt;
&lt;br /&gt;
:*During the Trial of Babel, you can choose one of these two game modes : Ascension or Descension.&lt;br /&gt;
:**The Ascension has 101 floors.&lt;br /&gt;
:**The Descension is endless, once Babel is defeated at floor -101, you can keep going until you or your team is defeated.&lt;br /&gt;
&lt;br /&gt;
:→ Concerning the Multiplayer Mode, the total of points gained and the total of monsters appearing at each floor vary. Also, the level of monsters will vary depending of the size of the team.&lt;br /&gt;
&lt;br /&gt;
Concretely, each additional player in the team will improve the amount of monsters per floor by 50% and Monsters' Level by 5%.&lt;br /&gt;
&lt;br /&gt;
'''Babel'''&lt;br /&gt;
&lt;br /&gt;
[[File:Babel.png]]&lt;br /&gt;
&lt;br /&gt;
*Since playing in team is easier, the total amount of points earned upon completing floors is reduced :&lt;br /&gt;
**75% of usual points for 2 Players.&lt;br /&gt;
**66% of usual points for 3 Players.&lt;br /&gt;
**50% of usual points for 4 Players.&lt;br /&gt;
**40% of usual points for 5 Players.&lt;br /&gt;
&lt;br /&gt;
You can enter in the Trial of Babel only once each 36 hours and the cooldown will begin as soon as you started the Trial. However, this cooldown concerns the character you used to enter the trial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the entrance you can choose a difficulty level for your trial.&lt;br /&gt;
Take note that each new floor will be harder than the previous one.&lt;br /&gt;
&lt;br /&gt;
The first time you want to complete Babel's Tower, you will only be able to complete '''Normal''' difficulty.&lt;br /&gt;
However, if you succeed the completion of the trial, you will unlock higher difficulty levels.&lt;br /&gt;
&lt;br /&gt;
:::→ You can choose an optionnal feature that selects '''2 random races'''. If you do so, you will '''only''' meet Monsters of these races during your journey.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Amount of Rewards &amp;amp; Standing in Solo Mode&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Monsters' Level at Floor 1 in Solo Mode&lt;br /&gt;
|-&lt;br /&gt;
! Normal Mode&lt;br /&gt;
| 100%&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
! Hard Mode&lt;br /&gt;
| 150%&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
! Very Hard Mode&lt;br /&gt;
| 225%&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
! Legendary Mode&lt;br /&gt;
| 250%&lt;br /&gt;
| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Inside the tower... ==&lt;br /&gt;
&lt;br /&gt;
:*Each 5 floors, you will have to make a choice between :&lt;br /&gt;
:**Skip an entire floor&lt;br /&gt;
:**Be Full Healed&lt;br /&gt;
:**Receive a God's Benediction which grant you some bonus.&lt;br /&gt;
&lt;br /&gt;
You and your team will have '''ten seconds''' to decide which one you want. If any of you choose to skip, all the team will skip the whole next floor. However, you will not receive any points from the skipped area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   Take note that you must complete each floor within 5 minutes, if not, the game is over.&lt;br /&gt;
   After 2 minutes in the same area, the passive regeneration of HP &amp;amp; SP is reduced to 0.&lt;br /&gt;
   This debuff will be reset at the end of each floor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::→ You will meet MvPs each '''tenth floor''' throughout the Trial except at the 101th floor, since this one contains the MvP '''&amp;quot;Babel&amp;quot;'''.&lt;br /&gt;
&lt;br /&gt;
Regardless you decided the Ascension or the Descension, by killing Babel, a special '''Chest''' will appear and give you a lot of decent rewards. Good luck !&lt;br /&gt;
&lt;br /&gt;
== How to earn points ? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During Ascension &amp;amp; Descension, you will get points thanks to several achievements :&lt;br /&gt;
**Each floor successfully completed grants 1 point.&lt;br /&gt;
**By killing a MvP, you will get 5 points, more exactly, 1 point per 20% HP lost by the Boss.&lt;br /&gt;
**If you end up killed by a MvP, you will get 1 point per 20% HP lost by this MvP, same result if you decide to skip the floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
→ Take note that during Descension, there are an unlimited number of floors. That means you will meet MvPs each 10th floor, until you die or leave the Tower.&lt;br /&gt;
&lt;br /&gt;
== Enchant System ==&lt;br /&gt;
&lt;br /&gt;
These Enchants are called inscriptions. You can enchant any of your Weapon with an Inscription engraved in it.&lt;br /&gt;
The process can't break your Weapon and you will always get a '''level 1''' inscription.&lt;br /&gt;
[[File:Surt Inscription Lvl 10.png|right]]&lt;br /&gt;
&lt;br /&gt;
The NPC located at the basement of Babel allows you to enchant or upgrade your inscription engraved in the equipped weapon in exchange of '''Babel Points'''.&lt;br /&gt;
&lt;br /&gt;
*Take note that the enchanting process is random. You won't be able to choose the type of inscription you will get.&lt;br /&gt;
**However, you can choose to erase the old enchant to get a new one by enchanting it again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   There is an example of an enchanted Weapon with a '''Surt Inscription Level 10''' engraved in it : [[File:Inscription Appearance Name.png]]&lt;br /&gt;
&lt;br /&gt;
   '''''Take note that you can't put Babel Inscriptions on weapons handled in the left-hand.'''''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inscription Appearance Gear.png|right]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:50%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Enchant cost&lt;br /&gt;
|-&lt;br /&gt;
! Level 0~1&lt;br /&gt;
| 100 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 1~2&lt;br /&gt;
| 50 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 2~3&lt;br /&gt;
| 100 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 3~4&lt;br /&gt;
| 150 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 4~5&lt;br /&gt;
| 200 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 5~6&lt;br /&gt;
| 300 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 6~7&lt;br /&gt;
| 450 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 7~8&lt;br /&gt;
| 600 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 8~9&lt;br /&gt;
| 850 Babel Points&lt;br /&gt;
|-&lt;br /&gt;
! Level 9~10&lt;br /&gt;
| 1 000 Babel Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of all enchanted Inscriptions ==&lt;br /&gt;
&lt;br /&gt;
=== Hoder Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Blind while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Blind Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Blind Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Blind enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hermod Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Silence while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Silence Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Silence Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Silence enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mani Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Sleeping while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Sleeping Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Sleeping Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Sleeping enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Baldr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Stun while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Stun Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stun Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stun enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bertcha Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Freeze while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Freeze Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Freeze Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Freeze enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jord Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Stone while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Stone Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Stone Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Stone enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sol Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Burning while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Burning Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Burning Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Burning enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sjnof Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Confusion while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Confusion Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Confusion Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on confused enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Byggvir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Poison while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Poison Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Poison Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Poison enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sif Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;6% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;7% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;21% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;8% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;24% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;9% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;27% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;15% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;10% chance to inflict Curse while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;30% chance to reflect Curse Status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance to Curse Status +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Increases damage on Curse enemies by 20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mimir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reduces Gems/SP/Sphere/Zeny/Scroll costs by 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of skills +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vidarr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to counter-attack with Bowling Bash Lv 3 if physically attacked or Dark Strike Lv 3 if magically attacked&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing multiple enemies +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frigg Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +1% +10% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +6% +60% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +2% +20% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +7% +70% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +3% +30% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +8% +80% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +4% +40% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +9% +90% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +5% +50% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxSP +10% +100% of BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural SP Regeneration +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Idunn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +1% + BaseLevel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +6% + BaseLevel x6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +60%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +2% + BaseLevel x2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +7% + BaseLevel x7&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +70%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +3% + BaseLevel x3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +8% + BaseLevel x8&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +80%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +4% + BaseLevel x4&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +40%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +9% + BaseLevel x9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +90%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +5% + BaseLevel x5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +50%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MaxHP +10% + BaseLevel x10&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Natural HP Regeneration +100%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thor Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to autocast Lightning Storm Lv 1 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +1 + 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to autocast Lightning Storm Lv 1 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +6 + 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to autocast Lightning Storm Lv 1 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +2 + 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to autocast Lightning Storm Lv 1 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +7 + 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to autocast Lightning Storm Lv 1 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +3 + 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to autocast Lightning Storm Lv 1 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +8 + 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to autocast Lightning Storm Lv 1 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +4 + 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to autocast Lightning Storm Lv 1 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +9 + 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to autocast Lightning Storm Lv 1 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +5 + 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to autocast Lightning Storm Lv 1 while being attacked or attacking&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Critical +10 + 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +35%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +40%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +45%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +25%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Healing effect +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Attributes skills bonuses +50%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hel Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict double critical +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflict Coma if the target has less than 2% of MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict double critical +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflict Coma if the target has less than 12% of MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict double critical +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflict Coma if the target has less than 4% of MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict double critical +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflict Coma if the target has less than 14% of MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict double critical +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflict Coma if the target has less than 6% of MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict double critical +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflict Coma if the target has less than 16% of MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict double critical +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflict Coma if the target has less than 8% of MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict double critical +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflict Coma if the target has less than 18% of MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict double critical +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflict Coma if the target has less than 10% of MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance to inflict double critical +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Inflict Coma if the target has less than 20% of MaxHP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Irmin Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases damage against Boss and Large Monsters by 10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Reduces damage from Boss and Large Monsters by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loki Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;14% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;16% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Increases chance and duration of abnormal status by 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20% chance of ignoring the first hit received&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magni Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to autocast Bash Lv 3 on melee attacks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to autocast Bash Lv 3 on melee attacks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;12% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to autocast Bash Lv 3 on melee attacks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to autocast Bash Lv 3 on melee attacks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;14% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to autocast Bash Lv 3 on melee attacks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to autocast Bash Lv 3 on melee attacks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;16% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to autocast Bash Lv 3 on melee attacks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to autocast Bash Lv 3 on melee attacks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;18% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to autocast Bash Lv 3 on melee attacks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to autocast Bash Lv 3 on melee attacks&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;20% chance to ignore stuff immunity from adversaries&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tyr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 2% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 12% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 4% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 14% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 6% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 16% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 8% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 18% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 10% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Parrying +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignore 20% of DEF/MDEF&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saeming Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking Speed (Cumulative) +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Physical, Magical, Special Flee +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ull Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to autocast Combo Attack Lv 3 on distance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +2, Hit +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to autocast Combo Attack Lv 3 on distance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +12, Hit +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to autocast Combo Attack Lv 3 on distance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +4, Hit +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to autocast Combo Attack Lv 3 on distance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +14, Hit +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to autocast Combo Attack Lv 3 on distance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +6, Hit +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to autocast Combo Attack Lv 3 on distance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +16, Hit +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to autocast Combo Attack Lv 3 on distance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +8, Hit +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to autocast Combo Attack Lv 3 on distance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +18, Hit +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to autocast Combo Attack Lv 3 on distance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +10, Hit +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to autocast Combo Attack Lv 3 on distance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hit +20, Hit +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vali Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;0.5% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;3.5% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;1.5% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;4.5% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;2.5% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;5% chance to counter-attack with Poison, Bleeding or Burning status&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;DoT (Damage over Time) +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bragi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cast/Delay/Cooldown -10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ASPD +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heimdall Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blocking +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Resistance against Neutral +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage under devotion reduced by 10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gersimi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +60%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +70%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +90%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Zeny drop +100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drop rate +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;EXP rate +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freyja Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Chance and duration of abnormal status received -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage received if unhurt -30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freyr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking +0.2% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking +0.5% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking +1.2% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking +3% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking +0.4% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking +1% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking +1.4% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking +3.5% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking +0.6% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking +1.5% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking +1.6% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking +4% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking +0.8% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking +2% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking +1.8% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking +4.5% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking +1% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking +2.5% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;HP Regen while attacking +2% of MaxHP (CD 1sec), (Even with Skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;SP Regen while attacking +5% of BaseLevel (+ INT%) (CD 1sec). (Without Skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Njordr Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +1.5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +1.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +10.5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +10.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +4.5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +4.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +12&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +13.5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +13.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +7.5&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +7.5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Critical +15&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Double attack +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aegir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Water elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Cold Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surt Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Fire elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Fire Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ymir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Wind elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Lightning Bolt Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thjazi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +2% (only +1% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;0.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +12% (only +6% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +4% (only +2% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +14% (only +7% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +6% (only +3% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +16% (only +8% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +8% (only +4% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +18% (only +9% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +10% (only +5% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2.5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Earth elemental damage +20% (only +10% if magic skills)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance to autocast Earth Spike Lv 3 while attacking&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Odin Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (1 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +18&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (6 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.4% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (2 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +21&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.4% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (7 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +9&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.6% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (3 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +24&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.6% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (8 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +12&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 0.8% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (4 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +27&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1.8% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (9 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +15&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 1% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (5 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;ATK/MATK +30&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each adversary defeated restores 2% of HP/SP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Each attack increases All Stats +1 for 7sec. (10 Stack)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skadi Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage Over Time received -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Knock Back +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;After Hit Recovery -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if hurt -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received if facing multiple enemies -20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beyla Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +3% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +18% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +6% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +21% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +9% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +24% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +12% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +27% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Effect of healing received +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Maximum Weight +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stuff resistance to strip and break +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Healing Items effectiveness +30% on self&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forseti Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -60%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -70%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +14%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -80%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -90%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Walking speed penalties -100%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;First damage on unhurt targets +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leikn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;7% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;4% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;9% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;First damage on unhurt targets +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10% chance of stopping all heals on targets for 5sec while attacking. (chance divided by 2 if using skills)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nott Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +2, Flee +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +12, Flee +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +4, Flee +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +14, Flee +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +6, Flee +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +16, Flee +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +8, Flee +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +18, Flee +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +10, Flee +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage coming from the back +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Flee +20, Flee +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to Steal +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saga Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Performance bonuses +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +1%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +1.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Performance bonuses +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +9&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Performance bonuses +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +2%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +3&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Performance bonuses +14%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +35%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +7%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +10.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Performance bonuses +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +4.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Performance bonuses +16%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +12&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Performance bonuses +8%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +4%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +6&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Performance bonuses +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +45%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +13.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Performance bonuses +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +7.5&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Performance bonuses +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Duration of performance +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Performance SP use -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Walking speed while performing +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Perfect Flee +15&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Syn Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -4% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -24% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -8% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -28% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +28%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -12% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -32% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +32%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -16% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +16%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -36% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +36%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -20% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +20%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage received -40% if escaping death&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage on injured targets +40%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Delling Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage/Hit/Critical/Flee if being hurt +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage/Hit/Critical/Flee if being hurt +18%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage/Hit/Critical/Flee if being hurt +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage/Hit/Critical/Flee if being hurt +21%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage/Hit/Critical/Flee if being hurt +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage/Hit/Critical/Flee if being hurt +24%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage/Hit/Critical/Flee if being hurt +12%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage/Hit/Critical/Flee if being hurt +27%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage/Hit/Critical/Flee if being hurt +15%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage/Hit/Critical/Flee if being hurt +30%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vor Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +4%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +1%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +24%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +6%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +8%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +2%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +28%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +7%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +12%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +3%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +32%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +8%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +16%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +4%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +36%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +9%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +20%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +5%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Damage on injured targets +40%, (HP &amp;lt; 50%, progressive)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage facing a single target +10%&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hrund Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 2% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 0.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 12% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 3% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 4% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 1% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 14% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 3.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 6% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 1.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 16% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 4% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 8% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 2% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 18% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 4.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 10% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 2.5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Reflects 20% of all damage received&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Drains 5% HP (CD 0.5sec)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Osiris Effect (Full HP recovered when revived)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nerthus Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.1% per sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.6% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.6% per sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.2% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.2% per sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.7% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.7% per sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.3% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.3% per sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.8% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.8% per sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.4% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.4% per sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.9% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.9% per sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +0.5% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +0.5% per sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;SP regeneration +1% per sec&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;HP regeneration +1% per sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skirnir Inscription ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -3%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +5%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +0.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 6&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -18%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +3sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -6%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +10%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker 1sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 7&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -21%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +35%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +3.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -9%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +1.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 8&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -24%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +40%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +4sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 4&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -12%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +20%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +2sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 9&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -27%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +45%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +4.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level 5&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -15%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +25%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +2.5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
! Level 10&lt;br /&gt;
| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Skills duration +30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Damage received while casting -30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chance to avoid Cast Cancel +50%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Cooldown duration of Spell Breaker +5sec&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=General_Features&amp;diff=10177</id>
		<title>General Features</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=General_Features&amp;diff=10177"/>
		<updated>2022-01-11T17:00:45Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* Reset Stats / Skills / Zodiac Sign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
DaRO has delivered the most daring and mastered custom pre-renewal server that we have ever seen in Ragnarok Online.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, our new features are made for an overall improvement and balance of the game.&lt;br /&gt;
&lt;br /&gt;
== Hunting Board ==&lt;br /&gt;
&lt;br /&gt;
On DaRO, to be able to vary your grinding spots, we decided to implant a system based on races, elements, type or just ID.&lt;br /&gt;
:→ This system will provide you additional experience point upon killing a monster that is affected by daily bonuses.&lt;br /&gt;
&lt;br /&gt;
=== How it works ? ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 75%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Affected settings&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Races&lt;br /&gt;
| &lt;br /&gt;
• Demi-Human&lt;br /&gt;
• Brute&lt;br /&gt;
• Insect&lt;br /&gt;
• Fish&lt;br /&gt;
• Dragon&lt;br /&gt;
• Plant&lt;br /&gt;
&lt;br /&gt;
• Formless&lt;br /&gt;
• Angel&lt;br /&gt;
• Demon&lt;br /&gt;
• Undead&lt;br /&gt;
| [[File:Race DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Element&lt;br /&gt;
| &lt;br /&gt;
• Neutral&lt;br /&gt;
• Water&lt;br /&gt;
• Earth&lt;br /&gt;
• Fire&lt;br /&gt;
• Wind&lt;br /&gt;
• Poison&lt;br /&gt;
&lt;br /&gt;
• Holy&lt;br /&gt;
• Shadow&lt;br /&gt;
• Ghost&lt;br /&gt;
• Undead&lt;br /&gt;
| [[File:Element DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Size&lt;br /&gt;
|&lt;br /&gt;
• Small&lt;br /&gt;
• Medium&lt;br /&gt;
• Large&lt;br /&gt;
| [[File:Size DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| By ID among specific type&lt;br /&gt;
| • Monster Class&lt;br /&gt;
| [[File:Monster DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| • MvP Class&lt;br /&gt;
| [[File:MvP DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Based on location&lt;br /&gt;
| • All monsters on a specific set of Dungeons&lt;br /&gt;
| [[File:Dungeons DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| • All monsters on a specific set of Fields&lt;br /&gt;
| [[File:Fields DaRO Hunting Missions.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 75%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Concrete examples with previous bonuses :&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| General Informations&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Experience Bonus&lt;br /&gt;
|-&lt;br /&gt;
! [[File:1988 Nepenthes.gif|center]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[#1988 Nepenthes] :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Located on :&amp;lt;/span&amp;gt; Manuk Fields.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Race :&amp;lt;/span&amp;gt; Plant.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Element :&amp;lt;/span&amp;gt; Poison.&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If you kill a '''[#1988 Nepenthes]''', you will earn :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 19% more experience points based on location.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 55% more experience points since it is a Plant Race.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 27% more experience points since it is a Poison Element.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Where may I find these informations ? ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hunting Board &amp;amp; ROTD.png|400px|right]]&lt;br /&gt;
If you leave the '''Midgard's center place''' by walking on the '''north-east road''', you will see some NPC post.&lt;br /&gt;
These NPC will be able to provide you all bonuses applied on that day.&lt;br /&gt;
&lt;br /&gt;
Effects are reset daily at '''midnight''' time server.&lt;br /&gt;
*Use '''@time''' to know what time is it !&lt;br /&gt;
&lt;br /&gt;
== Announcer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Merchandising.png|right|340px]]&lt;br /&gt;
The Announcer NPC is located at Midgard's Central place.&lt;br /&gt;
&lt;br /&gt;
*You won't be able to flood. However, it will be still helpful in order to find new teammates or guildmates or just to buy, sell or trade an item !&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
&lt;br /&gt;
Everyday at 7pm, an auction will be open with random Cash Shop Items.&lt;br /&gt;
:→ You can find all kind of items thanks to this system. Moreover, these items will be cheaper than the usual Cash Shop.&lt;br /&gt;
&lt;br /&gt;
*Use '''@time''' to check what time it is !&lt;br /&gt;
**The time zone will be centered on Los Angeles. It will be set to '''UTC -7'''.&lt;br /&gt;
&lt;br /&gt;
== DB &amp;amp; MVP Room ==&lt;br /&gt;
&lt;br /&gt;
You can now rent a room for yourself, your party, or your guild for a 60 minutes duration. Rental fees are 5,000,000 zenys.&lt;br /&gt;
&lt;br /&gt;
You will find a NPC in the middle of the area, selling you Dead Branch (100 000z a piece), and Bloody Branch (10 000 000z a piece).&lt;br /&gt;
&lt;br /&gt;
If there is no monsters in the room, you can click on the NPC to be healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Zenys cost&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deadbranch.png|none]] Dead Branch&lt;br /&gt;
| 50 000z&lt;br /&gt;
| Summon a random Monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elitedeadbranch.png|none]] Elite Dead Branch&lt;br /&gt;
| 150 000z&lt;br /&gt;
| Summon a random Elite Monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bloodybranch.png|none]] Bloody Branch&lt;br /&gt;
| 10 000 000z&lt;br /&gt;
| Summon a random MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elitebloodybranch.png|none]] Elite Bloody Branch&lt;br /&gt;
| 30 000 000z&lt;br /&gt;
| Summon a random Elite MVP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GM House ==&lt;br /&gt;
&lt;br /&gt;
If you need to leave a message to a Staff Member, please visit the GM House, accessible through Valkyrie NPC.&lt;br /&gt;
&lt;br /&gt;
:→ Sometimes, GMs host audiences at this place to talk about serious matters, or just to be closer to their community.&lt;br /&gt;
&lt;br /&gt;
== Inn ==&lt;br /&gt;
&lt;br /&gt;
The official Inn System is obviously not used anymore. This system was used some years ago to recover HP &amp;amp; SP fully after you paid a bunch of Zenys to the innkeeper. It offered an automatic savepoint to players at the same time.&lt;br /&gt;
&lt;br /&gt;
Since this system has been forgotten by most players, on DARO, we decided to change the goal of Inns.&lt;br /&gt;
Inns will allow you to disconnect from the game and rest.&lt;br /&gt;
&lt;br /&gt;
*While you're disconnected, your character still gain some EXP Points, plus a bonus rate of EXP for a certain time when you reconnect the game.&lt;br /&gt;
**You will also be buffed by an Agility Increase and a Blessing, both Level 10.&lt;br /&gt;
&lt;br /&gt;
== Cards &amp;amp; Gems Remover NPC ==&lt;br /&gt;
&lt;br /&gt;
DaRO's Card &amp;amp; Gems Remover NPC allows you to take back any cards &amp;amp; gems you want to. The NPC is located in Midgard's City, near the Inn.[[File:1_F_ORIENT_04.gif|58px|right]]&lt;br /&gt;
&lt;br /&gt;
Our smith doesn't work for free. You will have to pay in order to unslot a Card or a Gemstone from an piece of gear.&lt;br /&gt;
Fees are 200 000 zenys, a Star Crumb &amp;amp; a Yellow Gemstone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There is a risk of loosing either your equipment, your Cards or your Gemstone.&lt;br /&gt;
**The NPC will ask you which item you prefer to save if any of them should break.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two items exist to improve your chance of success by granting your more luck:&lt;br /&gt;
&lt;br /&gt;
→ '''Unslot Tool :''' You don't pay the items &amp;amp; zenys fee to the Smith.&lt;br /&gt;
&lt;br /&gt;
→ '''Perfect Unslot Tool :''' Fully protect your items from breaking while unslotting but still have a chance of failure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you have a Premium Account, you will have 50% more success rate to unslot your items safely, which means :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Classic without Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Classic with&lt;br /&gt;
Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Premium without Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Premium with Unslot Tool&lt;br /&gt;
|-&lt;br /&gt;
! Rate to have everything destroyed&lt;br /&gt;
| 8%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 6%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to have nothing destroyed but unslot failure&lt;br /&gt;
| 7%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 5%&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to save the one you chose to save and destroy the other&lt;br /&gt;
| 45%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to save both your items and unslot success&lt;br /&gt;
| 40% &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 59%&lt;br /&gt;
| 73%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warper &amp;amp; Quick Access ==&lt;br /&gt;
&lt;br /&gt;
:Valkyrie will warp you anywhere you want.&lt;br /&gt;
::However, if you want to teleport to a '''dungeon''' or an '''instance''', you must visit it before and complete a short quest at the entrance by talking to a NPC.&lt;br /&gt;
::→ Once the quest is done, Valkyrie can warp you there.&lt;br /&gt;
Don't worry, the quest offers a great amount of experience points and it won't take long to achieve it ! &lt;br /&gt;
&lt;br /&gt;
*You can travel freely between towns and you won't have to pay a visit to any of them before.&lt;br /&gt;
**Valkyrie can bring you to some '''special areas''' if you want to go to the GM House, the Casino or Turbo Track for example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;If you are lost, take note that you can meet '''Quick Access' NPCs''', they are hired to help you finding any NPC you are looking for.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;You can also talk with them just to know what kind of NPCs are present in a city.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Changer ==&lt;br /&gt;
&lt;br /&gt;
On DaRO, the class change will be as a party!&lt;br /&gt;
&lt;br /&gt;
:→ It will also show you pictures of your choices and will be able to provide you more informations on your future job.&lt;br /&gt;
&lt;br /&gt;
::*The process will not reset either your skill or stats but it will provide you all Platinum Skills of your Class without doing any related quest.&lt;br /&gt;
::**However, you still can get your Platinum Skills thanks to the NPC located in Midgard's Castle.&lt;br /&gt;
&lt;br /&gt;
== Reset Stats / Skills / Zodiac Sign ==&lt;br /&gt;
&lt;br /&gt;
You can reset your Stats points, your Skills points and your Zodiac Sign at Midgard's Castle.&lt;br /&gt;
&lt;br /&gt;
However, if you have a Reset Coupon, fees will be set to 0 zeny and it will be free!&lt;br /&gt;
&lt;br /&gt;
Fees vary depending of the type of reset you want.&lt;br /&gt;
*Reset Stats : 200 000z&lt;br /&gt;
*Reset Skills : 200 000z&lt;br /&gt;
*Reset Stats &amp;amp; Skills : 300 000z&lt;br /&gt;
*Reset Zodiac Sign : Oblivion Voucher&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=General_Features&amp;diff=10176</id>
		<title>General Features</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=General_Features&amp;diff=10176"/>
		<updated>2022-01-11T17:00:32Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* DB &amp;amp; MVP Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
DaRO has delivered the most daring and mastered custom pre-renewal server that we have ever seen in Ragnarok Online.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, our new features are made for an overall improvement and balance of the game.&lt;br /&gt;
&lt;br /&gt;
== Hunting Board ==&lt;br /&gt;
&lt;br /&gt;
On DaRO, to be able to vary your grinding spots, we decided to implant a system based on races, elements, type or just ID.&lt;br /&gt;
:→ This system will provide you additional experience point upon killing a monster that is affected by daily bonuses.&lt;br /&gt;
&lt;br /&gt;
=== How it works ? ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 75%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Affected settings&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Races&lt;br /&gt;
| &lt;br /&gt;
• Demi-Human&lt;br /&gt;
• Brute&lt;br /&gt;
• Insect&lt;br /&gt;
• Fish&lt;br /&gt;
• Dragon&lt;br /&gt;
• Plant&lt;br /&gt;
&lt;br /&gt;
• Formless&lt;br /&gt;
• Angel&lt;br /&gt;
• Demon&lt;br /&gt;
• Undead&lt;br /&gt;
| [[File:Race DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Element&lt;br /&gt;
| &lt;br /&gt;
• Neutral&lt;br /&gt;
• Water&lt;br /&gt;
• Earth&lt;br /&gt;
• Fire&lt;br /&gt;
• Wind&lt;br /&gt;
• Poison&lt;br /&gt;
&lt;br /&gt;
• Holy&lt;br /&gt;
• Shadow&lt;br /&gt;
• Ghost&lt;br /&gt;
• Undead&lt;br /&gt;
| [[File:Element DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Size&lt;br /&gt;
|&lt;br /&gt;
• Small&lt;br /&gt;
• Medium&lt;br /&gt;
• Large&lt;br /&gt;
| [[File:Size DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| By ID among specific type&lt;br /&gt;
| • Monster Class&lt;br /&gt;
| [[File:Monster DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| • MvP Class&lt;br /&gt;
| [[File:MvP DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Based on location&lt;br /&gt;
| • All monsters on a specific set of Dungeons&lt;br /&gt;
| [[File:Dungeons DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| • All monsters on a specific set of Fields&lt;br /&gt;
| [[File:Fields DaRO Hunting Missions.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 75%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Concrete examples with previous bonuses :&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| General Informations&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Experience Bonus&lt;br /&gt;
|-&lt;br /&gt;
! [[File:1988 Nepenthes.gif|center]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[#1988 Nepenthes] :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Located on :&amp;lt;/span&amp;gt; Manuk Fields.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Race :&amp;lt;/span&amp;gt; Plant.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Element :&amp;lt;/span&amp;gt; Poison.&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If you kill a '''[#1988 Nepenthes]''', you will earn :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 19% more experience points based on location.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 55% more experience points since it is a Plant Race.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 27% more experience points since it is a Poison Element.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Where may I find these informations ? ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hunting Board &amp;amp; ROTD.png|400px|right]]&lt;br /&gt;
If you leave the '''Midgard's center place''' by walking on the '''north-east road''', you will see some NPC post.&lt;br /&gt;
These NPC will be able to provide you all bonuses applied on that day.&lt;br /&gt;
&lt;br /&gt;
Effects are reset daily at '''midnight''' time server.&lt;br /&gt;
*Use '''@time''' to know what time is it !&lt;br /&gt;
&lt;br /&gt;
== Announcer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Merchandising.png|right|340px]]&lt;br /&gt;
The Announcer NPC is located at Midgard's Central place.&lt;br /&gt;
&lt;br /&gt;
*You won't be able to flood. However, it will be still helpful in order to find new teammates or guildmates or just to buy, sell or trade an item !&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
&lt;br /&gt;
Everyday at 7pm, an auction will be open with random Cash Shop Items.&lt;br /&gt;
:→ You can find all kind of items thanks to this system. Moreover, these items will be cheaper than the usual Cash Shop.&lt;br /&gt;
&lt;br /&gt;
*Use '''@time''' to check what time it is !&lt;br /&gt;
**The time zone will be centered on Los Angeles. It will be set to '''UTC -7'''.&lt;br /&gt;
&lt;br /&gt;
== DB &amp;amp; MVP Room ==&lt;br /&gt;
&lt;br /&gt;
You can now rent a room for yourself, your party, or your guild for a 60 minutes duration. Rental fees are 5,000,000 zenys.&lt;br /&gt;
&lt;br /&gt;
You will find a NPC in the middle of the area, selling you Dead Branch (100 000z a piece), and Bloody Branch (10 000 000z a piece).&lt;br /&gt;
&lt;br /&gt;
If there is no monsters in the room, you can click on the NPC to be healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Zenys cost&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deadbranch.png|none]] Dead Branch&lt;br /&gt;
| 50 000z&lt;br /&gt;
| Summon a random Monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elitedeadbranch.png|none]] Elite Dead Branch&lt;br /&gt;
| 150 000z&lt;br /&gt;
| Summon a random Elite Monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bloodybranch.png|none]] Bloody Branch&lt;br /&gt;
| 10 000 000z&lt;br /&gt;
| Summon a random MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elitebloodybranch.png|none]] Elite Bloody Branch&lt;br /&gt;
| 30 000 000z&lt;br /&gt;
| Summon a random Elite MVP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GM House ==&lt;br /&gt;
&lt;br /&gt;
If you need to leave a message to a Staff Member, please visit the GM House, accessible through Valkyrie NPC.&lt;br /&gt;
&lt;br /&gt;
:→ Sometimes, GMs host audiences at this place to talk about serious matters, or just to be closer to their community.&lt;br /&gt;
&lt;br /&gt;
== Inn ==&lt;br /&gt;
&lt;br /&gt;
The official Inn System is obviously not used anymore. This system was used some years ago to recover HP &amp;amp; SP fully after you paid a bunch of Zenys to the innkeeper. It offered an automatic savepoint to players at the same time.&lt;br /&gt;
&lt;br /&gt;
Since this system has been forgotten by most players, on DARO, we decided to change the goal of Inns.&lt;br /&gt;
Inns will allow you to disconnect from the game and rest.&lt;br /&gt;
&lt;br /&gt;
*While you're disconnected, your character still gain some EXP Points, plus a bonus rate of EXP for a certain time when you reconnect the game.&lt;br /&gt;
**You will also be buffed by an Agility Increase and a Blessing, both Level 10.&lt;br /&gt;
&lt;br /&gt;
== Cards &amp;amp; Gems Remover NPC ==&lt;br /&gt;
&lt;br /&gt;
DaRO's Card &amp;amp; Gems Remover NPC allows you to take back any cards &amp;amp; gems you want to. The NPC is located in Midgard's City, near the Inn.[[File:1_F_ORIENT_04.gif|58px|right]]&lt;br /&gt;
&lt;br /&gt;
Our smith doesn't work for free. You will have to pay in order to unslot a Card or a Gemstone from an piece of gear.&lt;br /&gt;
Fees are 200 000 zenys, a Star Crumb &amp;amp; a Yellow Gemstone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There is a risk of loosing either your equipment, your Cards or your Gemstone.&lt;br /&gt;
**The NPC will ask you which item you prefer to save if any of them should break.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two items exist to improve your chance of success by granting your more luck:&lt;br /&gt;
&lt;br /&gt;
→ '''Unslot Tool :''' You don't pay the items &amp;amp; zenys fee to the Smith.&lt;br /&gt;
&lt;br /&gt;
→ '''Perfect Unslot Tool :''' Fully protect your items from breaking while unslotting but still have a chance of failure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you have a Premium Account, you will have 50% more success rate to unslot your items safely, which means :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Classic without Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Classic with&lt;br /&gt;
Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Premium without Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Premium with Unslot Tool&lt;br /&gt;
|-&lt;br /&gt;
! Rate to have everything destroyed&lt;br /&gt;
| 8%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 6%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to have nothing destroyed but unslot failure&lt;br /&gt;
| 7%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 5%&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to save the one you chose to save and destroy the other&lt;br /&gt;
| 45%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to save both your items and unslot success&lt;br /&gt;
| 40% &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 59%&lt;br /&gt;
| 73%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warper &amp;amp; Quick Access ==&lt;br /&gt;
&lt;br /&gt;
:Valkyrie will warp you anywhere you want.&lt;br /&gt;
::However, if you want to teleport to a '''dungeon''' or an '''instance''', you must visit it before and complete a short quest at the entrance by talking to a NPC.&lt;br /&gt;
::→ Once the quest is done, Valkyrie can warp you there.&lt;br /&gt;
Don't worry, the quest offers a great amount of experience points and it won't take long to achieve it ! &lt;br /&gt;
&lt;br /&gt;
*You can travel freely between towns and you won't have to pay a visit to any of them before.&lt;br /&gt;
**Valkyrie can bring you to some '''special areas''' if you want to go to the GM House, the Casino or Turbo Track for example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;If you are lost, take note that you can meet '''Quick Access' NPCs''', they are hired to help you finding any NPC you are looking for.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;You can also talk with them just to know what kind of NPCs are present in a city.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Changer ==&lt;br /&gt;
&lt;br /&gt;
On DaRO, the class change will be as a party!&lt;br /&gt;
&lt;br /&gt;
:→ It will also show you pictures of your choices and will be able to provide you more informations on your future job.&lt;br /&gt;
&lt;br /&gt;
::*The process will not reset either your skill or stats but it will provide you all Platinum Skills of your Class without doing any related quest.&lt;br /&gt;
::**However, you still can get your Platinum Skills thanks to the NPC located in Midgard's Castle.&lt;br /&gt;
&lt;br /&gt;
== Reset Stats / Skills / Zodiac Sign ==&lt;br /&gt;
&lt;br /&gt;
You can reset your Stats points, your Skills points and your Zodiac Sign at Midgard's Castle.&lt;br /&gt;
&lt;br /&gt;
:::However, if you have a Reset Coupon, fees will be set to 0 zeny and it will be free !&lt;br /&gt;
&lt;br /&gt;
Fees vary depending of the type of reset you want.&lt;br /&gt;
*Reset Stats : 200 000z&lt;br /&gt;
*Reset Skills : 200 000z&lt;br /&gt;
*Reset Stats &amp;amp; Skills : 300 000z&lt;br /&gt;
*Reset Zodiac Sign : Oblivion Voucher&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=General_Features&amp;diff=10175</id>
		<title>General Features</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=General_Features&amp;diff=10175"/>
		<updated>2022-01-11T17:00:20Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* DB &amp;amp; MvP Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
DaRO has delivered the most daring and mastered custom pre-renewal server that we have ever seen in Ragnarok Online.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, our new features are made for an overall improvement and balance of the game.&lt;br /&gt;
&lt;br /&gt;
== Hunting Board ==&lt;br /&gt;
&lt;br /&gt;
On DaRO, to be able to vary your grinding spots, we decided to implant a system based on races, elements, type or just ID.&lt;br /&gt;
:→ This system will provide you additional experience point upon killing a monster that is affected by daily bonuses.&lt;br /&gt;
&lt;br /&gt;
=== How it works ? ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 75%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Affected settings&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Races&lt;br /&gt;
| &lt;br /&gt;
• Demi-Human&lt;br /&gt;
• Brute&lt;br /&gt;
• Insect&lt;br /&gt;
• Fish&lt;br /&gt;
• Dragon&lt;br /&gt;
• Plant&lt;br /&gt;
&lt;br /&gt;
• Formless&lt;br /&gt;
• Angel&lt;br /&gt;
• Demon&lt;br /&gt;
• Undead&lt;br /&gt;
| [[File:Race DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Element&lt;br /&gt;
| &lt;br /&gt;
• Neutral&lt;br /&gt;
• Water&lt;br /&gt;
• Earth&lt;br /&gt;
• Fire&lt;br /&gt;
• Wind&lt;br /&gt;
• Poison&lt;br /&gt;
&lt;br /&gt;
• Holy&lt;br /&gt;
• Shadow&lt;br /&gt;
• Ghost&lt;br /&gt;
• Undead&lt;br /&gt;
| [[File:Element DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Size&lt;br /&gt;
|&lt;br /&gt;
• Small&lt;br /&gt;
• Medium&lt;br /&gt;
• Large&lt;br /&gt;
| [[File:Size DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| By ID among specific type&lt;br /&gt;
| • Monster Class&lt;br /&gt;
| [[File:Monster DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| • MvP Class&lt;br /&gt;
| [[File:MvP DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Based on location&lt;br /&gt;
| • All monsters on a specific set of Dungeons&lt;br /&gt;
| [[File:Dungeons DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| • All monsters on a specific set of Fields&lt;br /&gt;
| [[File:Fields DaRO Hunting Missions.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 75%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Concrete examples with previous bonuses :&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| General Informations&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Experience Bonus&lt;br /&gt;
|-&lt;br /&gt;
! [[File:1988 Nepenthes.gif|center]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[#1988 Nepenthes] :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Located on :&amp;lt;/span&amp;gt; Manuk Fields.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Race :&amp;lt;/span&amp;gt; Plant.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Element :&amp;lt;/span&amp;gt; Poison.&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If you kill a '''[#1988 Nepenthes]''', you will earn :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 19% more experience points based on location.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 55% more experience points since it is a Plant Race.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 27% more experience points since it is a Poison Element.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Where may I find these informations ? ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hunting Board &amp;amp; ROTD.png|400px|right]]&lt;br /&gt;
If you leave the '''Midgard's center place''' by walking on the '''north-east road''', you will see some NPC post.&lt;br /&gt;
These NPC will be able to provide you all bonuses applied on that day.&lt;br /&gt;
&lt;br /&gt;
Effects are reset daily at '''midnight''' time server.&lt;br /&gt;
*Use '''@time''' to know what time is it !&lt;br /&gt;
&lt;br /&gt;
== Announcer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Merchandising.png|right|340px]]&lt;br /&gt;
The Announcer NPC is located at Midgard's Central place.&lt;br /&gt;
&lt;br /&gt;
*You won't be able to flood. However, it will be still helpful in order to find new teammates or guildmates or just to buy, sell or trade an item !&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
&lt;br /&gt;
Everyday at 7pm, an auction will be open with random Cash Shop Items.&lt;br /&gt;
:→ You can find all kind of items thanks to this system. Moreover, these items will be cheaper than the usual Cash Shop.&lt;br /&gt;
&lt;br /&gt;
*Use '''@time''' to check what time it is !&lt;br /&gt;
**The time zone will be centered on Los Angeles. It will be set to '''UTC -7'''.&lt;br /&gt;
&lt;br /&gt;
== DB &amp;amp; MVP Room ==&lt;br /&gt;
&lt;br /&gt;
You can now rent a room for yourself, your party, or your guild for a 60 minutes duration. Rental fees are 5,000,000 zenys.&lt;br /&gt;
&lt;br /&gt;
You will find a NPC in the middle of the area, selling you Dead Branch (100 000z a piece), and Bloody Branch (10 000 000z a piece).&lt;br /&gt;
&lt;br /&gt;
If there is no monsters in the room, you can click on the NPC to be healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Zenys Cost&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deadbranch.png|none]] Dead Branch&lt;br /&gt;
| 50 000z&lt;br /&gt;
| Summon a random Monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elitedeadbranch.png|none]] Elite Dead Branch&lt;br /&gt;
| 150 000z&lt;br /&gt;
| Summon a random Elite Monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bloodybranch.png|none]] Bloody Branch&lt;br /&gt;
| 10 000 000z&lt;br /&gt;
| Summon a random MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elitebloodybranch.png|none]] Elite Bloody Branch&lt;br /&gt;
| 30 000 000z&lt;br /&gt;
| Summon a random Elite MVP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GM House ==&lt;br /&gt;
&lt;br /&gt;
If you need to leave a message to a Staff Member, please visit the GM House, accessible through Valkyrie NPC.&lt;br /&gt;
&lt;br /&gt;
:→ Sometimes, GMs host audiences at this place to talk about serious matters, or just to be closer to their community.&lt;br /&gt;
&lt;br /&gt;
== Inn ==&lt;br /&gt;
&lt;br /&gt;
The official Inn System is obviously not used anymore. This system was used some years ago to recover HP &amp;amp; SP fully after you paid a bunch of Zenys to the innkeeper. It offered an automatic savepoint to players at the same time.&lt;br /&gt;
&lt;br /&gt;
Since this system has been forgotten by most players, on DARO, we decided to change the goal of Inns.&lt;br /&gt;
Inns will allow you to disconnect from the game and rest.&lt;br /&gt;
&lt;br /&gt;
*While you're disconnected, your character still gain some EXP Points, plus a bonus rate of EXP for a certain time when you reconnect the game.&lt;br /&gt;
**You will also be buffed by an Agility Increase and a Blessing, both Level 10.&lt;br /&gt;
&lt;br /&gt;
== Cards &amp;amp; Gems Remover NPC ==&lt;br /&gt;
&lt;br /&gt;
DaRO's Card &amp;amp; Gems Remover NPC allows you to take back any cards &amp;amp; gems you want to. The NPC is located in Midgard's City, near the Inn.[[File:1_F_ORIENT_04.gif|58px|right]]&lt;br /&gt;
&lt;br /&gt;
Our smith doesn't work for free. You will have to pay in order to unslot a Card or a Gemstone from an piece of gear.&lt;br /&gt;
Fees are 200 000 zenys, a Star Crumb &amp;amp; a Yellow Gemstone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There is a risk of loosing either your equipment, your Cards or your Gemstone.&lt;br /&gt;
**The NPC will ask you which item you prefer to save if any of them should break.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two items exist to improve your chance of success by granting your more luck:&lt;br /&gt;
&lt;br /&gt;
→ '''Unslot Tool :''' You don't pay the items &amp;amp; zenys fee to the Smith.&lt;br /&gt;
&lt;br /&gt;
→ '''Perfect Unslot Tool :''' Fully protect your items from breaking while unslotting but still have a chance of failure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you have a Premium Account, you will have 50% more success rate to unslot your items safely, which means :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Classic without Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Classic with&lt;br /&gt;
Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Premium without Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Premium with Unslot Tool&lt;br /&gt;
|-&lt;br /&gt;
! Rate to have everything destroyed&lt;br /&gt;
| 8%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 6%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to have nothing destroyed but unslot failure&lt;br /&gt;
| 7%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 5%&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to save the one you chose to save and destroy the other&lt;br /&gt;
| 45%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to save both your items and unslot success&lt;br /&gt;
| 40% &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 59%&lt;br /&gt;
| 73%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warper &amp;amp; Quick Access ==&lt;br /&gt;
&lt;br /&gt;
:Valkyrie will warp you anywhere you want.&lt;br /&gt;
::However, if you want to teleport to a '''dungeon''' or an '''instance''', you must visit it before and complete a short quest at the entrance by talking to a NPC.&lt;br /&gt;
::→ Once the quest is done, Valkyrie can warp you there.&lt;br /&gt;
Don't worry, the quest offers a great amount of experience points and it won't take long to achieve it ! &lt;br /&gt;
&lt;br /&gt;
*You can travel freely between towns and you won't have to pay a visit to any of them before.&lt;br /&gt;
**Valkyrie can bring you to some '''special areas''' if you want to go to the GM House, the Casino or Turbo Track for example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;If you are lost, take note that you can meet '''Quick Access' NPCs''', they are hired to help you finding any NPC you are looking for.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;You can also talk with them just to know what kind of NPCs are present in a city.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Changer ==&lt;br /&gt;
&lt;br /&gt;
On DaRO, the class change will be as a party!&lt;br /&gt;
&lt;br /&gt;
:→ It will also show you pictures of your choices and will be able to provide you more informations on your future job.&lt;br /&gt;
&lt;br /&gt;
::*The process will not reset either your skill or stats but it will provide you all Platinum Skills of your Class without doing any related quest.&lt;br /&gt;
::**However, you still can get your Platinum Skills thanks to the NPC located in Midgard's Castle.&lt;br /&gt;
&lt;br /&gt;
== Reset Stats / Skills / Zodiac Sign ==&lt;br /&gt;
&lt;br /&gt;
You can reset your Stats points, your Skills points and your Zodiac Sign at Midgard's Castle.&lt;br /&gt;
&lt;br /&gt;
:::However, if you have a Reset Coupon, fees will be set to 0 zeny and it will be free !&lt;br /&gt;
&lt;br /&gt;
Fees vary depending of the type of reset you want.&lt;br /&gt;
*Reset Stats : 200 000z&lt;br /&gt;
*Reset Skills : 200 000z&lt;br /&gt;
*Reset Stats &amp;amp; Skills : 300 000z&lt;br /&gt;
*Reset Zodiac Sign : Oblivion Voucher&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=General_Features&amp;diff=10174</id>
		<title>General Features</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=General_Features&amp;diff=10174"/>
		<updated>2022-01-11T16:59:31Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* Job Changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
DaRO has delivered the most daring and mastered custom pre-renewal server that we have ever seen in Ragnarok Online.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, our new features are made for an overall improvement and balance of the game.&lt;br /&gt;
&lt;br /&gt;
== Hunting Board ==&lt;br /&gt;
&lt;br /&gt;
On DaRO, to be able to vary your grinding spots, we decided to implant a system based on races, elements, type or just ID.&lt;br /&gt;
:→ This system will provide you additional experience point upon killing a monster that is affected by daily bonuses.&lt;br /&gt;
&lt;br /&gt;
=== How it works ? ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 75%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Affected settings&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Races&lt;br /&gt;
| &lt;br /&gt;
• Demi-Human&lt;br /&gt;
• Brute&lt;br /&gt;
• Insect&lt;br /&gt;
• Fish&lt;br /&gt;
• Dragon&lt;br /&gt;
• Plant&lt;br /&gt;
&lt;br /&gt;
• Formless&lt;br /&gt;
• Angel&lt;br /&gt;
• Demon&lt;br /&gt;
• Undead&lt;br /&gt;
| [[File:Race DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Element&lt;br /&gt;
| &lt;br /&gt;
• Neutral&lt;br /&gt;
• Water&lt;br /&gt;
• Earth&lt;br /&gt;
• Fire&lt;br /&gt;
• Wind&lt;br /&gt;
• Poison&lt;br /&gt;
&lt;br /&gt;
• Holy&lt;br /&gt;
• Shadow&lt;br /&gt;
• Ghost&lt;br /&gt;
• Undead&lt;br /&gt;
| [[File:Element DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Size&lt;br /&gt;
|&lt;br /&gt;
• Small&lt;br /&gt;
• Medium&lt;br /&gt;
• Large&lt;br /&gt;
| [[File:Size DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| By ID among specific type&lt;br /&gt;
| • Monster Class&lt;br /&gt;
| [[File:Monster DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| • MvP Class&lt;br /&gt;
| [[File:MvP DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Based on location&lt;br /&gt;
| • All monsters on a specific set of Dungeons&lt;br /&gt;
| [[File:Dungeons DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| • All monsters on a specific set of Fields&lt;br /&gt;
| [[File:Fields DaRO Hunting Missions.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 75%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Concrete examples with previous bonuses :&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| General Informations&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Experience Bonus&lt;br /&gt;
|-&lt;br /&gt;
! [[File:1988 Nepenthes.gif|center]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[#1988 Nepenthes] :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Located on :&amp;lt;/span&amp;gt; Manuk Fields.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Race :&amp;lt;/span&amp;gt; Plant.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Element :&amp;lt;/span&amp;gt; Poison.&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If you kill a '''[#1988 Nepenthes]''', you will earn :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 19% more experience points based on location.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 55% more experience points since it is a Plant Race.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 27% more experience points since it is a Poison Element.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Where may I find these informations ? ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hunting Board &amp;amp; ROTD.png|400px|right]]&lt;br /&gt;
If you leave the '''Midgard's center place''' by walking on the '''north-east road''', you will see some NPC post.&lt;br /&gt;
These NPC will be able to provide you all bonuses applied on that day.&lt;br /&gt;
&lt;br /&gt;
Effects are reset daily at '''midnight''' time server.&lt;br /&gt;
*Use '''@time''' to know what time is it !&lt;br /&gt;
&lt;br /&gt;
== Announcer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Merchandising.png|right|340px]]&lt;br /&gt;
The Announcer NPC is located at Midgard's Central place.&lt;br /&gt;
&lt;br /&gt;
*You won't be able to flood. However, it will be still helpful in order to find new teammates or guildmates or just to buy, sell or trade an item !&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
&lt;br /&gt;
Everyday at 7pm, an auction will be open with random Cash Shop Items.&lt;br /&gt;
:→ You can find all kind of items thanks to this system. Moreover, these items will be cheaper than the usual Cash Shop.&lt;br /&gt;
&lt;br /&gt;
*Use '''@time''' to check what time it is !&lt;br /&gt;
**The time zone will be centered on Los Angeles. It will be set to '''UTC -7'''.&lt;br /&gt;
&lt;br /&gt;
== DB &amp;amp; MvP Room ==&lt;br /&gt;
&lt;br /&gt;
You can now rent a room for yourself, your party, or your guild for a 60 minutes duration. Rental fees are 5,000,000 zenys.&lt;br /&gt;
&lt;br /&gt;
You will find a NPC in the middle of the area, selling you Dead Branch (100,000z a piece), and Bloody Branch (10,000,000z a piece).&lt;br /&gt;
&lt;br /&gt;
If there is no monsters in the room, you can click on the NPC to be healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Zenys Cost&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deadbranch.png|none]] Dead Branch&lt;br /&gt;
| 50,000z&lt;br /&gt;
| Summon a random Monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elitedeadbranch.png|none]] Elite Dead Branch&lt;br /&gt;
| 150,000z&lt;br /&gt;
| Summon a random Elite Monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bloodybranch.png|none]] Bloody Branch&lt;br /&gt;
| 10,000,000z&lt;br /&gt;
| Summon a random MvP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elitebloodybranch.png|none]] Elite Bloody Branch&lt;br /&gt;
| 30,000,000z&lt;br /&gt;
| Summon a random Elite MvP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GM House ==&lt;br /&gt;
&lt;br /&gt;
If you need to leave a message to a Staff Member, please visit the GM House, accessible through Valkyrie NPC.&lt;br /&gt;
&lt;br /&gt;
:→ Sometimes, GMs host audiences at this place to talk about serious matters, or just to be closer to their community.&lt;br /&gt;
&lt;br /&gt;
== Inn ==&lt;br /&gt;
&lt;br /&gt;
The official Inn System is obviously not used anymore. This system was used some years ago to recover HP &amp;amp; SP fully after you paid a bunch of Zenys to the innkeeper. It offered an automatic savepoint to players at the same time.&lt;br /&gt;
&lt;br /&gt;
Since this system has been forgotten by most players, on DARO, we decided to change the goal of Inns.&lt;br /&gt;
Inns will allow you to disconnect from the game and rest.&lt;br /&gt;
&lt;br /&gt;
*While you're disconnected, your character still gain some EXP Points, plus a bonus rate of EXP for a certain time when you reconnect the game.&lt;br /&gt;
**You will also be buffed by an Agility Increase and a Blessing, both Level 10.&lt;br /&gt;
&lt;br /&gt;
== Cards &amp;amp; Gems Remover NPC ==&lt;br /&gt;
&lt;br /&gt;
DaRO's Card &amp;amp; Gems Remover NPC allows you to take back any cards &amp;amp; gems you want to. The NPC is located in Midgard's City, near the Inn.[[File:1_F_ORIENT_04.gif|58px|right]]&lt;br /&gt;
&lt;br /&gt;
Our smith doesn't work for free. You will have to pay in order to unslot a Card or a Gemstone from an piece of gear.&lt;br /&gt;
Fees are 200 000 zenys, a Star Crumb &amp;amp; a Yellow Gemstone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There is a risk of loosing either your equipment, your Cards or your Gemstone.&lt;br /&gt;
**The NPC will ask you which item you prefer to save if any of them should break.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two items exist to improve your chance of success by granting your more luck:&lt;br /&gt;
&lt;br /&gt;
→ '''Unslot Tool :''' You don't pay the items &amp;amp; zenys fee to the Smith.&lt;br /&gt;
&lt;br /&gt;
→ '''Perfect Unslot Tool :''' Fully protect your items from breaking while unslotting but still have a chance of failure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you have a Premium Account, you will have 50% more success rate to unslot your items safely, which means :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Classic without Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Classic with&lt;br /&gt;
Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Premium without Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Premium with Unslot Tool&lt;br /&gt;
|-&lt;br /&gt;
! Rate to have everything destroyed&lt;br /&gt;
| 8%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 6%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to have nothing destroyed but unslot failure&lt;br /&gt;
| 7%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 5%&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to save the one you chose to save and destroy the other&lt;br /&gt;
| 45%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to save both your items and unslot success&lt;br /&gt;
| 40% &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 59%&lt;br /&gt;
| 73%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warper &amp;amp; Quick Access ==&lt;br /&gt;
&lt;br /&gt;
:Valkyrie will warp you anywhere you want.&lt;br /&gt;
::However, if you want to teleport to a '''dungeon''' or an '''instance''', you must visit it before and complete a short quest at the entrance by talking to a NPC.&lt;br /&gt;
::→ Once the quest is done, Valkyrie can warp you there.&lt;br /&gt;
Don't worry, the quest offers a great amount of experience points and it won't take long to achieve it ! &lt;br /&gt;
&lt;br /&gt;
*You can travel freely between towns and you won't have to pay a visit to any of them before.&lt;br /&gt;
**Valkyrie can bring you to some '''special areas''' if you want to go to the GM House, the Casino or Turbo Track for example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;If you are lost, take note that you can meet '''Quick Access' NPCs''', they are hired to help you finding any NPC you are looking for.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;You can also talk with them just to know what kind of NPCs are present in a city.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Changer ==&lt;br /&gt;
&lt;br /&gt;
On DaRO, the class change will be as a party!&lt;br /&gt;
&lt;br /&gt;
:→ It will also show you pictures of your choices and will be able to provide you more informations on your future job.&lt;br /&gt;
&lt;br /&gt;
::*The process will not reset either your skill or stats but it will provide you all Platinum Skills of your Class without doing any related quest.&lt;br /&gt;
::**However, you still can get your Platinum Skills thanks to the NPC located in Midgard's Castle.&lt;br /&gt;
&lt;br /&gt;
== Reset Stats / Skills / Zodiac Sign ==&lt;br /&gt;
&lt;br /&gt;
You can reset your Stats points, your Skills points and your Zodiac Sign at Midgard's Castle.&lt;br /&gt;
&lt;br /&gt;
:::However, if you have a Reset Coupon, fees will be set to 0 zeny and it will be free !&lt;br /&gt;
&lt;br /&gt;
Fees vary depending of the type of reset you want.&lt;br /&gt;
*Reset Stats : 200 000z&lt;br /&gt;
*Reset Skills : 200 000z&lt;br /&gt;
*Reset Stats &amp;amp; Skills : 300 000z&lt;br /&gt;
*Reset Zodiac Sign : Oblivion Voucher&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=General_Features&amp;diff=10173</id>
		<title>General Features</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=General_Features&amp;diff=10173"/>
		<updated>2022-01-11T16:59:17Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* Reset Stats / Skills / Zodiac Sign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
DaRO has delivered the most daring and mastered custom pre-renewal server that we have ever seen in Ragnarok Online.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, our new features are made for an overall improvement and balance of the game.&lt;br /&gt;
&lt;br /&gt;
== Hunting Board ==&lt;br /&gt;
&lt;br /&gt;
On DaRO, to be able to vary your grinding spots, we decided to implant a system based on races, elements, type or just ID.&lt;br /&gt;
:→ This system will provide you additional experience point upon killing a monster that is affected by daily bonuses.&lt;br /&gt;
&lt;br /&gt;
=== How it works ? ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 75%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Affected settings&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Races&lt;br /&gt;
| &lt;br /&gt;
• Demi-Human&lt;br /&gt;
• Brute&lt;br /&gt;
• Insect&lt;br /&gt;
• Fish&lt;br /&gt;
• Dragon&lt;br /&gt;
• Plant&lt;br /&gt;
&lt;br /&gt;
• Formless&lt;br /&gt;
• Angel&lt;br /&gt;
• Demon&lt;br /&gt;
• Undead&lt;br /&gt;
| [[File:Race DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Element&lt;br /&gt;
| &lt;br /&gt;
• Neutral&lt;br /&gt;
• Water&lt;br /&gt;
• Earth&lt;br /&gt;
• Fire&lt;br /&gt;
• Wind&lt;br /&gt;
• Poison&lt;br /&gt;
&lt;br /&gt;
• Holy&lt;br /&gt;
• Shadow&lt;br /&gt;
• Ghost&lt;br /&gt;
• Undead&lt;br /&gt;
| [[File:Element DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Size&lt;br /&gt;
|&lt;br /&gt;
• Small&lt;br /&gt;
• Medium&lt;br /&gt;
• Large&lt;br /&gt;
| [[File:Size DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| By ID among specific type&lt;br /&gt;
| • Monster Class&lt;br /&gt;
| [[File:Monster DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| • MvP Class&lt;br /&gt;
| [[File:MvP DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Based on location&lt;br /&gt;
| • All monsters on a specific set of Dungeons&lt;br /&gt;
| [[File:Dungeons DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| • All monsters on a specific set of Fields&lt;br /&gt;
| [[File:Fields DaRO Hunting Missions.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 75%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Concrete examples with previous bonuses :&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| General Informations&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Experience Bonus&lt;br /&gt;
|-&lt;br /&gt;
! [[File:1988 Nepenthes.gif|center]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[#1988 Nepenthes] :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Located on :&amp;lt;/span&amp;gt; Manuk Fields.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Race :&amp;lt;/span&amp;gt; Plant.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Element :&amp;lt;/span&amp;gt; Poison.&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If you kill a '''[#1988 Nepenthes]''', you will earn :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 19% more experience points based on location.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 55% more experience points since it is a Plant Race.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 27% more experience points since it is a Poison Element.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Where may I find these informations ? ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hunting Board &amp;amp; ROTD.png|400px|right]]&lt;br /&gt;
If you leave the '''Midgard's center place''' by walking on the '''north-east road''', you will see some NPC post.&lt;br /&gt;
These NPC will be able to provide you all bonuses applied on that day.&lt;br /&gt;
&lt;br /&gt;
Effects are reset daily at '''midnight''' time server.&lt;br /&gt;
*Use '''@time''' to know what time is it !&lt;br /&gt;
&lt;br /&gt;
== Announcer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Merchandising.png|right|340px]]&lt;br /&gt;
The Announcer NPC is located at Midgard's Central place.&lt;br /&gt;
&lt;br /&gt;
*You won't be able to flood. However, it will be still helpful in order to find new teammates or guildmates or just to buy, sell or trade an item !&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
&lt;br /&gt;
Everyday at 7pm, an auction will be open with random Cash Shop Items.&lt;br /&gt;
:→ You can find all kind of items thanks to this system. Moreover, these items will be cheaper than the usual Cash Shop.&lt;br /&gt;
&lt;br /&gt;
*Use '''@time''' to check what time it is !&lt;br /&gt;
**The time zone will be centered on Los Angeles. It will be set to '''UTC -7'''.&lt;br /&gt;
&lt;br /&gt;
== DB &amp;amp; MvP Room ==&lt;br /&gt;
&lt;br /&gt;
You can now rent a room for yourself, your party, or your guild for a 60 minutes duration. Rental fees are 5,000,000 zenys.&lt;br /&gt;
&lt;br /&gt;
You will find a NPC in the middle of the area, selling you Dead Branch (100,000z a piece), and Bloody Branch (10,000,000z a piece).&lt;br /&gt;
&lt;br /&gt;
If there is no monsters in the room, you can click on the NPC to be healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Zenys Cost&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deadbranch.png|none]] Dead Branch&lt;br /&gt;
| 50,000z&lt;br /&gt;
| Summon a random Monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elitedeadbranch.png|none]] Elite Dead Branch&lt;br /&gt;
| 150,000z&lt;br /&gt;
| Summon a random Elite Monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bloodybranch.png|none]] Bloody Branch&lt;br /&gt;
| 10,000,000z&lt;br /&gt;
| Summon a random MvP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elitebloodybranch.png|none]] Elite Bloody Branch&lt;br /&gt;
| 30,000,000z&lt;br /&gt;
| Summon a random Elite MvP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GM House ==&lt;br /&gt;
&lt;br /&gt;
If you need to leave a message to a Staff Member, please visit the GM House, accessible through Valkyrie NPC.&lt;br /&gt;
&lt;br /&gt;
:→ Sometimes, GMs host audiences at this place to talk about serious matters, or just to be closer to their community.&lt;br /&gt;
&lt;br /&gt;
== Inn ==&lt;br /&gt;
&lt;br /&gt;
The official Inn System is obviously not used anymore. This system was used some years ago to recover HP &amp;amp; SP fully after you paid a bunch of Zenys to the innkeeper. It offered an automatic savepoint to players at the same time.&lt;br /&gt;
&lt;br /&gt;
Since this system has been forgotten by most players, on DARO, we decided to change the goal of Inns.&lt;br /&gt;
Inns will allow you to disconnect from the game and rest.&lt;br /&gt;
&lt;br /&gt;
*While you're disconnected, your character still gain some EXP Points, plus a bonus rate of EXP for a certain time when you reconnect the game.&lt;br /&gt;
**You will also be buffed by an Agility Increase and a Blessing, both Level 10.&lt;br /&gt;
&lt;br /&gt;
== Cards &amp;amp; Gems Remover NPC ==&lt;br /&gt;
&lt;br /&gt;
DaRO's Card &amp;amp; Gems Remover NPC allows you to take back any cards &amp;amp; gems you want to. The NPC is located in Midgard's City, near the Inn.[[File:1_F_ORIENT_04.gif|58px|right]]&lt;br /&gt;
&lt;br /&gt;
Our smith doesn't work for free. You will have to pay in order to unslot a Card or a Gemstone from an piece of gear.&lt;br /&gt;
Fees are 200 000 zenys, a Star Crumb &amp;amp; a Yellow Gemstone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There is a risk of loosing either your equipment, your Cards or your Gemstone.&lt;br /&gt;
**The NPC will ask you which item you prefer to save if any of them should break.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two items exist to improve your chance of success by granting your more luck:&lt;br /&gt;
&lt;br /&gt;
→ '''Unslot Tool :''' You don't pay the items &amp;amp; zenys fee to the Smith.&lt;br /&gt;
&lt;br /&gt;
→ '''Perfect Unslot Tool :''' Fully protect your items from breaking while unslotting but still have a chance of failure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you have a Premium Account, you will have 50% more success rate to unslot your items safely, which means :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Classic without Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Classic with&lt;br /&gt;
Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Premium without Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Premium with Unslot Tool&lt;br /&gt;
|-&lt;br /&gt;
! Rate to have everything destroyed&lt;br /&gt;
| 8%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 6%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to have nothing destroyed but unslot failure&lt;br /&gt;
| 7%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 5%&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to save the one you chose to save and destroy the other&lt;br /&gt;
| 45%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to save both your items and unslot success&lt;br /&gt;
| 40% &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 59%&lt;br /&gt;
| 73%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warper &amp;amp; Quick Access ==&lt;br /&gt;
&lt;br /&gt;
:Valkyrie will warp you anywhere you want.&lt;br /&gt;
::However, if you want to teleport to a '''dungeon''' or an '''instance''', you must visit it before and complete a short quest at the entrance by talking to a NPC.&lt;br /&gt;
::→ Once the quest is done, Valkyrie can warp you there.&lt;br /&gt;
Don't worry, the quest offers a great amount of experience points and it won't take long to achieve it ! &lt;br /&gt;
&lt;br /&gt;
*You can travel freely between towns and you won't have to pay a visit to any of them before.&lt;br /&gt;
**Valkyrie can bring you to some '''special areas''' if you want to go to the GM House, the Casino or Turbo Track for example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;If you are lost, take note that you can meet '''Quick Access' NPCs''', they are hired to help you finding any NPC you are looking for.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;You can also talk with them just to know what kind of NPCs are present in a city.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Changer ==&lt;br /&gt;
&lt;br /&gt;
On DaRO, the class change will be as a party !&lt;br /&gt;
You will assist at one of the automatic scene, handmade by our Staff, when you change your Class.&lt;br /&gt;
&lt;br /&gt;
:→ It will also show you pictures of your choices and will be able to provide you more informations on your future job.&lt;br /&gt;
&lt;br /&gt;
::*The process will not reset either your skill or stats but it will provide you all Platinum Skills of your Class without doing any related quest.&lt;br /&gt;
::**However, you still can get your Platinum Skills thanks to the NPC located in Midgard's Castle.&lt;br /&gt;
&lt;br /&gt;
== Reset Stats / Skills / Zodiac Sign ==&lt;br /&gt;
&lt;br /&gt;
You can reset your Stats points, your Skills points and your Zodiac Sign at Midgard's Castle.&lt;br /&gt;
&lt;br /&gt;
:::However, if you have a Reset Coupon, fees will be set to 0 zeny and it will be free !&lt;br /&gt;
&lt;br /&gt;
Fees vary depending of the type of reset you want.&lt;br /&gt;
*Reset Stats : 200 000z&lt;br /&gt;
*Reset Skills : 200 000z&lt;br /&gt;
*Reset Stats &amp;amp; Skills : 300 000z&lt;br /&gt;
*Reset Zodiac Sign : Oblivion Voucher&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=General_Features&amp;diff=10172</id>
		<title>General Features</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=General_Features&amp;diff=10172"/>
		<updated>2022-01-11T16:59:10Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* Reset Stats / Skills / Zodiac Sign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
DaRO has delivered the most daring and mastered custom pre-renewal server that we have ever seen in Ragnarok Online.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, our new features are made for an overall improvement and balance of the game.&lt;br /&gt;
&lt;br /&gt;
== Hunting Board ==&lt;br /&gt;
&lt;br /&gt;
On DaRO, to be able to vary your grinding spots, we decided to implant a system based on races, elements, type or just ID.&lt;br /&gt;
:→ This system will provide you additional experience point upon killing a monster that is affected by daily bonuses.&lt;br /&gt;
&lt;br /&gt;
=== How it works ? ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 75%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Affected settings&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Races&lt;br /&gt;
| &lt;br /&gt;
• Demi-Human&lt;br /&gt;
• Brute&lt;br /&gt;
• Insect&lt;br /&gt;
• Fish&lt;br /&gt;
• Dragon&lt;br /&gt;
• Plant&lt;br /&gt;
&lt;br /&gt;
• Formless&lt;br /&gt;
• Angel&lt;br /&gt;
• Demon&lt;br /&gt;
• Undead&lt;br /&gt;
| [[File:Race DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Element&lt;br /&gt;
| &lt;br /&gt;
• Neutral&lt;br /&gt;
• Water&lt;br /&gt;
• Earth&lt;br /&gt;
• Fire&lt;br /&gt;
• Wind&lt;br /&gt;
• Poison&lt;br /&gt;
&lt;br /&gt;
• Holy&lt;br /&gt;
• Shadow&lt;br /&gt;
• Ghost&lt;br /&gt;
• Undead&lt;br /&gt;
| [[File:Element DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Size&lt;br /&gt;
|&lt;br /&gt;
• Small&lt;br /&gt;
• Medium&lt;br /&gt;
• Large&lt;br /&gt;
| [[File:Size DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| By ID among specific type&lt;br /&gt;
| • Monster Class&lt;br /&gt;
| [[File:Monster DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| • MvP Class&lt;br /&gt;
| [[File:MvP DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Based on location&lt;br /&gt;
| • All monsters on a specific set of Dungeons&lt;br /&gt;
| [[File:Dungeons DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| • All monsters on a specific set of Fields&lt;br /&gt;
| [[File:Fields DaRO Hunting Missions.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 75%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Concrete examples with previous bonuses :&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| General Informations&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Experience Bonus&lt;br /&gt;
|-&lt;br /&gt;
! [[File:1988 Nepenthes.gif|center]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[#1988 Nepenthes] :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Located on :&amp;lt;/span&amp;gt; Manuk Fields.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Race :&amp;lt;/span&amp;gt; Plant.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Element :&amp;lt;/span&amp;gt; Poison.&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If you kill a '''[#1988 Nepenthes]''', you will earn :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 19% more experience points based on location.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 55% more experience points since it is a Plant Race.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 27% more experience points since it is a Poison Element.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Where may I find these informations ? ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hunting Board &amp;amp; ROTD.png|400px|right]]&lt;br /&gt;
If you leave the '''Midgard's center place''' by walking on the '''north-east road''', you will see some NPC post.&lt;br /&gt;
These NPC will be able to provide you all bonuses applied on that day.&lt;br /&gt;
&lt;br /&gt;
Effects are reset daily at '''midnight''' time server.&lt;br /&gt;
*Use '''@time''' to know what time is it !&lt;br /&gt;
&lt;br /&gt;
== Announcer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Merchandising.png|right|340px]]&lt;br /&gt;
The Announcer NPC is located at Midgard's Central place.&lt;br /&gt;
&lt;br /&gt;
*You won't be able to flood. However, it will be still helpful in order to find new teammates or guildmates or just to buy, sell or trade an item !&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
&lt;br /&gt;
Everyday at 7pm, an auction will be open with random Cash Shop Items.&lt;br /&gt;
:→ You can find all kind of items thanks to this system. Moreover, these items will be cheaper than the usual Cash Shop.&lt;br /&gt;
&lt;br /&gt;
*Use '''@time''' to check what time it is !&lt;br /&gt;
**The time zone will be centered on Los Angeles. It will be set to '''UTC -7'''.&lt;br /&gt;
&lt;br /&gt;
== DB &amp;amp; MvP Room ==&lt;br /&gt;
&lt;br /&gt;
You can now rent a room for yourself, your party, or your guild for a 60 minutes duration. Rental fees are 5,000,000 zenys.&lt;br /&gt;
&lt;br /&gt;
You will find a NPC in the middle of the area, selling you Dead Branch (100,000z a piece), and Bloody Branch (10,000,000z a piece).&lt;br /&gt;
&lt;br /&gt;
If there is no monsters in the room, you can click on the NPC to be healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Zenys Cost&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deadbranch.png|none]] Dead Branch&lt;br /&gt;
| 50,000z&lt;br /&gt;
| Summon a random Monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elitedeadbranch.png|none]] Elite Dead Branch&lt;br /&gt;
| 150,000z&lt;br /&gt;
| Summon a random Elite Monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bloodybranch.png|none]] Bloody Branch&lt;br /&gt;
| 10,000,000z&lt;br /&gt;
| Summon a random MvP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elitebloodybranch.png|none]] Elite Bloody Branch&lt;br /&gt;
| 30,000,000z&lt;br /&gt;
| Summon a random Elite MvP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GM House ==&lt;br /&gt;
&lt;br /&gt;
If you need to leave a message to a Staff Member, please visit the GM House, accessible through Valkyrie NPC.&lt;br /&gt;
&lt;br /&gt;
:→ Sometimes, GMs host audiences at this place to talk about serious matters, or just to be closer to their community.&lt;br /&gt;
&lt;br /&gt;
== Inn ==&lt;br /&gt;
&lt;br /&gt;
The official Inn System is obviously not used anymore. This system was used some years ago to recover HP &amp;amp; SP fully after you paid a bunch of Zenys to the innkeeper. It offered an automatic savepoint to players at the same time.&lt;br /&gt;
&lt;br /&gt;
Since this system has been forgotten by most players, on DARO, we decided to change the goal of Inns.&lt;br /&gt;
Inns will allow you to disconnect from the game and rest.&lt;br /&gt;
&lt;br /&gt;
*While you're disconnected, your character still gain some EXP Points, plus a bonus rate of EXP for a certain time when you reconnect the game.&lt;br /&gt;
**You will also be buffed by an Agility Increase and a Blessing, both Level 10.&lt;br /&gt;
&lt;br /&gt;
== Cards &amp;amp; Gems Remover NPC ==&lt;br /&gt;
&lt;br /&gt;
DaRO's Card &amp;amp; Gems Remover NPC allows you to take back any cards &amp;amp; gems you want to. The NPC is located in Midgard's City, near the Inn.[[File:1_F_ORIENT_04.gif|58px|right]]&lt;br /&gt;
&lt;br /&gt;
Our smith doesn't work for free. You will have to pay in order to unslot a Card or a Gemstone from an piece of gear.&lt;br /&gt;
Fees are 200 000 zenys, a Star Crumb &amp;amp; a Yellow Gemstone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There is a risk of loosing either your equipment, your Cards or your Gemstone.&lt;br /&gt;
**The NPC will ask you which item you prefer to save if any of them should break.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two items exist to improve your chance of success by granting your more luck:&lt;br /&gt;
&lt;br /&gt;
→ '''Unslot Tool :''' You don't pay the items &amp;amp; zenys fee to the Smith.&lt;br /&gt;
&lt;br /&gt;
→ '''Perfect Unslot Tool :''' Fully protect your items from breaking while unslotting but still have a chance of failure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you have a Premium Account, you will have 50% more success rate to unslot your items safely, which means :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Classic without Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Classic with&lt;br /&gt;
Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Premium without Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Premium with Unslot Tool&lt;br /&gt;
|-&lt;br /&gt;
! Rate to have everything destroyed&lt;br /&gt;
| 8%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 6%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to have nothing destroyed but unslot failure&lt;br /&gt;
| 7%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 5%&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to save the one you chose to save and destroy the other&lt;br /&gt;
| 45%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to save both your items and unslot success&lt;br /&gt;
| 40% &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 59%&lt;br /&gt;
| 73%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warper &amp;amp; Quick Access ==&lt;br /&gt;
&lt;br /&gt;
:Valkyrie will warp you anywhere you want.&lt;br /&gt;
::However, if you want to teleport to a '''dungeon''' or an '''instance''', you must visit it before and complete a short quest at the entrance by talking to a NPC.&lt;br /&gt;
::→ Once the quest is done, Valkyrie can warp you there.&lt;br /&gt;
Don't worry, the quest offers a great amount of experience points and it won't take long to achieve it ! &lt;br /&gt;
&lt;br /&gt;
*You can travel freely between towns and you won't have to pay a visit to any of them before.&lt;br /&gt;
**Valkyrie can bring you to some '''special areas''' if you want to go to the GM House, the Casino or Turbo Track for example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;If you are lost, take note that you can meet '''Quick Access' NPCs''', they are hired to help you finding any NPC you are looking for.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;You can also talk with them just to know what kind of NPCs are present in a city.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Changer ==&lt;br /&gt;
&lt;br /&gt;
On DaRO, the class change will be as a party !&lt;br /&gt;
You will assist at one of the automatic scene, handmade by our Staff, when you change your Class.&lt;br /&gt;
&lt;br /&gt;
:→ It will also show you pictures of your choices and will be able to provide you more informations on your future job.&lt;br /&gt;
&lt;br /&gt;
::*The process will not reset either your skill or stats but it will provide you all Platinum Skills of your Class without doing any related quest.&lt;br /&gt;
::**However, you still can get your Platinum Skills thanks to the NPC located in Midgard's Castle.&lt;br /&gt;
&lt;br /&gt;
== Reset Stats / Skills / Zodiac Sign ==&lt;br /&gt;
&lt;br /&gt;
You can reset your Stats points, your Skills points and your Zodiac Sign at Midgard's Castle.&lt;br /&gt;
&lt;br /&gt;
:::However, if you have a Reset Coupon, fees will be set to 0 zeny and it will be free !&lt;br /&gt;
&lt;br /&gt;
Fees will vary depending of the type of reset you want.&lt;br /&gt;
*Reset Stats : 200 000z&lt;br /&gt;
*Reset Skills : 200 000z&lt;br /&gt;
*Reset Stats &amp;amp; Skills : 300 000z&lt;br /&gt;
*Reset Zodiac Sign : Oblivion Voucher&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
	<entry>
		<id>http://mysticprojectro.com/wiki/index.php?title=General_Features&amp;diff=10171</id>
		<title>General Features</title>
		<link rel="alternate" type="text/html" href="http://mysticprojectro.com/wiki/index.php?title=General_Features&amp;diff=10171"/>
		<updated>2022-01-11T16:58:59Z</updated>

		<summary type="html">&lt;p&gt;PasBaha: /* Reset Stats / Skills / Zodiac Sign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
DaRO has delivered the most daring and mastered custom pre-renewal server that we have ever seen in Ragnarok Online.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, our new features are made for an overall improvement and balance of the game.&lt;br /&gt;
&lt;br /&gt;
== Hunting Board ==&lt;br /&gt;
&lt;br /&gt;
On DaRO, to be able to vary your grinding spots, we decided to implant a system based on races, elements, type or just ID.&lt;br /&gt;
:→ This system will provide you additional experience point upon killing a monster that is affected by daily bonuses.&lt;br /&gt;
&lt;br /&gt;
=== How it works ? ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 75%; border-collapse: separate; padding: 0.5em; border-style: hidden&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0px&amp;quot;| &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Affected settings&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Races&lt;br /&gt;
| &lt;br /&gt;
• Demi-Human&lt;br /&gt;
• Brute&lt;br /&gt;
• Insect&lt;br /&gt;
• Fish&lt;br /&gt;
• Dragon&lt;br /&gt;
• Plant&lt;br /&gt;
&lt;br /&gt;
• Formless&lt;br /&gt;
• Angel&lt;br /&gt;
• Demon&lt;br /&gt;
• Undead&lt;br /&gt;
| [[File:Race DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Element&lt;br /&gt;
| &lt;br /&gt;
• Neutral&lt;br /&gt;
• Water&lt;br /&gt;
• Earth&lt;br /&gt;
• Fire&lt;br /&gt;
• Wind&lt;br /&gt;
• Poison&lt;br /&gt;
&lt;br /&gt;
• Holy&lt;br /&gt;
• Shadow&lt;br /&gt;
• Ghost&lt;br /&gt;
• Undead&lt;br /&gt;
| [[File:Element DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Size&lt;br /&gt;
|&lt;br /&gt;
• Small&lt;br /&gt;
• Medium&lt;br /&gt;
• Large&lt;br /&gt;
| [[File:Size DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| By ID among specific type&lt;br /&gt;
| • Monster Class&lt;br /&gt;
| [[File:Monster DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| • MvP Class&lt;br /&gt;
| [[File:MvP DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| Based on location&lt;br /&gt;
| • All monsters on a specific set of Dungeons&lt;br /&gt;
| [[File:Dungeons DaRO Hunting Mission.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
| • All monsters on a specific set of Fields&lt;br /&gt;
| [[File:Fields DaRO Hunting Missions.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 75%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Concrete examples with previous bonuses :&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| General Informations&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Experience Bonus&lt;br /&gt;
|-&lt;br /&gt;
! [[File:1988 Nepenthes.gif|center]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[#1988 Nepenthes] :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Located on :&amp;lt;/span&amp;gt; Manuk Fields.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Race :&amp;lt;/span&amp;gt; Plant.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-weight: 400&amp;quot;&amp;gt;Element :&amp;lt;/span&amp;gt; Poison.&amp;lt;li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;| &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If you kill a '''[#1988 Nepenthes]''', you will earn :&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 19% more experience points based on location.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 55% more experience points since it is a Plant Race.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;li&amp;gt;→ 27% more experience points since it is a Poison Element.&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Where may I find these informations ? ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hunting Board &amp;amp; ROTD.png|400px|right]]&lt;br /&gt;
If you leave the '''Midgard's center place''' by walking on the '''north-east road''', you will see some NPC post.&lt;br /&gt;
These NPC will be able to provide you all bonuses applied on that day.&lt;br /&gt;
&lt;br /&gt;
Effects are reset daily at '''midnight''' time server.&lt;br /&gt;
*Use '''@time''' to know what time is it !&lt;br /&gt;
&lt;br /&gt;
== Announcer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Merchandising.png|right|340px]]&lt;br /&gt;
The Announcer NPC is located at Midgard's Central place.&lt;br /&gt;
&lt;br /&gt;
*You won't be able to flood. However, it will be still helpful in order to find new teammates or guildmates or just to buy, sell or trade an item !&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
&lt;br /&gt;
Everyday at 7pm, an auction will be open with random Cash Shop Items.&lt;br /&gt;
:→ You can find all kind of items thanks to this system. Moreover, these items will be cheaper than the usual Cash Shop.&lt;br /&gt;
&lt;br /&gt;
*Use '''@time''' to check what time it is !&lt;br /&gt;
**The time zone will be centered on Los Angeles. It will be set to '''UTC -7'''.&lt;br /&gt;
&lt;br /&gt;
== DB &amp;amp; MvP Room ==&lt;br /&gt;
&lt;br /&gt;
You can now rent a room for yourself, your party, or your guild for a 60 minutes duration. Rental fees are 5,000,000 zenys.&lt;br /&gt;
&lt;br /&gt;
You will find a NPC in the middle of the area, selling you Dead Branch (100,000z a piece), and Bloody Branch (10,000,000z a piece).&lt;br /&gt;
&lt;br /&gt;
If there is no monsters in the room, you can click on the NPC to be healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Zenys Cost&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Deadbranch.png|none]] Dead Branch&lt;br /&gt;
| 50,000z&lt;br /&gt;
| Summon a random Monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elitedeadbranch.png|none]] Elite Dead Branch&lt;br /&gt;
| 150,000z&lt;br /&gt;
| Summon a random Elite Monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bloodybranch.png|none]] Bloody Branch&lt;br /&gt;
| 10,000,000z&lt;br /&gt;
| Summon a random MvP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elitebloodybranch.png|none]] Elite Bloody Branch&lt;br /&gt;
| 30,000,000z&lt;br /&gt;
| Summon a random Elite MvP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GM House ==&lt;br /&gt;
&lt;br /&gt;
If you need to leave a message to a Staff Member, please visit the GM House, accessible through Valkyrie NPC.&lt;br /&gt;
&lt;br /&gt;
:→ Sometimes, GMs host audiences at this place to talk about serious matters, or just to be closer to their community.&lt;br /&gt;
&lt;br /&gt;
== Inn ==&lt;br /&gt;
&lt;br /&gt;
The official Inn System is obviously not used anymore. This system was used some years ago to recover HP &amp;amp; SP fully after you paid a bunch of Zenys to the innkeeper. It offered an automatic savepoint to players at the same time.&lt;br /&gt;
&lt;br /&gt;
Since this system has been forgotten by most players, on DARO, we decided to change the goal of Inns.&lt;br /&gt;
Inns will allow you to disconnect from the game and rest.&lt;br /&gt;
&lt;br /&gt;
*While you're disconnected, your character still gain some EXP Points, plus a bonus rate of EXP for a certain time when you reconnect the game.&lt;br /&gt;
**You will also be buffed by an Agility Increase and a Blessing, both Level 10.&lt;br /&gt;
&lt;br /&gt;
== Cards &amp;amp; Gems Remover NPC ==&lt;br /&gt;
&lt;br /&gt;
DaRO's Card &amp;amp; Gems Remover NPC allows you to take back any cards &amp;amp; gems you want to. The NPC is located in Midgard's City, near the Inn.[[File:1_F_ORIENT_04.gif|58px|right]]&lt;br /&gt;
&lt;br /&gt;
Our smith doesn't work for free. You will have to pay in order to unslot a Card or a Gemstone from an piece of gear.&lt;br /&gt;
Fees are 200 000 zenys, a Star Crumb &amp;amp; a Yellow Gemstone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*There is a risk of loosing either your equipment, your Cards or your Gemstone.&lt;br /&gt;
**The NPC will ask you which item you prefer to save if any of them should break.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two items exist to improve your chance of success by granting your more luck:&lt;br /&gt;
&lt;br /&gt;
→ '''Unslot Tool :''' You don't pay the items &amp;amp; zenys fee to the Smith.&lt;br /&gt;
&lt;br /&gt;
→ '''Perfect Unslot Tool :''' Fully protect your items from breaking while unslotting but still have a chance of failure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;&lt;br /&gt;
   If you have a Premium Account, you will have 50% more success rate to unslot your items safely, which means :&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable weapons-table&amp;quot; style=&amp;quot;text-align: center; margin: auto; width: 95%; border-collapse: separate; padding: 0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Classic without Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Classic with&lt;br /&gt;
Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Premium without Unslot Tool&lt;br /&gt;
! width=&amp;quot;13%&amp;quot;| Premium with Unslot Tool&lt;br /&gt;
|-&lt;br /&gt;
! Rate to have everything destroyed&lt;br /&gt;
| 8%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 6%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to have nothing destroyed but unslot failure&lt;br /&gt;
| 7%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 5%&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to save the one you chose to save and destroy the other&lt;br /&gt;
| 45%&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
! Rate to save both your items and unslot success&lt;br /&gt;
| 40% &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 59%&lt;br /&gt;
| 73%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warper &amp;amp; Quick Access ==&lt;br /&gt;
&lt;br /&gt;
:Valkyrie will warp you anywhere you want.&lt;br /&gt;
::However, if you want to teleport to a '''dungeon''' or an '''instance''', you must visit it before and complete a short quest at the entrance by talking to a NPC.&lt;br /&gt;
::→ Once the quest is done, Valkyrie can warp you there.&lt;br /&gt;
Don't worry, the quest offers a great amount of experience points and it won't take long to achieve it ! &lt;br /&gt;
&lt;br /&gt;
*You can travel freely between towns and you won't have to pay a visit to any of them before.&lt;br /&gt;
**Valkyrie can bring you to some '''special areas''' if you want to go to the GM House, the Casino or Turbo Track for example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;If you are lost, take note that you can meet '''Quick Access' NPCs''', they are hired to help you finding any NPC you are looking for.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center-item&amp;quot;&amp;gt;You can also talk with them just to know what kind of NPCs are present in a city.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Job Changer ==&lt;br /&gt;
&lt;br /&gt;
On DaRO, the class change will be as a party !&lt;br /&gt;
You will assist at one of the automatic scene, handmade by our Staff, when you change your Class.&lt;br /&gt;
&lt;br /&gt;
:→ It will also show you pictures of your choices and will be able to provide you more informations on your future job.&lt;br /&gt;
&lt;br /&gt;
::*The process will not reset either your skill or stats but it will provide you all Platinum Skills of your Class without doing any related quest.&lt;br /&gt;
::**However, you still can get your Platinum Skills thanks to the NPC located in Midgard's Castle.&lt;br /&gt;
&lt;br /&gt;
== Reset Stats / Skills / Zodiac Sign ==&lt;br /&gt;
&lt;br /&gt;
You can reset your Stats points, your Skills points and your Zodiac Sign at Midgard's Castle.&lt;br /&gt;
&lt;br /&gt;
:::However, if you have a Reset Coupon, fees will be set to 0 zeny and it will be free !&lt;br /&gt;
&lt;br /&gt;
*Fees will vary depending of the type of reset you want.&lt;br /&gt;
**Reset Stats : 200 000z&lt;br /&gt;
**Reset Skills : 200 000z&lt;br /&gt;
**Reset Stats &amp;amp; Skills : 300 000z&lt;br /&gt;
**Reset Zodiac Sign : Oblivion Voucher&lt;/div&gt;</summary>
		<author><name>PasBaha</name></author>
	</entry>
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